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Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.11 15:29:00 -
[1]
The Phoenix is a ship severely lacking in the cpu department. Often pilots have to choose between a sub par fitting that can't perform as well as other dreadnoughts, or going out and buying a bunch of expensive, low cpu requirement, faction gear. Some changes need to be made to bring it in line with other dreadnoughts.
To start off, here are the ship CPU numbers factoring in electronics 5:
Phoenix û 1031.25 Moros û 937.5 Revelation û 812.5 Naglfar û 875
(It has 218 more CPU than lowest CPU dread, Revelation. So far so good)
CPU Cost for Weapons + Siege Module with weapon upgrades 5:
Phoenix û 437.50 (150 (per launcher) x 3 x.75 (WU 5) + 100 (siege module)) Moros (Railguns) û 370 (120 (per railgun) x 3 x.75 (WU 5) + 100 (siege module)) Revelation (Beams) - 325 (100 (per beam) x 3 x.75 (WU 5) + 100 (siege module)) Naglfar (citadel/artillery) - 475 ((150 (per launcher) x 2 x.75 (WU 5)) + (100 (per artillery) x2 x.75) + 100 (siege module))
(It requires 112.5 more CPU than a Revelation's weapons, but 37.5 less than a Naglfar)
CPU Cost for a basic Tank:
Phoenix (Shield booster + 4 hardeners): 476 Moros (Armor Rep + 4 hardeners): 251 Revelation (Armor Rep + 4 hardeners): 251 Naglfar (Armor Rep + 4 hardeners): 251
(Requires 225 more CPU than an armor tanker)
CPU Cost for Dual Rep tank:
Phoenix (Shield Booster + best named shield boost amp + 4 hardeners): 516 Moros (2x Armor Rep + 4 hardeners: 326 Revelation (2x Armor Rep + 4 hardeners): 326 Naglfar (2x Armor Rep + 4 hardeners): 326
(Requires 190 more CPU than a dual repper using a best named SBA. 215 if you use a T2 SBA)
So while the Phoenix looks good on paper with 218 more CPU than the Revelation, once you factor in its weapons (112.5 more cpu) and itÆs tank (190-215 more cpu than an armor tanking setup) it has less CPU than every other dread.
At this point I expect someone to jump in and explain how the phoenixÆs superior tanking abilities justify the extra CPU requirements. I hate to say it, but the superior tanking ability of a phoenix is a myth. A double armor repping dread tanks equal to or better than a phoenix.
|------|-------|-------|---------|----------|---------| | Cap | HP | Time | Cap/s | HP/s | HP/cap | |------|-------|-------|---------|----------|---------| Capital Rep x 2 | 4800 | 19200 | 22.5 | 213.66 | 853.33 | 4.0 | Capital Booster & Amp | 2160 | 8704 | 10.0 | 216.0 | 870.4 | 4.03 | |------|-------|-------|---------|----------|---------| | Siege | |------|-------|-------|---------|----------|---------| Capital Rep x 2 | 4800 | 38400 | 11.25 | 426.66 | 3413.33 | 8.0 | Capital Booster & Amp | 2160 | 17408 | 5.0 | 432.0 | 3481.6 | 8.06 | |------|-------|-------|---------|----------|---------|
(Credit to Sarmaul for the table)
As you can see, the two different options are almost tied for efficiency and effectiveness. In siege the shield booster/amp boosts only 68.27 more hp per second, costs only 5.34 cap per second, and provides only .06 more hp per cap. When using a t1 amp the dual rep fitting is a better tanking option in every area. It uses less cap/s, reps more hp/s, and is more efficient at 8 hp/cap (compare to 7.70 with a t1 amp)
Continued...
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Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.11 15:29:00 -
[2]
Edited by: Toffles on 11/07/2007 15:32:10 The biggest problem is that between these two nearly equal tanking options the dual capital repair tank only uses 150 cpu, with the shield booster + t2 amp using more than double cpu at 355. So with the Phoenix, after you factor in the basic weapon and tank requirements, you have very little CPU left to play with.
CPU left after fitting 1 CSB or 1 CAR + 4 t2 hardeners:
Phoenix (7 slots left (2 medium, 5 low): 117.75 left Moros (7 slots left (2 low, 5 medium): 316.5 left Revelation (7 slots left (3 low, 4 medium): 236.5 left Naglfar (6 slots left (1 low, 5 medium): 149 left
CPU left after fitting Dual Rep Tanks or 1 CSB + 1 t2 SBA + 4 t2 hardeners
Phoenix (6 slots left (1 medium, 5 low): 62.75 CPU / 10.45 per fitting slot Moros (6 slots left (1 low, 5 medium): 241.5 CPU / 40.25 per fitting slot Revelation (6 slots left (2 low, 4 medium): 161.5 CPU / 26.91 per fitting slot Naglfar (5 slots left (0 low, 5 medium): 74 CPU / 14.8 per fitting slot
The problem is made worse because the Phoenix needs to fill out its low slots with high cpu requiring items. The other dreads mostly have to worry about lower cpu medium slot items.
Common Low slot fittings on PhoenixÆs: PDS II û 20 cpu Damage Control II û 30 cpu BCS II û 40 cpu
On other dreadnoughts: EANM II û 30 cpu Cap Relay II û 8 cpu Heat Sink II û 30 cpu Mag Stab II û 30 cpu
Common Medium slot fittings on dreadnoughts: Sensor Booster II û 10 cpu Cap Recharger II û 15 cpu
There simply isnÆt enough CPU to fit a ôstandard fittingö on a Phoenix. The Naglfar doesn't look too great either except it only has to worry about 5 medium slots which can be fitted with low cpu requiring cap rechargers/sensor boosters. Even with faction items it's difficult to fit a phoenix the way you want to. Other dreads can fit additional damage mods and hardeners without having to worry too much. On a phoenix this is often just not possible without spending extra on faction or gimping your setup. It would be one thing if all dreads had to do it, but they don't.
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Seishomaru
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Posted - 2007.07.11 16:10:00 -
[3]
Naglfar is evnworse since as a matari ship it can be used as shield tanker. But for that you NEED a Co processor. If nagfar had enough CPO I think quite some people would fit it for gank shield tanked.
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Onicov
GoonFleet GoonSwarm
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Posted - 2007.07.11 16:18:00 -
[4]
I approve this thread.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.11 16:44:00 -
[5]
A couple things to note are that the CPU requirements for PDS IIs and Cap Relay IIs would get reduced by the Energy Grid Upgrades skill, and that EANM IIs now use 36tf CPU and not 30tf, but otherwise yeah, its all correct.
The CPU requirements of capital shield tanking gear also affect the Chimera, Nidhoggur, and probably the shield-tanking supercapitals as well. Its not really just a problem for the Phoenix. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.11 17:07:00 -
[6]
Originally by: Bein Glorious A couple things to note are that the CPU requirements for PDS IIs and Cap Relay IIs would get reduced by the Energy Grid Upgrades skill, and that EANM IIs now use 36tf CPU and not 30tf, but otherwise yeah, its all correct.
The CPU requirements of capital shield tanking gear also affect the Chimera, Nidhoggur, and probably the shield-tanking supercapitals as well. Its not really just a problem for the Phoenix.
sumamrizing.. the problem is the CPU usage of Capital shield booster. reduce it a bit and would be fair for NAglfar (shield tank version), Phoenix, Chimera and some Nids that shield tank.
If brute force doesn't solve your problem... you are not using enough |

Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.11 17:39:00 -
[7]
Caldari have a ship that's hard to fit? That's incredible, I think it should be left this way just for the novelty value. --- Proud Amarr pilot.
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Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.11 17:46:00 -
[8]
Originally by: Cyan Nuevo Caldari have a ship that's hard to fit? That's incredible, I think it should be left this way just for the novelty value.
It's not just "hard to fit", its flat out inferior to every other dreadnought.
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Smelt Down
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Posted - 2007.07.11 20:12:00 -
[9]
Originally by: Toffles
Originally by: Cyan Nuevo Caldari have a ship that's hard to fit? That's incredible, I think it should be left this way just for the novelty value.
It's not just "hard to fit", its flat out inferior to every other dreadnought.
I find it hard to believe it is inferior to a naglfar. A naglfar doesn't even have the option of shelling out for faction gear to make it good.
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Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.11 21:02:00 -
[10]
Edited by: Toffles on 11/07/2007 21:01:55
Originally by: Smelt Down
Originally by: Toffles
Originally by: Cyan Nuevo Caldari have a ship that's hard to fit? That's incredible, I think it should be left this way just for the novelty value.
It's not just "hard to fit", its flat out inferior to every other dreadnought.
I find it hard to believe it is inferior to a naglfar. A naglfar doesn't even have the option of shelling out for faction gear to make it good.
The Naglfar does better DPS, can fit a dual rep tank, can make use of snake implants, and doesn't suffer too badly from citadel torpedo problems. That said, it definitely has some problems of it's own, and it definitely is somewhat subpar like the phoenix. But like I said, I'll leave that thread to someone more knowledgeable about its problems.
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KD.Fluffy
The Refugees
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Posted - 2007.07.11 23:48:00 -
[11]
Quote: Caldari have a ship that's hard to fit? That's incredible, I think it should be left this way just for the novelty value.
Have you ever tried to fit caldari? It really is not a cakewalk like many would have you think. It takes the same fitting skills as any other race....
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.12 03:11:00 -
[12]
Sadly there have been many threads including one of my own about Caldari Capitals being hard core gimped in CPU.
All Caldari Capitals INCLUDING THE WYVREN and LEVIATHAN have CPU issues which is very very very sad.
If you look at Armour tanking caps they get 2x the PG and their mods use 2x the PG but Shield mods have 4X CPU and there is only about a 10% boost for CPU on shield tanked ships.
Only need about 500 more threads and CCP might see this.
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Luna Nilaya
Black-Mesa THE V I G I L
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Posted - 2007.07.12 08:42:00 -
[13]
I wonder who's responsible for these fitting problems.. seriously, that's ridiculous.
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Diana Merris
Minmatar
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Posted - 2007.07.12 13:56:00 -
[14]
Originally by: Kagura Nikon
sumamrizing.. the problem is the CPU usage of Capital shield booster. reduce it a bit and would be fair for NAglfar (shield tank version), Phoenix, Chimera and some Nids that shield tank.
Quoting this because this is the correct answer.
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TubeChild TK421
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Posted - 2007.07.12 15:57:00 -
[15]
1 caveat though: Phoenix fits tank in mids, not lows. Meaning you have gobs more low slots to use (don't poke me about the others having free mid slots...EWAR dreadnaught is just a silly idea) Fit a co-processor and stop whining. :p |

Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.12 16:47:00 -
[16]
Edited by: Toffles on 12/07/2007 16:47:34
Originally by: TubeChild TK421 1 caveat though: Phoenix fits tank in mids, not lows. Meaning you have gobs more low slots to use (don't poke me about the others having free mid slots...EWAR dreadnaught is just a silly idea) Fit a co-processor and stop whining. :p
Except this puts the phoenix at a disadvantage to other dreadnoughts since they don't have to waste a slot on a fitting mod. An armor tanking dread usually fits it's mids with cap recharger II's for a more sustainable tank. Shield tankers usually fit PDS II's in the lows to improve their shield tank. If we have to fit one less PDS they should have to fit one less Cap Recharger II.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.07.12 17:04:00 -
[17]
Originally by: TubeChild TK421 1 caveat though: Phoenix fits tank in mids, not lows. Meaning you have gobs more low slots to use (don't poke me about the others having free mid slots...EWAR dreadnaught is just a silly idea) Fit a co-processor and stop whining. :p
Standard reply of the armour tanker. Phoenix can fit weapon uppgrades and should pay for this atrocity by being forced to use fitting mods. Well, armour tankers can fit full rack of cap rechargers and perma-run the reps never worrying about lag-spikes.
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Malaan Tabfassh
Penguin Mining Operations and More
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Posted - 2007.07.13 02:31:00 -
[18]
I think this suggestion with the co-processor is a very good and simple one. When I have a ship and for some reason I don't have enough powergrid I fit a pdu/pg-rig/rcu and don't whine about it in the forums. So why should there be a prob with that co-processor?
And don't start telling me: "Hey you can even fly a capship, so shut up telling us to fit a co-proc ..."
Btw: When this co-proc restricts your overall effectivness to fit something else, maybe your fleet around you has to compensate for it? Or do you use your Phoenix as a solopwnmobile?
When every ship would be to fit so easy, we had basically 1 dreadnought with 4 sets of different optics/weapon animations. Think about that.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.13 06:05:00 -
[19]
Read the two posts above yours. Fitting a co-proc is not a viable solution because it puts the phoenix and other shield tanked capitals at a disadvantage compared to the armor tankers who do not lose a slot.
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.13 08:58:00 -
[20]
Originally by: Malaan Tabfassh I think this suggestion with the co-processor is a very good and simple one. When I have a ship and for some reason I don't have enough powergrid I fit a pdu/pg-rig/rcu and don't whine about it in the forums. So why should there be a prob with that co-processor?
And don't start telling me: "Hey you can even fly a capship, so shut up telling us to fit a co-proc ..."
Btw: When this co-proc restricts your overall effectivness to fit something else, maybe your fleet around you has to compensate for it? Or do you use your Phoenix as a solopwnmobile?
When every ship would be to fit so easy, we had basically 1 dreadnought with 4 sets of different optics/weapon animations. Think about that.
So your saying if I build a Wyvren (14b for mins + 2 months work) I should have to fit a Co-Proc to fit it with the best grear or go with low cpu crap?
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Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.07.13 09:17:00 -
[21]
So Pheonix has bad CPU problem and you made good calculations on the problem.
Now make the same calculations for powergrid for Revelation and Moros, since that is their main use in weapons and mods. Then compare the phoenix's CPU problems with the Revelation's grid problems.
If Revelations can fit with ease, then phoenix needs fixing. If not, then we got balance.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.13 11:06:00 -
[22]
Edited by: Incantare on 13/07/2007 11:07:30
Armor tankers don't have similar problems with grid.
With maxed skills:
A rev gets 812 500 grid. Two capital reps take 125 000 each, giga pulse and siege mod another 43 7500 leaving it with 125 000 free grid with no grid heavy items left to fit. 382.5 CPU left. If you wanted you could fit a third capital rep (and nothing else).
Beams take up some more grid but then you still have 23 750 grid left along with 347.5 cpu for rechargers, EANM etc. That's still a lot of breathing room.
Moros gets 65 000 grid left after 2 capital armor reps, siege mod and siege blasters. 440 CPU left.
31 250 grid and 417.5 CPU left after fitting rails instead.
Phoenix has 117 500 grid and 293.75 after capital shield booster, siege mod and citadel torpedoes.
Way too much grid, not enough CPU. A t2 EANM takes 36 CPU, a t2 invuln takes 44. In general the shield tank is cpu hungry but the phoenix has less cpu left for its fitting.
For the Chimera it's worse because of capital shield transfers have insane CPU reqs as well.
There's obviously a problem. Please fix Caldari caps CCP.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.13 14:07:00 -
[23]
I'm so sick of this ****! It's been a year since dreads/carriers were out and still the same problems, no dev even answering the concerns of their paying customers.
There is ways to fit a Phoenix, but in every respect against other dreads it is sub-par, same for chimera when (except for tank compared to archon (similar bonii), but still archon can fit its support modules without fitting co-pro and ****).
For this reason my phoenix is being sold for a Moros as I am only a month away from that ship anyway.
DKOD - an awesome synchronised killing machine |

Lord Loom
Loom Service
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Posted - 2007.07.13 14:33:00 -
[24]
Originally by: Malaan Tabfassh I think this suggestion with the co-processor is a very good and simple one. When I have a ship and for some reason I don't have enough powergrid I fit a pdu/pg-rig/rcu and don't whine about it in the forums. So why should there be a prob with that co-processor?
And don't start telling me: "Hey you can even fly a capship, so shut up telling us to fit a co-proc ..."
Btw: When this co-proc restricts your overall effectivness to fit something else, maybe your fleet around you has to compensate for it? Or do you use your Phoenix as a solopwnmobile?
When every ship would be to fit so easy, we had basically 1 dreadnought with 4 sets of different optics/weapon animations. Think about that.
I want some of the stuff you're smoking
not reading the topic FTL, failing to see that the difference between ships of the same class can't be "1.5 of them are impossible to use a standard fit on without faction or fitting mods, 2.5 have plenty of grid and CPU left over", even worse
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King Dave
Itto-Ryu Cruel Intentions
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Posted - 2007.07.13 16:49:00 -
[25]
Idiot, pheonix is overpowered...
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Malaan Tabfassh
Penguin Mining Operations and More
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Posted - 2007.07.13 17:14:00 -
[26]
Originally by: Xeliya So your saying if I build a Wyvren (14b for mins + 2 months work) I should have to fit a Co-Proc to fit it with the best grear or go with low cpu crap?
Yes.
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TubeChild TK421
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Posted - 2007.07.13 17:43:00 -
[27]
Originally by: Xeliya So your saying if I build a Wyvren (14b for mins + 2 months work) I should have to fit a Co-Proc to fit it with the best grear or go with low cpu crap?
Originally by: Incantare
Armor tankers don't have similar problems with grid.
With maxed skills:
giga pulseA rev gets 812 500 grid. Two capital reps take 125 000 each, and siege mod another 437 500 leaving it with 125 000 free grid with no grid heavy items left to fit. 382.5 CPU left. If you wanted you could fit a third capital rep (and nothing else).
Beams take up some more grid but then you still have 23 750 grid left along with 347.5 cpu for rechargers, EANM etc. That's still a lot of breathing room.
Moros gets 65 000 grid left after 2 capital armor reps, siege mod and siege blasters. 440 CPU left.
31 250 grid and 417.5 CPU left after fitting rails instead.
Phoenix has 117 500 grid and 293.75 after capital shield booster, siege mod and citadel torpedoes.
Way too much grid, not enough CPU. A t2 EANM takes 36 CPU, a t2 invuln takes 44. In general the shield tank is cpu hungry but the phoenix has less cpu left for its fitting.
For the Chimera it's worse because of capital shield transfers which have insane CPU reqs as well.
There's obviously a problem. Please fix Caldari caps CCP.
Well, armor tanking capitals don't have to give up a primary tanking slot if they don't need more grid, just like shield tankers don't give up a primary shield slot. You want a full rack of diagnostic systems? Sounds like a two-rack tank to me...and you're complaining that you can't fit everything else and the kitchen sink too.
And in my own experience, EVERY SINGLE ONE of the lesser ships requires fitting mods if you want to fit "the best" equipment possible, from frigate to battleship, T1 to T2, be it for CPU or armor.
Guess what people, fitting isn't automatically "okay throw all the biggest numbered mods on and win one for the e-p33n." Fitting ships is about making tradeoffs to maximize your efficiency in some areas while taking hits in others and hoping you come out with the more effective ship.
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Arcadia1701E
Gallente
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Posted - 2007.07.13 19:40:00 -
[28]
Edited by: Arcadia1701E on 13/07/2007 19:42:36 ALL these fitting issues are caused by the capital shield boosters far far to high CPU usage, reduce it to 260 at least.
And *TubeChild TK421* have u EVER flown a capital, the caldari are the only one with fitting issues. Get a clue.
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Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.13 20:16:00 -
[29]
Edited by: Toffles on 13/07/2007 20:18:29 Idiot, pheonix is overpowered...
Judging by the fact that you can't even spell "Phoenix" correctly despite it being right in front of your eyes, I don't think I'm the one who is an idiot here. This is probably the last forum that personal insults belong in.
Quote:
Armor tankers can't run their reps indefinately
ummm... I never said they did. If anything all I've ever said is that they can run 1 CAR out of 2 indefinitely.
Quote:
(revelation certainly can't, with my guns running in gank mode, i am normaly below 50% cap, meaning if i get called primary i can;t run my guns for long)
This is probably where you turn your guns off and focus on tanking.
Quote:
Pheonix can hit super-caps and other ships that move, turret based ones can't hit anything over 0m/s.
That's a lie. I've seen ships as small as inties get instapopped by turret dreads from long ranges.
Quote:
Pheonix by using power diags, increases its cap. So when under heavy fire and is beiong nossed, it can run its booster permanently for longer.
A phoenix can fit PDS's that increases cap recharge by 8.5%. Turret dreads can fit Cap recharger II's with 20% and Cap relays with 24% bonuses. Which do you think leads to better cap recharge and more sustainable tanks? I refuse to believe you've been playing this game very long, much less fly a revelation, if you think a phoenix has a more stable tank.
Quote: Did i mention pheonixs can hit ships while in siege.....
Yes you did, so can every other dread especially moros's with their battleship melting drones.
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Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.13 20:30:00 -
[30]
Originally by: TubeChild TK421
Well, armor tanking capitals don't have to give up a primary tanking slot if they don't need more grid, just like shield tankers don't give up a primary shield slot. You want a full rack of diagnostic systems? Sounds like a two-rack tank to me...and you're complaining that you can't fit everything else and the kitchen sink too.
It means you have to replace a PDS II with a CPU where the other dreads fit the same number of cap recharger II's. Nevermind that PDS II's provide half as much cap recharge. If you want all phoenix's to fit a CPU in the lows, every other dread should have 1 less mid slot.
Quote:
And in my own experience, EVERY SINGLE ONE of the lesser ships requires fitting mods if you want to fit "the best" equipment possible, from frigate to battleship, T1 to T2, be it for CPU or armor.
It's not the "best" equipment. It's standard equipment you fit in order to get close to the dps and tanking numbers of other dreads.
Quote:
Guess what people, fitting isn't automatically "okay throw all the biggest numbered mods on and win one for the e-p33n." Fitting ships is about making tradeoffs to maximize your efficiency in some areas while taking hits in others and hoping you come out with the more effective ship.
This little rant would make sense if it actually applied to any other dread than a Phoenix. Here are two equivalent fittings:
Revelation:
3x cap recharger II 1x SB II
2x CAR 1x kinetic hardener 1x therm hardener 1x exp hardener 1x DC II 2x Heat Sink II
Phoenix:
1 CSB 1 SBA II 1 Cap recharger II 1 SB II 1 Invuln II 1 EM hardener II 1 Therm hardner II
2x PDS II 1x DC II 2x BCS II
Tank: 2x CAR = CSB + SBA II Hardeners: 3x armor hardeners = 3x shield hardeners Capacitor: 1 Cap Recharger II + 2 PDS II = 3 Cap recharger II (revelation gets much better cap recharge but its weapons require cap where phoenix's do not.) Damage: 2 heat sinks = 2 ballistic control units
The dreads would be fairly equal. The problem is you run out of CPU half way through fitting your phoenix and the revelation has no issues.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.13 23:31:00 -
[31]
Originally by: TubeChild TK421 Words go here
It's simple really. Armor tankers don't have problems fitting a t2 tank. Shield tankers do.
Armor tankers have more spare CPU left for their tank, which takes less CPU.
You don't see a problem?
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Lord Loom
Loom Service
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Posted - 2007.07.14 15:23:00 -
[32]
I'm just amazed by the amount of trolls who think they know anything about capital ships posting "use a fitting mod" here, seriously, WTS clue...
Originally by: King Dave Idiot, pheonix is overpowered... [...] Did i mention pheonixs can hit ships while in siege.....
this pro was already adressed, still I'd like to point out that while citadel torpedoes do hit while in siege, they don't exactly do much damage to moving targets because siege mode also drops their explosion velocity, so maybe before making up crap about capitals you obviously have no experience with, STFU?
Originally by: Malaan Tabfassh
Originally by: Xeliya So your saying if I build a Wyvren (14b for mins + 2 months work) I should have to fit a Co-Proc to fit it with the best grear or go with low cpu crap?
Yes.
care to give any useful reason? besides "lacking knowledge and interest in game balance", that is...
Originally by: TubeChild TK421 Well, armor tanking capitals don't have to give up a primary tanking slot if they don't need more grid, just like shield tankers don't give up a primary shield slot. You want a full rack of diagnostic systems? Sounds like a two-rack tank to me...and you're complaining that you can't fit everything else and the kitchen sink too.
And in my own experience, EVERY SINGLE ONE of the lesser ships requires fitting mods if you want to fit "the best" equipment possible, from frigate to battleship, T1 to T2, be it for CPU or armor.
Guess what people, fitting isn't automatically "okay throw all the biggest numbered mods on and win one for the e-p33n." Fitting ships is about making tradeoffs to maximize your efficiency in some areas while taking hits in others and hoping you come out with the more effective ship.
guess what, you totally missed the point - one ship has to use a fitting mod just to use what's considered a standard setup for this ship class, while the other ships in the same class don't. There's no "less good" capital mods, there's T1 capital mods PERIOD, fitting "slightly worse" named T1 mods in place of T2 mods is NOT A FREAKING OPTION ON A SHIP THAT COSTS FREAKING 2/14/150 BILLION ISK if every goddamn armor tanking capital can use this "biggest numered mods" setup and still have grid and CPU left. Got that?
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Arcadia1701E
Gallente
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Posted - 2007.07.14 21:35:00 -
[33]
I think i love u. Perfect responses:P.
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Synapse Archae
Amarr Solarflare Heavy Industries Pure.
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Posted - 2007.07.14 23:34:00 -
[34]
To the OP: Thank you.
-Phoenix pilot. - - -
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Alpine 69
Slacker Industries Exuro Mortis
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Posted - 2007.07.15 10:14:00 -
[35]
/signed
The phoenix needs more cpu or i'm just going to train for a revelation or moros instead of a Phoenix....
Sweet love for the ones that mod my sig <3  From her? You're on. -Rauth |

Trass
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Posted - 2007.07.15 10:37:00 -
[36]
Originally by: Incantare Armor tankers don't have problems fitting a t2 tank.
since when?
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.15 19:46:00 -
[37]
Originally by: Trass
Originally by: Incantare Armor tankers don't have problems fitting a t2 tank.
since when?
Since some people like to talk without checking it out first I did a quick comparison of a few standard dreads and then a T2 fit on the Wyvren and Nyx.
Dread's Mom's
You are telling me there is nothing wrong there?
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Axiom Empire
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Posted - 2007.07.15 21:12:00 -
[38]
Originally by: Jaketh Ivanes So Pheonix has bad CPU problem and you made good calculations on the problem.
Now make the same calculations for powergrid for Revelation and Moros, since that is their main use in weapons and mods. Then compare the phoenix's CPU problems with the Revelation's grid problems.
If Revelations can fit with ease, then phoenix needs fixing. If not, then we got balance.
I fly a rev. it has silly amounts of free fittings and ive heard from friends that the moros isnt exactly tight on grid either. Phoenix sux and needs a boost. Glad i didnt train for one.
Good work on this thread, everyone.
-TF
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 02:06:00 -
[39]
Edited by: KD.Fluffy on 16/07/2007 02:08:47
Quote: Since some people like to talk without checking it out first I did a quick comparison of a few standard dreads and then a T2 fit on the Wyvren and Nyx.
Dread's Mom's
You are telling me there is nothing wrong there? Like if I really need to I can do Carriers/Titans and the rest of the Mom's/Dreads. They are all the same.
Note: Messed up on Nyx fitting and put a CPR instead of a DCU.
Looking at the different fits for those dreads, it becomes clear to me that the phoenix's tank is vastly superior to the other two dreads listed. It can perma tank more damage then either of them. With that thought, I don't see a problem with the tight cpu, other wise your tank would be ridiculusly strong If you fit a co-proc the dps you can perma tank will probably be on a similar level with the other two dreads 
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.16 02:16:00 -
[40]
Edited by: Xeliya on 16/07/2007 02:20:40
Originally by: KD.Fluffy Edited by: KD.Fluffy on 16/07/2007 02:08:47
Quote: Since some people like to talk without checking it out first I did a quick comparison of a few standard dreads and then a T2 fit on the Wyvren and Nyx.
Dread's Mom's
You are telling me there is nothing wrong there? Like if I really need to I can do Carriers/Titans and the rest of the Mom's/Dreads. They are all the same.
Note: Messed up on Nyx fitting and put a CPR instead of a DCU.
Looking at the different fits for those dreads, it becomes clear to me that the phoenix's tank is vastly superior to the other two dreads listed. It can perma tank more damage then either of them. With that thought, I don't see a problem with the tight cpu, other wise your tank would be ridiculusly strong If you fit a co-proc the dps you can perma tank will probably be on a similar level with the other two dreads 
The cap last less then half the time, 3 min vs over 6 min on the others and when it comes to lag that is huge.
If you want to see a faction fitted Moros it will out tank a Phoenix anyday, let's also not forget Slaves work on capital ships. A pimped Moros has 80% resist+ and 700k Armor. Pimped Phoenix has the same but 400k Shield and your booster means nothing in a true capital fight.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.16 03:41:00 -
[41]
I think Xeliya's point with the dreadnought picture is that, in siege mode, the dreads will have comparable tanks in terms of DPS tanked, but you simply cannot fit the Phoenix.
The Wyvern vs. Nyx comparison is muddied a bit because of the fact that the Wyvern has a 5% bonus to shield resists per level of Caldari Carrier, while the Nyx gets a bonus to fighter damage, so the Wyvern would tank much more than a Nyx if you could fit it with tech 2 equipment (which is, I guess, intended).
The fact remains that there is no major difference between a faction-fitted Phoenix that fits and a tech II fitted Phoenix that currently does not besides a few hundred million ISK extra. Both T2 and faction-fitted versions will still be far more cap unstable than any other dreadnought, which means that difficult fitting is unnecessary.
Not to mention that this is arguably more needed for the Nidhoggur than just the Phoenix or Chimera. |

KD.Fluffy
The Refugees
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Posted - 2007.07.16 04:41:00 -
[42]
Quote: WTF Perma Tank? The Phoenix runs out of cap in less then 3 min running its booster. Which is half the time of any other dread.
If you want to see a faction fitted Moros it will out tank a faction fitted Phoenix any day, oh wait you can't pimp out a Phoenix . . . Let's also not forget Slaves work on capital ships. A pimped Moros has 80% resist+ and 750k Armor. Pimped Phoenix (not possible to do) has the same resist but 400k Shield. Also if you have ever been in a capital fight you booster/rep means jack with 10+ dreads pounding on you, it will cycle once or twice before ya die, and if your a shield tanker you will be lucky if it activates in time to help at all.
Also all shield tankers are like this bigger boost but cap drys up really fast, I don't see dreads should be any different
Wow I'm suprised i'm explaining this to you, its almost like I'm talking to a child. I never said anything about perma repping now did I? Think about this very hard..... there is a certain amount of dps any ships can perma tank. That is, you cycle the repper and let the cap recharge, cycle repper, rinse and repeat. If you click on the links for the fits posted a few above mine with t2 tanks, the pheonix severly outperforms the armor tanks, in the amount of damage it can perma tank, but it doesnt fit. From a balance perspective this seems completely correct to me.
I never said it would perma rep its booster, but there is a fairly high volume of dps it can perma tank. And if you go under extreme fire, you can rep your booster and tank a ton more dps then any armor tank, though you will cap out after god forbid 10 minutes. I agree with you on slave sets, they shouldnt apply to dreads. But that doesnt relate to pheonix fitting so i'm not sure why your crying about it.
And its funny that you mention a shield booster not getting any cycles in before you die... this seems to suggest you don't know what your talking about. This issue is WORSE with armor tanks as their duration is TWICE as long. Also, noone is stopping you from getting a slave set for your pheonix and fitting a damage control. This would add a lot of hp as buffer for your shield tank should it begin to fail, not to mention the hull resists.
Really, think a little bit before you post and please don't go into a flame fess. K thx.
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.16 05:14:00 -
[43]
Edited by: Xeliya on 16/07/2007 05:19:43
Originally by: KD.Fluffy
Quote: WTF Perma Tank? The Phoenix runs out of cap in less then 3 min running its booster. Which is half the time of any other dread.
If you want to see a faction fitted Moros it will out tank a faction fitted Phoenix any day, oh wait you can't pimp out a Phoenix . . . Let's also not forget Slaves work on capital ships. A pimped Moros has 80% resist+ and 750k Armor. Pimped Phoenix (not possible to do) has the same resist but 400k Shield. Also if you have ever been in a capital fight you booster/rep means jack with 10+ dreads pounding on you, it will cycle once or twice before ya die, and if your a shield tanker you will be lucky if it activates in time to help at all.
Also all shield tankers are like this bigger boost but cap drys up really fast, I don't see dreads should be any different
Wow I'm suprised i'm explaining this to you, its almost like I'm talking to a child. I never said anything about perma repping now did I? Think about this very hard..... there is a certain amount of dps any ships can perma tank. That is, you cycle the repper and let the cap recharge, cycle repper, rinse and repeat. If you click on the links for the fits posted a few above mine with t2 tanks, the pheonix severly outperforms the armor tanks, in the amount of damage it can perma tank, but it doesnt fit. From a balance perspective this seems completely correct to me.
I never said it would perma rep its booster, but there is a fairly high volume of dps it can perma tank. And if you go under extreme fire, you can rep your booster and tank a ton more dps then any armor tank, though you will cap out after god forbid 10 minutes. I agree with you on slave sets, they shouldnt apply to dreads. But that doesnt relate to pheonix fitting so i'm not sure why your crying about it.
And its funny that you mention a shield booster not getting any cycles in before you die... this seems to suggest you don't know what your talking about. This issue is WORSE with armor tanks as their duration is TWICE as long. Also, noone is stopping you from getting a slave set for your pheonix and fitting a damage control. This would add a lot of hp as buffer for your shield tank should it begin to fail, not to mention the hull resists.
Really, think a little bit before you post and please don't go into a flame fess. K thx.
Watch Me
See how fast those dreads go down? It is about 60 seconds max per dread. Please do not try and tell me I don't know what I am talking about. I am a dedicated capital pilot with 2 accounts one Caldari, one Minmatar both with a dread and carrier. Trust me I know the ships I fly in and out considering I hardly get out of them.
Also the Phoenix caps out after 3 min not 10 other dreads after 6 min, sorry. Perma-tank also refers to the ability to tank permanently. This isn't flaming it's pointing out facts.
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 06:59:00 -
[44]
Edited by: KD.Fluffy on 16/07/2007 07:04:02 Yes, Your not listening to me. All I have said is the setups posted above, the caldari dread is has a vastly superior tank. I will say it one more time, if you dont get it this time I give up. Every ship has an amount of dps it can perma tank. It seems to me that this value is balanced between shields and armor. You don't have to perma run your booster to perma tank someone! cmon, if your as experienced as you say you are you should understand that....... Can a dual rep armor tank perma run its tank and fire its guns at the same time? I highly doubt it but if thats the case please show me the setup. The value I care about is the dps each ship can perma tank. These values need to be balanced.
For claritys sake I will give you a scenrio hoping you understand. Your in a Rokh battleship and a merlin tries to jump you. You have a shield boosting tank based on cap recharge. You can't perma run your booster, yet you can perma tank the merlin... get it? any way I get the feeling im preaching to the choir here as this person thinks that the only way to perma tank is to perma rep.
Also, where did I argue that dreads dont die fast to focus fire in massive blobs of dreads? I am fully aware of what primary in a fleet means. In fact, in this situation the pheonix is ideally suited as it has a resist bonus. Resist bonuses increase your HP by a massive amount and I dare say your Pheonix has a good chance of lasting longer under concentrated fire then a moros with no resist bonus. If you want to fit it for that, throw three shield extender rigs on it and fill your mids with hardners. It suprises me i'm having to tell you that active tanking is pointless in fleets and a resist bonus is much better And if your not active tanking, why do you need 3x PDS in your lows? Wouldnt a co-proc suffice since your not active tanking? I am still failing to see the imbalance here. The more I think about it, the more a pheonix seems a fantastic ship, and the whiners just need to train for something else if they dont like it.
Quote: Edit: Went and grabed this form SHC, Phoenix 17693.63 DPS - Revelations 17520.56 DPS and the rev can hold it's tank twice as long guess it needs a hard core nerf?
Show me the setup.
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 07:26:00 -
[45]
Edited by: KD.Fluffy on 16/07/2007 07:27:26 After crunching some numbers, I have found a dual rep revelation can perma tank a whoping 3% more dps then a pheonix. This is where both ships are setup for max tank, and is a fair calculation. In both cases, the Pheonix's cap actually lasts longer then the revelation by a few seconds. Thats while the revelation is running both reps of course. Seems pretty balanced to me... You really whining about that 3%?
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.16 07:37:00 -
[46]
Edited by: Xeliya on 16/07/2007 07:40:07
Originally by: KD.Fluffy Edited by: KD.Fluffy on 16/07/2007 07:27:26 After crunching some numbers, I have found a dual rep revelation can perma tank a whoping 3% more dps then a pheonix. This is where both ships are setup for max tank, and is a fair calculation. In both cases, the Pheonix's cap actually lasts longer then the revelation by a few seconds. Thats while the revelation is running both reps of course. Seems pretty balanced to me... You really whining about that 3%?
Dual Rep Rev vs Boost Amp Pho
Notice how the tanks are basically the same there but the Phoenix is 100 CPU over? So shall we require the Rev a RCU?
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Arcadia1701E
Gallente
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Posted - 2007.07.16 12:50:00 -
[47]
Edited by: Arcadia1701E on 16/07/2007 12:53:45 FLuffy, u have TOTALY missed the point of this thread and also u have no idea of anything u talk about.
I fly a moros and phoenix, i have no problems fitting or perma repping in the moros.
I have seen videos of Revas running 2 cap reps and shotting perminatly.
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 15:38:00 -
[48]
Edited by: KD.Fluffy on 16/07/2007 15:39:57 Well as I've said I'm preaching to the choir. Show me the fit that allows a moros to perma rep please. And really thats a horrible counter to my arguments. All you can say is "I have no idea what I'm talking about" I'm going to go ahead and say you don't Hah what now?
Do you notice how much higher the damage is on the pheonix? Maybe you should drop a damage mod so that both ships only have one, thats a more worthy comparison.
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 16:24:00 -
[49]
Edited by: KD.Fluffy on 16/07/2007 16:23:36
Quote: Notice how the tanks are basically the same there but the Phoenix is 100 CPU over? So shall we require the Rev a RCU?
Good point there. Personally I think it is fine the way it is. If your going into a massive fleet, drop the pdus for a co-proc and a damage mod. That extra little bit of cap wont save you from primary as you have pointed out. If you are going to be doing smaller warfare/skirmshes where you might need to tank a decent sized gang for a while, drop the damage mod and fit a co-proc and all pdus.
Then there is this point: You can always fit a turret on there. May sound crazy, but it really doesnt effect your damage output that much, and then you can field the massive tank you want without cpu problems. Really this ship just requires you to make a few choices, ccp obvoiusly didnt want supertanked monstrositys with 3-4 damage mods so it can out tank and out damage everything.
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.16 17:15:00 -
[50]
Edited by: Xeliya on 16/07/2007 17:21:28
Originally by: KD.Fluffy Edited by: KD.Fluffy on 16/07/2007 16:23:36
Quote: Notice how the tanks are basically the same there but the Phoenix is 100 CPU over? So shall we require the Rev a RCU?
Good point there. Personally I think it is fine the way it is. If your going into a massive fleet, drop the pdus for a co-proc and a damage mod. That extra little bit of cap wont save you from primary as you have pointed out. If you are going to be doing smaller warfare/skirmshes where you might need to tank a decent sized gang for a while, drop the damage mod and fit a co-proc and all pdus.
Then there is this point: You can always fit a turret on there. May sound crazy, but it really doesnt effect your damage output that much, and then you can field the massive tank you want without cpu problems. Really this ship just requires you to make a few choices, ccp obvoiusly didnt want supertanked monstrositys with 3-4 damage mods so it can out tank and out damage everything.
To drop a PDU makes you have a lot less effective HP, each one is a couple hundred thousand and right now with 2 on it is on par with other dreads. Dropping a BCU will massively drop you damage. The only way for a Phoenix to out damage a Rev is with 2 damage mods and Rift Torps (20% Bonus).
Clikey
There is your suggested setup with a CPU, notice you do less DPS, Less Tank, Same Cap, Less Effective HP, Less Resist.
You also forgot to fill us all in on where your experience is coming from? Heck half the people here don't even fly Phoenix's and they agree.
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Lord Loom
Loom Service
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Posted - 2007.07.16 17:54:00 -
[51]
Originally by: KD.Fluffy
Well as I've said I'm preaching to the choir. Can you try to counter me instead of flaming me next time? Can you show me the fit that allows Moros to do this? I can't seem to achieve perma repping even with all cap rechargers in the mid slots, and with three CCCs on there. thanks Fluffy
you're "preaching to the choir" because your argument is flawed
why would anyone need to counter your strawman arguments? why do you totally ignore replies to your absurd theories, even those backed up by numbers and setups, coming from a member of one of the most experienced cap ship fleets in the whole game - you know, the people who have to deal with this "overpowered if it didn't have to fit a co-proc" ship every night and day? how do you get the idea that a "Pheonix" can run a helluva tank as well as awesome DPS all at the same time and therefore must have the penalty of having to fit a co-proc just to fit a standard fit? how do you justify that this standard fit is still impossible on a "Pheonix" even if you use low-CPU faction mods wherever possible?
to put it bluntly, if you see nothing wrong with a ship that - unlike any armor tanking capital ship - ends up out of CPU after fitting a standard capital (shield) tank while having 1/3 of its PG free, you're an idiot, plain and simple
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 18:21:00 -
[52]
Edited by: KD.Fluffy on 16/07/2007 18:22:01 Well Xeliya, you've further reinforced my point.
The difference between these two setups: 1. The revelation does 18% more dps with damage ammo. It also has a much more limited range. So it has a draw back for the damage, the pheonix at its max range will severly out damage the revelation.
2. The revelation has 6% more effective Hp
3. Both dread's caps last the exact same amount of time!
4. The two dreads tanks are within 1% of each other!
These figures are so close together it seems very balanced to me. Now where is the perma dual rep moros setup? Basically the large dps at 100km has a draw back, and thats a slightly weaker tank. Now tell me again whats stopping you from fitting a railgun if your wanting a huge tank?
this ship requires trade offs, you have many ways to fit it depending on what your doing. It seems like an idea POS sieging ship to me considering its range and damage. You don't want to be right ontop of the forcefield of a POS as your sieging it.
It seems to me that the only thing the revelation is soundly beating the the pheonix in is the effective HP. As I said before, you can drop a launcher for a missle point, and tie it for effective HP with an extra PDU, and still out damage it at safe POS sieging distances.
Whats stopping you from a faction tank exactly? YOu can go all faction damage mods, and hardners and PDUs and make it fit.
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KD.Fluffy
The Refugees
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Posted - 2007.07.16 18:25:00 -
[53]
Quote: you're "preaching to the choir" because your argument is flawed
why would anyone need to counter your strawman arguments? why do you totally ignore replies to your absurd theories, even those backed up by numbers and setups, coming from a member of one of the most experienced cap ship fleets in the whole game - you know, the people who have to deal with this "overpowered if it didn't have to fit a co-proc" ship every night and day? how do you get the idea that a "Pheonix" can run a helluva tank as well as awesome DPS all at the same time and therefore must have the penalty of having to fit a co-proc just to fit a standard fit? how do you justify that this standard fit is still impossible on a "Pheonix" even if you use low-CPU faction mods wherever possible?
to put it bluntly, if you see nothing wrong with a ship that - unlike any armor tanking capital ship - ends up out of CPU after fitting a standard capital (shield) tank while having 1/3 of its PG free, you're an idiot, plain and simple
Threads do not need trolls like this. I'm trying to have a decent debate, please keep the trolling out. K thx
The fact that it has 1/3 of its powergrid free suggests to me that ccp intended you to fit a rail gun also if you want to fit this massive tank. If you want massive damage you gotta make a sacrifice.
The pheonix is an awesome dreadnaught, If you don't like having to make choices I have a game for you
www.worldofwarcraft.com
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Lord Loom
Loom Service
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Posted - 2007.07.16 18:43:00 -
[54]
Originally by: KD.Fluffy Threads do not need trolls like this. I'm trying to have a decent debate, please keep the trolling out. K thx
Quote: If you don't like having to make choices I have a game for you
www.worldofwarcraft.com
and that has a lot to do with your decent debate how?
besides, your reasons for why the Phoenix should be the only dread (besides a shield-tanked Niddy) that has to use fitting mods are rubbish, plain and simple, just because I point this out doesn't make me a troll. K thx
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.16 18:52:00 -
[55]
Edited by: Xeliya on 16/07/2007 18:55:25
Originally by: KD.Fluffy Edited by: KD.Fluffy on 16/07/2007 18:22:01 Well Xeliya, you've further reinforced my point.
The difference between these two setups: 1. The revelation does 18% more dps with damage ammo. It also has a much more limited range. So it has a draw back for the damage, the pheonix at its max range will severly out damage the revelation.
2. The revelation has 6% more effective Hp
3. Both dread's caps last the exact same amount of time!
4. The two dreads tanks are within 1% of each other!
These figures are so close together it seems very balanced to me. Now where is the perma dual rep moros setup? Basically the large dps at 100km has a draw back, and thats a slightly weaker tank. Now tell me again whats stopping you from fitting a railgun if your wanting a huge tank?
this ship requires trade offs, you have many ways to fit it depending on what your doing. It seems like an idea POS sieging ship to me considering its range and damage. You don't want to be right ontop of the forcefield of a POS as your sieging it.
It seems to me that the only thing the revelation is soundly beating the the pheonix in is the effective HP. As I said before, you can drop a launcher for a missle point, and tie it for effective HP with an extra PDU, and still out damage it at safe POS sieging distances.
Whats stopping you from a faction tank exactly? YOu can go all faction damage mods, and hardners and PDUs and make it fit.
The Phoenix has the worst range, it's called long range ammo that hits 200km+. A torp will go about 150-175km and take over 2 minutes to get there which by that time turret based dreads will have killed any capital out there.
You don't siege pos's at 150km you siege them at 50km which is pretty much on the shields and capital fights 99% of the time are close range. You say you siege at a safe distance? Tower can hit out to 300km and locking range of any ship is 250km so there is no "Safe" distance. This shows right here you have NEVER had capital experience, so please stop talking about capitals.
Faction tank requires a lot more CPU which you do not have. Once again you are making baseless theories.
Dropping a launcher for a rail is the dumbest idea I have heard of TBH, you will have worse DPS then a Moros with out the Heavy Drones that hit as hard as fighter and have the same tank as the Rev.
Really get some experience before you talk about something. I don't ever talk about command ships want to know why? I don't specialize in them or have good experience.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.16 18:52:00 -
[56]
Originally by: KD.Fluffy
The fact that it has 1/3 of its powergrid free suggests to me that ccp intended you to fit a rail gun also if you want to fit this massive tank. If you want massive damage you gotta make a sacrifice.
Originally by: KD.Fluffy
ccp intended you to fit a rail gun
you're a lame troll |

