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Thread Statistics | Show CCP posts - 9 post(s) |
![Slythought Slythought](https://images.evetech.net/characters/388457174/portrait?size=64)
Slythought
Sly Inc
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Posted - 2007.07.20 07:10:00 -
[31]
Forget fixes...bring back F U N
Otherwise my account wont be renewed next month![Razz](/images/icon_razz.gif) -------- Yes ... I am an alt...get over it! |
![Meladas Meladas](https://images.evetech.net/characters/541747501/portrait?size=64)
Meladas
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Posted - 2007.07.20 07:20:00 -
[32]
Originally by: Kindza dza I wont recive mail when skill is done trained ...
Patchnotes Rev 2.0
Originally by: Patchnotes Rev 2.0
-Skills * EVE Mails for completed skill training will no longer be sent - Skill training history has been replaced with a 'View skill history' function in the Character Sheet.
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![Bado Sten Bado Sten](https://images.evetech.net/characters/776302425/portrait?size=64)
Bado Sten
Minmatar Sten Industries
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Posted - 2007.07.20 08:10:00 -
[33]
Would be great if income from contracts will now go to the correct corporation wallet division! ![Neutral](/images/icon_neutral.gif) -- Do you need research services for your blueprints? We have available slots in Metropolis region. Look up my bio for info! |
![Gord Ackfordham Gord Ackfordham](https://images.evetech.net/characters/197431564/portrait?size=64)
Gord Ackfordham
Fenscore Enterprises United Corporations Against Macros
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Posted - 2007.07.20 09:05:00 -
[34]
can you fix the standings system so corporations can set standings towards individual characters? i've already filed a bug report and you guys told me it was going to be fixed soon.
i've only been whining about it since rev2 came out... ![Razz](/images/icon_razz.gif)
--- cheers, gordo |
![JonB JonB](https://images.evetech.net/characters/606419358/portrait?size=64)
JonB
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Posted - 2007.07.20 10:06:00 -
[35]
I hope I'll be able to anchor a cyno gen at a medium POS after this patch ![Rolling Eyes](/images/icon_rolleyes.gif)
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![brinelan brinelan](https://images.evetech.net/characters/607822183/portrait?size=64)
brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2007.07.20 10:43:00 -
[36]
Edited by: brinelan on 20/07/2007 10:43:26
Originally by: Kindza dza I wont recive mail when skill is done trained and a red skillbook is shown on most modules and sound issues with looping sounds i have to turn off via eve audio setup, audio often choke and starts looping sound when i move things from hangar to cargo or similar actions. Sevear lag in small systems and such is just somthing i wonder is that gonna be fixed soon..? :)
I don't have those (or any really) audio issues. Have you done the usual fixes for your audio like update drivers and such?
Ya, evemails were no longer sent on skill completion as part of rev 2. I really don't miss those evemails... -------------------------- Official VnV ocd forum resident :) Victory not Vengeance [VnV] Proud member of Intrepid Crossing [IRC] |
![Bon Hedus Bon Hedus](https://images.evetech.net/characters/145213195/portrait?size=64)
Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.07.20 11:07:00 -
[37]
Would be nice to fix the Expanded Cargo bug. If you off line an expanded cargo module in space or station, you do not gain any speed. You lose the cargo space, but it continues to act as if it is online, dropping your speed accordingly.
-------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |
![catheleen catheleen](https://images.evetech.net/characters/665226232/portrait?size=64)
catheleen
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Posted - 2007.07.20 11:32:00 -
[38]
Is it now tomorow, and what time does 'later' start?
Thanking you ![Rolling Eyes](/images/icon_rolleyes.gif)
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![Bon Hedus Bon Hedus](https://images.evetech.net/characters/145213195/portrait?size=64)
Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.07.20 12:10:00 -
[39]
Originally by: Bon Hedus Would be nice to fix the Expanded Cargo bug. If you off line an expanded cargo module in space or station, you do not gain any speed. You lose the cargo space, but it continues to act as if it is online, dropping your speed accordingly.
well, according to the bug hunting team, it is an intended feature... so why then the option to offline the dumb things if there is no bonus/reward for doing something like that?
