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rygel sixteenth
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Posted - 2007.07.09 17:57:00 -
[1]
#1 Add more search options for the market place, specifically: Being able to search by slot type and price would be nice.
#2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
#3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
#3 Create whole sectors controlled by rats, these sectors would have different sec ratings as well so low to high end players can group up and spend hours clearing a sector of rats.
#4 Have mining lasers give a continuous flow of ore. Instead of a 60 ore dump after 60 seconds, 1 ore per second. It would make mining slightly less boring, superficial really.
#5 Tie sec rating losses in with the players skill points. A player with 10 million SP should lose more sec for attacking a player than someone with 800k sp. Simply because it's so much easier for a veteran player to regain sec.
#6 Make it easier for new players to get into trading, and create a skill that reduces the distance from warps with autopilot, maybe reducing it down to 5km from jumps instead of 15km.
Please add your own ideas.
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Fswd
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Posted - 2007.07.09 18:00:00 -
[2]
5. yeah great idea for an industry loaded char who likes to pvp once in a while in a t1 cruiser because he doesnt have the skill for more. --- *snip* Trolling removed - Serathu ([email protected])
Cool, my sig got nerfed |

Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.07.09 18:04:00 -
[3]
Originally by: rygel sixteenth #1 Add more search options for the market place, specifically: Being able to search by slot type and price would be nice.
#2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
#3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
#3 Create whole sectors controlled by rats, these sectors would have different sec ratings as well so low to high end players can group up and spend hours clearing a sector of rats.
#4 Have mining lasers give a continuous flow of ore. Instead of a 60 ore dump after 60 seconds, 1 ore per second. It would make mining slightly less boring, superficial really.
#5 Tie sec rating losses in with the players skill points. A player with 10 million SP should lose more sec for attacking a player than someone with 800k sp. Simply because it's so much easier for a veteran player to regain sec.
#6 Make it easier for new players to get into trading, and create a skill that reduces the distance from warps with autopilot, maybe reducing it down to 5km from jumps instead of 15km.
Please add your own ideas.
1: no need, you'll learn what you want soon enough, no need to get stuff you can just "use" get the stuff you need.
2: I like this, as long as it takes the same time as it would take you, and a limit on it (say 10m¦)
3: Missions
4: no ty, this would couse tremendous lag -.-
5: wont work, pirates dont care about sec status
6: no, fit some speed modules in your low slots if you want it to go faster, or use the warp to 0 function Your signature exceeds the maximum allowed filesize of 24000 bytes -Wachtmeister ([email protected]) |

Meeli
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Posted - 2007.07.09 18:04:00 -
[4]
1) ehhh perhaps.
2) no, we already have a form called courier missions and frankly we dont need anymore NPC interaction.
3) uh? so you want complexes in high sec like the serpentis 3/10 that was changed to exploration only?! There are 'rat outposts' you just have to find them. Or take the easy way and spawn your very own thru missions.
4) 0.0 is technically owned by rats. Areas like Venal cant be claimed by players due to Guristas Sovereignty. As for rats in low sec or even high sec rat system, wouldnt make sense. What faction would allow pirates to establish themselves in low sec let alone high sec systems.
5) and then you'll have the dawn of the trial account/ recyclable alt pirate. no thx.
6) say what?! i thought we got WTZ
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.09 18:04:00 -
[5]
You don't need a skill to reduce warps, you have warp to zero. If you're using autopilot, you come in at 15k and have to impulse to the gate. Balance.
And to be honest if someone's doing trading and they're afk autopiloting their hauler around, they deserve to get suicide ganked.
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aUTOKILL
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.07.09 18:07:00 -
[6]
the only one i rly like out of all those suggestions is number 2. you can kill 2 birds with one stone here. you can avoid jita by just having the items shipped to you, causing less lag in jita and it will end all those jita lag whine threads! ~~~~~~
Originally by: Demitri Klashnikov "Wanna come back to my place for some pew pew?"
Originally by: lofty29 I HEREBY DECREE THAT FROM THIS DAY FORWARD, DARK SHIKARI IS TO BE REFERRED TO AS "DUTCH CURRY"
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Na'Kunni
Amarr RSP Enterprises
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Posted - 2007.07.09 18:22:00 -
[7]
Am I blind, or did I *NOT* see a # for reduce lag?? 
