| Pages: [1] 2 |
1. New Exploration Content - Pirate Ship Logs - in Player Features and Ideas Discussion [original thread]
Very good idea! Fully support it!
- by dktest - at 2013.08.16 20:57:00
|
2. Relaxed Sov 0.0 corp seeks members - in Alliance and Corporation Recruitment Center [original thread]
I'm interested. Please contact me.
- by dktest - at 2011.03.09 17:00:00
|
3. POS Question - Availability for non-Corp members ? - in Science and Industry [original thread]
Ok, thanks for the reply. I know that jettison works in this case, i am wondering if the other person, not the friend is not present and want to exchange, how can this be achieved? Jettison cans last around 2 hours only.
- by dktest - at 2008.05.16 09:32:00
|
4. POS Question - Availability for non-Corp members ? - in Science and Industry [original thread]
Hello, i would like to ask whether in a POS it is possible to allow for non-corp members access to corp hangars or other POS structures. If it is not, how can someone allow for a friend to access and pass items inside a pos bubble, while the cou...
- by dktest - at 2008.05.16 08:52:00
|
5. Blueprints for fixing broken salvage parts into intact salvage parts - in Player Features and Ideas Discussion [original thread]
/signed (for making the blueprint available)
- by dktest - at 2007.10.21 13:48:00
|
6. Starbase structures and especially Control Towers BPs - in Player Features and Ideas Discussion [original thread]
I like this approach Sofie. They can make them more expensive, requiring beyond many minerals, some NPC trade goods to be built. They can also remove the NPC orders this way, since these orders are "effectively" replaced by the demand in the NPC g...
- by dktest - at 2007.09.01 11:08:00
|
7. Starbase structures and especially Control Towers BPs - in Player Features and Ideas Discussion [original thread]
Hello, i have noticed that many StarBase Structures and Control Towers have no BPs seeded, but are available only for buying through NPC orders. My suggestion is to make them, and especially Control Towers available through BPs. Faction Control ...
- by dktest - at 2007.08.30 07:42:00
|
8. Looting/salvaging minerals from wrecks - in Player Features and Ideas Discussion [original thread]
Edited by: dktest on 13/08/2007 09:25:12 Although it seems some logic in the suggestion, can't actually be implemented because miners will die and it's overkill. But in missions or exploration sites, there is a lot of debris/structures, and fr...
- by dktest - at 2007.08.13 09:20:00
|
9. Carebear moon mining - in Player Features and Ideas Discussion [original thread]
A carebear moon mining ship although that looks like a good idea, i think the current system of moon mining could be also utilized for this purpose. Just allow moon mining with imposing such restrictions, in order to be not competitive and harm cu...
- by dktest - at 2007.08.09 17:32:00
|
10. Exhaustible Moon Raw Material - Resources - in Player Features and Ideas Discussion [original thread]
Edited by: dktest on 06/08/2007 14:30:10 Edited by: dktest on 06/08/2007 14:29:09 Exactly, this is the idea. One moon may have one or more mine resource fields of a specific amount of resource for everyone of them. This amount should be ba...
- by dktest - at 2007.08.06 14:25:00
|
11. Tractor beams and drones - in Player Features and Ideas Discussion [original thread]
Edited by: dktest on 05/08/2007 12:11:21 /signed Just when drones are "abandoned" in this way, they (can?) become incapacitated, so the tractor beam can tract only incapacitated drones, whoever they belond to does not matter.
- by dktest - at 2007.08.05 12:11:00
|
12. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Edited by: dktest on 05/08/2007 12:04:41 I agree with the ability to exist in systems with security 0.8 and below. In High Sec systems though Charters may be introduced also, to license/operate them like Starbase Charters to avoid abuse.
- by dktest - at 2007.08.05 12:04:00
|
13. Carebear moon mining - in Player Features and Ideas Discussion [original thread]
I agree with the idea of allowing with a way for small scale, inefficient moon mining in empire systems.
- by dktest - at 2007.08.04 11:18:00
|
14. Exhaustible Moon Raw Material - Resources - in Player Features and Ideas Discussion [original thread]
Edited by: dktest on 04/08/2007 11:13:44 The idea was about having actual deposits/fields in Moons, not Moons themselves. When you scan/survey you actually find a field with Moon Materials of a specific field amount, high enough to be harveste...
- by dktest - at 2007.08.04 11:13:00
|
15. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Excellent idea ! /signed
- by dktest - at 2007.08.03 13:38:00
|
16. Exhaustible Moon Raw Material - Resources - in Player Features and Ideas Discussion [original thread]
Edited by: dktest on 03/08/2007 13:12:17 Simply, the Moon Raw Materials found and harvested in Moons after surveying, can be like real ones... exhaustible. They are as now in finding and exploitated, but they are of a maximum quantity (Total...
- by dktest - at 2007.08.03 13:03:00
|
17. Angel Extravaganza lvl4 Bonus Room and its Tag - in Missions & Complexes [original thread]
Hello, does anyone know if the Angel Gold Tag that is needed for entering Angel Extravaganza lvl4 bonus room is being consumed upon entry? Used to be so in the past, but is it still now ? TIA
- by dktest - at 2007.08.02 11:43:00
|
18. Skill Cueing Petition - in Skill Discussions [original thread]
/signed
- by dktest - at 2007.07.27 08:03:00
|
19. Tech II rig parts where to find ? - in Science and Industry [original thread]
If i understood correctly, it is possible to get some from faction wrecks. Do you mean that it may be possible from salvaging wrecks from ships from lvl4 missions against other factions, ie missions like 'Enemies Abound' etc ?
- by dktest - at 2007.07.26 08:58:00
|
20. Tech II rig parts where to find ? - in Science and Industry [original thread]
Hello, i have finished a lot of lvl4 missions and done extensive salvaging during them. As far as for now, i have never gotten a Tech II rig part (ie something not broken). Since living in Empire High Sec and not doing PVP/Piracy i am asking, if...
- by dktest - at 2007.07.26 08:36:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |