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Ethyn
Caldari Wings of Redemption
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Posted - 2007.07.08 14:52:00 -
[1]
As many of you already know, and have probably (at least hopefully) posted about, overheating is useless. Especially in the application one would think it most useful; COMBAT.
2 salvos from missile launchers and toast, 1 burn from a mwd, and then all your mids are toasted as well.
Tell me when is it a good time to use this new feature?
CCP needs to ease up on the damage produced from overheating.
Seriously.
Has anyone found a positive use of overheating?
GO Fast or Die! |

zwerg
kleptomaniacs
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Posted - 2007.07.08 14:55:00 -
[2]
tbh i wont even skill this stupid sh** ...
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 14:58:00 -
[3]
It's not supposed to be a normal combat mechanic. you're not suppose to overheat everything when u go into a fight.
It is an emergency thing. you're nearly down and need a little more firepower to take his hull down before urs pops.
you're nearly back to the gate after behind snagged by a camp so overload ur mwd to get that last 1km while webbed.
you're killing some guy and he's about to leave scram range and he's almost dead so u overload ur scram to give u that extra few seconds to finish him off.
That's what overheating is all about.
DE
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Mnengli Noiliffe
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Posted - 2007.07.08 15:22:00 -
[4]
Edited by: Mnengli Noiliffe on 08/07/2007 15:29:09 I have tried o/h'ing the 10mn MWD and 10MN AB on a command ship and it seems pretty useful - ab runs about 6 cycles before 1st other mod dies, and after that it runs another few cycles before it dies. If you have lvl5 in AB skill then it's about 1 minute of handsome bonus once between repairs, well if you use AB in the first place anyway. with MWD it's much worse as it always lasts only 10 sec, and first mod dies on about 4th cycle iirc, but still you got about 3 safe overheated mwd cycles. just switch it off if things got to the point of some mod's destruction.
dunno but free 3 o/h mwd cycles are better than nothing IMO... about the guns, yes this is royally useless atm as fully overheated volley would burn the entire rack after the first volley.
probably it's also useful for the short time with armor reps and hardeners/invuls, I'll have to check it out.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 15:25:00 -
[5]
Lies, you just dont know how to use it. -----
[Coreli Corporation Mainframe] |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.08 15:26:00 -
[6]
Overheating in its current form is useless, as it requires alot of training to even use the ability, and even then it turns out to be a bad ability that can only be used in very spesific situations, and in a game like eve that is not a good thing.
It's great being Amarr isn't it.
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Nyabi
Caldari Ionic Defender
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Posted - 2007.07.08 15:59:00 -
[7]
Originally by: Dristra Overheating in its current form is useless, as it requires alot of training to even use the ability, and even then it turns out to be a bad ability that can only be used in very spesific situations, and in a game like eve that is not a good thing.
I've always imagined it being that thing where your in that 1on1 pvp fight, going at it and both at 25% struct. You overheat, he doesn't you come out with the win!
etc.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.07.08 16:07:00 -
[8]
You can be sure that none of the pilots attenting the upcoming 4th Alliance PvP Tournament in august will have less than Thermodynamics 4.
And every pilot will overheat their ship once their tank breaks.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.07.08 16:46:00 -
[9]
Originally by: Dristra ...a bad ability that can only be used in very spesific situations...
It's supposed to be used only in specific situations. It's designed as an absolute last resort to either survive the fight or die with guns blazing and possibly bring your enemy with you. You're not supposed be flying around overheating your modules as a routine practice.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Anubis Xian
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Posted - 2007.07.08 17:19:00 -
[10]
Overheating is not like the Turbo button on your 286.
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Fswd
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Posted - 2007.07.08 17:36:00 -
[11]
How about adding some kind of bonus to DCUs? Like 0.05 hp/s repaired, will be random spread over all damaged modules. --- *snip* Trolling removed - Serathu ([email protected])
Cool, my sig got nerfed |

Kehmor
Caldari The Movement
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Posted - 2007.07.08 17:38:00 -
[12]
overheating my mwd got me out of a tight spot the other day. Seems to work fine.
The Movement is recruiting! |

