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Cleveland Steam
Neverland Ranch Hands
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Posted - 2007.07.15 22:30:00 -
[1]
Edited by: Cleveland Steam on 15/07/2007 22:30:45
I'm sure that this has been covered but wtf is up with its lack of drone bay? The Moa has one.
Is there a valid reason? I dont feel like looking for previous posts on this kthx.
Its a great ship otherwise...but I'd like to be able to carry a couple lights.
Plz dont nerf my sig again... |

LMAAAOOOO
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Posted - 2007.07.15 22:33:00 -
[2]
It's caldari , so no. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Cleveland Steam
Neverland Ranch Hands
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Posted - 2007.07.15 22:34:00 -
[3]
Originally by: LMAAAOOOO It's caldari , so no.
But its t1 version has one...
Plz dont nerf my sig again... |

CptEagle
Gallente D00M. Triumvirate.
|
Posted - 2007.07.15 22:39:00 -
[4]
Edited by: CptEagle on 15/07/2007 22:38:24
Originally by: Cleveland Steam
Originally by: LMAAAOOOO It's caldari , so no.
But its t1 version has one...
So?
The space had to be filled with advanced technology to make the range bonus possible.
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Cleveland Steam
Neverland Ranch Hands
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Posted - 2007.07.15 22:44:00 -
[5]
Originally by: CptEagle Edited by: CptEagle on 15/07/2007 22:38:24
Originally by: Cleveland Steam
Originally by: LMAAAOOOO It's caldari , so no.
But its t1 version has one...
So?
The space had to be filled with advanced technology to make the range bonus possible.
So? afaik its the only hac thats had its drone bay removed...every other ship retains its bay or gets a larger one. The Stabber for instance goes from 5m3 to 25m3. Why?
nm...the Omen loses its bay too. Still though...
Plz dont nerf my sig again... |

Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.15 22:45:00 -
[6]
Range is far more important in CCP's balance scheme than it is in actual game play, so Caldari ships are slow, have crappy drone bays, tank using mid slots, and do relatively little damage in the ranges where most combat actually occurs. If you don't like that, fly something else. _____ Heat Warfare |

Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.07.15 22:47:00 -
[7]
Originally by: Santa Anna Range is far more important in CCP's balance scheme than it is in actual game play, so Caldari ships are slow, have crappy drone bays, tank using mid slots, and do relatively little damage in the ranges where most combat actually occurs. If you don't like that, fly something else.
Agree to the point where to fly something else... CCP needs to change the "value" of range in their calculations of balancing.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.07.16 01:07:00 -
[8]
Why have a drone bay on a ship that fights at four times the maximum range at which drones can engage? Further, a ship that needs no defense against small ships, because it has guns that can generally hit them unless unwebbed in close orbit?
So far the theory. The fact that the Eagle's firepower is very underwhelming for a HAC might make a drone bay rather desireable. Though me, I'd much rather have a fifth turret hardpoint and no drone bay.
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Redora
Gallente Minmatar Ship Construction Services
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Posted - 2007.07.16 02:57:00 -
[9]
Edited by: Redora on 16/07/2007 02:56:44 NVM ---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.16 03:36:00 -
[10]
Originally by: Ishina Fel Why have a drone bay on a ship that fights at four times the maximum range at which drones can engage? Further, a ship that needs no defense against small ships, because it has guns that can generally hit them unless unwebbed in close orbit?
So far the theory. The fact that the Eagle's firepower is very underwhelming for a HAC might make a drone bay rather desireable. Though me, I'd much rather have a fifth turret hardpoint and no drone bay.
Remote rep drones might be nice. Also, enough space for a web drone may keep those pesky inties in a wide enough orbit to hit them (or if the drone catches the inty, slow him down enough to hit him), but I doubt it. Scout drones wouldn't be terribly useful, but drones can fill other roles as well. _____ Heat Warfare |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.16 03:40:00 -
[11]
Originally by: Benn Helmsman
Originally by: Santa Anna Range is far more important in CCP's balance scheme than it is in actual game play, so Caldari ships are slow, have crappy drone bays, tank using mid slots, and do relatively little damage in the ranges where most combat actually occurs. If you don't like that, fly something else.
Agree to the point where to fly something else... CCP needs to change the "value" of range in their calculations of balancing.
Or maybe people need to start using tactics that utilize the range advantage more. ------------------
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Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.16 04:27:00 -
[12]
Originally by: Hannobaal
Originally by: Benn Helmsman
Originally by: Santa Anna Range is far more important in CCP's balance scheme than it is in actual game play, so Caldari ships are slow, have crappy drone bays, tank using mid slots, and do relatively little damage in the ranges where most combat actually occurs. If you don't like that, fly something else.
Agree to the point where to fly something else... CCP needs to change the "value" of range in their calculations of balancing.
Or maybe people need to start using tactics that utilize the range advantage more.
The problem with the sniper eagle is that it has range but not damage, and speed has become so easy that catching that sniper eagle 200 kms away doesn't require any especially fancy toys. Closing against a single sniper isn't a big deal and if you're in a fleet with the skills to fly an eagle you're better off in a fleet BS. The caldari range bonuses would be great if MWD's didn't exist, but they do, and pants damage from 4 turrets in the half-dozen volleys you are lucky to get in before being tackled isn't a good enough trade-off, IMO. Tech 2 ammo really destroys a lot of the advantage of the range bonus, as at most engagement ranges both ships will be using the same ammo giving ships with damage bonuses or extra turrets a significant advantage over the caldari "sniper specialist" boats.
Then again, Eagles are cheap and I see people in them occasionally. They make good cyno baitships. _____ Heat Warfare |

Foulis
Minmatar Chosen Path FATAL Alliance
|
Posted - 2007.07.16 05:53:00 -
[13]
Edited by: Foulis on 16/07/2007 05:53:09
Originally by: Santa Anna The problem with the sniper eagle is that it has range but not damage,
Not really, it doesn't rival sniper BS but being able to apply damage to small ships is a significant advantage.
Originally by: Santa Anna and speed has become so easy that catching that sniper eagle 200 kms away doesn't require any especially fancy toys.
Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
Originally by: Santa Anna Closing against a single sniper isn't a big deal and if you're in a fleet with the skills to fly an eagle you're better off in a fleet BS.
Yes, but guess what? If you're in a fleet and can fly a sniper BS, unless you have a cap ship that's where you should be regardless.
Originally by: Santa Anna The caldari range bonuses would be great if MWD's didn't exist, but they do,
The caldari range bonus would be overpowered if MWD's didn't exist. As it would take something like 3-4 minutes to close the gap.
Originally by: Santa Anna and pants damage from 4 turrets in the half-dozen volleys you are lucky to get in before being tackled isn't a good enough trade-off, IMO.
Generally speaking, here's what should happen. 5 inties warp in at 200 from you. You target they start mwding. 1 goes pop, 140km, another, 80 km, a third, 40 km. You warp out and take no loss. You are reward for risk. Live with it or fly a blaster ship, the exact other end of the spectrum.
Originally by: Santa Anna Tech 2 ammo really destroys a lot of the advantage of the range bonus, as at most engagement ranges both ships will be using the same ammo giving ships with damage bonuses or extra turrets a significant advantage over the caldari "sniper specialist" boats.
The only other ship that can compete with the eagles range is the munnin, and I believe it has issues of it's own. Since every race has t2 ammo with the same range bonus (spike, tremor, etc, etc) the addition of t2 ammo has done very little to the balance of the game other than make all of the numbers larger.
Originally by: Santa Anna Then again, Eagles are cheap and I see people in them occasionally. They make good cyno baitships.
Recently I've learned that passive tanked command ships work better. (AKA vulture)
PS: Would it have killed you to press enter once in a while? ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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hellsknights
Phoenix Navy Chaos Incarnate.
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Posted - 2007.07.16 06:17:00 -
[14]
Originally by: Cleveland Steam
Originally by: CptEagle Edited by: CptEagle on 15/07/2007 22:38:24
Originally by: Cleveland Steam
Originally by: LMAAAOOOO It's caldari , so no.
