| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Princess Ghost
Shadow Company
|
Posted - 2007.07.15 11:58:00 -
[1]
Well seeing as Tier2 battlecruisers are bedding down nicely into the pilotbase offering great bang for your buck investment I am wondering what if any their T2 counterparts should offer us.
Would we like to see beefed up HP and Resistances and maybe 2 versions of the Drake, Harbinger, Myrmidon and Hurricane in the same way as we saw when Command ships were introduced as the T2 versions of the Tier 1 battlecruisers offering us fleet and field options?
Or how about a mobile warp bdisrupter ship? Where by the pilot has an anchorable delay to his ship where by after say 120 seconds it turns into a Warp Inhibiting bubble? Or even better and not to spoil the party of interdicters how about the ability to create a stasis field reducing ships velocity in the A.o.A(Area of Affect) of the stasis ship?
Some sort of logistics capability? Or has that dead horse been flogged too much with the introduction of logistics drones and the underuse of the existing logistics cruisers?
Ideas please...
|

n0thing
omen. D-L
|
Posted - 2007.07.15 12:21:00 -
[2]
The warp disrupting ships are interdictors.
And theres 4 more topics on same page about it. Why start a new one?
---
|

Esamir
|
Posted - 2007.07.15 12:22:00 -
[3]
recon 
|

Princess Ghost
Shadow Company
|
Posted - 2007.07.15 14:23:00 -
[4]
Originally by: n0thing The warp disrupting ships are interdictors.
And theres 4 more topics on same page about it. Why start a new one?
No topics on first 10 pages and yes you are correct the ships able to launch a warp disrupt probe is an interdictor not an interdicter.
|

Kunming
adeptus gattacus Praesidium Libertatis
|
Posted - 2007.07.15 14:25:00 -
[5]
Heavy bombers!..
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|

n0thing
omen. D-L
|
Posted - 2007.07.15 15:23:00 -
[6]
Originally by: Princess Ghost
Originally by: n0thing The warp disrupting ships are interdictors.
And theres 4 more topics on same page about it. Why start a new one?
No topics on first 10 pages and yes you are correct the ships able to launch a warp disrupt probe is an interdictor not an interdicter.
Mate, allow me to link you to thread that dicusses same issue you created thread about:
Link
---
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.07.15 16:25:00 -
[7]
Heavy Recon (required Command ships L2 + Recon L4) Command skip skill bonus : -95% to -99% cloak CPU usage, 5% bonus to primary weapon RoF
Char creation guide | Module/Rig stacknerfing explained |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.15 16:31:00 -
[8]
Heavy Recon would be stupid. A cloaking Harbinger???
No.
How about a ship class that gets bonuses to the seldom used Tracking Links, Remote Sensor Boosters, and all those mods? Basically, a different type of command ship.
|

Incantare
Caldari Darkness Inc.
|
Posted - 2007.07.15 16:53:00 -
[9]
I'd be happy with faction battlecruisers to be honest.
|

Frecator Dementa
Caldari
|
Posted - 2007.07.15 19:48:00 -
[10]
1. how about a type of ship immune(or resistant 25-50% effectiveness) to a type of ewar? caldari - immune to sensor dampners gallente - immune to ECM minmatar - immune to NOS amarr - immune to tracking disruptors or the ability to remotely give that immunity to a single ship (with no more than 1-2 types of immunity per ship)
2. a ship with the ability to cloak gang members
3. a ship that can remotely give shield / armour resistances to a single other ship
4. a ship that can use a short-range jump bridge (within the same system) that "sucks in" ships (including hostiles) within a large radius (10-15 km) but has a decently long activation time
5. a ship that gets bonus damage to starbase components
6. a ship that can disable a starbase component for a period of time
7. a ship that can detect cloaked ships sitting in safespots
8. a ship that can counter warp bubbles, but not scramblers (might be overused in cap warfare)
9. a ship that can use larger-sized weapons (cruise missiles on a drake-based ship for instance)
10. a ship that can jump 2 systems at the same time, or jump to a system's sun or planet instead of the other end of the gate, and an optional cyno generator bonus (would be used to bypass a gate camp) - needs to have very low cargo space ----------------------- forum ate my post again |

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
|
Posted - 2007.07.15 20:11:00 -
[11]
Edited by: xHalcyonx on 15/07/2007 20:10:52
Originally by: Princess Ghost Or how about a mobile warp bdisrupter ship? Where by the pilot has an anchorable delay to his ship where by after say 120 seconds it turns into a Warp Inhibiting bubble? Or even better and not to spoil the party of interdicters how about the ability to create a stasis field reducing ships velocity in the A.o.A(Area of Affect) of the stasis ship?
It's A.O.E (Area of EFFECT). As in, "The Area of Effect weapon affects the warp drive of any ship unlucky enough to be caught in the interdictOrs bubble."
|

Commander Glorn
Amarr RONA Corporation FREGE Alliance
|
Posted - 2007.07.15 20:29:00 -
[12]
I love battlecruisers, if I can they are the only thing I fly. I do agree we need some good solid T2 choices. By examining the history of real world battlecruisers we already have most of the slots filled, we have your stock battlecruiser, your slower tougher battlecruiser, what we really need is a fast battle cruier, a kind of aggressive recon model. This ship would fit in between a EW cruiser and a battle ship. It would sacrifice some armor and cpu/grid for greater speed, maybe a scanning speed bonus or possibly a reduced sensor profile? Still if that fails a tougher version is always nice.
I do not fear the horrors of war, but the unseen terrors of peace. |

Ariel Dawn
Beets and Gravy Syndicate
|
Posted - 2007.07.15 22:21:00 -
[13]
Heavy Recons (Cloak Bonus + ???) or/and Heavy Interdictors (Speed + Turrets )
|

The RepoMan
Caldari Red Horizon Inc Red Horizon
|
Posted - 2007.07.15 22:26:00 -
[14]
Originally by: Deschenus Maximus Heavy Recon would be stupid. A cloaking Harbinger???
No.
How about a ship class that gets bonuses to the seldom used Tracking Links, Remote Sensor Boosters, and all those mods? Basically, a different type of command ship.
Think you missed the memo, intelligent comentary is not allowed in eve-o forums... oh crap, guess I missed the one bout never drawing attention to these comments.
.... oh well, **** it. =p
|

Princess Ghost
Shadow Company
|
Posted - 2007.07.15 23:22:00 -
[15]
Originally by: xHalcyonx Edited by: xHalcyonx on 15/07/2007 20:10:52
Originally by: Princess Ghost Or how about a mobile warp bdisrupter ship? Where by the pilot has an anchorable delay to his ship where by after say 120 seconds it turns into a Warp Inhibiting bubble? Or even better and not to spoil the party of interdicters how about the ability to create a stasis field reducing ships velocity in the A.o.A(Area of Affect) of the stasis ship?
It's A.O.E (Area of EFFECT). As in, "The Area of Effect weapon affects the warp drive of any ship unlucky enough to be caught in the interdictOrs bubble."
When you affect a situation you have an effect on it. As in your try to affect the warp of a ship, the effect is its scrambled (or not if the bubble isn't down quick enough).
Affect/Effect
|

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
|
Posted - 2007.07.15 23:24:00 -
[16]
Originally by: Princess Ghost
Originally by: xHalcyonx Edited by: xHalcyonx on 15/07/2007 20:10:52
Originally by: Princess Ghost Or how about a mobile warp bdisrupter ship? Where by the pilot has an anchorable delay to his ship where by after say 120 seconds it turns into a Warp Inhibiting bubble? Or even better and not to spoil the party of interdicters how about the ability to create a stasis field reducing ships velocity in the A.o.A(Area of Affect) of the stasis ship?
It's A.O.E (Area of EFFECT). As in, "The Area of Effect weapon affects the warp drive of any ship unlucky enough to be caught in the interdictOrs bubble."
When you affect a situation you have an effect on it. As in your try to affect the warp of a ship, the effect is its scrambled (or not if the bubble isn't down quick enough).
Affect/Effect
It has an effect on the warp drive by affecting its warp stablization coils.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.07.15 23:30:00 -
[17]
Originally by: Deschenus Maximus Heavy Recon would be stupid. A cloaking Harbinger??? No.
How about a ship class that gets bonuses to the seldom used Tracking Links, Remote Sensor Boosters, and all those mods? Basically, a different type of command ship.
Would be overpowered indeed, but meh...
As for the second part, hmm, say a 10% bonus to Remote Sensor Booster strength (Caldari, Gallente) or Tracking Links strength (Minmatar, Amarr) would indeed be quite... interesting.
Char creation guide | Module/Rig stacknerfing explained |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.15 23:42:00 -
[18]
Edited by: Deschenus Maximus on 15/07/2007 23:42:20
Originally by: Akita T
Originally by: Deschenus Maximus Heavy Recon would be stupid. A cloaking Harbinger??? No.
How about a ship class that gets bonuses to the seldom used Tracking Links, Remote Sensor Boosters, and all those mods? Basically, a different type of command ship.
Would be overpowered indeed, but meh...
As for the second part, hmm, say a 10% bonus to Remote Sensor Booster strength (Caldari, Gallente) or Tracking Links strength (Minmatar, Amarr) would indeed be quite... interesting.
Doesn't have to be limited to that. New mods could be introduced that offer similar bonuses to other attributes.
Basically, this would make it the "priest" ship of Eve (don't know if the analogy is correct, not big on fantasy games).
I also like the idea of a BS-weapon using ship. The RL BCs were designed to be fast, lightly armoured ships that used battleship weapons, so it would make sense. Of course, it wouldn't be able to use many of them, but a Binger fitted with 2-3 Tachs would be pretty cool. Make it have an Ok-ish DPS (well below what the Field Command Ships can put out) to offset the range advantage, call them Artillery Ships, and Bob's your uncle. It would give those of us who don't like battleships something nice for fleet fights besides being stuck on the gate, shooting the hostile support.
|

El'essar Viocragh
Minmatar FSK23
|
Posted - 2007.07.16 00:08:00 -
[19]
The remote sensor booster was indeed missed.
Tracking Link bonus is already available via Scythe and Scimitar. The fact that you most likely didn't know tells you how much they are used. -- [17:47] <Mephysto> its dead, jim |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.16 01:10:00 -
[20]
Originally by: El'essar Viocragh The remote sensor booster was indeed missed.
Tracking Link bonus is already available via Scythe and Scimitar. The fact that you most likely didn't know tells you how much they are used.
The ships would need to make very good use of links. Perhaps combining the artillery ships with the support ship could be an idea. You'd have one Fleet Support Ships (tm), sitting at sniping range with its two-three BS-sized long range weapons, boosting two-three BSes to sniping range. Meanwhile, the BSes can make use of the freed up slots for a better tank. For example, a T2 drake/Hurricane would boost Remote Sensor Boosters on 2-3 Rokhs/Maelstroms, so they can drop their own Sensor Booster to get a better shield tank. Meanwhile, a T2 Harbinger/Myrm would boost the range of the Abaddon/Megas so they can drop the Tracking Enhancers and get a better armour tank.
|

Mogrin
Caldari Spartan Fleet Systems
|
Posted - 2007.07.16 01:37:00 -
[21]
Originally by: Deschenus Maximus Heavy Recon would be stupid. A cloaking Harbinger???
No.
How about a ship class that gets bonuses to the seldom used Tracking Links, Remote Sensor Boosters, and all those mods? Basically, a different type of command ship.
I like this. Like a gang assist mod that acts as a sensor booster II for the entire fleet. _______________ Rokh vs. Hyperion
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
Thats one theory.  |

