| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

source
Amarr Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.07.24 04:06:00 -
[1]
Searched eve-search for any relavant topics and either they are all old or not on topic.
Anyways, started doing missions for blood raiders and checked the lp store to find that they don't give any mods. Not even crystals. Not sure if other pirate factions have this problem with their respective stores, but thats pretty crappy.
I noticed also in another pot with a dev response from Greyscale I believe it was saying they would add bpcs and basically fine tune empire lp store, but how about giving pirate factions modules to buy first?
If i missed a post or there is one sorry for the repost 
|

James Grand
Phoenix Navy Chaos Incarnate.
|
Posted - 2007.07.24 04:27:00 -
[2]
I wouldn't expect them to put Dark Blood modules in the LP store because that would mean there are two independent sources for the same item. That's tricky because changes CCP makes that affect the supply of one can accidentally nerf or boost the other. Dark Blood crystals you may see though.
-------------------------------------------------- The opinions expressed in my posts are entirely my own. |

Zosimos Sabina
Tritanium Workers Union Kinetic Maelstrom Alliance
|
Posted - 2007.07.24 05:17:00 -
[3]
Devs have already posted saying pirate faction modules will NOT be available to pirate mission runners.
You CAN get faction ammo, but empire navy ammo is actually 5% better than low-tier faction ammo and cheaper as well for isk/lp.
Bhaalgorn BPCs are probably your most profitable item since Talisman implants aren't in demand.
PS. I'm kinda surprised you are able to mission in Delve. Last time I tried I had to spend too much time hiding in station to make it profitable for me. 
------------------------------------------------ »\(¦_o)/» |
|

CCP Greyscale

|
Posted - 2007.07.24 10:26:00 -
[4]
As the other guys stated, we're specifically not putting Dark Blood (or similar) items in the store because they're already dropped by Commander spawns and various exploration sites. "More stuff for pirate stores" is scheduled for Release 4 - it's a pressing issue, but not as pressing as the Khanid (level 5 agents but no tag-based offers) or the smaller factions (literally nothing unique at all).
|
|

Tommy TenKreds
Animal Mercantile Executive Animal.
|
Posted - 2007.07.24 11:18:00 -
[5]
Originally by: CCP Greyscale {stuff}...More stuff for pirate stores" is scheduled for Release 4...{other stuff}
\o/ 
They all have one breath; so that a man has no preeminence above a beast. All go to one place; all are of the dust and all turn to dust again. |

Roberto
|
Posted - 2007.07.24 11:35:00 -
[6]
I have the exact same problem with the Thukker Tribe corps (Thukker Mix and Trust Partners).
These guys have lots of agents in high sec, and an excellent way of getting your faction rating with their friends up fast (Serpentis, Syndicate (Intaki), Angels).
Yet, the Thukker Mix LP store is very crappy, and the Trust Partners one is literally empty!!!
Please prioritize this higher than Revelations 4.
Thanks Roberto
PS: Also please fix the issue with Blood Raiders, Sanshas and Guristas only liking each other. This circle makes it impossible for older chars to ever get to work for them.... There should be cross-links between the pirates, so that there would always be "a way back to grace" for any faction.
Currently Blood Raiders, Sansha and Guristas are the only factions in EVE that I am unable to work for......
|
|

CCP Greyscale

|
Posted - 2007.07.24 12:00:00 -
[7]
Originally by: Roberto I have the exact same problem with the Thukker Tribe corps (Thukker Mix and Trust Partners).
Release 3 
|
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.24 13:29:00 -
[8]
Originally by: CCP Greyscale As the other guys stated, we're specifically not putting Dark Blood (or similar) items in the store because they're already dropped by Commander spawns and various exploration sites.
So non pirate agent mission runners get their own faction loot AND pirate faction loot and pirate agent runners get nothing? That makes a lot of sense  -----
[Coreli Corporation Mainframe] |
|

CCP Greyscale

|
Posted - 2007.07.24 14:15:00 -
[9]
Originally by: Joshua Foiritain
Originally by: CCP Greyscale As the other guys stated, we're specifically not putting Dark Blood (or similar) items in the store because they're already dropped by Commander spawns and various exploration sites.
So non pirate agent mission runners get their own faction loot AND pirate faction loot and pirate agent runners get nothing? That makes a lot of sense 
Originally by: CCP Greyscale "More stuff for pirate stores" is scheduled for Release 4
As to what "more stuff" is going to be, we haven't decided yet - just making less-good modules seems a waste of time, and we've covered all the generic bases, so we need to do something new and cool and unique and in keeping with the "pirate" here, I think. If you've got any ideas, make a thread.
|
|

Mnengli Noiliffe
|
Posted - 2007.07.24 14:41:00 -
[10]
just give them the pirate set implants but for higher price than from the "generic" factions because they are imported :)
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.24 18:20:00 -
[11]
Originally by: Mnengli Noiliffe just give them the pirate set implants but for higher price than from the "generic" factions because they are imported :)
That seems like a decent idea. The crunch on Snake implants is getting pretty ridiculous, for instance, with Intaki no longer supplying them. (For example, I think Snake Omegas have approximately doubled in price since Rev2.) I'm not sure about the status of other implants before and after the LP store though. Does anybody else know?
It's hard to think of good, unique offers for the minor factions though, since there isn't much in the database or in the background fluff addressed to them.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.24 18:34:00 -
[12]
Actually, here's a funky idea: what if the minor factions offered instant standings "fixes" for other appropriate factions. For example, Syndicate corps would offer for isk and LP an x point standings increase with Angels and Serpentis,and bypassing the cap on derived standings. Probably with a cap on the final standings of zero though.
It's unique, it addresses a weakness in the current system (imo), and it seems vaguely appropriate given their role as intermediaries... Technically feasible though? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
|

CCP Greyscale

|
Posted - 2007.07.24 19:03:00 -
[13]
The "suggestions?" comment was aimed squarely at the Pirate stores (ie, Guristas, Blood Raiders and so on). We already have ideas in development for the minor factions 
|
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.24 19:14:00 -
[14]
/cry  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Zigg Omelo
eXceed Inc. INVICTUS.
|
Posted - 2007.07.24 19:46:00 -
[15]
It has been mentioned but like the Pirate skins onto regular t1 ships. or maybe add 1 bonus to them. guess that makes them faction. but id love to get plain t1 ships with faction paint jobs.
Or ammo with different damage types than the empire ones due to excessive experimentation and crazy professors. so hybrid ammo with tads of em or explosive damage, or crystals with a small bit of erm explosive damage... or will it make them too powerful.
|

Hoshi
Blackguard Brigade
|
Posted - 2007.07.24 23:23:00 -
[16]
Hope you include Ammatar in that list of minor factions.
While there are Ammatar Navy modules they are just direct copies of Amarr Navy modules so nothing uniqe with them. Then there are no faction ammo, nor any faction ships.
And to make it even worse you need Republic Fleet tags BUT you won't get any missions against Republic fleet (only one I have seen is Enemies Abound 5/5) so impossible to loot them, I have more Gallante Navy tags then I have Republic Fleet. And you will have to travel 15-20 jumps to even buy them as with none looting them in the region there is none selling them either. ---------------------------------------- A Guide to Scan Probing in Revelations |

Nabar Phargal
Gallente Anqara Expeditions The OSS
|
Posted - 2007.07.25 02:20:00 -
[17]
Originally by: Hoshi While there are Ammatar Navy modules they are just direct copies of Amarr Navy modules so nothing uniqe with them. Then there are no faction ammo, nor any faction ships.
Why don't you ask for nexus chips while you're at it? I wish I had any mods in my Intaki Space Police LP store. I suppose I'm still better off than Trust or Interbus runners.
I run ISP for tags, Caldari to spend the Gallente tags, and I fly 20 jumps periodically to buy LP off a friend and use the republic tags. Works fine for me.
|

source
Amarr Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.07.25 04:52:00 -
[18]
First off, Kudos Greyscale for responding. A dev response to a simple question like this is greatly appreciated. Why it can't be done when it comes to more simple game mechanic oriented things I don't know (probably because they are busy fixing said game mechanics?)
Right off the top of my head I can think of something that would make the pirate faction lp stores unique. Destroyer/BC class faction ships anyone?
|

Two step
Amarr Chosen Path FATAL Alliance
|
Posted - 2007.07.25 05:41:00 -
[19]
+6 pirate impants Pirate hardwires Booster stuff (BPC/reactions) Pirate rigs (equivalent of best named T1, lower calibration than T2, same effects)
|
|