But its t1 version has one...
So?
The space had to be filled with advanced technology to make the range bonus possible.
So? afaik its the only hac thats had its drone bay removed...every other ship retains its bay or gets a larger one. The Stabber for instance goes from 5m3 to 25m3. Why?
nm...the Omen loses its bay too. Still though...
Wrong.....Same goes for the Cerb 0 drones and the Caracal has 1  if i remember right. Hells
Let me liberate you of your T2 mods. T2 mods are dropping in price, because of invention?? No its because of pirates. |

Deimus
Gallente Eve Defence Force Praesidium Libertatis
|
Posted - 2007.07.16 06:39:00 -
[15]
Originally by: Foulis Edited by: Foulis on 16/07/2007 05:53:09
Originally by: Santa Anna The problem with the sniper eagle is that it has range but not damage,
Not really, it doesn't rival sniper BS but being able to apply damage to small ships is a significant advantage.
Originally by: Santa Anna and speed has become so easy that catching that sniper eagle 200 kms away doesn't require any especially fancy toys.
Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
Originally by: Santa Anna Closing against a single sniper isn't a big deal and if you're in a fleet with the skills to fly an eagle you're better off in a fleet BS.
Yes, but guess what? If you're in a fleet and can fly a sniper BS, unless you have a cap ship that's where you should be regardless.
Originally by: Santa Anna The caldari range bonuses would be great if MWD's didn't exist, but they do,
The caldari range bonus would be overpowered if MWD's didn't exist. As it would take something like 3-4 minutes to close the gap.
Originally by: Santa Anna and pants damage from 4 turrets in the half-dozen volleys you are lucky to get in before being tackled isn't a good enough trade-off, IMO.
Generally speaking, here's what should happen. 5 inties warp in at 200 from you. You target they start mwding. 1 goes pop, 140km, another, 80 km, a third, 40 km. You warp out and take no loss. You are reward for risk. Live with it or fly a blaster ship, the exact other end of the spectrum.
Originally by: Santa Anna Tech 2 ammo really destroys a lot of the advantage of the range bonus, as at most engagement ranges both ships will be using the same ammo giving ships with damage bonuses or extra turrets a significant advantage over the caldari "sniper specialist" boats.
The only other ship that can compete with the eagles range is the munnin, and I believe it has issues of it's own. Since every race has t2 ammo with the same range bonus (spike, tremor, etc, etc) the addition of t2 ammo has done very little to the balance of the game other than make all of the numbers larger.
Originally by: Santa Anna Then again, Eagles are cheap and I see people in them occasionally. They make good cyno baitships.
Recently I've learned that passive tanked command ships work better. (AKA vulture)
PS: Would it have killed you to press enter once in a while?
LOL - Pwned - Nuffsaid. 
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Cookie Snatcher
Gallente Center for Advanced Studies
|
Posted - 2007.07.16 09:17:00 -
[16]
Originally by: Foulis Edited by: Foulis on 16/07/2007 05:53:09
Originally by: Santa Anna The problem with the sniper eagle is that it has range but not damage,
Not really, it doesn't rival sniper BS but being able to apply damage to small ships is a significant advantage.
Originally by: Santa Anna and speed has become so easy that catching that sniper eagle 200 kms away doesn't require any especially fancy toys.
Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
Originally by: Santa Anna Closing against a single sniper isn't a big deal and if you're in a fleet with the skills to fly an eagle you're better off in a fleet BS.
Yes, but guess what? If you're in a fleet and can fly a sniper BS, unless you have a cap ship that's where you should be regardless.
Originally by: Santa Anna The caldari range bonuses would be great if MWD's didn't exist, but they do,
The caldari range bonus would be overpowered if MWD's didn't exist. As it would take something like 3-4 minutes to close the gap.
Originally by: Santa Anna and pants damage from 4 turrets in the half-dozen volleys you are lucky to get in before being tackled isn't a good enough trade-off, IMO.
