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galadran
Caldari Shadowed Souls
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Posted - 2007.07.17 15:15:00 -
[31]
Just to clarify something.
Guns have 90% structural resists. Is this while the tower is online or all the time? Its this intended or a bug?
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.07.17 15:25:00 -
[32]
Originally by: Draec Sjet Edited by: Draec Sjet on 17/07/2007 14:54:19 It's true, it took us all day to take out a Cyno Generator Array, a fleet of around 100 battleships most of whom had drones on it too, it was like shooting a medium POS. why does something that costs so little take so long to take out? yes, dreads would have taken them out quicker, but you don't field them unless you really have to and unless CCP wants to make warfare even more about Dreads then this should be addressed asap.
What's more, the POS we attacked was blatantly using this to his advantage as he'd filled it with Small Artie Batteries, which took hours to take down, along with all the other POS modules. As you can't anchor a POS there until you've removed all of these, this is practically en exploit for it to take as long as possible to remove a POS.
Actually, while I see the point of it taking too long, I disagree with automatically calling people using lots of small guns exploiting. Once the cynojammers come in, there is little reason to put large guns on a POS that has the cynojammer. It only faces an attack by BS and smaller ships, and therefore using 20-30 small and medium guns makes much more sense than only a few large guns.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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MKingery
Minmatar Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.17 15:50:00 -
[33]
Originally by: galadran Just to clarify something.
Guns have 90% structural resists. Is this while the tower is online or all the time? Its this intended or a bug?
afaik they don't have resists, just crap-tons of hit points. and this is all the time. one of the proposed fixes is to drastically slash their over all hit points in favor of POS granted resists, that subsequently go to 0 as the tower dies.
with out the ability to target paint them, un-anchor them, or destroy them in a timely manner, i can't help but think ccp again, decided something was a good idea before testing it in any sort of serious way. honestly, if a structure the size of a frigate needs MILLIONS of hit points in order to 'balance' something else i think this indicates a core problem that should be fixed. but this is ccp, so grab some neosporin and band-aids!
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Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.07.17 16:13:00 -
[34]
Serious balancing issue, needs to be sorted.
PS; don't want to run deathstar on every moon ? Just put smalls up, as many small guns as possible, remove the fuel, moon out of commission -_-
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Merdaneth
Amarr PIE Inc.
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Posted - 2007.07.17 16:27:00 -
[35]
To me it would only make sense that after a POS is destroyed, anyone can unanchor and pick up surviving modules like small guns. It also solves the useless time-sink problem. ____
The Illusion of Freedom | The Truth about Slavery |

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.17 22:48:00 -
[36]
Bump for dev input
DKOD - an awesome synchronised killing machine |

max bygraves
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Posted - 2007.07.18 01:05:00 -
[37]
Originally by: R3dSh1ft Bump for dev input
lol this is my main mr R3.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.18 10:14:00 -
[38]
Originally by: max bygraves
Originally by: R3dSh1ft Bump for dev input
lol this is my main mr R3.
Then no offence, but you don't appear to have the necessary experience to have an opinion on this, with your 3 months in the state war academy - unless they have drastically improved the course material 
Just for clarification purposes, this has NOTHING WHATSOEVER to do with SIEGING THE POS. By this point, the control tower has been destroyed, THE DEFENSE HAS FAILED. Destroying the 'junk' left over at the POS is just a roadbump before putting up your own - in fact NOBODY can anchor a pos there (not even the defending party) until the currently anchored modules are destroyed or moved.
I am trying to get a big timesink with no purpose removed, this does not alter the face of POS warfare other than to make it less tedius for BOTH parties.
DKOD - an awesome synchronised killing machine |

Hohne
Antares Fleet Yards SMASH Alliance
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Posted - 2007.07.18 12:24:00 -
[39]
As I understand it no one can unanchor them once the POS is destroyed. Which means there's 0 incentive to destroy them UNLESS you must put a POS there yourself. Eventually we're going to find alot of space crowded with disused guns. And as was pointed out, they make a far better timesink than the towers themselves... for less....
If the person who owns the tower can't even unanchor them, where's the incentive to destroy them, alot of time for no result?
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Thicky McThick
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Posted - 2007.07.18 18:27:00 -
[40]
Originally by: R3dSh1ft
Originally by: Thicky McThick I agree about reducing the small guns hit points only if attacking ships have their hp reduced by 50% whilst engaging, you want structures more vulnerable, how do you feel about your ships?
Hi Mr. Alt. Please recycle yourself. Thankyou.
You could hear the rubbing of hands and the joy of the pos killers as they knew structures were going outside shields, Oh dear not as easy as you thought! Why should every pos owner have to put up with it being a sitting duck , and going pop in a few hours just for your fun. You want a pos down, then work for it.
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