-------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |
![Kerfira Kerfira](https://images.evetech.net/characters/640284501/portrait?size=64)
Kerfira
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Posted - 2007.07.20 12:40:00 -
[40]
Originally by: Bon Hedus
Originally by: Bon Hedus Would be nice to fix the Expanded Cargo bug. If you off line an expanded cargo module in space or station, you do not gain any speed. You lose the cargo space, but it continues to act as if it is online, dropping your speed accordingly.
well, according to the bug hunting team, it is an intended feature... so why then the option to offline the dumb things if there is no bonus/reward for doing something like that?
Well, it does seem quite sensible actually...
Offlining something means it doesn't use CPU/PG, i.e. essentially you're hitting the off switch. You are, however, not REMOVING it!
For carge expanders they're structural parts of the ship. Their negative effects are caused by them changing the ships handling characteristics, which is an effect of their mass/bulk.
So, from a physics point of view, it makes eminently good sense.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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![Kerfira Kerfira](https://images.evetech.net/characters/640284501/portrait?size=64)
Kerfira
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Posted - 2007.07.20 12:41:00 -
[41]
Originally by: catheleen Is it now tomorow, and what time does 'later' start?
Sometime later perhaps???
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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![sci0gon sci0gon](https://images.evetech.net/characters/871950126/portrait?size=64)
sci0gon
Tech 2 Ammo Holdings Limited Tech Holdings Limited
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Posted - 2007.07.20 13:01:00 -
[42]
Originally by: Admiral Alina maybe now u will waste some time and FIX the blasted LAG systems like Saila... and review the damn tag requirements for some LP Rewards...
my 2500000000000 isk
the only way their going to fix systems in that area is if they start moving the agents around again but this time further apart and that will probably lead to more whining threads. you know you could always move around and find another agent to save complaining about the lag issue
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![Venkul Mul Venkul Mul](https://images.evetech.net/characters/640524843/portrait?size=64)
Venkul Mul
Gallente
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Posted - 2007.07.20 14:40:00 -
[43]
Originally by: 4rc4ng3L "The 125mm railgun and 150mm railgun have had their tracking speed decreased from 0.12 to 0.06, railguns are long range weapons but they were behaving as blasters when it came to close combat."
are you playing the same eve...
If it is a joke I have completly fallen for it. If it is a real citation, what is the font?
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![Sazkyen Sazkyen](https://images.evetech.net/characters/566024328/portrait?size=64)
Sazkyen
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Posted - 2007.07.20 14:44:00 -
[44]
Come on!!! Can't wait to know what the patch does ![Surprised](/images/icon_surprised.gif)
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![Ionia Ionia](https://images.evetech.net/characters/901187537/portrait?size=64)
Ionia
Advanced Manufacturing
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Posted - 2007.07.20 14:52:00 -
[45]
PLEASE FIX MINING UPGRADES
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![Venkul Mul Venkul Mul](https://images.evetech.net/characters/640524843/portrait?size=64)
Venkul Mul
Gallente
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Posted - 2007.07.20 15:13:00 -
[46]
Originally by: Bon Hedus Would be nice to fix the Expanded Cargo bug. If you off line an expanded cargo module in space or station, you do not gain any speed. You lose the cargo space, but it continues to act as if it is online, dropping your speed accordingly.
That was a fix. It is working as intended, read the past (2.00 I think) patch notes.
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![Jin So Jin So](https://images.evetech.net/characters/105072203/portrait?size=64)
Jin So
Gallente Red Mercury Incorporated
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Posted - 2007.07.20 15:32:00 -
[47]
They gave us a general idea on what is going to be done, but for 2.5 hrs would like some details
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![Rachel Karrde Rachel Karrde](https://images.evetech.net/characters/119447411/portrait?size=64)
Rachel Karrde
Caldari KraehenKlaue
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Posted - 2007.07.20 16:14:00 -
[48]
all i want to see in those patch notes is " Fixed Desync " and "reduced lag " .... and when it comes to big or small patches, i wouldnt give a bean if i'd had to patch my client every two days as long it fixes stuff makes the game fun again
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![Anonay Anonay](https://images.evetech.net/characters/613336885/portrait?size=64)
Anonay
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Posted - 2007.07.20 17:49:00 -
[49]
please fisx the interface, give us back the old one that was NOT BROKE. and get rid of all this green and the dam gray blue speed bar.![Mad](/images/icon_mad.gif)
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![Carsidava Carsidava](https://images.evetech.net/characters/219092147/portrait?size=64)
Carsidava
Ars ex Discordia GoonSwarm
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Posted - 2007.07.20 17:59:00 -
[50]
Any news on the 0.0 market bug? |
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![CCP kieron CCP kieron](https://images.evetech.net/characters/146409153/portrait?size=64)
CCP kieron
![](/images/icon_dev.gif)
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Posted - 2007.07.20 18:10:00 -
[51]
I am putting the finishing touches on the patch notes, they will be available SoonÖ. Once I have published the patch notes, the announcement and first post in this thread will be updated. I will also add a new post to this thread.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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![TomParad0x TomParad0x](https://images.evetech.net/characters/1395945066/portrait?size=64)
TomParad0x
Caldari Angels of the Apocolypse
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Posted - 2007.07.20 18:54:00 -
[52]
Originally by: CCP kieron I am putting the finishing touches on the patch notes, they will be available SoonÖ. Once I have published the patch notes, the announcement and first post in this thread will be updated. I will also add a new post to this thread.
Great :) I look forward to reading them.
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![Xaen Xaen](https://images.evetech.net/characters/922855529/portrait?size=64)
Xaen
Caldari Caldari Provisions
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Posted - 2007.07.20 19:04:00 -
[53]
Originally by: Albion26
Originally by: Xaen
Originally by: CCP kieron Please note: Training a long learning duration skill ending after the scheduled return to service is recommended.
I have a better idea. Let us queue multiple skills.
Not all of us can switch skills at work you know.
I'm guessing that's why we've been told before the weekend?
A temporary band-aid on a long term problem. Nothing more. ------------------------------------------------------------------- Support fixing the EVE UI |
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![CCP kieron CCP kieron](https://images.evetech.net/characters/146409153/portrait?size=64)
CCP kieron
![](/images/icon_dev.gif)
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Posted - 2007.07.20 19:29:00 -
[54]
Patch Notes are now available for review. Additions may be made to the patch notes as Quality Assurance efforts continue throughout the weekend. Changes made will be highlighted in green text.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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![Victor Valka Victor Valka](https://images.evetech.net/characters/728392952/portrait?size=64)
Victor Valka
Caldari Archon Industries
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Posted - 2007.07.20 19:43:00 -
[55]
I don't get the cowbell thing. Can someone elaborate, please? ![Confused](/images/icon_confused.gif)
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![Viscount Stoko Viscount Stoko](https://images.evetech.net/characters/289821493/portrait?size=64)
Viscount Stoko
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Posted - 2007.07.20 19:44:00 -
[56]
Needs more cowbell!!
![Very Happy](/images/icon_biggrin.gif)
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![Charlie Crocodile Charlie Crocodile](https://images.evetech.net/characters/1988348575/portrait?size=64)
Charlie Crocodile
Imperium Technologies Firmus Ixion
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Posted - 2007.07.20 19:53:00 -
[57]
Could do with more cowbell certainly.
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![Paddlefoot Aeon Paddlefoot Aeon](https://images.evetech.net/characters/831742230/portrait?size=64)
Paddlefoot Aeon
Neogen Industries Sparta Alliance
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Posted - 2007.07.20 20:03:00 -
[58]
Edited by: Paddlefoot Aeon on 20/07/2007 20:08:49 I've got a fever..... and the only prescription..... is More Cowbell!
Matter of fact... this patch has 64.9% more cowbell than Rev 2.0!
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![Devilish Ledoux Devilish Ledoux](https://images.evetech.net/characters/661201003/portrait?size=64)
Devilish Ledoux
Caldari Jericho Fraction The Star Fraction
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Posted - 2007.07.20 20:12:00 -
[59]
More Mechanical Engineering agents, eh? How glad am I that I took the time to get access to all Caldari L4 R&D agents, even with those poor benighted fools at Ishukone? _
Those who make peaceful revolution impossible make violent revolution inevitable. |
![Victor Valka Victor Valka](https://images.evetech.net/characters/728392952/portrait?size=64)
Victor Valka
Caldari Archon Industries
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Posted - 2007.07.20 20:14:00 -
[60]
Explain the cowbell "joke", motherfire*****ers!
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