Generally speaking, here's what should happen. 5 inties warp in at 200 from you. You target they start mwding. 1 goes pop, 140km, another, 80 km, a third, 40 km. You warp out and take no loss. You are reward for risk. Live with it or fly a blaster ship, the exact other end of the spectrum.
Originally by: Santa Anna Tech 2 ammo really destroys a lot of the advantage of the range bonus, as at most engagement ranges both ships will be using the same ammo giving ships with damage bonuses or extra turrets a significant advantage over the caldari "sniper specialist" boats.
The only other ship that can compete with the eagles range is the munnin, and I believe it has issues of it's own. Since every race has t2 ammo with the same range bonus (spike, tremor, etc, etc) the addition of t2 ammo has done very little to the balance of the game other than make all of the numbers larger.
Originally by: Santa Anna Then again, Eagles are cheap and I see people in them occasionally. They make good cyno baitships.
Recently I've learned that passive tanked command ships work better. (AKA vulture)
PS: Would it have killed you to press enter once in a while?
you must be playing in a dream world. You know what spike does to your tracking? Have you ever tried pvp? Then you would know that every competent ceptor pilot keeps his transversal up so you cant hit ****. Also my ceptor goes 20km/s and thats like 10 secs for me to get snipers from 200km at the same time they cant do **** for me. Been there, done that. Eagle needs 6 turrets or 5 turrets, -1 high, +1 med, +25m3 dronebay. Then it would be atleast useful in fleet as a antifrig ship. At the moment its just another usless caldari ship.
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Captain Crimson
United Mining Corporation
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Posted - 2007.07.16 09:24:00 -
[17]
Originally by: Cookie Snatcher
Originally by: Foulis Edited by: Foulis on 16/07/2007 05:53:09
Originally by: Santa Anna The problem with the sniper eagle is that it has range but not damage,
Not really, it doesn't rival sniper BS but being able to apply damage to small ships is a significant advantage.
Originally by: Santa Anna and speed has become so easy that catching that sniper eagle 200 kms away doesn't require any especially fancy toys.
Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
Originally by: Santa Anna Closing against a single sniper isn't a big deal and if you're in a fleet with the skills to fly an eagle you're better off in a fleet BS.
Yes, but guess what? If you're in a fleet and can fly a sniper BS, unless you have a cap ship that's where you should be regardless.
Originally by: Santa Anna The caldari range bonuses would be great if MWD's didn't exist, but they do,
The caldari range bonus would be overpowered if MWD's didn't exist. As it would take something like 3-4 minutes to close the gap.
Originally by: Santa Anna and pants damage from 4 turrets in the half-dozen volleys you are lucky to get in before being tackled isn't a good enough trade-off, IMO.
Generally speaking, here's what should happen. 5 inties warp in at 200 from you. You target they start mwding. 1 goes pop, 140km, another, 80 km, a third, 40 km. You warp out and take no loss. You are reward for risk. Live with it or fly a blaster ship, the exact other end of the spectrum.
Originally by: Santa Anna Tech 2 ammo really destroys a lot of the advantage of the range bonus, as at most engagement ranges both ships will be using the same ammo giving ships with damage bonuses or extra turrets a significant advantage over the caldari "sniper specialist" boats.
The only other ship that can compete with the eagles range is the munnin, and I believe it has issues of it's own. Since every race has t2 ammo with the same range bonus (spike, tremor, etc, etc) the addition of t2 ammo has done very little to the balance of the game other than make all of the numbers larger.
Originally by: Santa Anna Then again, Eagles are cheap and I see people in them occasionally. They make good cyno baitships.
Recently I've learned that passive tanked command ships work better. (AKA vulture)
PS: Would it have killed you to press enter once in a while?
you must be playing in a dream world. You know what spike does to your tracking? Have you ever tried pvp? Then you would know that every competent ceptor pilot keeps his transversal up so you cant hit ****. Also my ceptor goes 20km/s and thats like 10 secs for me to get snipers from 200km at the same time they cant do **** for me. Been there, done that. Eagle needs 6 turrets or 5 turrets, -1 high, +1 med, +25m3 dronebay. Then it would be atleast useful in fleet as a antifrig ship. At the moment its just another usless caldari ship.
