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MrTripps
Gallente
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Posted - 2007.07.09 15:54:00 -
[61]
Most Curse pilots will warp off once they start taking damage. They are hard to kill, but easy to chase off.
"Life is nothing but a competition to be the criminal rather than the victim." - Bertrand Russell |

Xequecal
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Posted - 2007.07.09 16:07:00 -
[62]
Originally by: kessah Erm hi, you've gone through the forum desecrating on all my helpful suggestions to the op's.
Care to mention your main character? did i kill you in game and your sore?
The tactics and suggestions i have posted work, why do they work? because ive been in those situations, i practice what i preach. The Curse will NEVER cap out an Amarr battleship in anything short of a minute and thats will tailsmen. Cap injectors are life in pvp and as you already saw the Abaddon setup i posted earlier you'll know even better i wont run out of cap.
A serious Amarr pilot will have your curse dead mate.
So what have you done? Tell me you main characters name.
You seem to be taking this rather personally. I assure you, it's not. However, you repeatedly show a lack of basic understanding of game mechanics. Such as this gem:
Quote: Trackin boost plus the fact most amarr bs pilots fit a sensor booster mean your able to hit him as he orbits.
A sensor booster will not let you lock a Curse. Two sensor boosters won't let you lock a Curse. I don't even think three will do it. You are either making this up or the pilots you're fighting are utter idiots.
Also, a nano-curse orbits FAR too quickly for you to hit with BS-sized guns if he is MWDing. As long as you have cap to suck, he will go 3+km/sec and you will not be able to shoot him. Period. Friggin Vagabonds with MEDIUM AUTOCANNONS cannot hit things when MWDing at top speed, what makes you think your large guns can somehow do it? This is all assuming you aren't damped or tracking disrupted, which of course you will be.
Furthermore, you then make the assertion that you can, simply off your cap booster, on an Amarr battleship, put out enough damage to kill a ship capable of at least 3km/sec that's not webbed before it can warp out. This is ridiculous. If you activate your cap booster early he will just use that cap to power his MWD and speedtank your guns. If you activate it late after you cap out you will get one volley per cap charge, giving him PLENTY of time to run away.
The web drones are a decent idea but at best you will just chase the Curse away. And that's if he sucks. Any halfway competent Curse pilot will either kill your web drones, or realize that you're damped to uselessness and just ignore them.
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me bored
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Posted - 2007.07.09 16:12:00 -
[63]
I can see how a huginn can give them a hard time but with -60 cap a second wont your disruptor miss a cycle eventually? All he needs to do is align and spam warp.
I guess curse = I win button if the only way to kill them is with another curse or a blob.
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Xequecal
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Posted - 2007.07.09 16:14:00 -
[64]
You don't need a blob, but there is no solo ship that can reliably do it. Huginn with damps comes closest but even that is a coin flip, whoever damps first wins.
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xenodia
Gallente Shadowrun Company
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Posted - 2007.07.09 16:28:00 -
[65]
Originally by: me bored Is there any reliable way to kill these things? They seem pretty unstoppable.
Huginn, Rapier, or a faster ship with a web. A speed fitted Vaga with cab boosters would do the trick too. Nano-ishtar with warrior IIs can do it if the curse isnt TOO fast.
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xenodia
Gallente Shadowrun Company
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Posted - 2007.07.09 16:36:00 -
[66]
Originally by: me bored I can see how a huginn can give them a hard time but with -60 cap a second wont your disruptor miss a cycle eventually? All he needs to do is align and spam warp.
I guess curse = I win button if the only way to kill them is with another curse or a blob.
There are ways to kill them other than with another curse or a blob. Vaga can do it, and ive killed them 1 on 1 in a nano-ishtar before. Most curses arent faster than 3k per second or so. If you get something faster than them that can withstand their drone damage and nos for any length of time whatsoever, they will pop easily or at the very least warp out once they start getting hit.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.09 16:53:00 -
[67]
tbh not talking about killing the curse but a passive drake is good enough to survive and fof's with max skills will still hit him on him lowest resist unless he's snaked and make him warp off.
DE
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Calypso's Wrath
Caldari Black Watch Legionnaires
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Posted - 2007.07.09 18:34:00 -
[68]
Best way? blob up like everyone else
The only time I have lost curses' was by a blob.
Just lost one yesterday, I just could not handle: 3 Inties scramming me, curse sucking me dry, and the 15million drones on me from the other 25ships there.
i was prolly about .5 of a KM from getting away too :/
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Pan Crastus
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Posted - 2007.07.10 08:12:00 -
[69]
So ... has anyone tried energy neutralizer drones vs. a nanocurse yet? ;-) They should suck it dry eventually after your own cap is gone, so you can get away.
this is a free post provided to you by a member of the EVE community.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.10 10:14:00 -
[70]
Exept that the curse pilot would kill those drones pretty quickly.
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Death Merchant
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.07.10 12:16:00 -
[71]
5 Large ECM drones and prayer.
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.07.10 12:32:00 -
[72]
Passive tanked drake with a sensor booster, but I think a passive cerberus would be better.
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Ryysa
Caldari
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Posted - 2007.07.10 13:55:00 -
[73]
Originally by: king jks Passive tanked drake with a sensor booster, but I think a passive cerberus would be better.
There is a gazillion ways to make a ship that can drive off a nanocurse, making it run away from you is hardly a counter, since it will be back to harass your friends 2 minutes later. Or it will just speedtank your missiles while ganking your friends (or damp you altogether).
EW Guide - KB Tool - PVP Event |

Herring
Pimpology Free Trade Zone.
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Posted - 2007.07.10 15:07:00 -
[74]
Originally by: king jks Passive tanked drake with a sensor booster, but I think a passive cerberus would be better.