CCP Greyscale

|
Posted - 2007.07.25 09:41:00 -
[20]
Originally by: Hoshi Hope you include Ammatar in that list of minor factions.
While there are Ammatar Navy modules they are just direct copies of Amarr Navy modules so nothing uniqe with them. Then there are no faction ammo, nor any faction ships.
And to make it even worse you need Republic Fleet tags BUT you won't get any missions against Republic fleet (only one I have seen is Enemies Abound 5/5) so impossible to loot them, I have more Gallante Navy tags then I have Republic Fleet. And you will have to travel 15-20 jumps to even buy them as with none looting them in the region there is none selling them either.
We'll probably have a look over them while we're doing it, but right now the Ammatar store is in good shape compared to almost everyone else. It'll probably get some unique ships if I get my way, and maybe a few unique mods, but we're kinda treating it as an extension of Amarr right now as there's no obvious basis on which to differentiate it from the Amarr. If you've got sensible suggestions on this front, let me know 
Originally by: Two step Pirate rigs (equivalent of best named T1, lower calibration than T2, same effects)
This is the kind of idea I'm after 
|
|

Hoshi
Blackguard Brigade
|
Posted - 2007.07.25 10:25:00 -
[21]
Edited by: Hoshi on 25/07/2007 10:26:39
Originally by: CCP Greyscale
Originally by: Hoshi Hope you include Ammatar in that list of minor factions.
While there are Ammatar Navy modules they are just direct copies of Amarr Navy modules so nothing uniqe with them. Then there are no faction ammo, nor any faction ships.
And to make it even worse you need Republic Fleet tags BUT you won't get any missions against Republic fleet (only one I have seen is Enemies Abound 5/5) so impossible to loot them, I have more Gallante Navy tags then I have Republic Fleet. And you will have to travel 15-20 jumps to even buy them as with none looting them in the region there is none selling them either.
We'll probably have a look over them while we're doing it, but right now the Ammatar store is in good shape compared to almost everyone else. It'll probably get some unique ships if I get my way, and maybe a few unique mods, but we're kinda treating it as an extension of Amarr right now as there's no obvious basis on which to differentiate it from the Amarr. If you've got sensible suggestions on this front, let me know 
That's the problem. It's an Amarr navy store with half the faction stuff missing (ammo and ships). Why would you choose Ammatar over Amarr?
As for how to fix it. Faction ships would be great but why not throw in some Minmatar stuff there. They are Minmatar working for Amarr, have they really lost all their Minmatar technology? That would make them unique without making it overpowered in anyway I can see. ---------------------------------------- A Guide to Scan Probing in Revelations |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.25 10:50:00 -
[22]
Edited by: Aramendel on 25/07/2007 10:51:44 Regarding pirate factions being able to buy the best faction ammo might be nice. Empire mission runenrs get the +15% ammo, pirate mission runenrs get the +10% ammo but not the +20% ammo 
Originally by: Hoshi As for how to fix it. Faction ships would be great but why not throw in some Minmatar stuff there. They are Minmatar working for Amarr, have they really lost all their Minmatar technology? That would make them unique without making it overpowered in anyway I can see.
Explosive laser crystals! /me ducks & hides 
|

Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
|
Posted - 2007.07.25 10:54:00 -
[23]
Originally by: CCP Greyscale
Originally by: Hoshi Hope you include Ammatar in that list of minor factions.
While there are Ammatar Navy modules they are just direct copies of Amarr Navy modules so nothing uniqe with them. Then there are no faction ammo, nor any faction ships.
And to make it even worse you need Republic Fleet tags BUT you won't get any missions against Republic fleet (only one I have seen is Enemies Abound 5/5) so impossible to loot them, I have more Gallante Navy tags then I have Republic Fleet. And you will have to travel 15-20 jumps to even buy them as with none looting them in the region there is none selling them either.
We'll probably have a look over them while we're doing it, but right now the Ammatar store is in good shape compared to almost everyone else. It'll probably get some unique ships if I get my way, and maybe a few unique mods, but we're kinda treating it as an extension of Amarr right now as there's no obvious basis on which to differentiate it from the Amarr. If you've got sensible suggestions on this front, let me know 
Originally by: Two step Pirate rigs (equivalent of best named T1, lower calibration than T2, same effects)
This is the kind of idea I'm after 
How about amarr ships that get bonuses to proj weapons etc... maybe a tracking bonus or damage bonus.
-
:
|