Says a random troll in a noob corp. Please go and play EVE instead of WoW. The eagle is fine as it's specialized role: anti small stuff sniper. Trying to make it do anything other than what it's meant to do will make a poor ship.
Most snipers should have you toasted in 3 seconds, so your claim is severely flawed. And it's not just one eagle in a fleet. Clueless or what?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Romeo
Gallente Enterprise Estonia Cult of War
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Posted - 2007.07.16 09:32:00 -
[18]
did you read anything that cookie just said? Have you used spike ammo? Do you know what transversal is? You cant get 200km range unless you are using spike ammo, dont forget that. Also chaning ammo takes 10 sec and by that time you'll have ceptors all over you. Its you who should be playing wow.
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Esculia Irisnova
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Posted - 2007.07.16 11:51:00 -
[19]
Quote: Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
Yeah true when a ceptor comes to a sniper ofc it just clickapproach, so there is 0 transversal ( seriously have you ever played an inty?)
And for the intys at 200km, i didn't know we had ammo from 200km to 40 to hit full damage. Becuase in real you take 10 seconds to change ammo, by the time you change ammo you'll have to change again. Of course you can decide to load the ammo for 80km when the inty is at 140, but then it's an another 10secs where you don't hit. So i am sorry in the end you have tons of ceptor on your face :)
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.07.16 12:26:00 -
[20]
Edited by: MailFan on 16/07/2007 12:27:51 Every ship that's classed as an Heavy Assault Ship, should have a dronebay imo.
I'd be more than satisfied with 15m3, 4 turrets isn't exactly wtfpwndps.
The Eagle is far from a bad ship. It has its range bonus, packs quite a tank, but that's about it. It's slow flying, warping, turning, its damage is mediocre at best, so a little dronebay would balance stuff out quite nicely imo.
And to the people complaining about the use of a dronebay when you're in an supposedly sniper ship: If you think it's useless, than why even worry about the Eagle getting a dronebay. --
I'm in this mood because of scorn. I'm in a mood for total war
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LMAAAOOOO
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Posted - 2007.07.16 13:25:00 -
[21]
Like I said it's caldari, so naturally it shoudnt get boosted, same goes to the Zealot, Amarr. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Foulis
Minmatar Chosen Path FATAL Alliance
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Posted - 2007.07.16 17:02:00 -
[22]
Originally by: Esculia IrisnovaYeah true when a ceptor comes to a sniper ofc it just clickapproach, so there is 0 transversal ( seriously have you ever played an inty?)
And for the intys at 200km, i didn't know we had ammo from 200km to 40 to hit full damage. Becuase in real you take 10 seconds to change ammo, by the time you change ammo you'll have to change again. Of course you can decide to load the ammo for 80km when the inty is at 140, but then it's an another 10secs where you don't hit. So i am sorry in the end you have tons of ceptor on your face :)
Let's go from the top. You can hit an inty with a decent amount of transversal using spike in a sniper eagle between about 200-120. 2-3 tracking comp IIs will help with that but still. at 120 you have two choices, switch to AM or warp to a different snipe point. a well setup sniper can have multiple points to move between, allowing him to setup at optimal repeatedly.
Additionally, if the pilots are attempting to create transversal by approaching at an angle (something I've done in more fleet battles than you've ever been in) they take that much more time to reach the opponent. Time = More risk for the inty pilot, less for the eagle pilot. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.16 17:59:00 -
[23]
Originally by: Foulis Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
You don't seem to have much experience flying inties, but I was referring to cruisers. 5 k/s is typical stabber speed. Good luck chewing through an LSE2 in the 10 seconds or so it takes me to get under your tracking with spike.
At that point you have 5-10 seconds to decide whether you're going to warp out and leave your mates behind or try to switch ammo to get me on approach. The correct choice is to warp out, as you won't be able to change ammo in time to do enough damage to hurt me and my guns will rip your sniper setup apart in seconds.
