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Fovo
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Posted - 2007.08.30 17:22:00 -
[61]
Edited by: Fovo on 30/08/2007 17:24:04
Originally by: CCP Greyscale No, there is currently no ingame method for checking the distance between two arbitrary systems
Thank you for responding, it is appreciated..
In addition, can you verify (an thus update the description field in the Jump bridge info window) if this can be placed (And used) in a system that is 0.4 and below, or is it only 0.0 systems. If it is only 0.0 can you update the disc field to indicate what if any sovereignty is necessary to set-up and use these bridges.
As an individual who only saw it for the first time in game I looked at the description and thought I could use them for my combined empire and 0.0 hauling. Only after I got to this forum did I become unsure of whether I should invest in such a project.
If there is a sovereignty criteria requirement for this unit, it would be prudent to add that information to the info field so a player can make an informed decision prior to this type of investment.
Thanks
Fovo
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JiJiCle
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.08.30 21:24:00 -
[62]
its not clearly said in the description, but it's in the attributes Originally by: Jump Bridge Attributes Required Sovereignety Level : 3
so 0.0 only ------ COLSUP
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Fovo
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Posted - 2007.08.31 03:15:00 -
[63]
Ahh ok My mistake, I did miss that. Thank you for the help atleast now I know what my options are and arn't reguarding JBs.
CCP. Let me make this recomendation:
Add a feature to the now existion "Added ôCapital Navigation Windowö, which can be assigned to a key combo using the shortcuts menu. (36191 patch notes)" that will assist us in placing these units as per the description.
Thanks
Fovo
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Bailey Banks
Caldari Feet Of Clay Inc
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Posted - 2007.08.31 04:40:00 -
[64]
After having been playing around with these for a few weeks:
1) For the love of god, bigger capacity please. You'd be amazed how fast you can burn through 25K LO on a busy route in a war zone. Feeding bridges several times a day really bites.
2) Let me charge a toll, like docking fees (which are already mass-based, I believe).
3) Let me set it "wide-open", let anyone use it that the tower won't fire on, without handing my PW out.
4) Having 3 per system instead of just 2 would be really nice. Really nice.
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JiJiCle
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.08.31 10:32:00 -
[65]
Originally by: Bailey Banks After having been playing around with these for a few weeks:
1) For the love of god, bigger capacity please. You'd be amazed how fast you can burn through 25K LO on a busy route in a war zone. Feeding bridges several times a day really bites.
2) Let me charge a toll, like docking fees (which are already mass-based, I believe).
3) Let me set it "wide-open", let anyone use it that the tower won't fire on, without handing my PW out.
4) Having 3 per system instead of just 2 would be really nice. Really nice.
if 2) is implemented then 1) will be deeply needed 3) let's use the jump bridge acces configuration actually you can configure it so alliance can view and put fuel in (view acces) as well as removre fuel from it (take acces) just make the "use" config usefull, so if its usable by alliance, they don't need the pass. same with corp config, so you can tell if your whole corp can use it or not, or just only caretaker or pos managers. because even giving the password to the whole alliance is a problem, if they can enter the field and use the JB mod(config), why should they need the p/w ?
for non alliance, p/w issue is even worse, so if being blue and have the JB view+use configured for "All" should be enough too.
really CCP, this new tool is awsome, please take our comments into consideration and it could be near perfect !
------ COLSUP
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zykerx
Lo0nEy To0nS R0ADKILL
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Posted - 2007.08.31 14:15:00 -
[66]
pls fix the damn jumpbridges
they work 1 a 2 days and then borked again, gotta offline/online them again to get them to work and if bad luck a gm will delete them and put news in ya hanger so ya have to haul them again
rly a pain .
"MY COMMENTS IN NO WAY REFLECT MY CORP OR ALLIANCE"
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Kataclismo
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Posted - 2007.09.10 15:34:00 -
[67]
Originally by: Bailey Banks After having been playing around with these for a few weeks:
1) For the love of god, bigger capacity please. You'd be amazed how fast you can burn through 25K LO on a busy route in a war zone. Feeding bridges several times a day really bites.
2) Let me charge a toll, like docking fees (which are already mass-based, I believe).
3) Let me set it "wide-open", let anyone use it that the tower won't fire on, without handing my PW out.
4) Having 3 per system instead of just 2 would be really nice. Really nice.
3)if you dont want any alliance guy messing with your POS then build a DEATH STAR with NOTHING excet the weapons, ECM and electronics... no hangar, no ship array, nothing, and dont let a ship floating inside it... OR place a corporate hargar to save fuel for a year and let 4 industrials with t1 fit (1 of each race) soo anyone can refuel this device
having 3 would be nice... BUT too powerfull.... IMO would be better 4, no more no less... then you can work with larger corporations, owners of entire regions, etc...
Hum, i want to be able to construct an "EMPIRE" (the alliance of lots of alliances... can be nice)
1) 25k LO is too low, its depleeted with 10 BS's jumping... or you make a "capital sized" jump bridge for "larger ships", have the same range, maybe less (1-2 LY less), have 10x more cargo, or make the cargo of this thing larger OR linkable to a silo... the "initial idea" was to jump "gangs" to do protection in a war... but 10 at time when your POS is being raped by 300 BS's is a little suicide thing.
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JiJiCle
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.09.17 15:36:00 -
[68]
any hope to have JB news for Rev3 ------ COLSUP
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JiJiCle
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.09.20 10:38:00 -
[69]
btw, could you plz extand "Access Ressources" range to 2.5km or 3km like corporates hangars please ? being able to jump from 2.5km (like a standard gate) but only jumping at 1.5km because of acces ressources range isnt handy 
and 2 more things : - add an "access ressources" bouton like on POS/Corp hangars (and opening when double clicking module would be great) - make the hangar refresh for non corp members plz  ------ COLSUP
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