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me bored
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Posted - 2007.07.08 11:36:00 -
[1]
Is there any reliable way to kill these things? They seem pretty unstoppable.
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Speed Devil
Caldari Mean Machines
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Posted - 2007.07.08 11:38:00 -
[2]
huggin
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Sailon
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Posted - 2007.07.08 11:40:00 -
[3]
like this? huggin

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Rixsta
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 12:02:00 -
[4]
Always go for the drones... ALWAYS, once they're gone he'll just warp off in most cases, if it's a sensor dampening Curse that may be a little tougher with the lock times but if you can tank long enough to get locks on them you can start webbing them down and picking them off... the key is a web really, as without a web he'll just call them back which will drop them outside of your lock range and then make them engage again forcing you to relock with huge timers.
As for the NOS the only counter is a form of passive tank or well timed cap injecting (or of course counter NOS).
The new overloading provides you with some nice counters ... if he's just orbiting you at say 20-24km, watch his orbit and begin to align and as hes orbitting behind the way you are aligning to overload you're MWD and burst it and try and get away... of course this is dependent on cap but could be viable for a battleship thats cap won't be nuked too quick or someone with quick senses.
In 0.0 unless they catch you in a belt just don't engage and head back to the gate or station and jump out/dock.
Other useful things:
*Smartbombs *Sensor boosters for anti-damps *2x Heavy Nos if you're in a BS, goes some way to negating the effect of the NOS/Neut.
But in general always try and go for the drones, once you kill them off thats usually all of its damage out the window. -------------------------------
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lofty29
Infinitus Odium
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Posted - 2007.07.08 12:08:00 -
[5]
Originally by: Sailon like this? huggin

Must....not...laugh  ---
Project Mayhem |

LMAAAOOOO
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Posted - 2007.07.08 12:14:00 -
[6]
Use garde's, unload them before they agro, once they agro your garde's will be able to track them and kill them
the problem is, what is there to stop him from warping away? ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.07.08 12:31:00 -
[7]
A single huginn can't kill the nanocurse unless that huginn has cap injector. Mwd, carrying 5 webber drones and injector will do the trick with any able BS, ishtar or Eos for 1vs1 at least.
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.08 12:36:00 -
[8]
stabs. 
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 13:09:00 -
[9]
Edited by: Aramendel on 08/07/2007 13:11:27 Killing - solo the only real way would be a huginn or rapier with 3 damps or 2 damps + 2 damp rigs. Lock the curse first, web & damp it and stay at least at 23k distance = dead curse. However if it locks & damps you first = dead huginn/rapier. It's basically equal to the curse 1v1. Another nanocurse works, too, of cource.
Forcing it to disengage - killing the drones is as was mentioned the best way. 2 large smartbombs are very effective there, as is webbing and popping them. Good (damp)curse pilots will call them back regulary, though, so you won't have time to lock them.
The IMO best way are FOF missiles. Cruise and heavy FOFs HURT drones of all sizes and will also force the curse to warp out (yes, they do attack targets outside your targeting range).
The use of sentry drones might be effective, too, at least on a droneship which has room for spares.
In a group either having a minnie recon or spamming it with webber drones can do the trick. It can also only disable a single target efficiently, so it is more vulnerable to focussed fire. Or dampening it to hell and having ceptors tackle it long enough for you to blast it to hell. It's relatively easy to counter by a group.
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n0thing
omen. D-L
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Posted - 2007.07.08 13:35:00 -
[10]
If your in nano ship yourself. Say like Vagabond/Nano Ishtar, you can try and play with his orbit.
Vast majority of pilots use automatic orbit, wich is auto-corrected depending on target that is being orbited.
Now, you wait till he is nearly near your nose but still not there, hit MWD and try to reach him. With good timing you *might* get him into range/web range.
But well then again, nosfs drying out cap is def a bad thing, with nosf fix they will be more weak. Atm, only 100% protection is Minmatar recon.
---
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Ione Hunt
0utbreak
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Posted - 2007.07.08 13:50:00 -
[11]
Edited by: Ione Hunt on 08/07/2007 13:50:45 Dual-webbing Huginn does just fine 
Eos just laughs at it... _______________
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Xequecal
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Posted - 2007.07.08 14:21:00 -
[12]
Edited by: Xequecal on 08/07/2007 14:22:49 Against smartbombs, can't the Curse pilot just wait until you cap out and then send in the drones?
Against Huginn or Rapier even if Curse gets damped first it can still just deploy its drones, which will (usually) protect it and attack the Huginn/Rapier when it gets shot. Gallente recons can't kill a Curse before the drones kill them.
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Lt Angus
Caldari the united
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Posted - 2007.07.08 14:47:00 -
[13]
Huginn + maelstrom does it with funny results, curse pilots get rather upset getting near instapoped
Shhhh, Im hunting Badgers |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 15:03:00 -
[14]
Edited by: Aramendel on 08/07/2007 15:11:36
Originally by: Xequecal Against smartbombs, can't the Curse pilot just wait until you cap out and then send in the drones?
Cap injector.
Quote: Against Huginn or Rapier even if Curse gets damped first it can still just deploy its drones, which will (usually) protect it and attack the Huginn/Rapier when it gets shot.
Hug/rap can speedtank the drones long enough to kill them.
Originally by: n0thing If your in nano ship yourself. Say like Vagabond/Nano Ishtar, you can try and play with his orbit....Atm, only 100% protection is Minmatar recon.
Unless he has to speedtank drones a nano-damp curse will not orbit you 1v1. No need - stay at range with 20k is just fine. Orbit just wastes cap and will make it vulnerable to mwd burst attempts of its target.
Also, without damps a minnie recon is not that great against a nanocurse 1v1 actually. Unless it can damp the curse low enough it will be out of cap in around 15 seconds. Meaning no scram, no MWD and unless you get lucky with the nos cycles no web either. Meaning the curse has to last 20-30 sec at most and can then MWD past the hug/raps dampened locking range and then it's byebye minnie recon.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 15:07:00 -
[15]
Me and a corp mate faced a partly faction fitted nano curse. My absolution and his astarte. instead of just warping of mwd'ing off he tried to get back to the gate. 0 transversal plus big sig radius and no tank = curse dead in 3 seconds flat (taken from logs) 
But in case he's not a complete nub then a huggin does pretty well. don't need a cap injector like someone else said. double web him to feck all speed and it doesn't last long as the most any of them seem to have for tank is a large shield extender.
DE
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Rixsta
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 15:32:00 -
[16]
I fly both the Curse and Huginn, and i really wouldn't fancy fighting a Curse unless i had an injector, most Curse pilots can nuke a Huginns cap in about 12 seconds. Unless you got lucky i wouldn't fancy being able to kill him within 12 seconds ... If its a 1v1 i think if you're the Huginn pilot you're fighting a losing battle right from the start... chances are you can't kill him quickly in which case he'll nuke your cap and even if you do get him webbed theres no chance of keeping him there without cap.
Plus i generally don't fly a Huginn with any kind of EW (solo anyway, prefer to speed tank it with AC and HML) yet i know most Curses are packing their mids full of EW, i'm sure with different fits you could consider it but in general if i was in a Huginn the curse is the only other ship i really wouldn't want to come up against. I'd happily tackle anything and everyone else solo knowing that if it goes **** up i can get away. -------------------------------
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.08 15:36:00 -
[17]
I would probebly say a Nano launcher Curse.  --
Billion Isk Mission |

Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.07.08 15:39:00 -
[18]
the setup i use for fleets on my astarte can kill nano curses... but if they use tracking disruptors (omg.... not useing OP damps :P )then im screwed :P
250mm t2 rails
tracking comp, inj, sensorbooster
rest is whatever
whit that setup i can hit them for max dmg when they orbit :D doesnt kill em but they will run when they hit hull in 4-5 volleys :P --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

EvilChipmunk
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Posted - 2007.07.08 15:47:00 -
[19]
i have never tried this but i bet you could just get a vaga and mwd to 0m of him, 5 220m autos will kill that thing a lot faster then their 5 drones, and you guns dont need cap. Only problem would be maintaining scram, well you could have another person to scram. I cant fly either so im not sure it would work but just an idea
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 16:18:00 -
[20]
Edited by: Aramendel on 08/07/2007 16:22:54 Vaga has the same problem as a huginn, out of cap in 15 secs. And as added bonus if the curse damps him while he is still above 8k distance the vaga will need around 35 secs to lock the curse in the first place after he gets closer. The problem for it and the huginn is that while the guns do not need cap the MWD sure does. And a curse with a MWD is far far faster than a huginn or vaga without one.
Originally by: Riho the setup i use for fleets on my astarte can kill nano curses... but if they use tracking disruptors (omg.... not useing OP damps :P )then im screwed :P
Uhm.. a standard 3 damp curse with the spec at 4 will reduce an astarte with 1 SB2 and lvl 5 long range targeting to 15k targeting range.
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Pan Crastus
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Posted - 2007.07.08 17:06:00 -
[21]
There's no reliable way I guess ... What might work:
- Lachesis with 4 damps + rigs, 2 webs and very good skills (dampen to <9km and keep him webbed there) - drake/myrmidon with good passive tank and FoF/good drone skills - a better nano curse
this is a free post provided to you by a member of the EVE community.
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Ugluuk
Caldari Beyond Divinity Inc
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Posted - 2007.07.08 17:18:00 -
[22]
Everytime it has been possible when i have been chased by a nano curse i have warped to a belt and mwd`d into the roids.. Then quick turn and full approach back and if he is lazy and just sat orbit at 20km he will get a nice surpise when he hits a rock..
Also another thing i have done when getting caught is ofc pwn at their drones.. 2 times the Curse pilot has had 1 drone left and i save my cap charges and align towards somewhere for insta warp..
Nano Curse pilots is often overconfident so when i then ask for ransom they sometimes turn off the mwd cause they use cap when it aint any cap left to nos me from..
Then i hit the cap booster and go full **** ahead and get out of range to warp..
Many tactics to be used..The ship type ofc matters but a good pilot can find many ways out of situations..
http://privateer.griefwatch.net/?p=pilot&pilot=Ugluuk |

