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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 18:55:00 -
[31]
Originally by: Ryysa This setup pwns nanocurse..
Mhh.. 1v1 you prolly won't be able to keep the scram active, though. Will pumping work against an high agility ship?
Originally by: madaluap edit: or gun the webber drones down, cause they have ****ty hp anyway.
That. A pest tried to use 2 web drones on me on sisi once, they went poof vs 5 valks very very very fast.
However, if you have have multiple ships using them you can get that since they are still quite a few targets (5 give a reduction of 62% due to stacking penalities btw) and a curse does indeed not tank very well vs multiple opponents if it has no speed and the sig of a small moon.
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n0thing
omen. D-L
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Posted - 2007.07.08 19:02:00 -
[32]
Originally by: OeOeOeOeO
Originally by: Ryysa heavy web drones won't do anything, since you can't lock him in the first place. Also, heavy web drones die /very/ fast and are /very/ slow.
They are also crap because webbing is stacking penalized, this makes small web drones kinda pointless as well.
can't find any small ones but the reduction is around 75% with 5 large if im correct and with a reduction from 5000mps to 1250mps at those speeds they are catchable with an mwd and webber.
As you said yes you will need a lock on the ship for the drones to work, or have the deployed before you're engaged.
Take into account time that takes drones to travel to a target, by then you will be out of cap, and if you dont have injector, you wont be able to catch with him anyways.
Oh and curses dont go 5000m/s without high grade snakes and faction propulsion mods/MWD. More like 3500 would be better number. ---
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Ryysa
Caldari
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Posted - 2007.07.08 19:04:00 -
[33]
Originally by: Aramendel
Originally by: Ryysa This setup pwns nanocurse..
Mhh.. 1v1 you prolly won't be able to keep the scram active, though. Will pumping work against an high agility ship?
Well, I've taken down a nanocurse with said setup, yes, cap is slightly a *****, but when you see your scram might turn off, release one web, so he has to change speed to warp, then put the scram back on and re-dual web. It worked for me.
EW Guide - KB Tool - PVP Event |

Rania Serlia
World Order The Imperial Order
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Posted - 2007.07.08 19:05:00 -
[34]
Edited by: Rania Serlia on 08/07/2007 19:05:28
Originally by: madaluap
Originally by: Rania Serlia Have you tried shooting the curse? I hear they don't tank very well.
Have you tried tracking it? or firing/surviving with your cap empty?
Last time I lost a nanocurse it was to being shot(imagine that).
Nanocurse is paper thin, it does 0 dps if you take out it's drones(I hear shooting them works well too).
I need better dampener skills, I guess. Or more faction pimpage, can always use more of that.
It's a very nice solo ship(much like the vaga, and for similar reasons), but it's not espescially godmoding for killing anything other than ratters/solo pilots.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 19:29:00 -
[35]
Originally by: Ryysa Well, I've taken down a nanocurse with said setup, yes, cap is slightly a *****, but when you see your scram might turn off, release one web, so he has to change speed to warp, then put the scram back on and re-dual web. It worked for me.
Good point 
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 19:44:00 -
[36]
Originally by: OeOeOeOeO
Originally by: DarkElf
Originally by: OeOeOeOeO the main advantage of a nanocurse over say.. a vagabond is it doesn't have tracking issues. the biggest weakness to a nanocurse in my experience is webbie drones as they arn't the fastest nano ships around.
you realise how fast any non nub nano curse goes right? and how fast heavy web drones are?
DE
yep yep much like the vaga once it's done a set orbit once if it is fast enough it will come around into their range.
heh used it on a 4kp/s one once or twice with a friend whilst we were messing around.
that's because only the heavy one's are seeded.
Tbh they are very easy to pop by either a vaga or a curse and it is very unlikely they will catch the target in the first place. They could work but i certainly wouldn't rely on them.
DE
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.07.08 19:52:00 -
[37]
Huginn...
3 ACs, 3 heavies
MWD, web, scram, injector (with 400s), 2x LSE II
Nanocurse has no tank at all, once you web him and get in close, its game over. -
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Dr Fighter
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Posted - 2007.07.08 20:14:00 -
[38]
drake, cerb, HN etc (passive siheld)
then normal and fof missiles :)
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BANDID
Infinitus Odium
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Posted - 2007.07.08 20:21:00 -
[39]
Originally by: Phelan Lore Huginn...
3 ACs, 3 heavies
MWD, web, scram, injector (with 400s), 2x LSE II
Nanocurse has no tank at all, once you web him and get in close, its game over.
U are right, the nice thing of all Recons are the enormous targetting range, so 3 damps wont do anything and u will still be able to lock the curse, since huginn with 2 lse t2 got 8k shields u will be alive longer then the curse with 1 lse t2, u web scram him and kill him simple as that no need for cap at all, before ure cap dead hes dead.
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Captain Rod
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Posted - 2007.07.08 20:35:00 -
[40]
In summary - web + injector + missles / projectiles to kill drones.
Jobs a good un 
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Wei Xiao
STK Scientific M. PIRE
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Posted - 2007.07.08 23:10:00 -
[41]
The only 1v1 I've lost in my nano-damp curse is to a corpmate's nano-shieldboosterd curse. Also ecm drones can help a lot. 
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Steve Holt
Turbulent
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Posted - 2007.07.08 23:22:00 -
[42]
I saw 3 amarr ships insta pop a curse today :( amarr are good now anything nano = dead to amarr, so a nano mach run with its tail between its legs so fast to a geddon and abaddon. and it was going like 12k/s
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Lore Isander
Caldari Paisti
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Posted - 2007.07.08 23:23:00 -
[43]
Edited by: Lore Isander on 08/07/2007 23:24:01 Astarte + Domi Web + Overload
Overload MWD + Web -> Approach -> Keel
Eos would work better though because it has extra midslot for the Sensor Booster.
Oh and another thing I have killed nanocurses in was a passive tanked NanoSleipnir with a web.
Or a Nanozealot/Absolution.
--- How do I shot web? |

kessah
Blood Corsair's
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Posted - 2007.07.09 00:00:00 -
[44]
They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot  -------------------------------------------------------- [Video] Forever Pirate 3
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Kaeten
Hybrid Syndicate
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Posted - 2007.07.09 00:06:00 -
[45]
Originally by: lofty29
Originally by: Sailon like this? huggin

