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Jim Linger
Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.09 23:00:00 -
[1]
Edited by: Jim Linger on 09/07/2007 23:01:12 Idk, i desynced 3 times
lag complaints ITT
Good fight tri, wish it wasnt screenshots and i fired on somone :-/ _____________________________________________ Discussing moderation is a no-no - Tirg
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Dave White
coracao ardente
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Posted - 2007.07.09 23:01:00 -
[2]
3 here too.
Originally by: CCP kieron Dave, that sig is freaky and funny at the same time.
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Serakh
Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.09 23:02:00 -
[3]
I relogged early in the fight and managed to survive! \ /
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Vril Ya
Rave Technologies Inc. Fallen Souls
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Posted - 2007.07.09 23:03:00 -
[4]
I made quite a nice explosion when i was finally able to return to battlefield after 5 minutes of desync & 3 relogs -_-. C'mon there were only 220 ppl in system, cant node handle even such moderate number?
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V0rador
Amarr Exanimo Inc Triumvirate.
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Posted - 2007.07.09 23:03:00 -
[5]
3 desynch too , 3 relog during the battle , first time i had to do that kinda weird.
Still very big and nice fight gratz everybody who participate !
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XxAngelxX
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.09 23:04:00 -
[6]
I want to whine, majorly, but i'll hold my tongue and think of what could have been. --------------------------------------
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Bren MacKay
Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.09 23:07:00 -
[7]
Would of been an amazing fight had it not been for lag and desync. But it was a crazy battle even with it. I got desynced at least twice, once at my death, relogging solved the first one but lag was terrible.
Tri held the field I believe at the end. - - - - - - - - - - - - - - -
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Zaibatsu Gaijin
Dark-Rising Fallen Souls
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Posted - 2007.07.09 23:07:00 -
[8]
Good fight to everyone involved.
What happened in Rev II that just screwed everything up? Lag/desyncs are becoming unbearable at times.
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Arthur Guinness
Caldari D00M. Triumvirate.
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Posted - 2007.07.09 23:10:00 -
[9]
Terrible desyncing and massive lag. I was desynced for a total of 5 minutes. Logged twice to try and fix it. Finally got the game to load a little to find my Tempest gone and my pod in hull at some random spot in space. CCP, you owe a lot of people a lot of ships.
Side not, great fight on both sides, when we could fight. No smack, just everyone on both sides admitting in local that this was pretty much going to be a wash. Both sides got the full brunt of the desyncining and lag. At this point we don't know who killed what, but any kills came from the few lucky pilots that got to actually play. I have to say great job by the Tri leadership in setting that up. Wish we would have gotten to actually fight to our full potential.
The true enemy in this battle was CCP's servers, and the true losers were everyone involved in that "battle".
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Mitch Taylor
Caldari Dark-Rising Fallen Souls
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Posted - 2007.07.09 23:12:00 -
[10]
lag+dysync makes mitch a sad boy.
Thanks for bringing it again Tri. Its very very refreshing to fight hostiles that are just having fun and not being e-tards in local. You have our respect.
GG
Dark-Rising
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V0rador
Amarr Exanimo Inc Triumvirate.
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Posted - 2007.07.09 23:12:00 -
[11]
Originally by: Bren MacKay Tri held the field I believe at the end.
Yes. gf
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Jim Linger
Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.09 23:13:00 -
[12]
Originally by: Arthur Guinness Terrible desyncing and massive lag. I was desynced for a total of 5 minutes. Logged twice to try and fix it. Finally got the game to load a little to find my Tempest gone and my pod in hull at some random spot in space. CCP, you owe a lot of people a lot of ships.
Side not, great fight on both sides, when we could fight. No smack, just everyone on both sides admitting in local that this was pretty much going to be a wash. Both sides got the full brunt of the desyncining and lag. At this point we don't know who killed what, but any kills came from the few lucky pilots that got to actually play. I have to say great job by the Tri leadership in setting that up. Wish we would have gotten to actually fight to our full potential.
The true enemy in this battle was CCP's servers, and the true losers were everyone involved in that "battle".
Lets NAP and wardec ISD :-P _____________________________________________ Discussing moderation is a no-no - Tirg
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WETRAIN
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2007.07.09 23:16:00 -
[13]
reloged 2 times ... then all was ok .. Gf considering the battlefield was about 300 km around the gate GF and good night.
Looking for the next one
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Barasu
Minmatar The JORG Corporation FATAL Alliance
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Posted - 2007.07.09 23:18:00 -
[14]
Originally by: Jim Linger
Originally by: Arthur Guinness Terrible desyncing and massive lag. I was desynced for a total of 5 minutes. Logged twice to try and fix it. Finally got the game to load a little to find my Tempest gone and my pod in hull at some random spot in space. CCP, you owe a lot of people a lot of ships.
Side not, great fight on both sides, when we could fight. No smack, just everyone on both sides admitting in local that this was pretty much going to be a wash. Both sides got the full brunt of the desyncining and lag. At this point we don't know who killed what, but any kills came from the few lucky pilots that got to actually play. I have to say great job by the Tri leadership in setting that up. Wish we would have gotten to actually fight to our full potential.
The true enemy in this battle was CCP's servers, and the true losers were everyone involved in that "battle".
