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PHPR Ronin
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Posted - 2007.07.09 03:55:00 -
[1]
Step 1) Have your filters set to prompt for dangourous actions (to avoid being concoreded) Step 2) Shield rep a friend (no prompt for dangourous action Step 3) He had auto-target back on (normally no big deal) Step 4) game client was glitched and his missle launcher was apperently set to auto-fire Step 5) he fired on me once targeted (since were not in the same corp.. concordegeddon) Caldari navy raven down... Step 6) Missles never actually hit (server log proves this) (missle's always hit dont they?) Step 7) CNR pilot is flagged as a criminal Step 8) still no "dangouos act" prompt Step 9) I get flagged as a criminal. Step 10) concordegeddon BBQ rapege.
Yes I normally just run missions and am what the general public calls a "carebear" but there is a bug in the client and the GM's dont care so I am posting this hear as a warning for all those pilots. Don't shield rep non-corp mates, and be careful of even shield repping corp mates as you will likely loose your ship and CCP will not re-imburse it and they have no desire to hear about the bug either thru the petition system or thru the bug report tool.
you are warned.
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Dr Cron
Northern Lights Number 5
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Posted - 2007.07.09 04:01:00 -
[2]
DURR
oh noez did I forgot a smiley face in my post? |

Cdr Foxbat
Vanguard Frontiers INVICTUS.
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Posted - 2007.07.09 04:04:00 -
[3]
That one has been around for years................
Problem is its hard to tell if you are repping a friend who accidently shot YOU, or repping a friend who intentionaly shot someone else and wants to remote tank concord.
Any change would have the high sec NPC hunters using and abusing it: "shield rep my ship!!!" then opening fire on the poor guy that helped them.......
Originally by: Marduk Felzhen
Originally by: Vorian Atraties i bid my kidney...  
i bid his other kidney
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 04:05:00 -
[4]
1. Concord destroys missiles in flight, I believe 2. He got CONCORDED because he fired on you. End of story. 3. You were shield-repping someone being CONCORDED, which could be used as an exploit to avoid losing your ship to concord, therefore you received a firm CONCORDOKKEN. What exactly are you complaining about? LAG IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

PHPR Ronin
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Posted - 2007.07.09 04:18:00 -
[5]
Originally by: Tarminic 1. Concord destroys missiles in flight, I believe 2. He got CONCORDED because he fired on you. End of story. 3. You were shield-repping someone being CONCORDED, which could be used as an exploit to avoid losing your ship to concord, therefore you received a firm CONCORDOKKEN. What exactly are you complaining about?
The problem lies that I was shield repping him before he became a criminal. I should have been given a chance to shut down my reppers before i was also flagged. Maybe an automatic shutdown "Sheild rep module has been deactived because your target is now a global criminal" or perhaps a message stating "if you continue to shield rep %playername% then you will be flagged as a criminal"
I'm complaining that I have my client set specifically to avoid being concorded for stupid acts of dumbness. I'm sure if I targeted someone after they were globally flagged as a criminal and then activated my remote shield rep I would be given the option, but because i was shield repping him before he did a criminal act I was also flagged without warning or a chance to avoid it.
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PHPR Ronin
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Posted - 2007.07.09 04:19:00 -
[6]
Originally by: Cdr Foxbat That one has been around for years................
Problem is its hard to tell if you are repping a friend who accidently shot YOU, or repping a friend who intentionaly shot someone else and wants to remote tank concord.
Any change would have the high sec NPC hunters using and abusing it: "shield rep my ship!!!" then opening fire on the poor guy that helped them.......
You would think that if both players involved (non corp mates) had their standings set to 10 that concord/CCP would be smart enough to realize it was an oops and not come in to "save the day"
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.07.09 04:21:00 -
[7]
Originally by: PHPR Ronin
Step 6) Missles never actually hit (server log proves this) (missle's always hit dont they?)
Ok, don't know, what happened, maybe lagged.
But the hit itself doesn't trigger concord response, but the gun/launcher activation already. You can even get on the killmail, although your missiles never hit him, because he popped before they were there afaik, except the mail is truncated ofc.
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Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.09 04:25:00 -
[8]
Originally by: PHPR Ronin Step 1) Have your filters set to prompt for dangourous actions (to avoid being concoreded) Step 2) Shield rep a friend (no prompt for dangourous action Step 3) He had auto-target back on (normally no big deal) Step 4) game client was glitched and his missle launcher was apperently set to auto-fire Step 5) he fired on me once targeted (since were not in the same corp.. concordegeddon) Caldari navy raven down... Step 6) Missles never actually hit (server log proves this) (missle's always hit dont they?) Step 7) CNR pilot is flagged as a criminal Step 8) still no "dangouos act" prompt Step 9) I get flagged as a criminal. Step 10) concordegeddon BBQ rapege.
Very interesting. /me notes this phenomenon for future use.
 _____ Heat Warfare |

Midarin
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Posted - 2007.07.09 04:31:00 -
[9]
Originally by: PHPR Ronin Step 3) He had auto-target back on (normally no big deal)
Very dangerous setting. Do not use.
Quote: Step 4) game client was glitched and his missle launcher was apperently set to auto-fire
It's not a glitch. We call this "cycling" your weapons and modules. If you turn on a module but it can't actually come on (most commonly because the target is out of range or completely off grid) it will stay on until you target something else at which point it comes on automatically, or until there is a session change like jumping through a gate or docking at which point the modules go back to normal.
You can use this to your advantage when fighting. Click on all the relevant weapons and other modules and then click in your overview or in space on some object that is way off grid (like a far away gate). Then when your target appears, you just start targeting him like normal. As soon as you have a lock, all cycled modules instantly turn on your target at once.
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Draconyx
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Posted - 2007.07.09 04:34:00 -
[10]
Believe it or not you just reproduced one of the most common scams around. That is why you get those nice warnings when you join a group in high sec.
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Big Al
The Aftermath
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Posted - 2007.07.09 04:43:00 -
[11]
Auto Target is always a no-no if you have out of corp support ships on you in empire.
You and your friend have learned a lesson.
fwiw, if you need remote support in a CNR for missioning you are doing something wrong in the first place.
we ran outta cowbell. |

