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Kharadran Sullath
Caldari IntoXication Inc PioneerX Syndicate
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Posted - 2007.07.19 07:58:00 -
[31]
Edited by: Kharadran Sullath on 19/07/2007 07:58:12
Originally by: Lumy Ow, what are we going to whine about now?
There's always drones. Fix it CCP!  ------ --Don't get saucy with me Bernaise!-- |

Venec
Rave Technologies Inc. Fallen Souls
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Posted - 2007.07.19 09:03:00 -
[32]
Thumbs up, CCP!
...if it works ;]
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Entreri Finwe
Raptus Regaliter Pride - Honor - Duty
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Posted - 2007.07.19 09:34:00 -
[33]
Originally by: Mari Onette Sounds promising.... ...but so did crystal pepsi.
Heres hoping it works, so they can get on with fixing the audio BSOD problems I've been dealing with ever since upgrading to a top of the line PC, so eve would work better. Whoever would have thought that one of the most common on-board sound cards would be incompatible with eve.
[insert the standard "Eve has sound?" comment here]
Originally by: jarack I de-synced in my bathroom once, now i have no where to wash my hands 
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Manic Smile
Tau Ceti Global Production Angels Of Discord
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Posted - 2007.07.19 10:27:00 -
[34]
Originally by: Zeonos
i think that most people think that ccp is ONE huge team, all working on the same little thing all day long... maybe if we learn these people that CCP has many departments, some with GFX, some with coding, some with mission development, and more..
Some of us don't care how they do it. I honestly feel that all resources should be put towards making the game stable before anything else is done. If you can afford multiple departments you can afford more bug testers and database coders to fix the annoying ****...I'm not gonna whine constantly but every time something pops up that costs me days or weeks in time I'm sure as hell gonna say something. You want a example there are guys waiting 10+ days to get their billing issues sorted out. And this is assuming that the desync issue is 'fixed' and will stay that way, but I'm going to try to be optimistic.
*courtesy of www.flickr.com
I hate the jpeg format.
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Mirasta
Aggressive Tendencies Veritas Immortalis
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Posted - 2007.07.19 10:54:00 -
[35]
Originally by: Dark Shikari
Originally by: Zeonos
Originally by: MotherMoon this is why I hate posts on the walking thread that state "CCP SHOLD FIX BUGS NOT MAKE NEW CONTENT BUT THEY DON'T CARE ABOUT THEIR USERS" so thanks for posted this :) not that it will stop those people as they will continue to think CCP doesn't fix bugs so try to reduce lag.
Yay less lag and crazy rips in the space time continuum!
i think that most people think that ccp is ONE huge team, all working on the same little thing all day long... maybe if we learn these people that CCP has many departments, some with GFX, some with coding, some with mission development, and more..
If they're dumb, yes, that's what people think. The smart people realize that whenever CCP adds a new feature, they make a few dozen new bugs in everything else  
Like the plot of Lost >:( Your signature image is hazardous to the health of the forum users :(, please email mods@ccpgames if you have any questions. - Tallan
D:D:D:D:D: |

Lucky 8
Minmatar
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Posted - 2007.07.19 11:14:00 -
[36]
WAIT..
I'm more interested in the whole crystal Pepsi thing... when did this all happen? I'm not terribly up-to-date with soda tech. --
Originally by: Nicho Void This thread is like a chum slick for forum alt trolls.
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Gaven Blands
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Posted - 2007.07.19 11:26:00 -
[37]
Sooooo.....
In a similar way to how you got the Jita lag trade window exploit fixed, the only way to get long standing bugs fixed is to give them a cooooool hip name like "DeSync" and suddenly it becomes fashionable for people to suffer to it, and whine a lot.
Can we call the next bug "iDrone" or "Dual Display Overview"?
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Mari Onette
Amarr Gottland Production Transport Mines
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Posted - 2007.07.19 16:53:00 -
[38]
Originally by: Lucky 8 WAIT..
I'm more interested in the whole crystal Pepsi thing... when did this all happen? I'm not terribly up-to-date with soda tech.
Crystal Pepsi was produced from 1992 to 1993.
Wikipedia has more information if you really care to look it up. ------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Weirdo Sam
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Posted - 2007.07.19 17:11:00 -
[39]
Originally by: Dark Shikari On one hand, its amazing that an announcement of the desync issues being fixed hasn't been responded to for nearly an hour except for my post.
On the other hand, its buried in the 4th page of a thread in a forum almost nobody reads.
Considering how important this issue is to so many players of EVE... I think it needs a bit more of an announcement.
Originally by: CCP Explorer We now have a confirmed fix for this issue and we are planning to release it as a part of Revelations 2.1 next week.
