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1. Highslot count != Fn button count, fool - in Test Server Feedback [original thread]
yeaaaaah, cookies ! check my account information for delivery address
- by JiJiCle - at 2011.01.07 11:54:00
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2. Highslot count != Fn button count, fool - in Test Server Feedback [original thread]
I also agree it's annoying. What's the reason for this change ? It's not possible anymore to customize your module shortcut by their possition, your limited by the numbers of slots I usually put all always-active tanking/boosting modules in ...
- by JiJiCle - at 2011.01.06 12:34:00
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3. Scanning and Probing broken? - in Test Server Feedback [original thread]
same problem here, impossible to scan.
- by JiJiCle - at 2010.12.22 14:54:00
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4. New PI Feedback...and a question... - in Test Server Feedback [original thread]
I also noticed a decrease in configuration layouts possibilities. While it's obviously more efficient for simple harvesting installations, the more complex your installation is the less number of configuration types/layout are possible or even imp...
- by JiJiCle - at 2010.12.22 14:07:00
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5. New Dev Blog: Incursion release date - in EVE Information Portal [original thread]
Originally by: Pacifist1 At me a question! When will enter new planetary interaction? Us have teased and have forgotten about it? Or again empty promises? Originally by: bigpaxi When do we get the PI help. Thought you were worki...
- by JiJiCle - at 2010.12.10 23:11:00
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6. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Reactivation on Singularity please
- by JiJiCle - at 2010.02.27 10:58:00
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7. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Edited by: JiJiCle on 27/01/2009 16:02:50 Originally by: DrAtomic Originally by: Shadowsword Edited by: Shadowsword on 27/01/2009 15:27:13 This is a pretty clever ploy from CCP to force high-sec players into low-sec or 0.0....
- by JiJiCle - at 2009.01.27 16:02:00
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8. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
well, sorry then, missed that part
- by JiJiCle - at 2009.01.27 12:58:00
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9. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Edited by: JiJiCle on 27/01/2009 12:43:00 Originally by: Xennith i didnt think there were going to be k<>k links, thats pretty epic. It wont there could be : K-system <=WH=> W-system <=WH=> K-system but NOT : K-syst...
- by JiJiCle - at 2009.01.27 12:42:00
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10. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: CCP Whisper Originally by: Ki Tarra Originally by: CCP Whisper Yes, we figured out that this would allow carriers and other capitals that are not meant to be in high sec space a way in. And we're taking measu...
- by JiJiCle - at 2009.01.27 12:30:00
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11. Fanfest 2008 Videos - in EVE Information Portal [original thread]
Cool, more goodies Any chance to have subtitles for those vids so anyone can have the better understanding it deserves ? please
- by JiJiCle - at 2008.11.19 12:23:00
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12. New Dev Blog by CCP Ytterbium, Weapon Grouping! - in EVE Information Portal [original thread]
Originally by: ArmyOfMe how will this affect wrecking shots? Originally by: CCP Ytterbium How are the grouped weapons attributes calculated? The system was designed to retain balance between grouped and individual weapons. For e...
- by JiJiCle - at 2008.10.23 14:33:00
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13. New Dev Blog by CCP Ytterbium, Weapon Grouping! - in EVE Information Portal [original thread]
/agree for sequencial firing mode idea Why not in the right click menu of the group where you can switch to sequential mode ? Interval between shots would be ModuleRoF/(NumberOfModule+1) To go a bit further, it would also be cool to be able to ch...
- by JiJiCle - at 2008.10.23 14:31:00
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14. New Dev Blog by Greyscale: Certificates: Planning the Future - in EVE Information Portal [original thread]
Originally by: Letouk Mernel A suggestion: Instead of just two options ("make them public" and "keep them private"), give us 4 options: private, corpmates can view, alliance can view, and public. These certificates are going to replace t...
- by JiJiCle - at 2008.10.20 14:43:00
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15. [Minor Issue] Option to change all ammo at once - in Assembly Hall [original thread]
one of those so simple things that are deeply needed /signed
- by JiJiCle - at 2008.05.29 17:51:00
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16. [Issue] Removal of 30-day and 90-day time cards - in Assembly Hall [original thread]
/flood erm /signed
- by JiJiCle - at 2008.05.27 12:37:00
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17. [Issue (Minor)] Active module lights should be more visible - in Assembly Hall [original thread]
Edited by: JiJiCle on 27/05/2008 12:33:55 /agree And while you're looking at module activation UI, could be please consider adding a visual indicator of module cycle state (just started, half the cycle, almost end cycle, etc...) so we'd handl...
- by JiJiCle - at 2008.05.27 12:29:00
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18. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
- by JiJiCle - at 2008.05.26 10:48:00
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19. [Issue] EVE Lite/Mobile - no updates or news in over 2 years - in Assembly Hall [original thread]
Edited by: JiJiCle on 26/05/2008 10:41:54 It could be cool, but I think they better focus on linux/mac clients first (and I believe they do)
- by JiJiCle - at 2008.05.26 10:41:00
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20. [Issue] Station Containers should be browsable in Assets - in Assembly Hall [original thread]
Any container should be easily browsable and searchable from distance. While Asset Manager is a good tools, being force to use an OoG tools isnt a fine solution. hint: you can view a container content by putting it in contract to yourself, it wil...
- by JiJiCle - at 2008.05.26 10:39:00
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