Taikun
Gallente Serenity Prime Praesidium Libertatis
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Posted - 2007.07.09 04:57:00 -
[12]
Originally by: Tarminic 1. Concord destroys missiles in flight, I believe 2. He got CONCORDED because he fired on you. End of story. 3. You were shield-repping someone being CONCORDED, which could be used as an exploit to avoid losing your ship to concord, therefore you received a firm CONCORDOKKEN. What exactly are you complaining about?
Umm lets see... he wasn't complaining, he was informing.
You on the other other hand came forth and baically parroted his warning and tried to stick the knife in accusing him of complaining.
Where I come from we call folks like you a troll. Trolls by the forum rules are NOT welcome.
Perhaps you shoudl consider THAT next time you see fit to respond to anyones post. Ever.
To the OP. Thanks for the reminder of this issue. Obviously CCP and their game mechanics department are too busy holding fan-faire than fixing long known outstanding issues with the game.
Taikun
-----------------------------------
For lack of a better word ladies and gentlemen... Greed is good. |

Tarminic
Black Flame Industries
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Posted - 2007.07.09 05:09:00 -
[13]
Originally by: Taikun
Originally by: Tarminic 1. Concord destroys missiles in flight, I believe 2. He got CONCORDED because he fired on you. End of story. 3. You were shield-repping someone being CONCORDED, which could be used as an exploit to avoid losing your ship to concord, therefore you received a firm CONCORDOKKEN. What exactly are you complaining about?
Umm lets see... he wasn't complaining, he was informing.
You on the other other hand came forth and baically parroted his warning and tried to stick the knife in accusing him of complaining.
Where I come from we call folks like you a troll. Trolls by the forum rules are NOT welcome.
Perhaps you shoudl consider THAT next time you see fit to respond to anyones post. Ever.
To the OP. Thanks for the reminder of this issue. Obviously CCP and their game mechanics department are too busy holding fan-faire than fixing long known outstanding issues with the game.
Taikun
The subject of the post was "How to have CCP Legally steal your battleship with no warning."
Originally by: Websters Complain: To express dissatisfaction, pain, uneasiness, censure, resentment, or grief; find fault
I think it can be easily said that based on the content of the title, the OP was complaining because the title of the post is obviously expressing dissatisfaction. Otherwise he would have made a title like "Beware - remote repping someone being CONCORDED is Bad" Stealing implies that it was taken from him wrongfully. And I would hardly call accusations that someone is complaining "sticking the knife in." I would advise you to calm down.
Quote: Where I come from we call folks like you a troll. Trolls by the forum rules are NOT welcome.
Perhaps you shoudl consider THAT next time you see fit to respond to anyones post. Ever.
According to the most popular entry on Urban Dictionary, a troll is defined as follows:
Originally by: Urban Dictionary Troll: One who posts a deliberately provocative message to a newsgroup or message board with the intention of causing maximum disruption and argument
I don't believe my message was posted to provoke, cause disruption, or argue. I'm sorry that I offended you, but I don't believe that you're warranted in flying off of the handle like that. Chill.
LAG IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

evs
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Posted - 2007.07.09 06:05:00 -
[14]
he doesnt even have to shoot at you..he can target one of your drones...even a repper drone, and the same thing will happen
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Lance Fighter
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Posted - 2007.07.09 06:11:00 -
[15]
wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 06:14:00 -
[16]
Originally by: Lance Fighter wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
Well, it's kind of a mutual-gank since both of you would lose your ships. And do drones always aggress a player firing on them? I haven't tested this theory myself, and drone behavior isn't always consistent. LAG IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Lance Fighter
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Posted - 2007.07.09 06:17:00 -
[17]
Originally by: Tarminic
Originally by: Lance Fighter wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
Well, it's kind of a mutual-gank since both of you would lose your ships. And do drones always aggress a player firing on them? I haven't tested this theory myself, and drone behavior isn't always consistent.
if they are orbiting the player who controls them, they will attack anything that agress them. But still, all i need is a frigate to pwn a CNR!
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 06:20:00 -
[18]
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
Well, it's kind of a mutual-gank since both of you would lose your ships. And do drones always aggress a player firing on them? I haven't tested this theory myself, and drone behavior isn't always consistent.
if they are orbiting the player who controls them, they will attack anything that agress them. But still, all i need is a frigate to pwn a CNR!
Hrm...now THAT could be a problem.  I've never heard of that actually being done, however, so either it hasn't gotten out (until now) or most mission runners know better than to have their drones out anywhere other when they're already fighting something, which makes sense to me. LAG IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Lance Fighter
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Posted - 2007.07.09 06:23:00 -
[19]
hmm true. I would not know where to start on mission probing though :(
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 06:27:00 -
[20]
Originally by: Lance Fighter hmm true. I would not know where to start on mission probing though :(
Wouldn't work that well - drones that the player has already ordered will continue to attack their original targets (or other targets that have already aggressed the controller) even if they're attacked, meaning that your only opportunity would be when drones are orbiting around his ship without orders. You would either have to arrive with him AFK, or catch him in the moments after the NPCs are defeated but before he pulls his drones into the hangar, in addition to being close enough to his drones to have them actually fire on you before CONCORD finishes grinding you into dust. LAG IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Lance Fighter
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Posted - 2007.07.09 06:32:00 -
[21]
Originally by: Tarminic
Originally by: Lance Fighter hmm true. I would not know where to start on mission probing though :(
Wouldn't work that well - drones that the player has already ordered will continue to attack their original targets (or other targets that have already aggressed the controller) even if they're attacked, meaning that your only opportunity would be when drones are orbiting around his ship without orders. You would either have to arrive with him AFK, or catch him in the moments after the NPCs are defeated but before he pulls his drones into the hangar, in addition to being close enough to his drones to have them actually fire on you before CONCORD finishes grinding you into dust.
You speak truth. i figure, exec, AB, nano fit, something, civvie gatling. Get as close as you can when the last rat is going down, lock a drone, as SOON as the thing pops go pewpew right next to it :)
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.09 08:02:00 -
[22]
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
Well, it's kind of a mutual-gank since both of you would lose your ships. And do drones always aggress a player firing on them? I haven't tested this theory myself, and drone behavior isn't always consistent.
if they are orbiting the player who controls them, they will attack anything that agress them. But still, all i need is a frigate to pwn a CNR!
No, because the CNR has to be remote repping you for the concordokken to claim him after they claim you. Now, it does happen, and there's almost always 'pilot error' in there somewhere, but once you aggress him, he's allowed to aggress you back.
Recruitment FAQ |

