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Kotan Gorn
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Posted - 2007.07.09 20:15:00 -
[31]
Edited by: Kotan Gorn on 09/07/2007 20:15:06
Originally by: Cosmos Elf
Ok how would you split the battles up while keeping it lag free and fair to all?
You're missing the point. You don't split the battles up. What you're describing is a form of instancing.
This is a pointless discussion. They're not going to start limiting players as to where they can go or what fights they can participate in.
If you don't like the lag, don't participate in fleet battles. Honestly, telling the few people that can't handle the lag to take a hike makes more sense, financially and in regards to keeping the gameplay as it is, than doing what you describe.
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Fswd
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Posted - 2007.07.09 20:15:00 -
[32]
Originally by: Cosmos Elf
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks?
Sneak around them, shoot the commander and drop a grenade in the turret. Aka tackling. --- *snip* Trolling removed - Serathu ([email protected])
Cool, my sig got nerfed |

Cosmos Elf
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Posted - 2007.07.09 20:17:00 -
[33]
Originally by: Tarminic Please elaborate on how the "need for speed" initiative is making things worse.
I guess you haven't been in any fleet battles since the rev II patch. The lag and desyncs make the game completely unplayable at times. We now enjoy grid load times that are measured in (double digit) minutes. Sometimes your client just loses sync and your only solution is to relog which almost guarantees your death. --
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Mysticaa
Gallente Fringe Roamers of Goa
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Posted - 2007.07.09 20:17:00 -
[34]
Sorry, this thread is not advanced enough for this forum. 
Sorry had too! ----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
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Dread Operative
Sniggerdly Pandemic Legion
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Posted - 2007.07.09 20:18:00 -
[35]
Edited by: Dread Operative on 09/07/2007 20:17:52
Originally by: Cosmos Elf To help reduce lag in fleet fights, why not remove low end ships from the grid? When the number of players in a single grid reaches a certain point, start removing less advanced ships. The order would be something like T1 Frigates -> T1 Cruisers -> T1 Battle Cruisers -> etc. Exceptions would have to be made for interceptors and interdictors of course.
Hopefully this could serve two purposes. The first would be to reduce lag by splitting large engagements into multiple battlefields. The second would be to give smaller ships a chance to make a difference in fleet battles as well. Right now they just serve as fodder for the big guys.
I'm not quite following how it's possible to give "smaller ships a chance to make a difference in fleet battles", and remove them from grid...
Smaller ships already make a difference in fleet battles. Interceptors are not the only small useful ship, you need to look at a full range of highly useful lower end T1 ships. T1 frigates tackle, how much more useful can you get? Destroyers help kill tacklers and that's about all they are good for - removing T1 frigates would already negate a whole ship class. Covert ops ships get warp-in's, probe for ships - highly useful.
Don't forget that not all fleet fights are large BS fleets.
T1 cruisers provide an ample way for lower SP pilots to make an actual difference (Blackbird, Celestis to name a few).
On another note, if you took all the smaller ships off grid while the big ships fought, what do you think would happen next? Whichever fleet won on the "large ship grid" would head over to the "small ship grid" and wipe up.
Edit: Please no lame excuses about not being in a fleet battle since Rev 2.
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Flashheart
Caldari Dangermouse Inc.
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Posted - 2007.07.09 20:18:00 -
[36]
Originally by: Cosmos Elf
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks?
The Russians.
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Cosmos Elf
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Posted - 2007.07.09 20:20:00 -
[37]
Originally by: Fswd
Originally by: Cosmos Elf
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks?
Sneak around them, shoot the commander and drop a grenade in the turret. Aka tackling.
There are specially trained units for that purpose. Grunts are not suited for that kind of mission. --
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Zhaymus Hockhold
Order Of The Sentinel
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Posted - 2007.07.09 20:20:00 -
[38]
Originally by: Cosmos Elf Ok how would you split the battles up while keeping it lag free and fair to all?
But...my liege you said that none of the serfs may access an educashun, and I am far too tired after working in the turnip fields to learn to such a complex and lofty aspiration. /end jack-ass
In all honesty, I wouldn't split it up at all. Why? You will soon ask.
Here's an analogy for you; in the middle of winter I do not go out into freezing rain in a t-shirt, shorts and flip flops. Because the outside stimulus (weather) dictates my behavior(clothing choice).
Likewise I fly something I expect to lose into fleets because lag is very similar in-game to bad weather. The outside stimulus (lag) dictates my ship choice (something I can easily lose).