Yes i'm in a *****ing mood this evening,.....
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Regarun
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Posted - 2007.07.09 18:22:00 -
[8]
Your 5th idea actually gives a lot of pirates more incentive to kill new players since they want to get to that -10 really fast.
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Modrak Vseth
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Posted - 2007.07.09 18:43:00 -
[9]
Edited by: Modrak Vseth on 09/07/2007 18:45:52
Originally by: rygel sixteenth #1 Add more search options for the market place, specifically: Being able to search by slot type and price would be nice.
Might be SLIGHTLY helpful, but in most instances, if you can't identify it by type, you probably can't use it anyway.
#2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
And make lowsec even more dead?! I get a bit annoyed flying long distances too, but the way it's setup now allows for regional/system economics to play a big part in the economy. You can usually get that item closer then 9 jumps, you just may have to pay a bit more for that convienence.
#3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
Ratting is profitable enough, even in highsec, especially since you don't have to worry about pirates jumping in on your fight. If you want the bigger ISKies, take the risk involved in moving to lowsec or nullsec.
#3 Create whole sectors controlled by rats, these sectors would have different sec ratings as well so low to high end players can group up and spend hours clearing a sector of rats.
Two number 3's? See my answer to the previous #3. No need to speed up the income for ratting. And if you make these "sectors" have different sec statii (<-- is that right?) then you still have the risk of the big mean pirates ruining your fun...
#4 Have mining lasers give a continuous flow of ore. Instead of a 60 ore dump after 60 seconds, 1 ore per second. It would make mining slightly less boring, superficial really.
Meh, wouldn't bother me. The only side effect is you would be quicker to move out if you were moving in lowsec and someone showed up in local. As it is, you have to decide to wether it's worth it to finish the cycle first or forget that cycle and jet.
#5 Tie sec rating losses in with the players skill points. A player with 10 million SP should lose more sec for attacking a player than someone with 800k sp. Simply because it's so much easier for a veteran player to regain sec.
It's not easy to raise sec rating as it stands. It's a very uphill battle. BUT, if you were to implement #3 above, then I guess it would be pretty easy, having so many rats to kill in such close proximity. As besides, as has been stated, most pirates don't care now and won't care then.
#6 Make it easier for new players to get into trading, and create a skill that reduces the distance from warps with autopilot, maybe reducing it down to 5km from jumps instead of 15km.
Don't use autopilot. True, the tutorial doesn't tell you about warp to zero and the benefits of flying manually, and it probably should. Most players figure it out within a day or two from the rookie channel though.
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Jennai
The Silent Rage R0ADKILL
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Posted - 2007.07.09 18:52:00 -
[10]
Originally by: rygel sixteenth #2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
if you have to fly 9 jumps to get an item, either you need to move to a region with an actual market, or you need to suck it up and pay the 5% markup to get the one in your current system.
Quote: #3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
missions
Quote: #6 Make it easier for new players to get into trading, and create a skill that reduces the distance from warps with autopilot, maybe reducing it down to 5km from jumps instead of 15km.
you have warp to zero. use it, appreciate it, and be glad you don't have to slowboat to every gate that you didn't make or buy instas for.
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.07.09 18:57:00 -
[11]
Not to sound like an ass, but I think you should play the game a bit more before making suggestions on how to improve it. -------------
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Andrue
Amarr
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Posted - 2007.07.09 19:05:00 -
[12]
Originally by: Matroshka Not to sound like an ass, but I think you should play the game a bit more before making suggestions on how to improve it.
