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Cosmos Elf
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Posted - 2007.07.09 19:26:00 -
[1]
To help reduce lag in fleet fights, why not remove low end ships from the grid? When the number of players in a single grid reaches a certain point, start removing less advanced ships. The order would be something like T1 Frigates -> T1 Cruisers -> T1 Battle Cruisers -> etc. Exceptions would have to be made for interceptors and interdictors of course.
Hopefully this could serve two purposes. The first would be to reduce lag by splitting large engagements into multiple battlefields. The second would be to give smaller ships a chance to make a difference in fleet battles as well. Right now they just serve as fodder for the big guys. --
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TenthReality
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.09 19:29:00 -
[2]
Cause I've seen the outcome of 100+ person battles rest on the back of a 2m ISK ship...
Hell, I've seen a carrier get tackled by a sigil....
Good proposal, but unrealistic, the PVP/Alliance people would go psychonaut on this.
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 19:31:00 -
[3]
How would removing T1 ships "give smaller ships a chance to make a difference in fleet battles?" This would not reduce lag at all, but only give larger alliances an advantage because they're capable of fielding more T2 ships than their opponents.For example: Side A brings 400 ships, all T2, and side B brings 400 ships, 200 of which are T1. Suddenly Side B is outnumbered two to one because once the lag hits a certain point all T1 ships are removed.  ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Jim McGregor
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Posted - 2007.07.09 19:32:00 -
[4]
Yeah, this sounds very realistic. 
Poff, you're gone - not advanced enough - please fly a battleship.  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.09 19:32:00 -
[5]
How about 'to take part in this arena you must have the Ring of PvP'.
And of course each Guild only gets, say, 100 Rings of PvP to distribute.
Ah yes, I can see it now... - sig removed due to inappropriate content, email us for more information - Deckard ([email protected])
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Cosmos Elf
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Posted - 2007.07.09 19:33:00 -
[6]
Edited by: Cosmos Elf on 09/07/2007 19:35:46
Originally by: Tarminic How would removing T1 ships "give smaller ships a chance to make a difference in fleet battles?" This would not reduce lag at all, but only give larger alliances an advantage because they're capable of fielding more T2 ships than their opponents.For example: Side A brings 400 ships, all T2, and side B brings 400 ships, 200 of which are T1. Suddenly Side B is outnumbered two to one because once the lag hits a certain point all T1 ships are removed. 
Maybe it could be set to remove an equal number from each side. Are these slide show battles with 20 seconds of lag really so fun that people would close their mind to an alternative? There would be nothing to stop the ships removed from the grid from starting a battle elsewhere. --
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 19:33:00 -
[7]
Originally by: Crumplecorn How about 'to take part in this arena you must have the Ring of PvP'.
And of course each Guild only gets, say, 100 Rings of PvP to distribute.
Ah yes, I can see it now...
Does BoB, through illegal GM assistance, simply get a single ring...to...control them all? ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Tarminic
Black Flame Industries
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Posted - 2007.07.09 19:35:00 -
[8]
Originally by: Cosmos Elf
Originally by: Tarminic How would removing T1 ships "give smaller ships a chance to make a difference in fleet battles?" This would not reduce lag at all, but only give larger alliances an advantage because they're capable of fielding more T2 ships than their opponents.For example: Side A brings 400 ships, all T2, and side B brings 400 ships, 200 of which are T1. Suddenly Side B is outnumbered two to one because once the lag hits a certain point all T1 ships are removed. 
Maybe it could be set to remove an equal number from each side. Are these slide show battles with 20 seconds of lag really so fun that people would close their mind to an alternative?
It's not a matter of fun, but a solution to lag most absolutely has to be a perfectly balanced one or else it will be exploited, and alliance warfare will turn into a joke by which the side that can exploit the anti-lag game mechanics better (more than it already is...) ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.09 19:37:00 -
[9]
Why doesn't CCP move PvP alltogether to special, separate 'Battlegrounds' on a different server. Oh yea, I know why. Cause thats what WoW does. and WoW is ghey.
Horrible Idea. <-- see the period? Good.
Moving along...
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.09 19:41:00 -
[10]
Originally by: Tarminic
Originally by: Crumplecorn How about 'to take part in this arena you must have the Ring of PvP'.