Sirius Problem
Darkness Inc.
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Posted - 2007.07.08 17:53:00 -
[13]
The amount of developer time that went into it, and will continue to go into it, is highly disproportionate to its usefulness and the number of people that will really use it.
It's a pet idea of the devs that was not well thought out nor well implemented. There certainly were, and are, more important areas of game development and fixes that need attention. ---- Some people say I have a bad attitude. Those people are stupid.
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Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.07.08 18:04:00 -
[14]
Originally by: DarkElf It's not supposed to be a normal combat mechanic. you're not suppose to overheat everything when u go into a fight.
It is an emergency thing. you're nearly down and need a little more firepower to take his hull down before urs pops.
you're nearly back to the gate after behind snagged by a camp so overload ur mwd to get that last 1km while webbed.
you're killing some guy and he's about to leave scram range and he's almost dead so u overload ur scram to give u that extra few seconds to finish him off.
That's what overheating is all about.
DE
What this dude said  __________________________ It's great beeing Amarr, ain't it?
O rly? |

Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.07.08 18:08:00 -
[15]
getting out of bubbles with a overheated MWD makes a lot of sense ____________________________________________
Originally by: Marduk Felzhen You have an amazing cleavage, except you have no arms :(
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.08 18:37:00 -
[16]
Everything everyone is posting in defence of heat is very true, 'nearly' there breaking their tank, 'almost' at the gate, 'soon' out of web range - all these rely on time. You can sure as hell bet that when there are fleet engagements of 50+ ships, and the lag usually associated with them, heat won't ever get used because it's more of a hinderance than a help.
It is an over-all nice feature, and yes it could have some very good uses. But like someone said, I'd rather have seen the effort put into heat put into something else, like balancing Amarr or the other myriad niggles and problems that still need to get ironed out. It is very disproportionate to the usefulness.
As an aside, this is I think a sign of how CCP operates now - instead of knocking out something as a prototype idea every couple of weeks as a fix to a specific problem or range of problems, they hide themselves away and come up with what they consider is the ideal abstract way to sort all the problems, then it falls flat on its face when it gets implemented on TQ. They should follow a far more extreme programming methodology, given the massive testbed they have. So yeah, for a few weeks things might get a bit like a roller-coaster, but either the test will fall flat on its face and get removed, back to the drawing board, or it'll be tuned to an equilibrium, balanced nicely. I'd take a few weeks of that roller-coaster over several months of behind the scenes work that falls on its face when introduced.
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DarkXenon
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Posted - 2007.07.08 18:53:00 -
[17]
Originally by: DarkElf It's not supposed to be a normal combat mechanic. you're not suppose to overheat everything when u go into a fight.
It is an emergency thing. you're nearly down and need a little more firepower to take his hull down before urs pops.
you're nearly back to the gate after behind snagged by a camp so overload ur mwd to get that last 1km while webbed.
you're killing some guy and he's about to leave scram range and he's almost dead so u overload ur scram to give u that extra few seconds to finish him off.
That's what overheating is all about.
DE
I have to agree here, even though it is only going to be used very occassionally in certain situations it is still a nice option to have, I think the reason that everyone dismisses it so much is that people have asked for numerous fix's and changes (espicially for amarr) and instead they get a feature they have not asked for.
I see the main problem here a priority issue not a bad idea issue
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DarkXenon
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Posted - 2007.07.08 18:56:00 -
[18]
Originally by: J'Mkarr Soban Everything everyone is posting in defence of heat is very true, 'nearly' there breaking their tank, 'almost' at the gate, 'soon' out of web range - all these rely on time. You can sure as hell bet that when there are fleet engagements of 50+ ships, and the lag usually associated with them, heat won't ever get used because it's more of a hinderance than a help.
It is an over-all nice feature, and yes it could have some very good uses. But like someone said, I'd rather have seen the effort put into heat put into something else, like balancing Amarr or the other myriad niggles and problems that still need to get ironed out. It is very disproportionate to the usefulness.
Good post, got in there before me
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Xequecal
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Posted - 2007.07.08 19:16:00 -
[19]
Originally by: Ishina Fel You can be sure that none of the pilots attenting the upcoming 4th Alliance PvP Tournament in august will have less than Thermodynamics 4.
And every pilot will overheat their ship once their tank breaks.
That doesn't mean anything. People in this tournament have tons and tons of skill points. They'll have every relevant skill to the ship they're flying maxxed. Even if overheating was only a 0.01% advantage, they'd still have it trained because it's better than nothing. They already have all the other ship skills trained, there's nothing better for them to invest in.
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Josh Causto
Gallente Fatalix Inc.
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Posted - 2007.07.08 19:20:00 -
[20]
Originally by: Ethyn As many of you already know, and have probably (at least hopefully) posted about, overheating is useless. Especially in the application one would think it most useful; COMBAT.
2 salvos from missile launchers and toast, 1 burn from a mwd, and then all your mids are toasted as well.
Tell me when is it a good time to use this new feature?
CCP needs to ease up on the damage produced from overheating.
Seriously.
Has anyone found a positive use of overheating?
stop crying noob, if you don't like it then just leave.
Originally by: Speed Devil
Originally by: ReePeR McAllem Everytime you fit anything other than a laser on our ships, babies die.
and when ya fit lasers on your ships nothing dies
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.07.08 19:25:00 -
[21]
Overheating allowed a guy in an astarte to web my nanocurse at 14km when I thought I was safe. Oops.
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Ethyn
Caldari Wings of Redemption
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Posted - 2007.07.09 00:19:00 -
[22]
For all of you defending heat, you sound like you've read the description given by the devs and are regurgitating it here.
Seriously, the only one of those scenarios even viable is the mwd one. And still what good is escaping one encounter only to be hosed when they follow you through the gate, and your mwd is now dead?
For the time needed to train this skill, mods needs to be able to run longer, especially on non offensive applications. (such as tank mods, mwd, etc.)
I think the way heat works on weapons is appropriate.
GO Fast or Die! |