A HAC that has to warp out when engaging on its own terms in order to avoid being killed by a T1 cruiser probably needs to be rebalanced to serve its role more effectively.
Of course if you prefer to use fewer turrets you're free to leave some off. _____ Heat Warfare |

Kidd Billups
Blackguard Brigade
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Posted - 2007.07.16 18:05:00 -
[24]
if you get your drone bay on your eagle i want my drone bay on my zealot.
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LMAAAOOOO
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Posted - 2007.07.16 18:12:00 -
[25]
Originally by: Kidd Billups if you get your drone bay on your eagle i want my drone bay on my zealot.
but caldari + amarr are overpowerd, if they get boosted ..... u dont want them more overpowerd r u ? ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Nahno
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Posted - 2007.07.16 19:43:00 -
[26]
How to use an Eagle:
Be aligned at full speed 150km+ from your target area.
Target and engage any Frigate/pods in this area.
If any ship closes to below 100km rapidly, warp out as this is probably a skilled interceptor pilot.
Note the limited need for drones.
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LMAAAOOOO
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Posted - 2007.07.16 19:49:00 -
[27]
Originally by: Nahno How to use an Eagle:
Be aligned at full speed 150km+ from your target area.
Target and engage any Frigate/pods in this area.
If any ship closes to below 100km rapidly, warp out as this is probably a skilled interceptor pilot.
Note the limited need for drones.
QFT
caldari strong enough as it is, if it had sentry drones it wud be even more overpowerd! ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Rylet VanDorn
Pastafarians
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Posted - 2007.07.16 20:05:00 -
[28]
Originally by: LMAAAOOOO
Originally by: Nahno How to use an Eagle:
Be aligned at full speed 150km+ from your target area.
Target and engage any Frigate/pods in this area.
If any ship closes to below 100km rapidly, warp out as this is probably a skilled interceptor pilot.
Note the limited need for drones.
QFT
caldari strong enough as it is, if it had sentry drones it wud be even more overpowerd!
Caldari? Strong? BAHAHAHAHHA
Talk about irony with that statement coming from someone named "LMAAAOOOO"
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LMAAAOOOO
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Posted - 2007.07.16 20:10:00 -
[29]
Originally by: Rylet VanDorn
Originally by: LMAAAOOOO
Originally by: Nahno How to use an Eagle:
Be aligned at full speed 150km+ from your target area.
Target and engage any Frigate/pods in this area.
If any ship closes to below 100km rapidly, warp out as this is probably a skilled interceptor pilot.
Note the limited need for drones.
QFT
caldari strong enough as it is, if it had sentry drones it wud be even more overpowerd!
Caldari? Strong? BAHAHAHAHHA
Talk about irony with that statement coming from someone named "LMAAAOOOO"
Caldari is overpowerd
wtb deimios that can snipe as far as eagle
______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Rylet VanDorn
Pastafarians
|
Posted - 2007.07.16 20:49:00 -
[30]
Originally by: LMAAAOOOO
Originally by: Rylet VanDorn
Originally by: LMAAAOOOO
Originally by: Nahno How to use an Eagle:
Be aligned at full speed 150km+ from your target area.
Target and engage any Frigate/pods in this area.
If any ship closes to below 100km rapidly, warp out as this is probably a skilled interceptor pilot.
Note the limited need for drones.
QFT
caldari strong enough as it is, if it had sentry drones it wud be even more overpowerd!
Caldari? Strong? BAHAHAHAHHA
Talk about irony with that statement coming from someone named "LMAAAOOOO"
Caldari is overpowerd
wtb deimios that can snipe as far as eagle
Who cares if the Eagle can, technically, reach sniper ranges? It's DPS is pathetic, and if you are going to snipe, you bring a battleship.
It has to have SOME role, I guess, it just sucks that it's role is accomplished better in every way, shape, and form by Megathrons and Tempests.
WTB Rokh that is capable of decent DPS at fleet sniper ranges.
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