Banana Torres
The Green Banana Corporation
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Posted - 2007.07.09 08:04:00 -
[23]
Originally by: Tarminic
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
Well, it's kind of a mutual-gank since both of you would lose your ships. And do drones always aggress a player firing on them? I haven't tested this theory myself, and drone behavior isn't always consistent.
if they are orbiting the player who controls them, they will attack anything that agress them. But still, all i need is a frigate to pwn a CNR!
Hrm...now THAT could be a problem.  I've never heard of that actually being done, however, so either it hasn't gotten out (until now) or most mission runners know better than to have their drones out anywhere other when they're already fighting something, which makes sense to me.
Or because it doesn't work that way. As soon as the frigate fired on the CNR he would become crimainally flagged so the CNR's drones can attack him with no CONCORD response.
See ex-Privateers have their uses, an in depth knowledge of fighting in high sec. 
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.07.09 10:20:00 -
[24]
The person you were repping locked and fired on you, he got concorded.
While he was being concorded you were repping him, so you got concorded.
lol
Ya know we've all done alot of stupid things. Most normal people don't waste the GM's time petitioning our boneheaded mistakes.
So you sit in empire and do missions. Great. Then you can afford to buy your friend and yourself new ships. Not like you ever lose anything anyway.
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yarrmarr
Beyond Divinity Inc
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Posted - 2007.07.09 10:39:00 -
[25]
Originally by: Cipher7 The person you were repping locked and fired on you, he got concorded.
While he was being concorded you were repping him, so you got concorded.
lol
Ya know we've all done alot of stupid things. Most normal people don't waste the GM's time petitioning our boneheaded mistakes.
So you sit in empire and do missions. Great. Then you can afford to buy your friend and yourself new ships. Not like you ever lose anything anyway.
useless troll. 
In my opinion the repping victim got concorded the moment his repper started the next cycle after the CNR became flagged. It shouldn't be that difficult (and probably a very nice gesture, highly appreciated by mission runners and high sec pvp'ers) to have the program do a check on the status of the target before the cycle initiates.
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Braineater
Minmatar BINFORD
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Posted - 2007.07.09 11:10:00 -
[26]
Originally by: PHPR Ronin Step 3) He had auto-target back on (normally no big deal) Step 4) game client was glitched and his missle launcher was apperently set to auto-fire
Seems to me that 3) is the real cause of trouble here. Everything else that has happened is a valid consequence of the preceding action, so I really don't see the point of this complaint. But: I'm really curious about how many deaths this setting has actually caused, maybe it's time to set it to zero by default... could imagine a few logistics pilots getting shot at by gang mates while camping because someone hat auto-target back on and his weapons pre-cycling. ______
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lofty29
Infinitus Odium
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Posted - 2007.07.09 11:12:00 -
[27]
CONCORD IS STEELIN MAH TARGETS!!  ---
Project Mayhem |

Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.09 11:14:00 -
[28]
CONCORD should just perma jam you an offline all your modules or something, destroying a ship is excessive, unless the pilot has -5 sec status or lower.
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Ulii
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Posted - 2007.07.09 11:16:00 -
[29]
Originally by: Mastin Dragonfly CONCORD should just perma jam you an offline all your modules or something, destroying a ship is excessive, unless the pilot has -5 sec status or lower.
they are there as punishment, not to prevent!
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OneSock
Silentia Mortalis Curse Alliance
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Posted - 2007.07.09 11:22:00 -
[30]
Seems a bit daft to me. If you've joined a gang with someone you resign all rights to concord protection. You've effectively entered into a trusted relationship and can shoot each other at will regardless.
At least that's how I'd code it.
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WulfWestphal
Minmatar Niflhel
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Posted - 2007.07.09 11:26:00 -
[31]
Originally by: PHPR Ronin
The problem lies that I was shield repping him before he became a criminal. I should have been given a chance to shut down my reppers before i was also flagged. Maybe an automatic shutdown "Sheild rep module has been deactived because your target is now a global criminal" or perhaps a message stating "if you continue to shield rep %playername% then you will be flagged as a criminal"
... how many more warning messages do you want to get? is it too much to use your brain to avoid beeing shot down by concord? it is said more then one times (ingame too) that you get criminal status when you repair a criminal. if your friend shot that missile due to lag or whatever, well thats bad luck. you could've tried to shut down the repper after you saw that your friend shot.
anyhow: the rules are clear, there is no need for a million additional warning messages for the lazy folks. there is also no need that the game does thinking for you to switch off the repper. use your brain. --- [insert witty sig-slogan here]
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.09 11:37:00 -
[32]
Originally by: PHPR Ronin Step 1) Have your filters set to prompt for dangourous actions (to avoid being concoreded) Step 2) Shield rep a friend (no prompt for dangourous action Step 3) He had auto-target back on (normally no big deal) Step 4) game client was glitched and his missle launcher was apperently set to auto-fire Step 5) he fired on me once targeted (since were not in the same corp.. concordegeddon) Caldari navy raven down... Step 6) Missles never actually hit (server log proves this) (missle's always hit dont they?) Step 7) CNR pilot is flagged as a criminal Step 8) still no "dangouos act" prompt Step 9) I get flagged as a criminal. Step 10) concordegeddon BBQ rapege.
Yes I normally just run missions and am what the general public calls a "carebear" but there is a bug in the client and the GM's dont care so I am posting this hear as a warning for all those pilots. Don't shield rep non-corp mates, and be careful of even shield repping corp mates as you will likely loose your ship and CCP will not re-imburse it and they have no desire to hear about the bug either thru the petition system or thru the bug report tool.
you are warned.
HOOHOOHOOOo HAHAHA hoho haha ho haha. -ehem-
I'm sorry for your loss. <not really> 
A year from now you'll look back and laugh. Probably.
BUYING Poteque Pharmaceuticals 'Prospector' PPH-2, PAYING WELL, CONVO/MAIL IN-GAME |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.09 11:46:00 -
[33]
ITT: How to commit group suicide - sig removed due to inappropriate content, email us for more information - Deckard ([email protected])
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Ozzie Asrail
Infinitus Odium
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Posted - 2007.07.09 11:53:00 -
[34]
There's no bugs here, jsut stupidity on the part of the CNR pilot. (I highly doubt the client was "glitched", pretty pathetic excuse)
Auto-Target on - stupid. Concord Attack Warning off - stupid. Running with "hot" weapons in empire - stupid.
End result is carnage :)
-----
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lofty29
Infinitus Odium
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Posted - 2007.07.09 11:54:00 -
[35]
Originally by: Crumplecorn ITT: How to commit group suicide
Raid jita. ---
Project Mayhem |

PHPR Ronin
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Posted - 2007.07.09 13:01:00 -
[36]
Originally by: Midarin
Originally by: PHPR Ronin Step 3) He had auto-target back on (normally no big deal)
Very dangerous setting. Do not use.
Quote: Step 4) game client was glitched and his missle launcher was apperently set to auto-fire
It's not a glitch. We call this "cycling" your weapons and modules. If you turn on a module but it can't actually come on (most commonly because the target is out of range or completely off grid) it will stay on until you target something else at which point it comes on automatically, or until there is a session change like jumping through a gate or docking at which point the modules go back to normal.
You can use this to your advantage when fighting. Click on all the relevant weapons and other modules and then click in your overview or in space on some object that is way off grid (like a far away gate). Then when your target appears, you just start targeting him like normal. As soon as you have a lock, all cycled modules instantly turn on your target at once.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.07.09 13:05:00 -
[37]
Bah, CCP remove concord, or just make them 1M empire rats. The system as it is now is just nuts. ___ P.S. Post with your main. Mind control and tin hats |

PHPR Ronin
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Posted - 2007.07.09 13:06:00 -
[38]
Originally by: OneSock Seems a bit daft to me. If you've joined a gang with someone you resign all rights to concord protection. You've effectively entered into a trusted relationship and can shoot each other at will regardless.
At least that's how I'd code it.
It used to be coded this way, i've lost a ship back when i first started to this and CCP "fixed" it as it was being used to destroy poor noob's as they couldn't read the pop-up offering a warning.
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PHPR Ronin
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Posted - 2007.07.09 13:08:00 -
[39]
Originally by: WulfWestphal Edited by: WulfWestphal on 09/07/2007 12:15:29
Originally by: PHPR Ronin
The problem lies that I was shield repping him before he became a criminal. I should have been given a chance to shut down my reppers before i was also flagged. Maybe an automatic shutdown "Sheild rep module has been deactived because your target is now a global criminal" or perhaps a message stating "if you continue to shield rep %playername% then you will be flagged as a criminal"
... how many more warning messages do you want to get? is it too much to use your brain to avoid beeing shot down by concord? it is said more then one times (ingame too) that you get criminal status when you repair a criminal. if your friend shot that missile due to lag or whatever, well thats bad luck. you could've tried to shut down the repper after you saw that your friend shot.
anyhow: the rules are clear, there is no need for a million additional warning messages for the lazy folks. there is also no need that the game does thinking for you to switch off the repper. use your brain.
edit: the threadtitel is of utter stupidity.
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Lucre
STK Scientific M. PIRE
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Posted - 2007.07.09 14:04:00 -
[40]
So what you're basically saying is that you were CONCORDOKKEN'D for aiding and abetting an attack on yourself...?
That's a neat trick!
Then again, suicide used to be illegal in RL (may well still be in some countries or states). It doesn't have to make sense, it's the law!  |

PHPR Ronin
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Posted - 2007.07.09 14:19:00 -
[41]
Originally by: Lucre So what you're basically saying is that you were CONCORDOKKEN'D for aiding and abetting an attack on yourself...?
That's a neat trick!
Then again, suicide used to be illegal in RL (may well still be in some countries or states). It doesn't have to make sense, it's the law! 
LOL, that would be a neat trick but no. I was in a battleship setup for logistics. Not that the CNR pilot needed it, but we have fun running missions together.
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2007.07.09 14:24:00 -
[42]
The only thing you should take away from this is always, always, always turn off auto-target.
Nothing else about the situation is wrong. Losing a billion ISK ship is a hard lesson though.
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PHPR Ronin
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Posted - 2007.07.09 14:49:00 -
[43]
The only thing I want to come out of this at this point is for enough attention to come to this "exploit" or "game mechanics" so that it gets fixed in the next patch.
On a side note, i think that if 2 pilots have their standings set to 10 on each other that they should be allowed to destroy each other's ships without concord intervention regardless of being in the same corp.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.09 14:53:00 -
[44]
Originally by: PHPR Ronin The problem lies that I was shield repping him before he became a criminal.
therein lies the flaw in your logic
you didnt get concorded for the rep cycle/cycles that took place BEFORE he fired, however any new cycles after that count as new module activations, DO NOT have remote repair/transports set on autorepeat Real turtles tank armor. Real men fly Pink.
Nerfageddon |

PHPR Ronin
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Posted - 2007.07.09 14:58:00 -
[45]
Originally by: Tortun Nahme
Originally by: PHPR Ronin The problem lies that I was shield repping him before he became a criminal.
therein lies the flaw in your logic
you didnt get concorded for the rep cycle/cycles that took place BEFORE he fired, however any new cycles after that count as new module activations, DO NOT have remote repair/transports set on autorepeat
That seems crazy, as my cycle time is around 4 seconds. So your saying I should instead click module every 4 seconds rather than have the game client fixed so that it checks for dangerous acts between cycles?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.09 15:00:00 -
[46]
Edited by: Tortun Nahme on 09/07/2007 15:03:34 wouldn't have got you concorded
and really there should be no reason to have to repeat rep an ally in high sec to begin with, even level 4's dont do that kind of dps Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Tarminic
Black Flame Industries
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Posted - 2007.07.09 15:06:00 -
[47]
Originally by: Tortun Nahme Edited by: Tortun Nahme on 09/07/2007 15:03:34 wouldn't have got you concorded
and really there should be no reason to have to repeat rep an ally in high sec to begin with, even level 4's dont do that kind of dps
You've never done Enemies Abound 5/5, have you?  Plus, not every mission runner flies a CNR - they shouldn't have a problem with remote repairing someone. ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.09 15:11:00 -
[48]
Edited by: Tortun Nahme on 09/07/2007 15:11:26 I tank level 4's in a 'strom while my bunch of noobs in destroyers flies in to do the dps for me so maybe im biased but still, if you cant trust your "friend" not to fire on you, you should keep a tight reign on your remote reps Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Hugh Ruka
Caldari Free Traders
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Posted - 2007.07.09 15:39:00 -
[49]
funny :-)
Now todays lesson is:
Set your autotarget to 0 !!!
If you did this in any PvP gang, you'd get poded for being stupid. It's the first thing I set on any client that's not on my own PC.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Kesh McCall
Caldari Galactic Science Network
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Posted - 2007.07.09 15:42:00 -
[50]
Lemmings ...
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars
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Tarazed Aquilae
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Posted - 2007.07.09 15:55:00 -
[51]
Maybe there are ways to avoid things like this. Maybe you donÆt need to remote repair people in missions. Maybe itÆs really funny when it happens.
But still, the CONCORD system is just screwy right now and it needs some work. IÆm not sure what kind of work it needs exactly, I just know itÆs not right the way it is. I guess I would like to see something like thisà
In the place where you set your standings to a player, put a checkbox that disables a CONCORD response if that person damages you. This would let people in gangs work together with less risk and make dueling easier.
In suicide gank situations, IF the victim loses his ship, the insurance money for the gankers CONCORDed ship should go to their victim. Scale back the CONCORD response a bit to make it somewhat easier to actually high sec pirate as compensation.
If the victim isnÆt destroyed then CONCORD should just show up and lock down the offender for a few minutes. During that time the victim should have the option to tell CONCORD to either punish the offender by destroying his ship or to let him go.
Accidental shootings wouldnÆt be automatically fatal. You could gang with trusted friends without being paranoid of being accidentally CONCORDed and high sec gankings would be less profitable.
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PHPR Ronin
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Posted - 2007.07.09 16:11:00 -
[52]
Originally by: Tarazed Aquilae Maybe there are ways to avoid things like this. Maybe you donÆt need to remote repair people in missions. Maybe itÆs really funny when it happens.
But still, the CONCORD system is just screwy right now and it needs some work. IÆm not sure what kind of work it needs exactly, I just know itÆs not right the way it is. I guess I would like to see something like thisà
In the place where you set your standings to a player, put a checkbox that disables a CONCORD response if that person damages you. This would let people in gangs work together with less risk and make dueling easier.
In suicide gank situations, IF the victim loses his ship, the insurance money for the gankers CONCORDed ship should go to their victim. Scale back the CONCORD response a bit to make it somewhat easier to actually high sec pirate as compensation.
If the victim isnÆt destroyed then CONCORD should just show up and lock down the offender for a few minutes. During that time the victim should have the option to tell CONCORD to either punish the offender by destroying his ship or to let him go.
Accidental shootings wouldnÆt be automatically fatal. You could gang with trusted friends without being paranoid of being accidentally CONCORDed and high sec gankings would be less profitable.
I agree 110%
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Eralus
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Posted - 2007.07.09 17:09:00 -
[53]
If other players destroy you because of a mistake and convoluted game mechanics, that's them being better than you are.
But when the game itself destroys you based on a mistake and convoluted game mechanics, that's just poor design.
A non-hostile act should NOT become hostile based on the action of ANOTHER party. _____ Lifewire is a big, ugly, mean... carebear. |