Hmm, sensor booster not required.
Passive tanked drake w/fof's, he will leave very quickly.
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Zardenim
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Posted - 2007.07.10 15:21:00 -
[75]
Originally by: murder one stabs. 
qft, or a small gang of force and combat recons of your own.
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Liang Nuren
The Refugees
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Posted - 2007.07.10 15:29:00 -
[76]
Originally by: DarkElf tbh not talking about killing the curse but a passive drake is good enough to survive and fof's with max skills will still hit him on him lowest resist unless he's snaked and make him warp off.
DE
This works fine - though I've found lots of curse pilots won't even engage a Drake on the off chance that its passive. =)
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Valadeya uthanaras
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Posted - 2007.07.10 15:58:00 -
[77]
Edited by: Valadeya uthanaras on 10/07/2007 16:00:12 I Fly a nano-curse myself and i really love the thing
yes, it can escape big blob sometime....but most of the time, when you get primaried, it mean more than 5 inty on you....and you pretty much get killed
for a solo counter to curse, most pilot using a talisman set on their nano setup instead of a snake set, i found the nano-Lachesis being the best counter to my curse why?
because it damp even stonguer... its go even faster ( read snake ) and warp scram a insane range....
point is, without nossing, a curse will be out of cap really soon, and a lachesis can keep a safes distance over 30km
yes i know it does not work if their is a station or a gate, but in for saying a belt....the curse pilot is screwed .....
of course, the nano-lachesis need to be injected to do so tought :P
Valadeya
edit: oh ... and of course, you can add a huggin in the lot ... and .......then .....curse pilot will look at the 2 ....and hope he can manage to get back to the gate...before huggin make it ......really slow
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Isonkon Serikain
Gallente 0utbreak
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Posted - 2007.07.10 19:06:00 -
[78]
Edited by: Isonkon Serikain on 10/07/2007 19:14:04
Originally by: Ryysa This setup pwns nanocurse, if you don't get damped before you are within range, either way, he probably will run like hell when he sees you, unless he is uber confident.
Huginn: 3x ac's, 3x hml mwd, 2x webs, injector, lse II, disruptor 2x overdrives, pdu II (or istab) 2x poly rigs
Everything else will cause him to disengage and run, that doesn't mean killing him, since he will be back 10 minutes later in another system to gank your friends, and if you blob him, he will just run.
Also lol at astarte with 1 sensor booster, you won't have near enough locking range after you have 3 damps on you to do anything to him, and with rails you won't hit his drones even if you lock them = you die.
I can tank that in my nanocurse... At least for the 20 seconds it takes to kill a huginn's cap. Then it's curtains.
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Liang Nuren
The Refugees
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Posted - 2007.07.10 19:10:00 -
[79]
Originally by: Valadeya uthanaras Edited by: Valadeya uthanaras on 10/07/2007 16:00:12 I Fly a nano-curse myself and i really love the thing
yes, it can escape big blob sometime....but most of the time, when you get primaried, it mean more than 5 inty on you....and you pretty much get killed
for a solo counter to curse, most pilot using a talisman set on their nano setup instead of a snake set, i found the nano-Lachesis being the best counter to my curse why?
because it damp even stonguer... its go even faster ( read snake ) and warp scram a insane range....
point is, without nossing, a curse will be out of cap really soon, and a lachesis can keep a safes distance over 30km
yes i know it does not work if their is a station or a gate, but in for saying a belt....the curse pilot is screwed .....
of course, the nano-lachesis need to be injected to do so tought :P
Valadeya
edit: oh ... and of course, you can add a huggin in the lot ... and .......then .....curse pilot will look at the 2 ....and hope he can manage to get back to the gate...before huggin make it ......really slow
I was under the impression that most good nano curses were cap injected. I know that there's also a line of thinking dropping an extender on it... but I don't know that I would.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.07.11 05:33:00 -
[80]
nano domi with snakes & lots of web in the mids ^^
- Recruitment open again-
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Ryysa
Caldari
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Posted - 2007.07.11 06:19:00 -
[81]
Originally by: Isonkon Serikain Edited by: Isonkon Serikain on 10/07/2007 19:14:04
Originally by: Ryysa This setup pwns nanocurse, if you don't get damped before you are within range, either way, he probably will run like hell when he sees you, unless he is uber confident.
Huginn: 3x ac's, 3x hml mwd, 2x webs, injector, lse II, disruptor 2x overdrives, pdu II (or istab) 2x poly rigs
Everything else will cause him to disengage and run, that doesn't mean killing him, since he will be back 10 minutes later in another system to gank your friends, and if you blob him, he will just run.
Also lol at astarte with 1 sensor booster, you won't have near enough locking range after you have 3 damps on you to do anything to him, and with rails you won't hit his drones even if you lock them = you die.
I can tank that in my nanocurse... At least for the 20 seconds it takes to kill a huginn's cap. Then it's curtains.
You did obviously miss the Injector, didn't you? Huginn only needs cap to scramble you. Webs use pretty much no cap at all. Reading comprehension ftl.
EW Guide - KB Tool - PVP Event |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.11 09:14:00 -
[82]
Originally by: Liang Nuren I was under the impression that most good nano curses were cap injected. I know that there's also a line of thinking dropping an extender on it... but I don't know that I would.
The LSE2 gives it FAR more surviavability than an injector would give. I never have cap problems on my curse unless I get counternossed, but there flying outside range is more effective.
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J Valkor
Blackguard Brigade
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Posted - 2007.07.11 09:59:00 -
[83]
Edited by: J Valkor on 11/07/2007 09:58:57 FOF's.
Edit - Feel free to use this advice against all of the Force recons 1v1.
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