Rania Serlia
World Order The Imperial Order
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Posted - 2007.07.08 17:45:00 -
[23]
Have you tried shooting the curse? I hear they don't tank very well. |

OeOeOeOeO
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Posted - 2007.07.08 17:52:00 -
[24]
the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around. ---------
Don't try to shoot me down because i'm bullet proof.
Originally by: Chribba Megan Fox, call me! -> 1-800-CHRIBBA
CHRIBBA R A ISDMAN! |

DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 18:06:00 -
[25]
Originally by: OeOeOeOeO the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around.
you realise how fast any non nub nano curse goes right? and how fast heavy web drones are?
DE
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Ryysa
Caldari
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Posted - 2007.07.08 18:10:00 -
[26]
This setup pwns nanocurse, if you don't get damped before you are within range, either way, he probably will run like hell when he sees you, unless he is uber confident.
Huginn: 3x ac's, 3x hml mwd, 2x webs, injector, lse II, disruptor 2x overdrives, pdu II (or istab) 2x poly rigs
Everything else will cause him to disengage and run, that doesn't mean killing him, since he will be back 10 minutes later in another system to gank your friends, and if you blob him, he will just run.
Also lol at astarte with 1 sensor booster, you won't have near enough locking range after you have 3 damps on you to do anything to him, and with rails you won't hit his drones even if you lock them = you die.
EW Guide - KB Tool - PVP Event |

OeOeOeOeO
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Posted - 2007.07.08 18:11:00 -
[27]
Originally by: DarkElf
Originally by: OeOeOeOeO the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around.
you realise how fast any non nub nano curse goes right? and how fast heavy web drones are?
DE
yep yep much like the vaga once it's done a set orbit once if it is fast enough it will come around into their range.
heh used it on a 4kp/s one once or twice with a friend whilst we were messing around. ---------
Don't try to shoot me down because i'm bullet proof.
Originally by: Chribba Megan Fox, call me! -> 1-800-CHRIBBA
CHRIBBA R A ISDMAN! |

Ryysa
Caldari
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Posted - 2007.07.08 18:13:00 -
[28]
heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
EW Guide - KB Tool - PVP Event |

OeOeOeOeO
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Posted - 2007.07.08 18:15:00 -
[29]
Originally by: Ryysa heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
can't find any small ones but the reduction is around 75% with 5 large if im correct and with a reduction from 5000mps to 1250mps at those speeds they are catchable with an mwd and webber.
As you said yes you will need a lock on the ship for the drones to work, or have the deployed before you're engaged. ---------
Don't try to shoot me down because i'm bullet proof.
Originally by: Chribba Megan Fox, call me! -> 1-800-CHRIBBA
CHRIBBA R A ISDMAN! |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.08 18:21:00 -
[30]
Edited by: madaluap on 08/07/2007 18:21:35
Originally by: OeOeOeOeO
Originally by: Ryysa heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
can't find any small ones but the reduction is around 75% with 5 large if im correct and with a reduction from 5000mps to 1250mps at those speeds they are catchable with an mwd and webber.
As you said yes you will need a lock on the ship for the drones to work, or have the deployed before you're engaged.
There are only heavy webdrones. But what could work i think is damping the curse back = forcing it into 15 km range so your web drones can catch him and than catch him with a shipfitted webber. But this means you can only put the drones out once he gets close and a good pilot will see them and will simply leave.
edit: or gun the webber drones down, cause they have ****ty hp anyway. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
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