You need to train 'Not Sounding Like an Ass' a bit higher. Actually buying it from the market would be a good start  -- (Battle hardened industrialist)
[Brackley, UK]
This is not a signature |

SiJira
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Posted - 2007.07.09 19:05:00 -
[13]
i like 1 and 4 and you need more experience with the game ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Tarminic
Black Flame Industries
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Posted - 2007.07.09 19:27:00 -
[14]
Edited by: Tarminic on 09/07/2007 19:27:09
Originally by: SiJira i like 1 and 4 and you need more experience with the game
#4 would increase lag amazingly...so I'm gonna have to vote no on that one. I believe they're planning something like #2 though. ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.09 19:29:00 -
[15]
Originally by: Tarminic Edited by: Tarminic on 09/07/2007 19:27:09
Originally by: SiJira i like 1 and 4 and you need more experience with the game
#4 would increase lag amazingly...so I'm gonna have to vote no on that one. I believe they're planning something like #2 though.
Interbus. Was planned, then ignored. Planned again, then ignored. It's the Duke Nukem Forever of EVE features. :)
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Kesh McCall
Caldari Random Science Network
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Posted - 2007.07.09 19:34:00 -
[16]
Originally by: rygel sixteenth #1 Add more search options for the market place, specifically: Being able to search by slot type and price would be nice.
#2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
#3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
#3 Create whole sectors controlled by rats, these sectors would have different sec ratings as well so low to high end players can group up and spend hours clearing a sector of rats.
#4 Have mining lasers give a continuous flow of ore. Instead of a 60 ore dump after 60 seconds, 1 ore per second. It would make mining slightly less boring, superficial really.
#5 Tie sec rating losses in with the players skill points. A player with 10 million SP should lose more sec for attacking a player than someone with 800k sp. Simply because it's so much easier for a veteran player to regain sec.
#6 Make it easier for new players to get into trading, and create a skill that reduces the distance from warps with autopilot, maybe reducing it down to 5km from jumps instead of 15km.
Please add your own ideas.
1. search option in the market tabs, along with Variations Tab in the info screens works well.
2. Contracts works fine
3. Agents work very well
3.a) we have that its called lowsec and 0.0
4. Would work, but not really needed as you would gain NOTHING because of that. Try mining in a HULK and then try again
5. Why ? does someone who is 60 gets more jailtime for the same time as someone who is just 25 because the old buddy is more experienced ? Crime is crime .. same penaltys for everyone .. FIGHT FOR YOUR RIGHTS !!!!
6. Warp to zero anyone ? I guess you want to ease AFK trading .. and hell no ... they should make it 30 km warp in on Autopilot imo ...
Get more experience with the game and try again. And hoenstly most ideas that make it into teh forum are either cookerd up for the 100th time and still plain stupid .. or if they are new .-.- they are simply bad aswell. You know .. all the "I HAVE A IDEA FOR JITA " ... " MORE SHARDS !!!!ONEONEELEVEN!!!! " all that kind of crap
Cheers,
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars
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Inapropriate Conduct
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Posted - 2007.07.09 19:53:00 -
[17]
A tip I figured out within the first few days of playing:
Warp to zero and as your ship enters warp click autopilot on, will jump as soon as it lands at the gate. Flick it back off. Kinda a composite, I think it's better than just wtz and way better than autopilot.
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Valan
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Posted - 2007.07.09 19:54:00 -
[18]
1. Not a bad idea for anyone. 2. Was supposed to be interbus but think thats on the back burner. 3. Risk verse reward, this is a pvp primarily, they're also called missions. 3. See above. 4. Help macro miners - no - no - no - no, not an afk game. 5. What so newbies can go around harassing older players knowing they'll be reluctant to fire. 6. Warp to zero exists anything else again helps macroers and afkers.
You're not going to like this game I can tell. Want to earn isk play the game don't afk it. This not primarily a PVE game.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Indigo Johnson
Minmatar
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Posted - 2007.07.09 20:28:00 -
[19]
All those points are good points if you've just started the game.
However, you will come to a point in your "Eve career", when you suddenly realise that the reason those proposals aren't in place is because they make Eve what it is.
If you know the market well enough, you don't need to search. Adding a shuttle service will effect the localised market feel and the gradients that exist therein. Isk making risk free ratting stations where you can make isk with little to no risk, please . Rat controled sectors = npc space in 0.0 and each region is already control/influence by an npc faction whether empire or 0.0. Mining lasers with no cycles don't make no sense and would only encourage macros, no?. Skill point sec hits don't make sense, its the crime you get punished for not your skill amount. Don't use autopilot use warp to.