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Dread Operative
Sniggerdly Pandemic Legion
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Posted - 2007.07.09 20:20:00 -
[39]
Edited by: Dread Operative on 09/07/2007 20:22:57 Edited by: Dread Operative on 09/07/2007 20:21:27
Originally by: Cosmos Elf
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks?
RPG, or Rocket propelled grenade is a loose term describing hand-held, shoulder-launched anti-tank weapons.
Edit: RL tackling http://www.freepatentsonline.com/5654867.html
Edit: Sticky bomb http://en.wikipedia.org/wiki/Sticky_bomb
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Kumq uat
Gallente Round Table Enterprises
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Posted - 2007.07.09 20:25:00 -
[40]
Two things.
1. Nobody is agreeing with you on this. You should prolly wrie it off as a bad idea.
2. Bringing up the idea of some kind of instancing with elf in your name is just bad form.
www.eve-pirate.com author and goat molestor.
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 20:26:00 -
[41]
Originally by: Cosmos Elf Ok how would you split the battles up while keeping it lag free and fair to all?
Simple. While your enemy launches a massive fleet at your defenses that lags out the entire system, leave only a token defense force there to harass your opponents. While they're doing that, take the majority of your fleet and attack along several different fronts and concentrating all their force on whatever weaknesses they encounter. Your fleet will outnumber theirs without causing much lag, and meanwhile their fleet will be hopelessly stuck in the lagged-out system without being able to do much damage to you.
------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Cosmos Elf
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Posted - 2007.07.09 20:26:00 -
[42]
Originally by: Kumq uat Two things.
1. Nobody is agreeing with you on this. You should prolly wrie it off as a bad idea.
2. Bringing up the idea of some kind of instancing with elf in your name is just bad form.
Probably because the majority of responses come from goons on alts. --
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 20:29:00 -
[43]
Edited by: Tarminic on 09/07/2007 20:29:30
Originally by: Cosmos Elf
Originally by: Tarminic Please elaborate on how the "need for speed" initiative is making things worse.
I guess you haven't been in any fleet battles since the rev II patch. The lag and desyncs make the game completely unplayable at times. We now enjoy grid load times that are measured in (double digit) minutes. Sometimes your client just loses sync and your only solution is to relog which almost guarantees your death.
So you're claiming that bugs created with the latest patch, which may or may not be related to the Need for Speed, are causing excessive lag. I suppose you would rather them not try? Or are you going to fall back on the standard argument of "ZOMG People should be fixing bugs instead of making more content." Or maybe you'll claim that no one at CCP is capable of coding and that server lag is all their fault and they should be bought out? In all cases, see my signature.
Originally by: Cosmos Elf
Originally by: Kumq uat Two things.
1. Nobody is agreeing with you on this. You should prolly wrie it off as a bad idea.
2. Bringing up the idea of some kind of instancing with elf in your name is just bad form.
Probably because the majority of responses come from goons on alts.
Why don't you post with your main then? ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Zhaymus Hockhold
Order Of The Sentinel
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Posted - 2007.07.09 20:31:00 -
[44]
Originally by: Cosmos Elf
Originally by: Kumq uat Two things.
1. Nobody is agreeing with you on this. You should prolly wrie it off as a bad idea.
2. Bringing up the idea of some kind of instancing with elf in your name is just bad form.
Probably because the majority of responses come from goons on alts.
Wow an ad hominem, you really showed your scary forum warrior face on that one. I guess this attack on Kumq uat foretells the fact that since everyone doesn't like your unusable idea you will now start flaming.
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Cosmos Elf
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Posted - 2007.07.09 20:32:00 -
[45]
Originally by: Tarminic Why don't you post with your main then?
I never said posting as an alt was a bad thing. I was just posting my theory on why these people don't agree with me. --
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Praesus Lecti
Gallente The Scope
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Posted - 2007.07.09 20:33:00 -
[46]
Originally by: Cosmos Elf Ok how would you split the battles up while keeping it lag free and fair to all?
Concentrated firepower has historically shown to be a very prominent deciding factor in any engagement. Merely saying to everyone "don't bring so many people" will just not work, unfortunately.
In order to help alleviate the lag/desync issue, the players themselves need to figure out ways to use the old military tactic of 'Divide and Conquer'. More targets that are still integral to the war effort that can be eliminated by smaller forces need to be located. POS's really aren't viable targets for small forces because to get to the goodies, you have to get past the control tower.
It just doesn't pay to do things in small numbers if you want any impact of decent size.
