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Pinstar
Gallente White Knight's Mining Inc
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Posted - 2007.07.08 13:03:00 -
[1]
I'm fairly new to EVE. When creating my character, I got a few different suggestions on how to set up my attributes. Some told me to make them all even, some told me to make them all even except for Charisma, which can be lower. Some told me it was OK to specialize in 1 or 2 if you intended on focusing on skills that required it.
For you 1+ vets out there, what were your starting attributes? (without learning skills or implants factored in) and knowing what you know now, would you have done anything different?
(For the record, I went with Charisma:6 Memory:11 Intelligence:10 Perception:6 Willpower:6
I'm planning on going heavily into mining, manufacturing and drone combat.) Know well the golden rule: Those that have the gold make the rules.
War does not decide who is right, only who is left.
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Bellac
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Posted - 2007.07.08 15:32:00 -
[2]
IMHO I would suggest that maybe your perception is a bit low. I have to add though that it really does not make all that much difference (OK the number cruchers will tell you differently but the real fact of playing the game proves to my 4 year old charachter that even is best)
If it is possible to set up a character with about char 6 ; mem 9 ; int 9 ; perc 9 ; will 6 that would be the best possible IMHO but your not too far off that. If you intend to be more industrial/science then the mix of skills you have would be hard to beat to be honest, so all in all not a bad first roll. |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 16:05:00 -
[3]
11 Charisma  -----
[Coreli Corporation Mainframe] |

Krissam
Caldari Danish Space bees
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Posted - 2007.07.08 16:10:00 -
[4]
tbh, either balance them as much as possible or balance with low charisma
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Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.07.08 16:30:00 -
[5]
Originally by: Krissam tbh, either balance them as much as possible or balance with low charisma
Intelligence: 8 Perception: 8 Charisma: 7 Willpower: 8 Memory: 8
Sebiestor FTW! 
-sig- [ 2007.06.13 23:37:00 ] Ginger Magician > THEY Wont ban me [ 2007.06.13 23:37:03 ] Ginger Magician > i am too famous
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.07.08 17:12:00 -
[6]
Originally by: Joshua Foiritain 11 Charisma 
My soulmate! Marry me!  -
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Estel Arador
Minmatar AFK
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Posted - 2007.07.08 17:43:00 -
[7]
Originally by: Matthew Cooper Intelligence: 8 Perception: 8 Charisma: 7 Willpower: 8 Memory: 8
Sebiestor FTW! 
That's right!
Only I got per 1 higher and cha one lower, taking into account perception is the most used attribute.
Intelligence: 8 Perception: 9 Charisma: 6 Willpower: 8 Memory: 8 =AFK=
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Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.07.08 18:12:00 -
[8]
Originally by: Estel Arador Only I got per 1 higher and cha one lower, taking into account perception is the most used attribute.
I could have done that, but the lack of symmetry would have driven me insane. 
-sig- [ 2007.06.13 23:37:00 ] Ginger Magician > THEY Wont ban me [ 2007.06.13 23:37:03 ] Ginger Magician > i am too famous
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.07.08 18:56:00 -
[9]
Don't remind me of my starting attributes ....  |

Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.07.08 19:22:00 -
[10]
intelligence>12 charisma>6 perception>8 memory>6 willpower>7
I didn't quite know what I was doing. Although, the int kind of balances out the low memory for the int/mem skill groups.
______________________________________________________ I forget which station container has my memory implants. |

Mudkest
MetaForge Ekliptika
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Posted - 2007.07.08 22:02:00 -
[11]
int 13 per5 wil6 mem8 cha7
per is kind of annoying but not that bad really, and still got plenty of int/mem skils to train after almost 2 years :)
-Huzzah for punctuation in LP store! |

Royaldo
Gallente KVA Noble Inc.
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Posted - 2007.07.08 22:20:00 -
[12]
was something like this: intel 8 perc 5 charisma 8 willpower 7 memory 11
:( i cant remember but somehow i knew memory was good for mining, i was taken into a stain corp right away and they asked about my attributes. they adviced me to redo it. however if i really wanted a go at industry i should go ahead. oh and i started with 20k sp. dear god ive wished so many times i had remade the char to sebiestor. 40 days on bs5...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.08 22:48:00 -
[13]
All 9, charisma 3. Anything different ? HELL NO.
Char creation guide | Module/Rig stacknerfing explained |

Wyehr
Shadow Of The Light R i s e
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Posted - 2007.07.09 00:20:00 -
[14]
I'm just under a year old, but I like giving my opinion too.
I have 7s all around except for 11 in Perception. I have no complaints about my stats.
For new players I'd strongly suggest balanced stats. All 8s with one 7 (probably in Charisma) seems about ideal for mains. I would even put a note in the creation screen suggesting that new players not put any stats under 7 (maybe 6) unless they really are sure that they know what they are doing.
The only reason I suggest that is that new players are likely to want to change careers down the road, or at least explore other things that the game has to offer. Balanced stats means they are less likely to get a nasty shock if they want to become a CEO some day, for example.
[ 2007.03.18 18:45:59 ] (notify) Typhoon belonging to Gandolf self-destructs. |

Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.07.09 03:26:00 -
[15]
Doesn't make a whole lot of difference.
For example your perception of 6 is kinda low, but your mem is high, so you'll get your learnings out of the way faster, which means you're train perception faster, which means you'll have 14+ perception earlier.
I'll wager if you put a Brutor and an Intaki into Evemon, one with high per, one with 6 per, and train up 3 years worth of pvp skills, the difference will be maybe 1-2 month over the coarse of 2 years.
The important thing is having a face you like, a name you like, and having the intelligence and social skills to play Eve.
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Pinstar
Gallente White Knight's Mining Inc
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Posted - 2007.07.09 03:59:00 -
[16]
Originally by: Cipher7 Doesn't make a whole lot of difference.
For example your perception of 6 is kinda low, but your mem is high, so you'll get your learnings out of the way faster, which means you're train perception faster, which means you'll have 14+ perception earlier.
I'll wager if you put a Brutor and an Intaki into Evemon, one with high per, one with 6 per, and train up 3 years worth of pvp skills, the difference will be maybe 1-2 month over the coarse of 2 years.
The important thing is having a face you like, a name you like, and having the intelligence and social skills to play Eve.
I liked going with an Intaki because of their description and background. I know my perception was going to be a bit low... Intakis start with only a 3 perception before I plugged 3 of my 5 'freebie' points to patch the major glaring hole in my build.
I'd rather be able to pilot a Cruiser REALLY well, and be able to build enough for an entire fleet than I would want to be able to hop into a battleship quickly.
Know well the golden rule: Those that have the gold make the rules.
War does not decide who is right, only who is left.
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Najenna
Minmatar Caldari Deep Space Ventures
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Posted - 2007.07.09 06:23:00 -
[17]
 Originally by: Matthew Cooper
Originally by: Krissam tbh, either balance them as much as possible or balance with low charisma
Intelligence: 8 Perception: 8 Charisma: 7 Willpower: 8 Memory: 8
Sebiestor FTW! 
Thats what I did. All attributes are equal excapt for charisma. Man i remember starting the game with no isk and like 35k skill points. making my first millions with a noob ship and a basic miner with none of the goodies that the new players have. you people got it easy lol Once you get this Robotech thing in your blood its there to stay... |

Ralitge boyter
Minmatar Mordus Angels
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Posted - 2007.07.09 10:05:00 -
[18]
After about 3 years or so having started with: - Charisma: 6 - Memory: 10 - Intelligence: 7 - Perception: 9 - Willpower: 7
I would not change anything. The reasonably equal level means that all skills train relativaly fast. Of course specialization would have helped but back then I had no cluse what I was doing and so I ended up with a Mothership flying, Hulk operating, Manufacturing, Caldari flying, Missile throwing, Drone loving, Reseaching, Trading, Gang leading, Mission runner.  Which I like very much because he can do a little bit of most things in the game and It gave me an opertunity to really get to explore the game to an extend that specializing would not have allowed me to do.
I would always advise to spread the attributes as equal as posible because this leaves you with the most options in the long run.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Antillies
Mercenaries of Andosia Veritas Immortalis
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Posted - 2007.07.09 11:06:00 -
[19]
Just over 2 years old i started with
Charisma 7 Intelligence 6 Perception 12 Memory 12 Willpower 10
--------
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Gariuys
Evil Strangers Inc.
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Posted - 2007.07.09 14:54:00 -
[20]
<intelligence> 11 </intelligence> <charisma> 8 </charisma> <perception> 6 </perception> <memory> 8 </memory> <willpower> 6 </willpower>
Guess what my main skillpoints are in.. GUNNERY of all things.
Damn glad I spent the max attribute points I could on perception though.. Could have been far worse.
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Derious
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Posted - 2007.07.09 15:14:00 -
[21]
Int 8 Per 8 Cha 8 will 8 wis 7
atleast I was a jack of all trades
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Banedon Runestar
Gallente Twin Power Enterprises LTD
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Posted - 2007.07.09 16:01:00 -
[22]
I've been playing for 11 months. I didn't have a clue what I was doing.
My starting stats were:
Int 7 Cha 8 Per 8 Mem 10 Will 6
Overall I've been pleased with the results. ----- Twin Power Enterprises |