Must....not...laugh 
dammit your post with that pic made me LOL big time.
Hybrid Syndicate are recruiting experienced pvpers. Channel HSY for info. |

Kunming
adeptus gattacus Praesidium Libertatis
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Posted - 2007.07.09 01:00:00 -
[46]
My cap injector deimos deals fine with curses.. surprises them too
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Xequecal
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Posted - 2007.07.09 01:34:00 -
[47]
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
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Lore Isander
Caldari Paisti
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Posted - 2007.07.09 01:42:00 -
[48]
Originally by: Xequecal
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
It comes in different variety, sometimes as Electrochemical, sometimes as T2. Wanna guess what it is?
--- How do I shot web? |

QproQ
Amarr The Refugees
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Posted - 2007.07.09 02:47:00 -
[49]
Originally by: Kunming My cap injector deimos deals fine with curses.. surprises them too
Not a nano-damp Curse. If so share teh setup or its a case of proof or stfu
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.09 03:05:00 -
[50]
Best way to counter? A nos nerf. --- Proud Amarr pilot.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.07.09 03:20:00 -
[51]
Edited by: Wrayeth on 09/07/2007 03:21:41 As long as the curse isn't damping, an autocannon tempest with web drones and a 90% onboard web--properly piloted--can do a number on a curse. It requires some actual pilot skill to pull off, but it's definitely do-able. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Xequecal
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Posted - 2007.07.09 03:36:00 -
[52]
Originally by: Lore Isander
Originally by: Xequecal
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
It comes in different variety, sometimes as Electrochemical, sometimes as T2. Wanna guess what it is?
One volley per cap charge will give the Curse PLENTY of warning to turn and run away if he can't kill you fast enough. You still won't kill him.
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.09 04:20:00 -
[53]
Just kill the curse the same way every other fight is won, warp in a gang of 20 and beat the toss out of him.  
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Vitrael
Stormriders Fimbulwinter
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Posted - 2007.07.09 04:46:00 -
[54]
Originally by: Wrayeth As long as the curse isn't damping...
As long as the Vaga isn't MWDing... As long as the Domi isn't nossing... As long as the Mach isn't nanoing...
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kessah
Blood Corsair's
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Posted - 2007.07.09 05:56:00 -
[55]
Originally by: Xequecal
Originally by: Lore Isander
Originally by: Xequecal
Originally by: kessah They never fit tracking disruptors and if your an Amarr Battleship pilot you should be ok. Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
Wont stop him warping off but they dont tank (very light shield if any) if your top notch with Megapulse t2 and MF\Gamma with web drones you'll pop him even if those drones arent fast enuf they will be when he aligns to warp away, his speed will drop for alignment and hopefully your drones will catch him before he hits the warp button or leaves your scramble range.
No EM resistance will have him in a pod with several well aimed volley's.
All other suggestions have been said so i thought id big it up for the Amarr bs pilot 
Where do you guys pull this out of? Your chance of hitting an orbiting nanocurse with BS guns while you still have cap is zero. When he's drained all your cap he has to shut his MWD off, but of course then you can't shoot.
It comes in different variety, sometimes as Electrochemical, sometimes as T2. Wanna guess what it is?
One volley per cap charge will give the Curse PLENTY of warning to turn and run away if he can't kill you fast enough. You still won't kill him.
Erm hi, you've gone through the forum desecrating on all my helpful suggestions to the op's.
Care to mention your main character? did i kill you in game and your sore?
The tactics and suggestions i have posted work, why do they work? because ive been in those situations, i practice what i preach. The Curse will NEVER cap out an Amarr battleship in anything short of a minute and thats will tailsmen. Cap injectors are life in pvp and as you already saw the Abaddon setup i posted earlier you'll know even better i wont run out of cap.
A serious Amarr pilot will have your curse dead mate.
So what have you done? Tell me you main characters name. -------------------------------------------------------- [Video] Forever Pirate 3
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ED 209
Old Detroit Crime Syndicate
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Posted - 2007.07.09 05:59:00 -
[56]
Originally by: me bored Is there any reliable way to kill these things? They seem pretty unstoppable.
wait for ccp to nerf it
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.07.09 06:00:00 -
[57]
Originally by: Vitrael
Originally by: Wrayeth As long as the curse isn't damping...
As long as the Vaga isn't MWDing... As long as the Domi isn't nossing... As long as the Mach isn't nanoing...
So true. I freakin' hate ships, modules, and setups that make it impossible for people to fight back at all. I've long been of the opinion that EW should reduce a ship's capabilities, but not nullify them entirely. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Ryysa
Caldari
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Posted - 2007.07.09 06:01:00 -
[58]
kessah, curse has damps.
Meaning your mighty battleship, even with 2 sensor boosters will get reduced below the curse's operational range, provided the curse pilot has decent dampening skills. You can not shoot what you can not lock
EW Guide - KB Tool - PVP Event |

Steve Holt
Turbulent
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Posted - 2007.07.09 15:08:00 -
[59]
yes but he carnt damp down 3 BS's to below his perational range :D Thus blob > all
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.09 15:34:00 -
[60]
Jepp. But it does not really matter which ships you have there.
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