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Zhaymus Hockhold
Order Of The Sentinel
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Posted - 2007.07.09 20:37:00 -
[47]
Originally by: Cosmos Elf
Originally by: Tarminic Why don't you post with your main then?
I never said posting as an alt was a bad thing. I was just posting my theory on why these people don't agree with me.
Yep Goonswarm activated there threadnaught mighty quickly on something so inconsequential...
...and heaven forbid everyone disagrees because they're thinking of people other than themselves, the game mechanics, and common sense. The obvious reason is they...they're..uh..GOONS! That's right OBVIOUSLY. By bringing up goons you have proven you are just here to antagonize not help solve a lag problem.
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Cosmos Elf
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Posted - 2007.07.09 20:39:00 -
[48]
Originally by: Praesus Lecti
Originally by: Cosmos Elf Ok how would you split the battles up while keeping it lag free and fair to all?
Concentrated firepower has historically shown to be a very prominent deciding factor in any engagement. Merely saying to everyone "don't bring so many people" will just not work, unfortunately.
In order to help alleviate the lag/desync issue, the players themselves need to figure out ways to use the old military tactic of 'Divide and Conquer'. More targets that are still integral to the war effort that can be eliminated by smaller forces need to be located. POS's really aren't viable targets for small forces because to get to the goodies, you have to get past the control tower.
It just doesn't pay to do things in small numbers if you want any impact of decent size.
That's true, but current game mechanics don't encourage divide and conquer strategies. Sending a small force to blow up a few pos guns 10 jumps away isn't going to do much. They can just send someone out to easily repair them later. More important/valuable targets need to exist before this can happen. --
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.09 20:44:00 -
[49]
Originally by: Cosmos Elf To help reduce lag in fleet fights, why not remove low end ships from the grid? When the number of players in a single grid reaches a certain point, start removing less advanced ships. The order would be something like T1 Frigates -> T1 Cruisers -> T1 Battle Cruisers -> etc. Exceptions would have to be made for interceptors and interdictors of course.
Hopefully this could serve two purposes. The first would be to reduce lag by splitting large engagements into multiple battlefields. The second would be to give smaller ships a chance to make a difference in fleet battles as well. Right now they just serve as fodder for the big guys.
D-
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Llerrad Gabemid
Minmatar
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Posted - 2007.07.09 20:47:00 -
[50]
ok elf... with my limited knowledge i'll try to sum up why your suggestion is less than great.
1) T1 frigs are not useless in such scenarios. The idea that it's the same as sending infantry against tanks is a stupid comparison, first because frigs in eve =/= infantry to bigger ships in eve as tanks. It's not even close, and secondly, i'm gonna go out on a limb and say you're probably not the military expert to be able to say something like that.
2) It might not be instancing in the strictest sense, but the end result is the same. hi, you guys can get in here, you guys cannot. you guys go there. hi, welcome to a split world where where you're allowed and what you can do depends on how long you've been playing. we decided to can freedom for reduced lag that only the elite would benefit from. yay, less freedom, less fairness and equality all around for everybody! wait no, that sucks.
i'm a relative noob. but it'd still be cool to "play with the big boys". you're trying to take this away from me. and for that, you can *would be snipped by mods*.
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Vasant
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Posted - 2007.07.09 20:52:00 -
[51]
Every Ship Counts! Just take a look at goonfleet to see how much success you can have from using frigate/cruiser fleets.
The solution to lag is to find a better way to handle calculations of movement. Not simply reduce movement by class restrictions.
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Cosmos Elf
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Posted - 2007.07.09 20:54:00 -
[52]
Originally by: Llerrad Gabemid i'm a relative noob. but it'd still be cool to "play with the big boys". you're trying to take this away from me. and for that, you can *would be snipped by mods*.
Us big boys want to have fun as well. You are also taking away from our experience with your futile efforts. It would be great if we could find a role for you in 0.0 that doesn't involve you jumping into a large/capital fleet battles where you only hinder other players, and dont contribute much. --
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Zell
Caldari The Black Raptors
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Posted - 2007.07.09 20:59:00 -
[53]
not to mention it would gut GS capability...er wait...good plan
A coward dies a thousand times, the brave die just once.. |

Cosmos Elf
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Posted - 2007.07.09 21:00:00 -
[54]
Originally by: Vasant Every Ship Counts! Just take a look at goonfleet to see how much success you can have from using frigate/cruiser fleets.
The solution to lag is to find a better way to handle calculations of movement. Not simply reduce movement by class restrictions.