Being a newbie is tough, we were all there once...those that find Eve boring because it isn't made easier because of the points above might leave. Those that stay love it because it doesn't have the very things you've asked for. Hope that makes sense.
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.10 01:46:00 -
[20]
#1 Add more search options for the market place, specifically: Being able to search by slot type and price would be nice.
People get around this by using third-party utilities. EVEMon and QuickFit are well worth it. (I understand QuickFit has a new competitor, but I haven't tried it yet.)
#2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
Look for information about 'Courier contracts' - there is a realistic version of this option already in game. Player logistics is an important part of EVE, and should never go away (even though it does get annoying at times).
#3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
Missions are a pretty quick-fix way of getting money, I don't see a need to improve on that.
#3 Create whole sectors controlled by rats, these sectors would have different sec ratings as well so low to high end players can group up and spend hours clearing a sector of rats.
Mission-running is also a good solution to that problem.
#4 Have mining lasers give a continuous flow of ore. Instead of a 60 ore dump after 60 seconds, 1 ore per second. It would make mining slightly less boring, superficial really.
That would increase the server load. Anything that increases the server load would be a Very Bad Thing. Especially for such a minor benefit. Mining is something you do with alcohol in one hand, the mouse in the other, and good friends on your vent server. (If you do it at all.)
#5 Tie sec rating losses in with the players skill points. A player with 10 million SP should lose more sec for attacking a player than someone with 800k sp. Simply because it's so much easier for a veteran player to regain sec.
The law applies equally to characters of all ages. I kinda prefer it that way. Yes, the reality is that the more established players have an easier time of things because the law applies equally to them. Life is not fair, and neither is EVE.
#6 Make it easier for new players to get into trading, and create a skill that reduces the distance from warps with autopilot, maybe reducing it down to 5km from jumps instead of 15km.
There is a skill that reduces the distance from warps. It's called 'warping manually'. The whole business of being able to warp to a gate at zero has a long and painful political history, with vehement arguments in favour of and against the idea. The current method is a compromise that both sides have largely come to terms with, and this can of worms is not worth opening up again.
Recruitment FAQ |

Tkar vonBiggendorf
Gallente Snake Eyes Inc Hell Hounds
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Posted - 2007.07.10 01:58:00 -
[21]
#4: No point. You can stop the laser mid-cycle and get your partial load anyway.
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rygel sixteenth
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Posted - 2007.07.10 02:41:00 -
[22]
Originally by: Indigo Johnson those that find Eve boring because it isn't made easier because of the points above might leave.
I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design. From what I've heard the end game experience of 0 sec corp warfare is incredibly fun, it's the light at the end of a very dark tunnel. I've said it quite a few times during my trial and I'll say it again.. it's almost like they don't want new people to play Eve.
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Kesh McCall
Caldari Random Science Network
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Posted - 2007.07.10 03:24:00 -
[23]
Originally by: rygel sixteenth
Originally by: Indigo Johnson those that find Eve boring because it isn't made easier because of the points above might leave.
I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design. From what I've heard the end game experience of 0 sec corp warfare is incredibly fun, it's the light at the end of a very dark tunnel. I've said it quite a few times during my trial and I'll say it again.. it's almost like they don't want new people to play Eve.
the learning curve for all the games you mentioned here was the same or even worse then it is for Eve. The only thing that is different, is that there are not thousands of sites out there that spoil everything. And iam very very sure about that, as i played the same games, besides of WOW which i never touched.Esp EQ and SB were really hard at the beginning. And i mean at the beginnging of the game and not the career of a player.
nuff said Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars
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rygel sixteenth
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Posted - 2007.07.10 03:59:00 -
[24]
Edited by: rygel sixteenth on 10/07/2007 03:58:47
Originally by: Kesh McCall
Originally by: rygel sixteenth
Originally by: Indigo Johnson those that find Eve boring because it isn't made easier because of the points above might leave.