And of course each Guild only gets, say, 100 Rings of PvP to distribute.
Ah yes, I can see it now...
Does BoB, through illegal GM assistance, simply get a single ring...to...control them all?
No, because while the GMs may or may not cheat or assist BoB illegally, they would certainly never reference that most old of lines. - sig removed due to inappropriate content, email us for more information - Deckard ([email protected])
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 19:42:00 -
[11]
Originally by: Crumplecorn
Originally by: Tarminic
Originally by: Crumplecorn How about 'to take part in this arena you must have the Ring of PvP'.
And of course each Guild only gets, say, 100 Rings of PvP to distribute.
Ah yes, I can see it now...
Does BoB, through illegal GM assistance, simply get a single ring...to...control them all?
No, because while the GMs may or may not cheat or assist BoB illegally, they would certainly never reference that most old of lines.
 ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Cosmos Elf
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Posted - 2007.07.09 19:43:00 -
[12]
Originally by: Trebor Notlimah Why doesn't CCP move PvP alltogether to special, separate 'Battlegrounds' on a different server. Oh yea, I know why. Cause thats what WoW does. and WoW is ghey.
Horrible Idea. <-- see the period? Good.
Moving along...
Because instancing is stupid, and this is not instanced combat. It's just a measure to reduce lag.
--
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Freighter Pilot
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Posted - 2007.07.09 19:46:00 -
[13]
Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
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Jovoich
Garoun Investment Bank
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Posted - 2007.07.09 19:50:00 -
[14]
Shhh, go back to sleep.
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Cosmos Elf
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Posted - 2007.07.09 19:51:00 -
[15]
Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better. --
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Kotan Gorn
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Posted - 2007.07.09 19:53:00 -
[16]
By removing low end ships from the grid of a battle, you're effectively shutting off an aspect of the game from, say, those who can't yet afford a better ship, but still want to participate. Effectively, you're limiting the battlefield to those who have been playing for a certain amount of time, and have certain skills trained. Who are you to say that, just because I can't fly a Raven (for example), I can't join in on a fleet battle? If I want to enter a fleet battle in my Bantam, who are you to say I can't?
Sounds kind of similar to something... what was it... oh yeah, level specific dungeons from other games. Can you say, pseudo-instancing?
Large number of players in one area in ANY MMORPG = lag. Reducing the number of players allowed based on skill/ship selection is ridiculous.
Say it with me now: Bad idea.
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Cosmos Elf
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Posted - 2007.07.09 19:54:00 -
[17]
Originally by: Kotan Gorn By removing low end ships from the grid of a battle, you're effectively shutting off an aspect of the game from, say, those who can't yet afford a better ship, but still want to participate. Effectively, you're limiting the battlefield to those who have been playing for a certain amount of time, and have certain skills trained. Who are you to say that, just because I can't fly a Raven (for example), I can't join in on a fleet battle? If I want to enter a fleet battle in my Bantam, who are you to say I can't?
Sounds kind of similar to something... what was it... oh yeah, level specific dungeons from other games. Can you say, pseudo-instancing?
Large number of players in one area in ANY MMORPG = lag. Reducing the number of players allowed based on skill/ship selection is ridiculous.
Say it with me now: Bad idea.
You can join a fleet battle. Just not the fleet battle with ships that will rip you apart in one shot. --
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Indigo Johnson
Minmatar
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Posted - 2007.07.09 19:56:00 -
[18]
Its a boost to capitals I reckon...but then apparently we will all be flying them one day, so what then? 
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Kotan Gorn
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Posted - 2007.07.09 19:57:00 -
[19]
That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
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Cosmos Elf
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Posted - 2007.07.09 19:58:00 -
[20]
Originally by: Indigo Johnson Its a boost to capitals I reckon...but then apparently we will all be flying them one day, so what then? 
Then limit it by size I guess. I don't know. Maybe a better solution will exist when that time comes. --
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Cosmos Elf
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Posted - 2007.07.09 19:59:00 -
[21]
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead? --
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Araxmas
The Blue Dagger Mercenery Agency
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Posted - 2007.07.09 20:02:00 -
[22]
Mc hammer --------
Robbie Rotten left me |

Kotan Gorn
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Posted - 2007.07.09 20:02:00 -
[23]
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.09 20:04:00 -
[24]
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
How is a suicide mission taking away from the game, and not meaningful? If it was without meaning, then why do people come to the forums and fly off the handle whenever they get ganked by suicide fleets?