If the solution was that simple why are we still lagging? I have a feeling that a solution (that wouldn't make some players angry) doesn't exist at this time. --
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Sorlac
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Posted - 2007.07.09 21:25:00 -
[55]
Biggest reason why this idea should never be implemented is becuase one of Eve's biggest selling points is the fact that PvP is completely unresitricted in this game. PvP can and does happen no matter where you are and there should never be restriction placed on it.
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Rh'jamiz
Amarr Imperial Academy
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Posted - 2007.07.09 21:35:00 -
[56]
Edited by: Rh''jamiz on 09/07/2007 21:34:46
Originally by: Cosmos Elf
Originally by: Llerrad Gabemid i'm a relative noob. but it'd still be cool to "play with the big boys". you're trying to take this away from me. and for that, you can *would be snipped by mods*.
Us big boys want to have fun as well. You are also taking away from our experience with your futile efforts. It would be great if we could find a role for you in 0.0 that doesn't involve you jumping into a large/capital fleet battles where you only hinder other players, and dont contribute much.
Aaaaand any and all respect for the OP just melted away. In fact, you've just overdrawn your account, and owe me approx. one billion ISK in overage charges. You are hardly the big 'boy' you claim to be if you do not recognize the usefulness of the wee frigs and cruisers, even in large fleet engagements. As many others have stated, just look at GoonSwarm. Every ship counts.
And secondly, just what the hell makes you any damn better than anyone else? What, because you've got less of an actual life, you demand CCP remove the peasents from your sight? JoeBlow has just as much right to participate in the fleet battle as you do. So no, your idea sucks. You should have realized this when you failed to garner a single shred of support. And what does it matter if they disagree because they are alts? Their mains think your idea sucks, too.
And no, I have no ideas as to how to remove lag, aside from hardware related solutions. To put it simply, I do not need to be an artist to know the painting is poorly done. ________ Your signature exceeds the maximum allowed filesize of 24000 bytes -LordHarold ([email protected]) |

Llerrad Gabemid
Minmatar
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Posted - 2007.07.09 21:37:00 -
[57]
Originally by: Cosmos Elf
Originally by: Llerrad Gabemid i'm a relative noob. but it'd still be cool to "play with the big boys". you're trying to take this away from me. and for that, you can *would be snipped by mods*.
Us big boys want to have fun as well. You are also taking away from our experience with your futile efforts. It would be great if we could find a role for you in 0.0 that doesn't involve you jumping into a large/capital fleet battles where you only hinder other players, and dont contribute much.
so i don't do anything, or i DO do something? whether you're a fan of goonfleet or not (i'm assuming not), like already said by other posters, take their example. obviously you're just flat on your face wrong about little T1 noob frigs not being able to contribute. you contradtic yourself by first saying it's futile, and later admitting they're at least mildly effective (ie "much"). that's a totally valid form of pvp imo. and like said by someone else, you're restricting pvp, and killing one of the main attractions of eve, the utter pvp freedom. so *snippity* *snip* *snip* to you, you *snipp*ing *snip*. go *snip* yourself.
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Tarminic
Black Flame Industries
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Posted - 2007.07.09 21:43:00 -
[58]
Originally by: Cosmos Elf Us big boys want to have fun as well. You are also taking away from our experience with your futile efforts.
Gosh, I sure hate it when those "lower class" of players try and go inferfere in our big spaceship battles. Why couldn't they just stay over in mexico...i mean empire...and mine or something' instead of trying to muss up our battles. I'm sure anyone with less than twenty million skill points would just rather do missions, don'cha'think? ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.09 21:51:00 -
[59]
Originally by: Cosmos Elf
Originally by: Vasant Every Ship Counts! Just take a look at goonfleet to see how much success you can have from using frigate/cruiser fleets.
The solution to lag is to find a better way to handle calculations of movement. Not simply reduce movement by class restrictions.
If the solution was that simple why are we still lagging? I have a feeling that a solution (that wouldn't make some players angry) doesn't exist at this time.
Why must you lag my internet?
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Davos Breemer
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Posted - 2007.07.09 21:59:00 -
[60]
After a few hundred years of naval warfare this is how the pros do it: http://upload.wikimedia.org/wikipedia/commons/thumb/3/33/Abraham-Lincoln-battlegroup.jpg/800px-Abraham-Lincoln-battlegroup.jpg
Capital class ships are vulnerable to attack from smaller ships so you take a heap of smaller ships with you to try and defend against those vulnerabilities. Removing the smaller ships from battle will remove more than 50% of the fleets effectiveness because the smaller ships usually have specialised roles like electronic warfare.
Battles aren't decided by fire-power but by tactics.
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