I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design. From what I've heard the end game experience of 0 sec corp warfare is incredibly fun, it's the light at the end of a very dark tunnel. I've said it quite a few times during my trial and I'll say it again.. it's almost like they don't want new people to play Eve.
the learning curve for all the games you mentioned here was the same or even worse then it is for Eve. The only thing that is different, is that there are not thousands of sites out there that spoil everything. And iam very very sure about that, as i played the same games, besides of WOW which i never touched.Esp EQ and SB were really hard at the beginning. And i mean at the beginnging of the game and not the career of a player.
nuff said
I'm referring to how incredibly boring eve is as a miner.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.10 04:03:00 -
[25]
Originally by: rygel sixteenth Edited by: rygel sixteenth on 10/07/2007 03:58:47
Originally by: Kesh McCall
Originally by: rygel sixteenth
Originally by: Indigo Johnson those that find Eve boring because it isn't made easier because of the points above might leave.
I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design. From what I've heard the end game experience of 0 sec corp warfare is incredibly fun, it's the light at the end of a very dark tunnel. I've said it quite a few times during my trial and I'll say it again.. it's almost like they don't want new people to play Eve.
the learning curve for all the games you mentioned here was the same or even worse then it is for Eve. The only thing that is different, is that there are not thousands of sites out there that spoil everything. And iam very very sure about that, as i played the same games, besides of WOW which i never touched.Esp EQ and SB were really hard at the beginning. And i mean at the beginnging of the game and not the career of a player.
nuff said
I'm referring to how incredibly boring eve is as a miner.
So then don't mine, problem fixed.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.10 04:04:00 -
[26]
Originally by: rygel sixteenth I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design.
You fail at EVE. The small beginnings are part of what make EVE EVE. Being bored happens due to not having goals in the game.
Originally by: rygel sixteenth end game
Epic Fail. - Sig rotator removed. Please e-mail us to find out why. -ReverendM
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rygel sixteenth
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Posted - 2007.07.10 04:26:00 -
[27]
Originally by: Crumplecorn
Originally by: rygel sixteenth I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design.
You fail at EVE. The small beginnings are part of what make EVE EVE. Being bored happens due to not having goals in the game.
Originally by: rygel sixteenth end game
Epic Fail.
How can you type with the dev teams*****s in your hands? =0
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.10 04:26:00 -
[28]
Originally by: rygel sixteenth
Originally by: Crumplecorn
Originally by: rygel sixteenth I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design.
You fail at EVE. The small beginnings are part of what make EVE EVE. Being bored happens due to not having goals in the game.
Originally by: rygel sixteenth end game
Epic Fail.
How can you type with the dev teams*****s in your hands? =0

Kill yourself - Sig rotator removed. Please e-mail us to find out why. -ReverendM
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.07.10 05:40:00 -
[29]
Originally by: rygel sixteenth
Originally by: Crumplecorn
Originally by: rygel sixteenth I would argue that eve being boring has nothing to do with its difficulty. As a veteran mmo player having played UO/EQ/AQ/SB/SWG/WoW/EQ2 I can honestly say of all those games Eve is by far the worst game in terms of how horrible the new player experience is. It's inept game design.
You fail at EVE. The small beginnings are part of what make EVE EVE. Being bored happens due to not having goals in the game.
Originally by: rygel sixteenth end game
Epic Fail.
How can you type with the dev teams*****s in your hands? =0
Mature comeback. That really reinforces your previous points.
I used to get It. Then It changed. Now I don't even know what It is.
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Maaku
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Posted - 2007.07.10 05:51:00 -
[30]
Originally by: rygel sixteenth #1 Add more search options for the market place, specifically: Being able to search by slot type and price would be nice.
I'd like it if you could get "category" results on searches, such as searching for "shield booster" and getting the S,M,L,XL categories that have listings for all the variants.
Originally by: rygel sixteenth #2 Add a shuttle service where for an additional 5-10% you can have any item bought on the marketplace shuttled to you from anywhere in the region.(I have having to fly 9 jumps out of my way just to pick up a single module)
Long range safe delivery would take some of the logistics element out of the game. The devs were talking about Interbus delivery of items, but that would only be in the same constellation, as an attempt to beat Jitalag.
Originally by: rygel sixteenth #3 Create rat outposts in high sec areas where ratters can get a constant flow of creds.
The camping at sites like that would be ugly.
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