Grendel Marqun
Caldari Ex Coelis
|
Posted - 2007.07.16 02:52:00 -
[22]
Entertaining thought.
Off the top of my head, how about a BC-sized equivalent to the destroyer class?
Give them the T2 resist bonuses, but reduced by, oh, half. Still tough, but not CS tough. Make up for that by giving them 25-30% more speed, and reducing inertia by 10-15%. So now you have a BC hull that flies almost like a cruiser. If you want to make it a really crazy deep-strike ship, give it a 4.5 AU/sec warp speed.
I'd be tempted to put them in a separate skill tree. FCS/CCS require HAC and Log, perhaps make these require Interdictor 4 as a prereq, continuing the "speedy ship" tree.
Then one needs to consider the T2 skill bonuses. Keep the BC bonuses as-is, with the exception of Drakes. Then, like destroyers, give them a 10% tracking bonus. For the Myrm 2, make it 10% drone mwd/orbit speed, and 10% drone tracking to keep them accurate at the higher speed. For the Drake, I'd go a little wierd. Based on the Nighthawk precedent (T2 version of a T1 "gunship" being a missile boat) I'd give it the Ferox's BC bonuses, and the slots/grid to run 7 250 rails. (Look, I'm VERY disappointed in the Vulture. Deal :P)
I'm not sure about giving them a second skill-based bonus, though one COULD just continue the destroyer model with the secondary bonii, with the Myrm perhaps getting +5 km drone control range, or at MOST a +10 m/level drone bay bonus. For Amarr (not needing 2 cap bonuses) I'd throw the tier 1's armor resist bonus on there, or perhaps rate of fire. Hard to say, I don't fly the things :P
What you'd have is a ship that'd lose a toe-to-toe combat with their tier 1, tech 2 combat CS counterparts, but would make an excellent ship for killing HACs and cruisers, or providing punch for raiding parties.
And then you'd have the "recon/ewar" tree suggested above for the OTHER ship in the pair.
|

Graalum
Foundation R0ADKILL
|
Posted - 2007.07.16 03:56:00 -
[23]
i have a better idea, lets just give the field commands a new model.
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.16 04:00:00 -
[24]
Originally by: Graalum i have a better idea, lets just give the field commands a new model.
How many times does this idea have to be flamed before people give up on it?
|

Fur
Minmatar No Trademark The OSS
|
Posted - 2007.07.16 06:04:00 -
[25]
Well it will probably come up many times till the DEV'S or CCP finaly let us know THEIR plans for the teir2 ships. Peronaly I love the hurricane( most!!!!) of the minmitar ships look like crap, but that one is sleek and sweet!!
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.16 06:13:00 -
[26]
Originally by: Fur Well it will probably come up many times till the DEV'S or CCP finaly let us know THEIR plans for the teir2 ships. Peronaly I love the hurricane( most!!!!) of the minmitar ships look like crap, but that one is sleek and sweet!!
Aye, the Cane is sex-looking, but the Amarr, Caldari and Gallente ones are crap, so excuse our reluctance.
Having new T2 battlcruisers is a better idea, imo.
|

hellsknights
Phoenix Navy Chaos Incarnate.
|
Posted - 2007.07.16 06:26:00 -
[27]
What i would like : a CS ship counterpart to the tier2 BC.
Myrmi CS, Drake CS and so on, would awesome. Hells
Let me liberate you of your T2 mods. T2 mods are dropping in price, because of invention?? No its because of pirates. |

Mashie Saldana
Hooligans Of War
|
Posted - 2007.07.16 09:08:00 -
[28]
I would love a tier 2 command ship without any turret/missile slots at all but be able to run 5-6 gang mods at once.
We're sorry, something happened.
|

Boonaki
Caldari Knights of Chaos Chaos Incarnate.
|
Posted - 2007.07.16 10:05:00 -
[29]
an upgraded version of interdictors, the bubble is a missle type system, that when deployed drops a 250k bubble for 10 minutes, shooting once every 30 minutes, only fit one.
Would make for some interesting fleet tactics. Fear the Ibis of doom!
113 |

Cpt Branko
Guardian Heroes
|
Posted - 2007.07.16 11:57:00 -
[30]
Originally by: Grendel Marqun
Give them the T2 resist bonuses, but reduced by, oh, half. Still tough, but not CS tough. Make up for that by giving them 25-30% more speed, and reducing inertia by 10-15%. So now you have a BC hull that flies almost like a cruiser. If you want to make it a really crazy deep-strike ship, give it a 4.5 AU/sec warp speed.
I'd be tempted to put them in a separate skill tree. FCS/CCS require HAC and Log, perhaps make these require Interdictor 4 as a prereq, continuing the "speedy ship" tree.
I want a Hurricane hull which does that! ;)
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |