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WGAnubis Marrith
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Posted - 2007.07.14 16:41:00 -
[1]
Alright, my question is this:
If I am in my primary body, can I dock at any station, even one with the owning corp that I have a negative rep with, and still jump into a jump clone and then jump back? Or does my primary body have to be in a station that I have an 8.0 rep with the owning corp for me to jump to a new clone?
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Irongut
M'8'S Frontal Impact
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Posted - 2007.07.14 17:03:00 -
[2]
You only need the ridiculous standings to buy the jump clone. Once it's bought you can do whatever you want with it.
My software never has bugs. It just develops random features.
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Braseur
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Posted - 2007.07.14 17:04:00 -
[3]
Put simply, yes.
You can get your jump clone at whichever station you have good standings with (8.0+) and then jump to it from any station with a med facility I believe.
You can then move your 'secondary' jump clone anywhere you want with a med facility and jump again (24hrs+ after the last jump).
You could then, assuming you've trained informorph or whatever its called, then go and get a third clone at the 8.0 standing station, and again move it.
One big thing though!!! Do not attempt to jump into a clone in the same station you are in, you will lose your jc (I learnt this the hard way, full implants lost )
Good luck! 
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WGAnubis Marrith
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Posted - 2007.07.14 18:19:00 -
[4]
Originally by: Braseur Put simply, yes.
You can get your jump clone at whichever station you have good standings with (8.0+) and then jump to it from any station with a med facility I believe.
You can then move your 'secondary' jump clone anywhere you want with a med facility and jump again (24hrs+ after the last jump).
You could then, assuming you've trained informorph or whatever its called, then go and get a third clone at the 8.0 standing station, and again move it.
One big thing though!!! Do not attempt to jump into a clone in the same station you are in, you will lose your jc (I learnt this the hard way, full implants lost )
Good luck! 
If I read this right, your saying that I just need an 8.0 rep with just one corp, after that I can move my jump clones to where ever I want, so long as the station has a med bay regardless of my personal rep with them?
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Braseur
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Posted - 2007.07.14 19:08:00 -
[5]
Correct. I only have one station with 8.0+ standings, I have 4 jc's, none of which are located at the above station.
Handy, ain't it! 
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GPerson
Gallente The Scope
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Posted - 2007.07.14 19:31:00 -
[6]
Originally by: WGAnubis Marrith so long as the station has a med bay
Only the station you buy the jump clone in needs a med bay, after that it doesn't matter.
~~~Sig Stuffs Here~~~ I highly recommend drunken posting. This sig has been unhighjacked since 2005. |

WGAnubis Marrith
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Posted - 2007.07.14 19:42:00 -
[7]
Edited by: WGAnubis Marrith on 14/07/2007 19:45:54
Originally by: GPerson
Originally by: WGAnubis Marrith so long as the station has a med bay
Only the station you buy the jump clone in needs a med bay, after that it doesn't matter.
Thats great to know, though still a bit surprising. I thought that the varous corp's were set up with the Jump clone system in mind, IE quafe being a global corporation would have allowed players to put jump clones in all their stations and such.
Edit: lousy batteries in wireless keyboard goin out....
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Matalino
Gallente Ki Tech Industries
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Posted - 2007.07.14 20:05:00 -
[8]
The only thing you need to watch out for as far as where you leave your jump clone is that the owner of a player controlled station can destroy jump clones in their station.
As for negitive rep with an NPC station owner, the main effect is to increase refining tax and broker fees.
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.07.15 17:27:00 -
[9]
Originally by: Matalino The only thing you need to watch out for as far as where you leave your jump clone is that the owner of a player controlled station can destroy jump clones in their station.
As for negitive rep with an NPC station owner, the main effect is to increase refining tax and broker fees.
Umm...no. Player station owners are not able to destroy jump clones located in their station. They only have the ability to move the medical clones to the closest empire station. This was done to avoid players with full snake sets losing their jump clones because a station owner just clicked a button. You can jump clone to and from a player owned station even if you do not have docking rights, but once you leave, you won't be able to get back.
---------------------------------------------> Red Dwarf is currently recruiting missioners, miners, and 0.0 ratters. Please contact me in-game for details or join channel Red Dwarf Recruitment. |

Matalino
Gallente Ki Tech Industries
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Posted - 2007.07.16 03:11:00 -
[10]
Originally by: pandymen
Originally by: Matalino The only thing you need to watch out for as far as where you leave your jump clone is that the owner of a player controlled station can destroy jump clones in their station.
As for negitive rep with an NPC station owner, the main effect is to increase refining tax and broker fees.
Umm...no. Player station owners are not able to destroy jump clones located in their station. They only have the ability to move the medical clones to the closest empire station. This was done to avoid players with full snake sets losing their jump clones because a station owner just clicked a button. You can jump clone to and from a player owned station even if you do not have docking rights, but once you leave, you won't be able to get back.
That would be much better. And is another case where CCP needs to update the official documentation. Not that they have a very good track record on it.
Since I am not able to confirm that station owners are unable to destroy jump clones, it would be nice to have someone who does know more fill out a bug report to have the KB updated.
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dktest
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Posted - 2007.07.16 07:20:00 -
[11]
Edited by: dktest on 16/07/2007 07:21:57 Edited by: dktest on 16/07/2007 07:21:12 In the same context, i would like to ask : if i have a main with a full set if implants and i make a jump clone in a station do i continue to train at full speed (ie implants taken into account) ? Consider that i have any skills and reputation needed, and i istall a 2nd jumpclone in another station and i jump to the jumpclone there, do i still continue to train at full speed ? Also do i carry after jumping the implants with me (ie if i got pod killed do i loose the implants) ?
TIA
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Baka Lakadaka
Gallente Antares Fleet Yards SMASH Alliance
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Posted - 2007.07.16 07:40:00 -
[12]
Here's a quick scenario of jump clones and implants (if you remember that clones are just spare bodies, but you can only use one at a time, it makes it easier to visualise):
1. You fly into a station and create a jump clone (i.e. you now have an inactive body in that station) 2. You ensure that your medical clone isn't in the same station. 3. You fly away with your original body (and any implants you have) and continue to train with the implants taken into account. Leaving behind your new spare body. 4. You go to a different station (where you have neither a jump clone nor a medical clone). 5. You jump to your newly created jump clone....you now train without implants, as your implants are safe in your other body (which is at the station you just left).
Remember you can only jump once every 24 hours. Never try to leave 2 bodies in one station. It's fine to visit a station where you have a jump or medical clone, just never jump to or from such a station.
You also have to abort any training you're doing before you jump - this is so that training times can be recalculated to adjust for the implants (or lack thereof) in the new body. Remember to start training again immediately after jumping.
I regularly move my medical clone, depending on where I want to end up if I'm podded. I keep a list of stations where I have jump clones, just to make sure I don't end up with both a jump clone and a medical clone in one facility.
It is also possible to have different implants in different jump clones. These, of course, only become active when you're actually in that body.
Cheers Baka ______________________ Have a Skill in training every second of every day and never buy a ship you can't afford to replace at least once. |

dktest
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Posted - 2007.07.16 07:50:00 -
[13]
Thaks very much for your enlightening reply. So, if i understood correctly if after the step 5, i go to another station, where i don't have a jump or medical clone and let 24hrs to pass, can i jump to the clone left in station in step 4 which has the implants and continue training with them ?
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Barashi Nugan
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Posted - 2007.07.16 14:28:00 -
[14]
Originally by: dktest Thaks very much for your enlightening reply. So, if i understood correctly if after the step 5, i go to another station, where i don't have a jump or medical clone and let 24hrs to pass, can i jump to the clone left in station in step 4 which has the implants and continue training with them ?
Yep. 
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