Revelations 2.1 is a "Need for Speed" upgrade; we're upgrading to Stackless Python 2.5 and we're compiling the Python interpreter using the new Profile Guided Optimization (PGO) feature of Visual Studio 2008.
There is a clear reduction in memory and CPU usage and we'll have numbers to publish at the time of release.
In addition we're fixing a few other defects, in particular performance related issues. More details later in the patch notes.
Thank you, CCP. If this really works, I'll lub you again 
Said doesn't mean a fix for desyncs. Desync most likely is algorithmic problem rather than something related to performance of python interpreter.
P.S. I still don't understand why CCP is using python interpreter in a system with crytical performance issues...
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.19 17:35:00 -
[40]
Originally by: Weirdo Sam
Originally by: Dark Shikari On one hand, its amazing that an announcement of the desync issues being fixed hasn't been responded to for nearly an hour except for my post.
On the other hand, its buried in the 4th page of a thread in a forum almost nobody reads.
Considering how important this issue is to so many players of EVE... I think it needs a bit more of an announcement.
Originally by: CCP Explorer We now have a confirmed fix for this issue and we are planning to release it as a part of Revelations 2.1 next week.
Revelations 2.1 is a "Need for Speed" upgrade; we're upgrading to Stackless Python 2.5 and we're compiling the Python interpreter using the new Profile Guided Optimization (PGO) feature of Visual Studio 2008.
There is a clear reduction in memory and CPU usage and we'll have numbers to publish at the time of release.
In addition we're fixing a few other defects, in particular performance related issues. More details later in the patch notes.
Thank you, CCP. If this really works, I'll lub you again 
Said doesn't mean a fix for desyncs. Desync most likely is algorithmic problem rather than something related to performance of python interpreter.
P.S. I still don't understand why CCP is using python interpreter in a system with crytical performance issues...
1. The Python Interpreter upgrade is unrelated to the desync. 2. What language do you suggest be used for a system with millions of independent threads?
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Mari Onette
Amarr Gottland Production Transport Mines
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Posted - 2007.07.19 17:51:00 -
[41]
Originally by: Dark Shikari
2. What language do you suggest be used for a system with millions of independent threads?
Any language that has good descriptive expletives for when things go wrong?
Lets just hope that this really does fix the desync issues. They are doing more then just upgrading python. Theres code changes in the update too. ------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.07.24 18:47:00 -
[42]
Originally by: Lucky 8 WAIT..
I'm more interested in the whole crystal Pepsi thing... when did this all happen? I'm not terribly up-to-date with soda tech.
It was tech2 Pepsi. However it was nerfed when they realized it was overpowered as drinkers were still able to see knife wielding maniacs coming to attack them while drinking it. It was determined by a panel of experts that this was far too large an advantage and as such was removed from the market. Apparently there are still some units available via the contract system.

- Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.24 18:57:00 -
[43]
Originally by: Dark Shikari
2. What language do you suggest be used for a system with millions of independent threads?
Assembler. ID Software seems to use it very regularly and successfully.
Given all the DB server "issues" lately, I am personally less apt to blame the stackless python (which is experimental) and more apt to blame the shoddy MS product CCP uses for a DB server. MS SQL does not scale well, and I think CCP is just about out of magic like RAMSANS to keep shoring it up.
Cats do play EVE. Where did you think player names like asdfghjj came from? 
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Tarminic
Black Flame Industries
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Posted - 2007.07.24 19:01:00 -
[44]
Originally by: Lady Natacha
Originally by: Dark Shikari
2. What language do you suggest be used for a system with millions of independent threads?
Assembler. ID Software seems to use it very regularly and successfully.
Just imagine me hissing like an angry, wet cat. That is my response. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Dirtbag Monika
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Posted - 2007.07.24 19:02:00 -
[45]
Originally by: Dark Shikari On one hand, its amazing that an announcement of the desync issues being fixed hasn't been responded to for nearly an hour except for my post.
On the other hand, its buried in the 4th page of a thread in a forum almost nobody reads.
Considering how important this issue is to so many players of EVE... I think it needs a bit more of an announcement.
Originally by: CCP Explorer We now have a confirmed fix for this issue and we are planning to release it as a part of Revelations 2.1 next week.
Revelations 2.1 is a "Need for Speed" upgrade; we're upgrading to Stackless Python 2.5 and we're compiling the Python interpreter using the new Profile Guided Optimization (PGO) feature of Visual Studio 2008.
There is a clear reduction in memory and CPU usage and we'll have numbers to publish at the time of release.
In addition we're fixing a few other defects, in particular performance related issues. More details later in the patch notes.