Lets NAP and wardec ISD :-P
Who can join that uberblob? Can I participate in the next great eve war against the ISD?
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Onwyn Orbatsuu
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.07.09 23:20:00 -
[15]
Edited by: Onwyn Orbatsuu on 09/07/2007 23:24:27 I have to ask since there are too many to keep track of at this point, are you of you on bob's side or something or this this unrelated to the other events?
yes i'm a slacker when it comes to zee forums.
EDIT: gratz on the battle, sounds like both sides both won and lost that one due to desync.
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Securion Wolfheart
Caldari Dark-Rising Fallen Souls
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Posted - 2007.07.09 23:21:00 -
[16]
Terrible desyncing and massive lag ftw... 
But... HUGE battle...  -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Jim Linger
Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.09 23:26:00 -
[17]
Originally by: Onwyn Orbatsuu Edited by: Onwyn Orbatsuu on 09/07/2007 23:24:27 I have to ask since there are too many to keep track of at this point, are you of you on bob's side or something or this this unrelated to the other events?
yes i'm a slacker when it comes to zee forums.
EDIT: gratz on the battle, sounds like both sides both won and lost that one due to desync.
Aftermath is + to BoB, but we're not really supported by them.
They take no part in this mini-war, if thats your question _____________________________________________ Discussing moderation is a no-no - Tirg
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Allan Yorke
Dark-Rising Fallen Souls
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Posted - 2007.07.09 23:33:00 -
[18]
Edited by: Allan Yorke on 09/07/2007 23:32:58 After months of fighting in the south it is soo refreshing to fight someone that actually engages. gf TRI/allies, respect.
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Exus
Die Trying Phalanx Alliance
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Posted - 2007.07.09 23:33:00 -
[19]
Edited by: Exus on 09/07/2007 23:33:13 GF to all involved ! see you next time 
had to relog 2 times to finally see sumthin...
screens incoming òò
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Mark Starkiller
D00M. Triumvirate.
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Posted - 2007.07.09 23:34:00 -
[20]
1 desyinc for whole battle, 1 rellog. I warped back and lag was even worst. i dont know if i could shoot of somebody and i have no idea how i warped my pod away. It seems it was similar for almost everybody. I sugest next time we call ceasefire and organise a barbecue. Anybody can explain to me why yesterday was so lag free and today unplayable?
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Korran Delan
Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.09 23:34:00 -
[21]
I vote we wardec each other and have a 300 on 300 battle in Jita 4-4 station with drone ships.
Really though, no one can really say they won, both sides lost cause of stupid amounts of desync however TRI/PA did hold the field due to larger numbers.
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Myz Toyou
Rionnag Alba Triumvirate.
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Posted - 2007.07.09 23:34:00 -
[22]
Desynced 3 times, relogged 3 times, finally died. It was the worst I had so far in my time in EVE.
GF FS & AA
Maybe you start a new vote now Mitch 
CYVOK > All you station jockies better get out their and start killing these idiots
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Zilkin
Amarr adeptus gattacus Praesidium Libertatis
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Posted - 2007.07.09 23:39:00 -
[23]
GF and only one desync and 2 relogs here \o/
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Brother Tycho
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.09 23:40:00 -
[24]
What the fights over? im still at the gate trying to target people
But yeah on a more serious note eve is in a sorry state atm makes me wanna sell my acount and play something else.
Need For Speed was about better server performance but so far there seeing how fast they can drive players away.
SOD Killboard |

Khoorn
BlackOut. Fallen Souls
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Posted - 2007.07.09 23:42:00 -
[25]
yesterday we had lag free fun fight, today was desync nightmare. looks like tomorrow will be lag free again, see ya soon :P
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Lukass Grey
BlackOut. Fallen Souls
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Posted - 2007.07.09 23:43:00 -
[26]
GF guys :) Desynced 2 times, 1 relog and death ;) But It was great fight :)
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.07.09 23:47:00 -
[27]
Desynced so many times. at the start of the fight everyone kepts asking each other if anyone else had in local it was that bad.
gf after the relog.
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Josh Christie
Dark-Rising Fallen Souls
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Posted - 2007.07.09 23:47:00 -
[28]
Dsynced at the start of the fight, re-logged, and it was clear sailing after that (Minor Lag).
Awesome fight Tri. As Allan put it, it's awesome finally having an opponent who actually fights. Looking forward to some more action.
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Danari
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.09 23:51:00 -
[29]
Edited by: Danari on 09/07/2007 23:51:34 Battleship numbers atm look to have been 55 tri/prae/pa to 59 fs/aa. Total numbers look to have been 110 tri/prae/pa to 100 fs/aa. Additionally, we did the warp-in, and then fs/aa followed with a warp on grid to a better range for them. Both sides had to deal equally with lag and desync. That's as even a fleet fight as could possible exist in this game.
Preliminary bs kill counts are 39 fs/aa to 19 tri/prae/pa and tri/prae/pa held the field.
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Arthur Guinness
Caldari D00M. Triumvirate.
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Posted - 2007.07.09 23:56:00 -
[30]
Just to make that more understandable. And remember both sides had to deal with massive technical difficulties.
Tri Killed 39 BS They killed 15 BS
Thanks for the smack free fight from the other side. Glad you guys are like us and just want to have fun without all the nonsense.
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