Tarazed Aquilae
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Posted - 2007.07.09 16:57:00 -
[23]
You are starting with a perception and willpower of 6. Your high memory and intelligence will make it easier to train up the learning skills. When you are ôdoneö with learning you will have added 9 points to each plus another 10% from the base learning skill. You should plan on using at least +3 implants too.
So, 6+9+3+10%=19.8
Assume you favored perception and will and started both at ô9ö.
Then you would have 9+9+3+10%=23.1
Awhile back I made an Excel chart that graphs training times based on a hypothetical skill that takes 100 days to train for a character with both primary and secondary attributes at ô3ö Using that chart, you will train that skill (Based on perception/will) in just over 15 days while the person with a higher perception/will would do so in 13 days. For the record the way you did it you would train a memory/intelligence based skill in about 12 days. This shows the diminishing returns on high attributes. Working off a base of ô9ö you gain a day for one set of skills but lose two days on another set of skills. But, you will get an early head start on the learning skills so you will be ahead initially and itÆll take that perfectly balanced character a bit to catch up. Plus you seem to want to train skills that are based on Memory/Intelligence anyway. Low attributes donÆt hurt you if you donÆt train skills that need them.
In short, you have a perfectly playable character which might be optimized for what you want to do now while being flexible enough to train anything fairly quickly if you change your mind.
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Janus Ovellian
Minmatar Encina Technologies Namtz'aar k'in
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Posted - 2007.07.09 16:58:00 -
[24]
Memory: 7 Intelligence: 13 Perception: 7 Willpower: 6 Charisma: 6
After dunno how long it's been now (3 years?) - I have 18% of my skill points in gunnery, 18% in spaceship command, 12% in electronics, 11% in engineering, and 11% in leadership, making up my top 5 skill categories.
Interesting times await... |

Soren
PAK
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Posted - 2007.07.09 21:27:00 -
[25]
4+ years ago..
<intelligence>6</intelligence> <charisma>6</charisma> <perception>10</perception> <memory>7</memory> <willpower>10</willpower>
I actually started a char, learnt a little about the game and made a new char after 1-2 weeks.
now my atts are
<intelligence>23</intelligence> <charisma>23</charisma> <perception>27</perception> <memory>24</memory> <willpower>27</willpower>
You currently have 161 skills and 68,428,169 skill points
☠-->-->--
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elohllird
Gallente Destructive Influence Band of Brothers
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Posted - 2007.07.09 21:59:00 -
[26]
Intelligence :10 Perception : 9 Charisma :11!!!!! Willpower : 5!!!!! Memory : 9
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Cpt Placeholder
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Posted - 2007.07.09 22:58:00 -
[27]
My 1.3 year old char <intelligence>9 <charisma>6 <perception>11 <memory>6 <willpower>7
My newborn alt <intelligence>12 <charisma>3 <perception>10 <memory>7 <willpower>7
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Corwain
Gallente Kamite
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Posted - 2007.07.10 03:13:00 -
[28]
Charisma:6 Memory:11 Intelligence:9 Perception:5 Willpower:8
Yeah, I'm screwed if I got combat, or leadership! But it really hasn't made too much of a difference. Being Gallente I learned my drones right off the bat and with 26 memory, 24 intelligence I learn drone skills FAST. Still after only a year and a few months I have 4mil in gunnery and 5mil in spaceship command. I fly every races T1 ships with T1 setups/T2 tank armor or shield. I also have T2 blasters from small to large, all T2 drones, etc. I think I turned out pretty well.
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Royaldo
Gallente KVA Noble Inc.
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Posted - 2007.07.10 04:27:00 -
[29]
Originally by: Cipher7 Doesn't make a whole lot of difference.
For example your perception of 6 is kinda low, but your mem is high, so you'll get your learnings out of the way faster, which means you're train perception faster, which means you'll have 14+ perception earlier.
I'll wager if you put a Brutor and an Intaki into Evemon, one with high per, one with 6 per, and train up 3 years worth of pvp skills, the difference will be maybe 1-2 month over the coarse of 2 years.
The important thing is having a face you like, a name you like, and having the intelligence and social skills to play Eve.
buddy of mine started 1month later than me. has lower memory and charisma. higher willpower and perception. i now have 50m sp, he has 56. so yeah it counts abit.
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Fenren
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Posted - 2007.07.10 07:46:00 -
[30]
Edited by: Fenren on 10/07/2007 07:47:34
Originally by: Royaldo
Originally by: Cipher7 Doesn't make a whole lot of difference.
For example your perception of 6 is kinda low, but your mem is high, so you'll get your learnings out of the way faster, which means you're train perception faster, which means you'll have 14+ perception earlier.
I'll wager if you put a Brutor and an Intaki into Evemon, one with high per, one with 6 per, and train up 3 years worth of pvp skills, the difference will be maybe 1-2 month over the coarse of 2 years.
The important thing is having a face you like, a name you like, and having the intelligence and social skills to play Eve.
buddy of mine started 1month later than me. has lower memory and charisma. higher willpower and perception. i now have 50m sp, he has 56. so yeah it counts abit.
that is a 12% increase. does that make him 12% more effective? I highly doubt that
as soon as you have eight digit SP it really doesnt make that much difference (10+ mill)
Originally by: CCP Ginger Hello!
Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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