Thank you, CCP. If this really works, I'll lub you again 
Sorry to inform you that a recent fleet engagement my Alliance mates was affected by desync so for sure there is more work to be done on the issue. Maybe they've fixed certain instances which cause desync.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.24 19:04:00 -
[46]
Originally by: Haradgrim
Originally by: Lucky 8 WAIT..
I'm more interested in the whole crystal Pepsi thing... when did this all happen? I'm not terribly up-to-date with soda tech.
It was tech2 Pepsi. However it was nerfed when they realized it was overpowered as drinkers were still able to see knife wielding maniacs coming to attack them while drinking it. It was determined by a panel of experts that this was far too large an advantage and as such was removed from the market. Apparently there are still some units available via the contract system.

Crystal Pepsi = Good. Diet Pepsi = Not So Good Paying >= $9.99 for a can of soda I plan on drinking, the jury is still out on that one.
Crystal Pepsi was just Pepsi without the coloring in it. However, that was a mind**** to people, so they thought that it must taste different, even though it didn't, it just looked better. The early 90s were "inagurated" with a clear-craze. Anything tranlucent must be healthier. There were even such fun things like Crystal Gravy.
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zoumau
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Posted - 2007.07.24 19:13:00 -
[47]
k, so desync is fixed, possibly.
Too bad we have jumping problems now... running dual account 30 jumps on ap... each jump adds 0.05GB in exchange files( that correct word?) So after an hour moving around.. system start locking up. Maybe I need to change settings, who knows... but yesterday I could run three accounts doing more than today with 2.
Getting a bit annoying, fix a bug, introduce a new one.
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Wylker
Caldari Pyrrhus Sicarii
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Posted - 2007.07.24 19:17:00 -
[48]
Desync fix has apparently failed. Oh well, back to SWG.
Portsmouth Shipyards IPO Sales Portsmouth Shipyards IPO Discussion
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Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.24 19:21:00 -
[49]
Originally by: Tarminic
Originally by: Lady Natacha
Originally by: Dark Shikari
2. What language do you suggest be used for a system with millions of independent threads?
Assembler. ID Software seems to use it very regularly and successfully.
Just imagine me hissing like an angry, wet cat. That is my response.
Hmmm, angry wet cat...
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Tarminic
Black Flame Industries
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Posted - 2007.07.24 19:25:00 -
[50]
Is it hissing?! NO! I worked with MIPS during one of my Comp Sci classes, and let me assure you it was not fun.  ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.24 20:00:00 -
[51]
Originally by: Wylker Desync fix has apparently failed. Oh well, back to SWG.
I played SWG for the 2 and a half hours to took to walk ten feet.... thats on a cable system thats at least 3mbps but i cant be bothered to go look exactly how fast it is lol
The funny thing is the post directly ABOVE this one
Originally by: zoumau k, so desync is fixed, possibly.
Too bad we have jumping problems now... running dual account 30 jumps on ap... each jump adds 0.05GB in exchange files( that correct word?) So after an hour moving around.. system start locking up. Maybe I need to change settings, who knows... but yesterday I could run three accounts doing more than today with 2.
Getting a bit annoying, fix a bug, introduce a new one.
Its fixed?.... its not?....
an according to most the ppl in my thread: http://oldforums.eveonline.com/?a=topic&threadID=562549 they havent seemed to have fixed ****... in fact it seems worse with all the crashing...
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.. We have never, nor will we ever, hack, ddos, or otherwise use OUT OF GAME means to gain ANY advantage.- Dianabolic
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Optique
Sixth Degree Communications
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Posted - 2007.07.24 20:53:00 -
[52]
Originally by: Wylker Desync fix has apparently failed. Oh well, back to SWG.
I found this to be one of the more hilarious things I've read on these forums, and that's saying something.
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Tarminic
Black Flame Industries
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Posted - 2007.07.24 20:55:00 -
[53]
Originally by: Optique
Originally by: Wylker Desync fix has apparently failed. Oh well, back to SWG.
I found this to be one of the more hilarious things I've read on these forums, and that's saying something.
Usually, the mention of SWG alone makes me laugh hysterically.  ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Sharupak
Minmatar Knights Of the Black Sun
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Posted - 2007.07.24 21:01:00 -
[54]
Originally by: Tarminic
Originally by: Optique
Originally by: Wylker Desync fix has apparently failed. Oh well, back to SWG.
I found this to be one of the more hilarious things I've read on these forums, and that's saying something.
Usually, the mention of SWG alone makes me laugh hysterically. 
Apparently, he hasnt walked into any towns with lots of traders spamming "WTS speeder PST" LOL! What a ******* joke that game was! _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |
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