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Lynal
Gallente Peregrin Avionics
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Posted - 2007.07.09 22:00:00 -
[61]
Originally by: Cosmos Elf
Originally by: Kotan Gorn By removing low end ships from the grid of a battle, you're effectively shutting off an aspect of the game from, say, those who can't yet afford a better ship, but still want to participate. Effectively, you're limiting the battlefield to those who have been playing for a certain amount of time, and have certain skills trained. Who are you to say that, just because I can't fly a Raven (for example), I can't join in on a fleet battle? If I want to enter a fleet battle in my Bantam, who are you to say I can't?
Sounds kind of similar to something... what was it... oh yeah, level specific dungeons from other games. Can you say, pseudo-instancing?
Large number of players in one area in ANY MMORPG = lag. Reducing the number of players allowed based on skill/ship selection is ridiculous.
Say it with me now: Bad idea.
You can join a fleet battle. Just not the fleet battle with ships that will rip you apart in one shot.
yep, just like how in WoW you can go in certain instanced dungeons if your maxed lvl... but if you're a lowbie you have to stick to other certain dungeons because the bosses are just too mean in those other dungeons...
there's a reason we play EvE and not WoW... avoiding bs like that is one of them. A fair fight is one you didn't plan hard enough for. |

Praesus Lecti
Gallente The Scope
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Posted - 2007.07.09 22:15:00 -
[62]
Originally by: Cosmos Elf That's true, but current game mechanics don't encourage divide and conquer strategies. Sending a small force to blow up a few pos guns 10 jumps away isn't going to do much. They can just send someone out to easily repair them later. More important/valuable targets need to exist before this can happen.
So lets think about what kind of targets could/should exist that A: Perform a vital and necessary role; B: Can be damaged/destroyed by small(er) forces and C: Are not readily available. Right now, everything hinges upon the existance of the POS. No POS = everything else going offline. CCP did make at least small steps to facilite the divide and conquer by moving some structures outside the POS shields, but not enough.
I will say that beyond the existence of quality targets for small(er) fleets/forces, there also exists other game mechanics which work against this tactic: Multiple Accounts; Alternate Characters and (to a lesser degree) Local Chat.
It's too easy to notice the build-up of forces long before an attack will take place. Alternate characters logged out in various key locations can provide instantaneous assessment of local happenings. A 100-person corp each with 2 alts all logged out in different systems can provide coverage for 300 systems.
Heck, even the EVE map can quickly track the comings and goings of everyone in the game with a quite high degree of accuracy.
So, given that the target that is the foundation of a corp/alliance is the POS and that object has huge shields and armor and can take a massive punishment before failing and that every move we make is shown on the EVE map and that every corp (guaranteed) has alts parked across their territory in sensitive/bottleneck systems to monitor movements just doesn't support small fleet ops. It's always in your best interest to throw as much as you can against a given target and win by brute force.
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Hasak Rain
Amarr
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Posted - 2007.07.09 22:23:00 -
[63]
Originally by: Cosmos Elf
Originally by: Llerrad Gabemid i'm a relative noob. but it'd still be cool to "play with the big boys". you're trying to take this away from me. and for that, you can *would be snipped by mods*.
Us big boys want to have fun as well. You are also taking away from our experience with your futile efforts. It would be great if we could find a role for you in 0.0 that doesn't involve you jumping into a large/capital fleet battles where you only hinder other players, and dont contribute much.
Okay this was the post that showed me your true colors. You are nothing but a moron.
Please go away or drown yourself. I don't care which.
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Zhaymus Hockhold
Order Of The Sentinel
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Posted - 2007.07.09 22:29:00 -
[64]
Originally by: Tarminic
Originally by: Thom Daranta Edited by: Thom Daranta on 09/07/2007 21:46:36 PWN PWN PWN
Keep the fights integrated!
QFMFT! 
Thom Daranta is an Eve Hero
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Thom Daranta
Gallente Free Rasalhague Republic
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Posted - 2007.07.09 23:07:00 -
[65]
Originally by: Zhaymus Hockhold
Originally by: Tarminic
Originally by: Thom Daranta Edited by: Thom Daranta on 09/07/2007 21:46:36 PWN PWN PWN
Keep the fights integrated!
QFMFT! 
Thom Daranta is an Eve Hero
Hold that thought for a couple years until I've actually done something I just want the chance to do it. I love the idea of Eve because noobs like me aren't shut out of areas and can use brains to actually contribute even when it's supposed to be out of our league. There are too many other games out there where this is not the case, with artificial boundaries because the content and world is so static that you follow the same path every one else has. Literally.
And in the end, that comment about noobs having nothing to do in 0.0 except getting his way in battles points to the real reason for the post. Now, perhaps this was merely misstated. Do I think he has good point? Yes. If battles are bigger than the server can hold, there is an issue. But if I was not in the "real" battle involving enemy capitals and whatnot, I probably wouldn't even bother showing up.
There was an interesting article in the first issue of Scientific American Mind about learning. The masters of any one thing excel because they constantly push themselves, facing opponents that supposedly far outclass them. It isn't practice, it is practice at the level of a master that produces master-level talent.
What then would be the result of this kind of policy of splitting up fleets? New players would only rarely be able to achieve the level of finesse and knowledge for actual combat that is now achieved by whoever is making the calls today. Leadership development would be stunted because people would only be facing others in similar capacity to themselves in fleet battles.
I'll never learn to judge timing when facing a capital ship if fleets are segregated by ship size or expense, until I am in an expensive ship. My CEO should cringe at that thought.
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Havoc GunStar
GoonFleet GoonSwarm
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Posted - 2007.07.09 23:24:00 -
[66]
Edited by: Havoc GunStar on 09/07/2007 23:30:37
Originally by: Cosmos Elf
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks?
You're kidding right? How about... All of them?
WW2 PIAT The UK/British Blackard Bomber
Modern equivalent for the US (among many systems) For Israel For Canada For France and Germany among others
There are literally hundreds of examples of man-portable weapons systems across all nations, designed to defeat tanks, going all the way back to the introduction of tanks to the battlefield. [img]http://home.comcast.net/~tazzc/Havoc.jpg |
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