PHPR Ronin
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Posted - 2007.07.09 18:10:00 -
[54]
Originally by: Eralus If other players destroy you because of a mistake and convoluted game mechanics, that's them being better than you are.
But when the game itself destroys you based on a mistake and convoluted game mechanics, that's just poor design.
A non-hostile act should NOT become hostile based on the action of ANOTHER party.
So how can we as players get this fixed if not thru the petition and/or the bug report system?
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Indigo Johnson
Minmatar
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Posted - 2007.07.09 18:13:00 -
[55]
Edited by: Indigo Johnson on 09/07/2007 18:13:06 In the top 10 rules of eve I reckon:
0.5 and above, do not help anyone unless they are a corp mate.
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.07.09 18:21:00 -
[56]
Originally by: PHPR Ronin Step 1) Have your filters set to prompt for dangourous actions (to avoid being concoreded) Step 2) Shield rep a friend (no prompt for dangourous action Step 3) He had auto-target back on (normally no big deal) Step 4) game client was glitched and his missle launcher was apperently set to auto-fire Step 5) he fired on me once targeted (since were not in the same corp.. concordegeddon) Caldari navy raven down... Step 6) Missles never actually hit (server log proves this) (missle's always hit dont they?) Step 7) CNR pilot is flagged as a criminal Step 8) still no "dangouos act" prompt Step 9) I get flagged as a criminal. Step 10) concordegeddon BBQ rapege.
Yes I normally just run missions and am what the general public calls a "carebear" but there is a bug in the client and the GM's dont care so I am posting this hear as a warning for all those pilots. Don't shield rep non-corp mates, and be careful of even shield repping corp mates as you will likely loose your ship and CCP will not re-imburse it and they have no desire to hear about the bug either thru the petition system or thru the bug report tool.
you are warned.
That's like saying god can legally steal your life if you shoot yourself in the face.
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Adam Weishaupt
Minmatar Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.09 18:24:00 -
[57]
TURN OFF AUTO TARGET BACK.
Always.
Always.
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Feirik
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Posted - 2007.07.09 18:48:00 -
[58]
Take:
1 piece of happy mission running. 1 piece of tanking dominix. 1 piece of dpsing raven with remote rep. 1 piece of accidentially shooting missile instead of repping said dominix. 10 Concord ships.
Mix it all well together, put it in a deadspace mission for 5 mins. Your wtf-doh-moment should now be ready.
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.07.09 22:10:00 -
[59]
Originally by: yarrmarr
useless troll. 
Seems to me the repping victim got concorded the moment his repper started the next cycle after the CNR became flagged. It shouldn't be that difficult (and probably a very nice gesture, highly appreciated by mission runners and high sec pvp'ers) to have the program do a check on the status of the target before the cycle initiates and have a warning pop up..
(and no Cipher7: you probably couldn't care less, but the majority of the people enjoy high sec mission running and such.(
Not trolling at all.
Exactly how much budget should be spent making the game even more idiot-proof than it already is?
At what point do we expect players to have enough common sense not to stick their fingers into wall sockets?
Its like those people that eat Preparation H and sue the company, then the company has to spend money printing warning labels "CAUTION : DO NOT EAT THIS CREME."
Almost every product now has warning labels, there's a warning on Vinyl Caulk that you're not supposed to ingest it. Well gee, I'm glad they told us that.
Remember the days when death weeded the terminally stupid out of our societies?
Now warning labels keep those same stupid people alive.
And now they've come here, to Eve, to demand warning labels in-game to keep them from losing CNR's to the digital version of eating Preparation H.
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PHPR Ronin
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Posted - 2007.07.09 23:44:00 -
[60]
Originally by: Cipher7
Originally by: yarrmarr
useless troll. 
Seems to me the repping victim got concorded the moment his repper started the next cycle after the CNR became flagged. It shouldn't be that difficult (and probably a very nice gesture, highly appreciated by mission runners and high sec pvp'ers) to have the program do a check on the status of the target before the cycle initiates and have a warning pop up..
(and no Cipher7: you probably couldn't care less, but the majority of the people enjoy high sec mission running and such.(
Not trolling at all.
Exactly how much budget should be spent making the game even more idiot-proof than it already is?
At what point do we expect players to have enough common sense not to stick their fingers into wall sockets?
Its like those people that eat Preparation H and sue the company, then the company has to spend money printing warning labels "CAUTION : DO NOT EAT THIS CREME."
Almost every product now has warning labels, there's a warning on Vinyl Caulk that you're not supposed to ingest it. Well gee, I'm glad they told us that.
Remember the days when death weeded the terminally stupid out of our societies?
Now warning labels keep those same stupid people alive.
And now they've come here, to Eve, to demand warning labels in-game to keep them from losing CNR's to the digital version of eating Preparation H.
I'm not asking for an additional pop up. I'm asking for an existing pop up to work properly. If my client is already set to prompt before dangourous acts to occur and I'm stupid enough to fire on a say a station in high sec then I fully agree that i should loose any ship i'm flying as I was given the option and still said "sure, fire"
In this scenerio I wasn't given the option and lost my ship.
and yes, due to this series of events I will never gang with a non-corp mate as the system is bugged as it stands now.
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Cipher7
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Posted - 2007.07.10 09:32:00 -
[61]
Originally by: PHPR Ronin
and yes, due to this series of events I will never gang with a non-corp mate as the system is bugged as it stands now.
Why would you gang with a non-corpie to begin with?
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Lucre
STK Scientific M. PIRE
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Posted - 2007.07.10 09:49:00 -
[62]
Originally by: PHPR Ronin
Originally by: Lucre So what you're basically saying is that you were CONCORDOKKEN'D for aiding and abetting an attack on yourself...?
That's a neat trick!
LOL, that would be a neat trick but no. I was in a battleship setup for logistics.
Logistics still count as aiding a criminal (ever since the Zombie's fragfest in Yulai when they used remotereppers to tank CONCORD!). He was committing an illegal act - shooting you. You were repairing him, so when he was flagged as a criminal for attacking you, you were also flagged for aiding and abetting a criminal in the act. The fact that the "crime" was against the person who was aiding the criminal doesn't matter to CONCORD!
 |