johnnysocko
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Posted - 2007.07.09 00:32:00 -
[23]
I really have to say that in my time in eve there have been literally dozens of situations where the use, misuse or disuse( word? ) of heat could have changed the outcomes of pvp.
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Duck Andcover
Don't be Alarmed
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Posted - 2007.07.09 00:46:00 -
[24]
Originally by: Ethyn And still what good is escaping one encounter only to be hosed when they follow you through the gate, and your mwd is now dead?
If you overheated your mwd to escape from a hostile force, presumably they were shooting at you. If they were shooting at you, then they won't be following you through the gate now, will they.
Personally I have my doubts about the usefulness of heat in terms of my particular playstyle, but that's actually more of a merit than a flaw. Before heat was launched there was a lot of concern that thermodynamics would become a 'must have' skill, which would have hit the game (newish players at least) harder.
I'm sure there are already plenty of heat saved my neck-stories out there, including some situations like the ones that for some reason you don't consider viable. There are some pretty inventive pilots out there..
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Kunming
adeptus gattacus Praesidium Libertatis
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Posted - 2007.07.09 00:50:00 -
[25]
Its a neat lil feature that adds spice to pvp, but as usual it needs tweaking.. especially guns going 'poof! on first volley is crap.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.07.09 00:58:00 -
[26]
overheating allowed a corp mate of mine kill a vagabond with a 12km ranged web in a 3,5km/sec speed zealot.
sure it's not an everyday thing, but tbh, it adds that spice and it's cool to have a last ditch button in your ship. ---
truth about EVE: Originally by: Cpt Branko "Guns are fine, boost players"
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Washell Olivaw
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Posted - 2007.07.09 01:27:00 -
[27]
Edited by: Washell Olivaw on 09/07/2007 01:27:32 Why does everybody keep forgetting that Tech 3 modules are going to be centered around heat?
Last dev comment on it was that they would be slightly worse then tech 2 in normal state but slightly to much better when overloaded and more resistant to the whole overloading thing.
So T1/2, faction, etc is emergency use. T3 more common use.
Quote: Everybody has a photographic memory, some people just don't have film.
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Robstr
Solar Storm Sev3rance
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Posted - 2007.07.09 01:31:00 -
[28]
I think it needs some balancing but overall it's a great feature. Armor Reps and other tanking being one of those.
13km emergency webbing is most useful! ====
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Darpz
Sniggerdly Pandemic Legion
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Posted - 2007.07.09 01:49:00 -
[29]
its pretty decent.
say your taking damage and trying to deagress to dock/jump. kicking your hards into overheat more than doubles your tank allowing you to take alot more dps for those 30 seconds. if you burn your modules up in the process its not a big deal since if you didn't you would be dead anyway.
or say you jump into a gate camp with a non speed fit ship with an mwd overload your mwd + tank and you should be able to get by camps you would of died at before. I see overloading great for defencive measures and offensive tackling. overloading your guns seems a bit bad, but I think thats fine and leave overloaded guns a thing for tech 3.
what would be nice if they add lowslot modules that let you overheat more such as real heatsinks.
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Valea
Wrath Of Khaine Curatores Veritatis Alliance
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Posted - 2007.07.09 17:58:00 -
[30]
Overheating has gotten me out of a few tight spots. And it allowed me to scram down a ship that would have been otherwise out of range, so if you don't want it, don't train it. But I have no qualms about training it, and would certainly do it again if I had the chance.
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