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1. Does anyone really use the "other" ships? - in EVE General Discussion [original thread]
Hey there op. Overview. Use it.
- by QproQ - at 2014.03.18 09:32:00
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2. more tech 3 ? - in Ships and Modules [original thread]
While I love the idea of new ship types, introduction of a vast array of t3 grade vessels would result in the complete obsolescence of the current t1 lineup (and probably the t2 lineup as well). Strategic cruisers can already reach or exceed bs ef...
- by QproQ - at 2014.03.18 09:17:00
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3. EVE Graphic Design - in Out of Pod Experience [original thread]
Freaking fantastic stuff man!
- by QproQ - at 2014.01.25 23:56:00
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4. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
I personally use a Navy Armageddon with T2 pulse and rat-specific T2 sentries to help counter Amarr's mediocre damage type. Generates nearly 1100 dps @ 58km. Large Armor Repairer II Corpum C-Type EANM Reactive Hardener DCU II Navy Heat Sink x3 D...
- by QproQ - at 2014.01.22 12:19:00
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5. Appeal to CCP and all players (based on what had happened in HED-GP) - in EVE General Discussion [original thread]
10+ years of laggy fleet fights. 10+ years of whining on the forums. 10+ years of idle threats. If you asked any Eve player with a modicum of sense what would happen when 4000 people entered a system, they would've told you what was going to hap...
- by QproQ - at 2014.01.20 04:00:00
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6. CCP, There's a Problem. - in EVE General Discussion [original thread]
baltec1 wrote: QproQ wrote: I fail to see how this is any different than the addition of MTUs for mission runners. The MTU provides a potential increase in efficiency (income increase), balanced by the increased interference from outside par...
- by QproQ - at 2014.01.16 08:06:00
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7. CCP, There's a Problem. - in EVE General Discussion [original thread]
I fail to see how this is any different than the addition of MTUs for mission runners. The MTU provides a potential increase in efficiency (income increase), balanced by the increased interference from outside parties, forcing coordination between...
- by QproQ - at 2014.01.16 07:52:00
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8. Look what my Fiance had made for me! - in EVE General Discussion [original thread]
Sexy lighter. Only thing missing is a Tech II tag.
- by QproQ - at 2014.01.06 21:51:00
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9. Interceptor Balance - in EVE General Discussion [original thread]
It doesn't fit your criteria, but you could try a Geddon...
- by QproQ - at 2014.01.06 05:59:00
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10. Absolution derp - in EVE General Discussion [original thread]
Thellorms Nor'Fein wrote: I just want to give the finger to the dip **** at CCP who decided changing the Absolution to the Harbinger hull was a good idea. Yeah, @#$% you. Since 2006 on my main account, I created an Amarr for one purpose alone, ...
- by QproQ - at 2013.11.30 11:29:00
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11. The seven year plus club, are you a member? - in EVE General Discussion [original thread]
Nothing causes more tears in Eve than removing easy kills. WTZ was a godsend; bm sets were extremely expensive, virtually impossible to verify, and caused lag. It also halved travel time. But it removed gatecamp ez mode so of course the crying was...
- by QproQ - at 2013.11.28 00:17:00
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12. The seven year plus club, are you a member? - in EVE General Discussion [original thread]
flakeys wrote: Zions Child wrote: Lol. I too am a 7 year old toon, however I have taken numerous breaks from EVE. That said, I remember BoB, t20, he whose name cannot be spoken, T2 BPOs, CCP Tuxford, Burn Jita, boot.ini, the sorely missed ...
- by QproQ - at 2013.11.27 23:43:00
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13. Afterburner acceleration - in Ships and Modules [original thread]
Basically, the istabs will help you align faster, as well as increase and tighten orbits of fast ships (without the istabs, trying to do the same speed in orbit will result in a severe slingshot effect)
- by QproQ - at 2008.04.12 23:26:00
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14. Afterburner acceleration - in Ships and Modules [original thread]
2 nanos. AFAIK, Inertial stabs only affect agility.
- by QproQ - at 2008.04.12 23:22:00
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15. For gods sake can we sort out Falcons and ECM - in Ships and Modules [original thread]
Why not simply merge the effect of ECCM in the form of a sensor booster script? It would allow some flexibility in a common pvp module, and reduce the already strained mids of gunboats.
- by QproQ - at 2008.03.27 00:51:00
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16. Best way to counter a nano curse? - in Ships and Modules [original thread]
Originally by: Kunming My cap injector deimos deals fine with curses.. surprises them too Not a nano-damp Curse. If so share teh setup or its a case of proof or stfu
- by QproQ - at 2007.07.09 02:47:00
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17. SAVE TEH DRAKE !!! - in Ships and Modules [original thread]
Edited by: QproQ on 09/07/2007 01:50:41 Most bc's are on a counter against Astarte/Absolution, but the Drake isn't. The fact of the matter is that an Absolution cannot break a Drake. I can't postively confirm whether or not Astarte can. So in ...
- by QproQ - at 2007.07.09 01:50:00
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18. SAVE TEH DRAKE !!! - in Ships and Modules [original thread]
Comparing a broken ship (Drake) to another broken ship (Myrmidon) is utterly useless. As far as the Drake is concerned, why do you think a ship that uses little cap to tank should be able to compete, and in many ways surpass, that of an active-ta...
- by QproQ - at 2007.07.09 01:25:00
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19. PVP: Nano curse vs Tanked curse - in Ships and Modules [original thread]
Another weakness of the armor tanked Curse is, that with MWD and Energy Management 4, your cap size is a meager 1125. Once your target is completely drained, you will not be able to run either the repper or the MWD for very long, and you won't b...
- by QproQ - at 2007.07.05 03:10:00
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20. Lag or Memory Leak? - in Issues, Workarounds & Localization [original thread]
Cache cleaned and upon system restart issue resolved. TY
- by QproQ - at 2006.09.10 03:57:00
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