KD.Fluffy
The Refugees
|
Posted - 2007.07.16 21:03:00 -
[57]
Edited by: KD.Fluffy on 16/07/2007 21:11:00 Edited by: KD.Fluffy on 16/07/2007 21:07:25 Edited by: KD.Fluffy on 16/07/2007 21:06:36
Quote: The Phoenix has the worst range, it's called long range ammo that hits 200km+. A torp will go about 150-175km and take over 2 minutes to get there which by that time turret based dreads will have killed any capital out there.
Have you checked the dps on dreads using this long range ammo? Its not all its *****ed out to be. Turrets don't hit as hard as missles at extreme ranges, though they hit instantly. Seems you just don't like missle flight time, which is a race wide problem with caldari.
Quote: Dropping a launcher for a rail is the dumbest idea I have heard of TBH, you will have worse DPS then a Moros with out the Heavy Drones that hit as hard as fighter and have the same tank as the Rev.
Once again its all about the damage at range. Run some damage comparisions between the dreads at 180km and tell me the phoenix sucks.
Quote: Really get some experience before you talk about something. I don't ever talk about command ships want to know why? I don't specialize in them or have good experience.
Experience > Calculator
This one made me lol.
Quote: You don't siege pos's at 150km you siege them at 50km which is pretty much on the shields and capital fights 99% of the time are close range. You say you siege at a safe distance? Tower can hit out to 300km and locking range of any ship is 250km so there is no "Safe" distance. This shows right here you have NEVER had capital experience, so please stop talking about capitals.
If you want to fight at close range what the hell are you doing in a caldari ship. By the time you've reached a dreadnaught you should realize that caldari are a ranged race imo. Of course your ass is gonna get kicked if a moros manages to get you into its blaster range, do you expect anything else? Seems like your asking for an I-win. You want the most dps at range, wihtout missle flight time. And you want to do the same dps as a moros in heavy drone range.
Last time I checked most of the faction shield tanking module requires less cpu then a t2 varient.
Invuln field II 44 cpu. Caldari Navy Invlun 27 cpu.
You can faction fit a pheonix if you have a mind too, with good results.
Quote:
you're a lame troll
No I am quiet serious. Why does it have a turret hard point?
Quote: besides, your reasons for why the Phoenix should be the only dread (besides a shield-tanked Niddy) that has to use fitting mods are rubbish, plain and simple, just because I point this out doesn't make me a troll. K thx
You see you didnt piont out anything wrong with my reasoning. You used a bunch of silly phrases like my arguments are 'strawman' and that Quote: to put it bluntly, if you see nothing wrong with a ship that - unlike any armor tanking capital ship - ends up out of CPU after fitting a standard capital (shield) tank while having 1/3 of its PG free, you're an idiot, plain and simple
Basically calling me an idiot for suggesting something makes you a troll. No need to make it personal man.
Edit: just ran some numbers, Pheonix with a rail gun out damages revelation by 500 dps and mounts a similar tank to revelation at 180km. If you fit a co-proc you can effectively do 250% more dps then the revelation at 180km. I'm still failing to see the problem with the pheonix if you use it at its intended range? Can you show me a dread that out tanks and out damages pheonix at 180km, I would be very interested to see the setup. Thanks Fluffy
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Techyon
0utbreak
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Posted - 2007.07.16 21:10:00 -
[58]
Signed.
I've been left with the choice to train for either a Chimera or a Thanatos. Since I've got both BS skills on 5 there's not difference really. After taking a good look at both ships and talking to some pilots who flew both I inevitably had to choose the Thanatos even though I preferred a Chimera.
The ship is just impossible to fit and it pretty much goes for all Caldari Capital ships. Although the Chimera is worse than the Phoenix really. CPU requirements on Capital Shield Transfers are insane. On Capital shield boosters, quite high as well. But the real problem is the CPU on the Caldari Capitals. It simply needs a boost. And judging by your maths the Naglfar might deserve a small boost to CPU as well.
Capital ships shouldn't have fitting issues anyway, there's no point for them to be hard to fit... imo.
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.16 21:29:00 -
[59]
Edited by: Xeliya on 16/07/2007 21:32:15 Edited by: Xeliya on 16/07/2007 21:28:46
Originally by: KD.Fluffy Have you checked the dps on dreads using this long range ammo? Its not all its *****ed out to be. Turrets don't hit as hard as missles at extreme ranges, though they hit instantly. Seems you just don't like missle flight time, which is a race wide problem with caldari.
Ya it is half of what short range is but guess what, missiles do no DPS if they donÆt get there. 1256DPS for a rev, 2129DPS after 2 min of flight time for the Phoenix. That means the Rev has already done more then 150,000 damage by the time your first torp hits.
Originally by: KD.Fluffy Once again its all about the damage at range. Run some damage comparisions between the dreads at 180km and tell me the phoenix sucks.
Yes it does because the Torp wonÆt get there lol Once again experience wins. Max range is 132km gg. Originally by: KD.Fluffy If you want to fight at close range what the hell are you doing in a caldari ship. By the time you've reached a dreadnaught you should realize that caldari are a ranged race imo. Of course your ass is gonna get kicked if a moros manages to get you into its blaster range, do you expect anything else? Seems like your asking for an I-win. You want the most dps at range, wihtout missle flight time. And you want to do the same dps as a moros in heavy drone range.
A Moros with blasters canÆt hit past 20km, any decent dread fits long range weapons cause guess what you canÆt move once you cyno in and hit the button of doom. These are not 1v1 ships you do what the fleet does thus you will come in at 50km. Really man get some experience then talk about capital fight because it is severely showing you donÆt know how dread siege or fight.
Originally by: KD.Fluffy Last time I checked most of the faction shield tanking module requires less cpu then a t2 varient.
Invuln field II 44 cpu. Caldari Navy Invlun 27 cpu.
WTS clue, that is the only faction mod that has less CPU and better resist then T2, it also cost 300-350m. I am talking about the normal 58-60% faction hardeners that are about 100m.
And last words once again get some experience please, you donÆt fight at 180km nor can torps go that far. 132km max range that takes 2 min to get there and they are dead when the torp gets there. Notice how no one agrees with you?
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Lord Loom
Loom Service
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Posted - 2007.07.16 22:55:00 -
[60]
Originally by: KD.Fluffy Have you checked the dps on dreads using this long range ammo? Its not all its *****ed out to be. Turrets don't hit as hard as missles at extreme ranges, though they hit instantly. Seems you just don't like missle flight time, which is a race wide problem with caldari.
Once again its all about the damage at range. Run some damage comparisions between the dreads at 180km and tell me the phoenix sucks. This one made me lol.
If you want to fight at close range what the hell are you doing in a caldari ship. By the time you've reached a dreadnaught you should realize that caldari are a ranged race imo. Of course your ass is gonna get kicked if a moros manages to get you into its blaster range, do you expect anything else? Seems like your asking for an I-win. You want the most dps at range, wihtout missle flight time. And you want to do the same dps as a moros in heavy drone range.
Last time I checked most of the faction shield tanking module requires less cpu then a t2 varient.
Invuln field II 44 cpu. Caldari Navy Invlun 27 cpu.
You can faction fit a pheonix if you have a mind too, with good results.
[...]
You see you didnt piont out anything wrong with my reasoning. You used a bunch of silly phrases like my arguments are 'strawman' and that
Basically calling me an idiot for suggesting something makes you a troll. No need to make it personal man.
look, from my view, it's easy - you are dead set that for some obscure reason the Phoenix MUST be the only dread to use a fitting mod for a standard dread fit, and you ignore any input by people who actually have experience with capital ships (instead you "lol" at them)
the "idiot" wasn't particularly aimed at you but at everyone in here and the other "fix caldari capitals' CPU" topics who have nothing better to contribute than "it's fine, fit a co-proc" or "change your setup", while denying that capital shield modules using half the grid but four times the CPU of their armor tank counterparts is even remotely an issue worth checking/fixing
I do not need to adress your suggestions because they were adressed by someone with far more experience in the matter than I will ever have - what can *I* possibly add to change your mind if even tho you were given specific replies by a pilot in an alliance that fields capital ships regularly, an alliance that has a lot of experience, you choose to ignore this advice and experience?
you ignore the point that the caldari "advantage" of long range ammo is a moot point in POS sieges and most situations where a dread will be used, you ignore the point that missiles have their own disadvantages and don't need "fit a co-proc" as another one, you make up the rather ridiculous suggestion that caldari pilots should be the only ones to switch their bonused weapon system for an unbonused one just to save CPU, you suggest caldari pilots to cross-train to a completely different set of gear if their dread is gimped, you ignore that even a full low-CPU faction fit will not allow a Phoenix pilot to avoid fitting a co-proc
this ain't personal but for the love of god I cannot understand people like you who seem to argue for the sake of it - I haven't seen a single good reason why having to fit a co-proc or otherwise gimp the setup of a Ph-o-e-nix should be superior to just fixing the damn capital shield mod CPU usage
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.07.16 23:43:00 -
[61]
Originally by: Lord Loom I'm just amazed by the amount of trolls who think they know anything about capital ships posting "use a fitting mod" here, seriously, WTS clue...
Originally by: King Dave Idiot, pheonix is overpowered... [...] Did i mention pheonixs can hit ships while in siege.....
this pro was already adressed, still I'd like to point out that while citadel torpedoes do hit while in siege, they don't exactly do much damage to moving targets because siege mode also drops their explosion velocity, so maybe before making up crap about capitals you obviously have no experience with, STFU?
I'd just like to point out that i can back this up, went head to head with a phoenix in siege mode, in my hyperion with 60% alround resistances, i was moving at a mere 80m/s, and his Thor citadel torpedoes were hitting for 0.5 damage, (seriously not joking, the guy even posted the logs in local) take into account missile damages dont vary like turrets, and missiles dont hit better for targets being further away/closer in, unlike turrets do, the phoenix is already gimped in ways of firepower being that its limited as-is, ontop of its increadable CPU issues, where no other dread has trouble fitting the same type of settup.
Conclussion - Yes, they CAN hit moving ships in sieged -better- No, they DONT have the upper hand in that way, as their damage is WAY less than if a turret got that hit. No, a Phoenix cant hit JACK going faster than their missiles max speed, at all, unless the target suddenly stops, no matter what range they are at. Yes, turret dreads have a -slight- advantage at hitting moving targets for decent damage. Yes, The phoenix has fitting issues, VERY big ones. None of the others have as serious issues, end of, no more, finate.
- The mods shall not have my sig, if they do i'll kill CCP's hamsters.
kill 'em! we have backup gerbils - Deckard *kills any rodents of any kind for good measure* ha!
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.17 00:26:00 -
[62]
Originally by: KD.Fluffy
No I am quiet serious.
yeah i wish you were quiet |