WulfWestphal
Minmatar Niflhel
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Posted - 2007.07.10 11:32:00 -
[63]
Edited by: WulfWestphal on 10/07/2007 11:33:48
Originally by: PHPR Ronin
I'm not asking for an additional pop up. I'm asking for an existing pop up to work properly. If my client is already set to prompt before dangourous acts to occur and I'm stupid enough to fire on a say a station in high sec then I fully agree that i should loose any ship i'm flying as I was given the option and still said "sure, fire"
so you want that popup "you are performing a criminal action ... bla bla" when the next cycle of your repper would repair a now criminal target? i can understand it in the light of the things that happend to you.
but, eve is pretty much idiot proof by now. there are very little things that dont require you to close a little nasty warning window. its getting annoying, and the thought that someone complained enough or was stupid enough (and then complained) or even stayed uninformed enough with months of playtime on their back, is not making it better.
so im entering lowsec? thanks for the info, i saw that on the map and set the autopilot on shortest route. i am attacking a lone miner in a hisec area? its illegal and concord would be on their way? ya rly?? yeah i see that im selling for -50% profit, it is stated there in red. i can read, thanks...
putting more warning windows in, or letting the existing ones pop up more often, is not the solution i think. it treats symptoms not the source. concord, their actions and the options in gangs should be looked at. till then, be carefull what modules you activate, dont autotarget back, dont put them on autorepeat in empire and gee... use your brains more often.
p.s.: on a side note: im frequently in gangs with friends from another corp. remote repper, repper drones, sensor links, target links, etc. and till now only one domi from a friend was destroyed due to an autotarget back and a targetpainter. :) it never happend again, cause he learned and now we laugh that he put himself in the egg even before we went in the extravaganza... :)
edit: the threadtitel ist still stupid and insulting... --- [insert witty sig-slogan here]
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PHPR Ronin
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Posted - 2007.07.10 15:19:00 -
[64]
Originally by: WulfWestphal Edited by: WulfWestphal on 10/07/2007 11:53:13 Edited by: WulfWestphal on 10/07/2007 11:33:48
Originally by: PHPR Ronin
I'm not asking for an additional pop up. I'm asking for an existing pop up to work properly. If my client is already set to prompt before dangourous acts to occur and I'm stupid enough to fire on a say a station in high sec then I fully agree that i should loose any ship i'm flying as I was given the option and still said "sure, fire"
so you want that popup "you are performing a criminal action ... bla bla" when the next cycle of your repper would repair a now criminal target? i can understand it in the light of the things that happend to you.
but, eve is pretty much idiot proof by now. there are very little things that dont require you to close a little nasty warning window. its getting annoying, and the thought that someone complained enough or was stupid enough (and then complained) or even stayed uninformed enough with months of playtime on their back, is not making it better.
so im entering lowsec? thanks for the info, i saw that on the map and set the autopilot on shortest route. i am attacking a lone miner in a hisec area? its illegal and concord would be on their way? ya rly?? yeah i see that im selling for -50% profit, it is stated there in red. i can read, thanks...
putting more warning windows in, or letting the existing ones pop up more often, is not the solution i think. it treats symptoms not the source. concord, their actions and the options in gangs should be looked at. till then, be carefull what modules you activate, dont autotarget back, dont put them on autorepeat in empire and gee... use your brains more often.
p.s.: on a side note: im frequently in gangs with friends from another corp. remote repper, repper drones, sensor links, target links, etc. and till now only one domi from a friend was destroyed due to an autotarget back and a targetpainter. :) it never happend again, cause he learned and now we laugh that he put himself in the egg even before we went in the extravaganza... :)
edit: the threadtitel ist still stupid and insulting...
edit2: i want a warning window when i leave the station without accepting the mission from the agent (happens way to often) oh... and when having agressiontimer in lowsec and i attempt to warp to a gate (happend 2 times and never again) ... yeah sometimes **** happens *g*
But see, I have my client set to prompt me for acts of stupidity. I was around back when you could gang with anyone and you were on your own if you got attacked from said gang. That made me not gang with people that I didn't trust. They "fixed" that "bug" at some point and I feel it broke more than it fixed as now you can't even trust people in your gang.
The reason I gang with people not of my corp is simple. I used to belong to a corp and we disbanded and we still occasionally work together. The reason for this particular incident was I was in process of putting an application into my friends corp and I was running missions with him until it went thru. I am now in the same corp so it wont happen again i'm sure. but I still feel it's a bug that needs to be addressed by CCP.
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Shari Vegas
Minmatar Ctrl Alt Elites
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Posted - 2007.07.10 15:38:00 -
[65]
Mission monkey loses ship due to own fault. Community ceases to care.
More at 11.
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FarScape III
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Posted - 2007.07.10 16:37:00 -
[66]
Edited by: FarScape III on 10/07/2007 16:37:20
I suggest do missions in low sec and this would not happen.
BUT, the concordoken thing is a bit over done IMO.
A Minmater City... Cool! My Skills |

LORD IZE
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Posted - 2007.07.11 00:24:00 -
[67]
ROFL now I dont' feel so bad about getting concorded for popping the wreck of my alt who was in gang with me but in a different corp(wrecks treated differently than ships and thus his ship was in gang(ok to fire upon) but his wreck wasn't). |

Tarminic
Black Flame Industries
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Posted - 2007.07.11 00:47:00 -
[68]
Originally by: LORD IZE ROFL now I dont' feel so bad about getting concorded for popping the wreck of my alt who was in gang with me but in a different corp(wrecks treated differently than ships and thus his ship was in gang(ok to fire upon) but his wreck wasn't).
Actually I don't think ships in the same gang can fire on each other without being concorded unless in the same corporation. ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.07.11 08:08:00 -
[69]
each jets a can into space....
each takes from the other can. both are flagged to each other for 15mins. hence no concord.
think outside the box.
/me cannot handle idiots overly well.
-
:
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.11 09:12:00 -
[70]
Originally by: Laboratus Bah, CCP remove concord, or just make them 1M empire rats. The system as it is now is just nuts.
Yeees! At least for a day ;)
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xong
Okkelen Grave Robbers
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Posted - 2007.07.11 09:32:00 -
[71]
You really really need to stick to corp-ops if you want to do remote support of anyone in 0.5 or above...
I have lost 4-5 battleships to concord...
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CheneysGun
Caldari Perkone
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Posted - 2007.07.11 10:57:00 -
[72]
Simular situation for myself.... Been in 0.0 since befor the update that brought wrecks. (It's a carebear summer vacation!!!) So my mining alt and self are ganged. Normaly he shield reps and salvages my missions. But he is ice mining one system over while I take a stroll. Anyway to get to the point.... I entered the system he was in and he fleeted us for mining bonus. I'm doing some traditional belt cleaning in a Hookbill.
Being the concerned carebear that I am, durring my vaca, I am popping the wrecks so not to pollute. My mining alt meanwhile has killed some rats via drones but his hulk is just about full. So I pop over to the belt. He is in the process of warping out... I grab the loot from the wrecks... f1, f2, f3, f4. So my alt is just about to warp away and I see a red blink with Mr Skull ever so breifly in his overview. Instant internal voice says 'oh man.... wtf' and client freezes like a millasecond snapshot of JV1V titan yard battle and then poof, ship gone.
Ok so ignorance is not a petitionable action, fine. And GM of course couldn't just say "you where and idot for shooting someone elses wreck" but standard (bar brady voice)"nothing to see here, move along" so I had to drag it out of him by submitting logs and halo reels, dna. So someone point me toward the carebear handbook. I'm in empire to get rich and all kinds of faction ships to cluter the hanger. But Im starting to feel the safest place for me (and my alt) is back in 0.0. So there you have it, my tail of carebear woe. 
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Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.07.11 11:25:00 -
[73]
Originally by: Midarin
Quote: Step 4) game client was glitched and his missle launcher was apperently set to auto-fire
It's not a glitch. We call this "cycling" your weapons and modules. If you turn on a module but it can't actually come on (most commonly because the target is out of range or completely off grid) it will stay on until you target something else at which point it comes on automatically, or until there is a session change like jumping through a gate or docking at which point the modules go back to normal.
this is also refered to as having "weapons hot" you activate your weapons whilst you are locking or before locking on to a target, the second you complete the lock, you fire a full salvo, as well as activating any webbers/scrams, etc which require a lock. ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |

Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.07.11 13:23:00 -
[74]
not that old chestnut, however after reading your post and checking the title of the post i fail to see anywhere how "CCP" themselves managed to step in and "steal" anything whatsoever.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

PHPR Ronin
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Posted - 2007.07.12 20:11:00 -
[75]
So I got clarification from senior GM's. (Man I wish posting GM responses didn't bring out the ban stick)
It's confirmed that this is indeed a bug but since server logs don't log enough information to prove it, they deny it's occurrence.
<sarcasm> Ha Ha, you cant see me... My head is stuck in the ground, so I'm invisible. </sarcasm>
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Thanos Draicon
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Posted - 2007.07.12 20:14:00 -
[76]
Originally by: PHPR Ronin It's confirmed that this is indeed a bug but since server logs don't log enough information to prove it, they deny it's occurrence.
Yes, I'm sure it's a big conspiracy because a GM was envious of your battleship, and wanted to deny it from you. Trust no one! Blame the Smoking Man!
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PHPR Ronin
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Posted - 2007.07.12 20:22:00 -
[77]
Originally by: Thanos Draicon
Originally by: PHPR Ronin It's confirmed that this is indeed a bug but since server logs don't log enough information to prove it, they deny it's occurrence.
Yes, I'm sure it's a big conspiracy because a GM was envious of your battleship, and wanted to deny it from you. Trust no one! Blame the Smoking Man!
again, wish I could copy the petition response over but I have to paraphrase. It had something to do with the betterment of the game and performance to not log enough detail to verify my situation. So in short, no server logs = no reimbursement, and what they log exactly is anyone's guess.
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Thanos Draicon
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Posted - 2007.07.12 20:36:00 -
[78]
Originally by: PHPR Ronin
again, wish I could copy the petition response over but I have to paraphrase. It had something to do with the betterment of the game and performance to not log enough detail to verify my situation. So in short, no server logs = no reimbursement, and what they log exactly is anyone's guess.
If they reinbursed you in a situation where they can't verify that something bad happened, then I could just make up "bugs" every time I lost a ship.
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Dapanman1
Amarr Beets and Gravy Syndicate
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Posted - 2007.07.12 20:42:00 -
[79]
Originally by: Braineater
Originally by: PHPR Ronin Step 3) He had auto-target back on (normally no big deal) Step 4) game client was glitched and his missle launcher was apperently set to auto-fire
Seems to me that 3) is the real cause of trouble here. Everything else that has happened is a valid consequence of the preceding action, so I really don't see the point of this complaint. But: I'm really curious about how many deaths this setting has actually caused, maybe it's time to set it to zero by default... could imagine a few logistics pilots getting shot at by gang mates while camping because someone hat auto-target back on and his weapons pre-cycling.
It also doesn't help that every patch resets this setting to its default at 1 target autolocked. (and patch resets my resoloution, window position, overview settings, etc. but thats enough for another thread)
Beets, you're among friends. |

Venkul Mul
Gallente
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Posted - 2007.07.12 20:45:00 -
[80]
Originally by: Cipher7
Originally by: PHPR Ronin
and yes, due to this series of events I will never gang with a non-corp mate as the system is bugged as it stands now.
Why would you gang with a non-corpie to begin with?
Alliance member for example?
Helping a new player run a mission?
Seeing how a potential recruit handle himslf in combat?
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Vito Parabellum
Fivrelde Corp
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Posted - 2007.07.12 20:55:00 -
[81]
This happened to me like two years ago and I got my ship back as I got CONKORDOKKENED while assisting in an agression against myself. Agression against yourself should be easy to check and I'm very surprised you have been petition shafted.
Worthy to note is that CONCORD was so weak back then I actually made the domi survive for one minute by remote repping with my apoc, until he vanished. Then they turned on me, prolly out of hurt ego. ;)
------ When you say "no one's perfect", Chuck Norris takes this as a personal insult.
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Arrgs
Retribution Corp.
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Posted - 2007.07.12 20:57:00 -
[82]
Haha owned. My first video! |

Kruel
Save our Souls
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Posted - 2007.07.12 22:22:00 -
[83]
It doesn't sound right to lose a ship for repping a guy who accidentally shot you.
Game mechanics need a bit of tweaking... no big surprise there. Sucks that GM's won't reimburse, but hey I've lost over 1b due to buggy bull**** in this game. That translates to how much in real world cash? Yeah... "our logs don't show any problem" 
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.07.12 23:15:00 -
[84]
Originally by: Lance Fighter
Originally by: Tarminic
Originally by: Lance Fighter wait a sec. Something is wrong here when I can gank a mission runner with his drones idle by shooting his drone... I mean, seriously.
Well, it's kind of a mutual-gank since both of you would lose your ships. And do drones always aggress a player firing on them? I haven't tested this theory myself, and drone behavior isn't always consistent.
if they are orbiting the player who controls them, they will attack anything that agress them. But still, all i need is a frigate to pwn a CNR!
Attacking their drones criminally flags you, once you are flagged, you're fair game for the player and his drones.
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Shari Vegas
Minmatar Ctrl Alt Elites
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Posted - 2007.07.12 23:18:00 -
[85]
Originally by: Arrgs Haha owned.
QFT
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