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Zhaymus Hockhold
Order Of The Sentinel
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Posted - 2007.07.09 20:04:00 -
[25]
Originally by: Cosmos Elf Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better.
In order to keep CCPs customers happy and the game balanced and customers lets tell about 20% of the game population never to play any more.
I've got an idea almost as ridiculous as yours that you might like. Now those people who get *poofed* out of battle should have all there isk taken away and given to players who are "more worthy" because they fly BSs and T2. Actually no, lets all put them in immobile Burst frigates and force them to mine and if they try to quit then CCP permabans them, but keeps their subscription active. Thus breaking numerous fiscal laws but keeping their horrible game afloat. /horrible sarcasm (I think this is as reasonable as your suggestion)
This has to be the single worst idea I've ever seen in the EVE forums, even the time that one guy from jita said he'd give me a CNR if I gave him 5 million .
In essence you're trying to institute a caste system into EVE, telling alot of players in a sandbox game, that the way the have to play, (or prefer to play) is totally unacceptable at all levels. Now when would his lordship require his veldspar, as yet I am only a lowly serf?
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Kotan Gorn
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Posted - 2007.07.09 20:06:00 -
[26]
Originally by: Zhaymus Hockhold
Originally by: Cosmos Elf Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better.
In order to keep CCPs customers happy and the game balanced and customers lets tell about 20% of the game population never to play any more.
I've got an idea almost as ridiculous as yours that you might like. Now those people who get *poofed* out of battle should have all there isk taken away and given to players who are "more worthy" because they fly BSs and T2. Actually no, lets all put them in immobile Burst frigates and force them to mine and if they try to quit then CCP permabans them, but keeps their subscription active. Thus breaking numerous fiscal laws but keeping their horrible game afloat. /horrible sarcasm (I think this is as reasonable as your suggestion)
This has to be the single worst idea I've ever seen in the EVE forums, even the time that one guy from jita said he'd give me a CNR if I gave him 5 million .
In essence you're trying to institute a caste system into EVE, telling alot of players in a sandbox game, that the way the have to play, (or prefer to play) is totally unacceptable at all levels. Now when would his lordship require his veldspar, as yet I am only a lowly serf?
*high five*
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Cosmos Elf
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Posted - 2007.07.09 20:08:00 -
[27]
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks? --
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 20:10:00 -
[28]
Originally by: Cosmos Elf Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better.
Please elaborate on how the "need for speed" initiative is making things worse. ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Dopple
Minmatar Black Claw Exploratory
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Posted - 2007.07.09 20:11:00 -
[29]
First this. Now this? Where did these people migrate from? These are not good ideas, granted I have none better that are not hardware related and very expensive. These are just not good. Fleet fights, why I don't care for the large ones, are a big part of this game. What would all the people cry about if it was not lag, desyncing or some other such thing. Think of the children before posting please.
Someone say Hammer?
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Cosmos Elf
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Posted - 2007.07.09 20:11:00 -
[30]
Originally by: Zhaymus Hockhold
Originally by: Cosmos Elf Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better.
In order to keep CCPs customers happy and the game balanced and customers lets tell about 20% of the game population never to play any more.
I've got an idea almost as ridiculous as yours that you might like. Now those people who get *poofed* out of battle should have all there isk taken away and given to players who are "more worthy" because they fly BSs and T2. Actually no, lets all put them in immobile Burst frigates and force them to mine and if they try to quit then CCP permabans them, but keeps their subscription active. Thus breaking numerous fiscal laws but keeping their horrible game afloat. /horrible sarcasm (I think this is as reasonable as your suggestion)
This has to be the single worst idea I've ever seen in the EVE forums, even the time that one guy from jita said he'd give me a CNR if I gave him 5 million .
In essence you're trying to institute a caste system into EVE, telling alot of players in a sandbox game, that the way the have to play, (or prefer to play) is totally unacceptable at all levels. Now when would his lordship require his veldspar, as yet I am only a lowly serf?
Ok how would you split the battles up while keeping it lag free and fair to all? --
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