KD.Fluffy
The Refugees
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Posted - 2007.07.17 00:31:00 -
[63]
Edited by: KD.Fluffy on 17/07/2007 00:33:00 Edited by: KD.Fluffy on 17/07/2007 00:31:13
Quote: And last words once again get some experience please, you donÆt fight at 180km nor can torps go that far. 132km max range that takes 2 min to get there and they are dead when the torp gets there. Notice how no one agrees with you?
Quote: The Phoenix has the worst range, it's called long range ammo that hits 200km+. A torp will go about 150-175km and take over 2 minutes to get there which by that time turret based dreads will have killed any capital out there.
Quote: Yes it does because the Torp wonÆt get there lol Once again experience wins. Max range is 132km gg.
Yeah funny cause your experience initially said 150-170km gg. Show me a dread that outdamages Phoenix at 130km.
Quote: And last words once again get some experience please, you donÆt fight at 180km nor can torps go that far. 132km max range that takes 2 min to get there and they are dead when the torp gets there. Notice how no one agrees with you?
Yeah I notice how CCP agrees with me, and generally doesnt cave to whiners like you.
If your sieging a POS your torps will get there just fine. And you talk to me like i'm unaware of the caldari missle problem? Please, I've flown caldari ships my whole eave career and I know the feeling of watching your missles fly there to only have the target die before they hit. ITs funny because you knew what you were getting into training a phoenix. You had to be aware of missle flight time issues, yet you trained it anyways and now procede to whine about it. If the moros is so appealing to you, why didn't you train it?! I would choose the phoenix over the moros any day, even with its 'gimped' fitting which when you compare its stats to any other dreads fitting, its pretty damn equal. Also noone stops you from using your races other native weapon if you want a monstrous tank.
Phoenix is fine as it is and hopefully ccp doesnt change it.
Quote:
yeah i wish you were quiet
I wish you would post something of value other then trolling.
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.17 00:55:00 -
[64]
Edited by: Xeliya on 17/07/2007 01:04:13
Originally by: KD.Fluffy Show me a dread that outdamages Phoenix at 130km.
All of them, it takes 3 min to make back the damage any of them have if the target is 100km+. No ships last more then 2 min, Hell motherships only take 2 min to kill.
As for my experience I am sorry I don't memorize exact numbers, it's called a ballpark figure. Much better estimation then someone who said it had the longest range lol. Rest of the dreads can hit at 200km but guess what? No one cares because fights with capitals at that range happen once in a blue moon.
Originally by: KD.Fluffy Also noone stops you from using your races other native weapon if you want a monstrous tank.
You relize the tank is less then a Rev if you could fit the 2nd PDU? Yes very monstrous! Let's not forget 3 months of training another races capital guns lol . . .
So what capital do you fly again? Cause I got a Chimera and a Phoenix then a Niddy and Nag on my alt and the Nag is so much better to fly. I soon should have Gallente caps to replace my Caldari ones since they are all gimped.
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Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.17 01:06:00 -
[65]
Originally by: KD.Fluffy
I wish you would post something of value other then trolling.
When you think everyone in a thread is trolling but you, it may be a good idea to reexamine your perspective.
I have a couple questions for the cap pilots here. (I don't fly them yet, still working on my small ship skills.)
1. If you fire a citadel while in siege mode and you exit siege mode while the torp is in flight, does it get the siege mode bonuses? (If not, this would shave ~2 minutes off a citadel launcher's effectiveness in siege) 2. If you fire a torp and then enter siege (or exit and then reenter siege) does the siege bonus apply then? _____ Heat Warfare |

Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.17 01:13:00 -
[66]
Just ignore that guy. |

KD.Fluffy
The Refugees
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Posted - 2007.07.17 02:59:00 -
[67]
Edited by: KD.Fluffy on 17/07/2007 03:01:07 Edited by: KD.Fluffy on 17/07/2007 02:59:26
Quote: As for my experience I am sorry I don't memorize exact numbers, it's called a ballpark figure. Much better estimation then someone who said it had the longest range lol. Rest of the dreads can hit at 200km but guess what? No one cares because fights with capitals at that range happen once in a blue moon.
Yes sorry I don't know exact numbers either. I was giving a ball park figure as well, and yes I was more off then you. Now could you please show me a ranged dreadnaught setup that matches the phoenix's damage at a range of 130km? And once again, if you really want instantaous damage, you have a turret slot, noone stops you from using it.
Using the longest range ammo on a revelation, I can only seem to come up with a range of 160km. If your hitting at 200km its deep into fallof and your damage has been gimped even more. Of course you can fit mods that increase your range, but this gimps your tank. Since I have been corrected about the phoenix's range (my mistake) I ran some numbers and came up with a revelation that does almost half the DPS of a phoenix at 130km. Tanks are within 3% of each other. Clearly, You have the damage advantage at range, but its over shadowed by the turrets instant damage in massive blobs. All I can say to that is the phoenix isnt the only ship that suffers that problem. Imo missles shouldnt hit instantly other wise they would be broken. If they hit instantly, they need to not hit as hard at range the same way turrets do. The fact that you can out damage ships at far ranges is an advantage. Maybe another thread needs to be opened in the game development forum proposing a way to solve the missle flight time problem, because I agree with you, flight time in fleets sucks.
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Lord Loom
Loom Service
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Posted - 2007.07.17 09:10:00 -
[68]
did you actually check your faction fit suggestions or is all you know "they take a lot less CPU therefore they will fit"? (not to mention other dreads don't have to do this)
with "super-low CPU" faction mods you will get a setup that's significantly more expensive for about the same performance as the standard T2 fit your pals in other races' dreads can use. If you want to really "pimp" your setup with the faction and deadspace stuff that's more than "on par" with T2 mods, you need too much CPU again
seriously, give a reason why the Phoenix should be the only dread that has to go through this
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.17 12:00:00 -
[69]
Man this discussion is simply ridiculows. Anyoen with open eyes can see that Capital Shield Booster need some reduction in CPU usage. Reduce 50 cpu on its fitting and everyone will be happy, both Phoenix and shield tanked naglfars.
If brute force doesn't solve your problem... you are not using enough |

Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.17 12:50:00 -
[70]
Don't forget the Nidhoggur.
(though in some cases I can see the huge CPU need of capital shield transporters as valid and necessary) |

KD.Fluffy
The Refugees
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Posted - 2007.07.17 16:52:00 -
[71]
Quote: did you actually check your faction fit suggestions or is all you know "they take a lot less CPU therefore they will fit"? (not to mention other dreads don't have to do this)
with "super-low CPU" faction mods you will get a setup that's significantly more expensive for about the same performance as the standard T2 fit your pals in other races' dreads can use. If you want to really "pimp" your setup with the faction and deadspace stuff that's more than "on par" with T2 mods, you need too much CPU again
seriously, give a reason why the Phoenix should be the only dread that has to go through this
I have given a reason. With every setup posted in this thread, the phoenix had comparaple stats. Everything was witin 3-5% each other except damage on the pulse revelation, and well a pulse revelation will always outdamage a phoenix. The ships could run their tanks as long, the effective hp was within 3% of each other, damage was very comparable. Noone has shown a setup yet that is just hands down superiour to a t2 fit phoenix. A faction fit pheonix will be much much better then a t2 fit dread of any variety, and yes more costly, but it will not be equal by any means to a t2 fit dread, it will be vastly superios. Thats just a silly thing to claim.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.19 10:26:00 -
[72]
OMG the amount of ignorance in this thread, especially duffy!
Shocking!
Phoenix fails at being a good dreadnought to own and fly. End of story. Chimera fails at being a good carrier, if you can't pick up why that is, then you don't belong in a game with such open ended and complex gameplay.
I trained for Caldari capitals because at the time of release we were told things were going to be balanced - not specifically on this issue, but I don't think any of the older players expected CCP to leave the Caldari capitals this bad for so long - thus the choice to go for Gallente at a later stage.
Most of the Caldari pilots who have ammased enough skillpoints to fly dreadnoughts (such as Xeliya above) will have an element of their skillpoints in Gallente tech already (Hybrids / Drones) so the training time for Moros is somewhat reduced than that to other dreads.
Its a choice taken through necessity - I would prefer to fly my racial ship with maxed out support skills, but at the end of the day it's that or continue to fly a ship with the offensive potential of a leaf blower.
Also, the skillpoints required to get a capital armor repairer are nothing compared to capital shield booster, so things are pretty unbalanced there, as well.
If CCP decide to rebalance the capitals at some point I will come back to Caldari tech with glee - but right know there's a war don't you know, and we gotta do what we gotta do.
DKOD - an awesome synchronised killing machine |

Alyssee
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Posted - 2007.07.21 01:59:00 -
[73]
Free bump.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.21 02:03:00 -
[74]
Still no dev response. I'm unsurprised.
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Jonas' Grey
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Posted - 2007.07.21 08:50:00 -
[75]
I dont think I've seen anyone troll like Fluffy before..
What capital ship do you fly again Fluffy?
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Lastdon
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Posted - 2007.07.21 12:13:00 -
[76]
I think some thing that armor tankers are oblivious to is that for cap regen we have to sacrifice either a resist/boost slot or shield boost/Amount of cap for cap regen.
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CCP Abathur

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Posted - 2007.07.21 16:10:00 -
[77]
I've replied here. 
"Tux did it!" |
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.21 16:25:00 -
[78]
Hey, cool.
Just don't forget about the Nidhoggur's shield tanking CPU problems, too. Its not just a Phoenix problem. |

Toffles
GoonFleet GoonSwarm
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Posted - 2007.07.21 21:05:00 -
[79]
Originally by: CCP Abathur I've replied here. 
Awesome, thank you.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2007.07.21 21:15:00 -
[80]
Originally by: CCP Abathur I've replied here. 
FTW!
ARROW CAP SHIPS FOR SALE We Promise you wont be disappointed! |

KD.Fluffy
The Refugees
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Posted - 2007.07.21 21:19:00 -
[81]
Edited by: KD.Fluffy on 21/07/2007 21:18:41
Quote: I dont think I've seen anyone troll like Fluffy before..
What capital ship do you fly again Fluffy?
I wasnt trolling, just posting some simple thoughts. The cpu on the phoenix sucks, I agree but it can be worked around. Now the carriers are another story altogether and it will be interesting to see what 'balance' comes of this. I'm guessing ccp will change absolutly nothing because usually when they suggest a 'balance' gallente just gets a buff. 
Here is a faction phoenix for the record so everyone knows its possible:
Low slots: 2x shadow serpentis PDU, 3x caldari navy BCU medium slots: 2x caldari navy invunl fields, 1 caldari navy em, 1 caldari navy thermal, 1 x republic fleet shield boost amp, 1x capital shield booster, 1x sensor booster II highs: 3x citadal torp launchers, 1x siege launcher.
Seems pretty solid to me, you can swap out the damage mods for more PDUs if you want more tank etc, but being able to fit her out with t2 gear without a rail gun or a fitting mod would be cool.
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Lord Loom
Loom Service
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Posted - 2007.07.21 21:58:00 -
[82]
Originally by: KD.Fluffy I wasnt trolling, just posting some simple thoughts. The cpu on the phoenix sucks, I agree but it can be worked around. Now the carriers are another story altogether and it will be interesting to see what 'balance' comes of this. I'm guessing ccp will change absolutly nothing because usually when they suggest a 'balance' gallente just gets a buff. 
Here is a faction phoenix for the record so everyone knows its possible:
Low slots: 2x shadow serpentis PDU, 3x caldari navy BCU medium slots: 2x caldari navy invunl fields, 1 caldari navy em, 1 caldari navy thermal, 1 x republic fleet shield boost amp, 1x capital shield booster, 1x sensor booster II highs: 3x citadal torp launchers, 1x siege launcher.
Seems pretty solid to me, you can swap out the damage mods for more PDUs if you want more tank etc, but being able to fit her out with t2 gear without a rail gun or a fitting mod would be cool.
this is kinda pointless now but I'd like to point out that this is "only" a light faction fit, slightly better than T2 but using the lowest-CPU faction mods (including a shield boost amp that's worse than the T2 one), while you can fit full deadspace/officer setups on armor tankers if you have the cash to waste, and those will offer far better performance than this setup above - I think this was the point our resident MC poster was trying to make
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KD.Fluffy
The Refugees
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Posted - 2007.07.21 23:12:00 -
[83]
Edited by: KD.Fluffy on 21/07/2007 23:12:27
Quote: this is kinda pointless now but I'd like to point out that this is "only" a light faction fit, slightly better than T2 but using the lowest-CPU faction mods (including a shield boost amp that's worse than the T2 one), while you can fit full deadspace/officer setups on armor tankers if you have the cash to waste, and those will offer far better performance than this setup above - I think this was the point our resident MC poster was trying to make
Well of course an officer tank out performs a faction tank! Believe it or not, an officer phoenix actually out tanks an officer revelation. Lows: Co-Processer II, 4x Cormack's Modified PDU medium: 4x Estemal's Modified Invuln Field, 1x Capital Booster, 1x Estemals Shield Boost Amp, 1x Sensor Booster. high: 3x citadal launchers, 1x siege mod.
Sure it takes a co-processer, But it can perma rep outside of siege mode. For comparison, a revelation fit with a full Shaqil's armor resistence tank will tank 15% less dps then the phoenix. Its really non-issue that a co-proc goes on the phoenix when you fit it with officer.
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.07.22 01:29:00 -
[84]
Edited by: Vladimir Tinakin on 22/07/2007 01:30:53 I think the "Faction" tank that people refer to is one where better-than-T2 quality modules can be used. Caldari Navy modules (with the exception of the invuln field) are generally equivalent to T2, only with easier CPU fitting cost. So you're basically getting a T2 tank with fancy module names (and a bit more fitting freedom for any leftover slots).
BTW, the Shadow serpentis/true sansha/dark blood PDS's are exactly the same as the T2 PDS, only they give more power grid (7.5% over 5% for the T2)--I think the CPU is even equivalent...so spending the extra 30-40M for them is pointless as the Chimera/Phoenix (and I think Nid/Nagl) have no grid issues, just CPU.
You could not, for example, replicate that setup substituting Gist-X or Pith-X hardeners, which are substancially better than T2 but require more CPU as a tradeoff. That is what most people refer to when they mention faction fitting/tank--one that is significantly tougher due to much higher resists than T2. One that you can do with the equivalent faction armor hardeners (corpus, etc) but not with the shield tanking ships.
The announcement of balancing love fills me with hope. Don't let the caldari down (again) CCP!  ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

KD.Fluffy
The Refugees
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Posted - 2007.07.22 04:26:00 -
[85]
Yes, those are some very good points valadimir. On the setup I posted there is enough spare cpu for a t2 boost amp, or better. Also with a deadspace tank, if you use a cpu mod you still get a great tank, i'm sure it is quiet comparable to the armor tank similar to it, but the officer tank is just so sexi I'd love to see a dread with a tank like that.
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