Caoim Fearghul
Caldari Fearghul Corp Dark Synergy
|
Posted - 2007.07.25 11:10:00 -
[24]
Hm, well apart from the "named" rigs (which I think would be very pirate-y) there are some other ideas that spring to mind for me, possibly some booster related bits and pieces? Illegal modifications and drugs seem appropriate for the lawless factions. Perhaps also include some kind of thermodynamics rig, some kind of item that can interact with the HEAT system and give some kind of bonus to it?
Again, pirates seem as though they ought to have good tweaking for their ships since they're willing to bend the rules (besides, running for them is damn hard ) Prodesse Non Nocere
|

Telemachos
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2007.07.25 12:26:00 -
[25]
I do a lot of Intaki Space Police missions. I completely agree the LP store is far-less equal than empire LP stores and glad to hear that there is work being done to change that.
What I would recommend is having faction turn-in tags of Concord D.E.D. (I know with Space Police, they do include Concord D.E.D).
The items in the LP store, I don't feel would have to be 100% unique to that faction. I am sure everyone would really like to turn in LP's to get a Rattlesnake, myself included. I do feel though that they should have ammunition, but why not offer certain ships/modules that are offered in Empire LP stores.
The justification I can see is (using Intaki as an example):
A) They are pirate factions, thus during their courses they do come across 'acquired' goods from their activities. For example, Intaki Space Police competitors is Guristas ( http://www.eve-online.com/corporations/c_1000146.asp ).
B) Secret funding by other corporations on continued efforts in their wars. (Other corporations that have like competitors- 'the enemy of my enemy is my ally'.
I would also add drugs/boosters and the like for pirate faction LP stores.
"Also I heard the voice of the Lord saying who shall I send, and who will go for us? Then said I, here am I, send me." |
|

CCP Greyscale

|
Posted - 2007.07.25 12:36:00 -
[26]
Originally by: Hoshi Edited by: Hoshi on 25/07/2007 10:26:39
Originally by: CCP Greyscale
Originally by: Hoshi Hope you include Ammatar in that list of minor factions.
While there are Ammatar Navy modules they are just direct copies of Amarr Navy modules so nothing uniqe with them. Then there are no faction ammo, nor any faction ships.
And to make it even worse you need Republic Fleet tags BUT you won't get any missions against Republic fleet (only one I have seen is Enemies Abound 5/5) so impossible to loot them, I have more Gallante Navy tags then I have Republic Fleet. And you will have to travel 15-20 jumps to even buy them as with none looting them in the region there is none selling them either.
We'll probably have a look over them while we're doing it, but right now the Ammatar store is in good shape compared to almost everyone else. It'll probably get some unique ships if I get my way, and maybe a few unique mods, but we're kinda treating it as an extension of Amarr right now as there's no obvious basis on which to differentiate it from the Amarr. If you've got sensible suggestions on this front, let me know 
That's the problem. It's an Amarr navy store with half the faction stuff missing (ammo and ships). Why would you choose Ammatar over Amarr?
As for how to fix it. Faction ships would be great but why not throw in some Minmatar stuff there. They are Minmatar working for Amarr, have they really lost all their Minmatar technology? That would make them unique without making it overpowered in anyway I can see.
We're probably going to make Amarr Navy crystals available through the Ammatar store - it's judged that it's wasteful just to duplicate them all exactly and rename them "Ammatar" when there's no difference between them and no real IC reason (right now at least) why the Ammatar wouldn't be using Amarrian ammo. Mixing in some Minmatar-sourced tech is something we'll have a think about. Right now though there's no driver for this, as (unlike the Khanid) there's nothing to differentiate Ammatar tech from Amarr. If and when we get access to new factional ships, we may be able to author in some racial attributes that make a more defined module line more compelling.
The Ammatar Omen should go really damn fast. That's an indisputable fact.
|
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2007.07.25 13:53:00 -
[27]
How about "pardons" or "political favors" sold by LP stores? These would be one use certificates that increase your standing with the faction in question. Only work if your current standing is negative with the faction. The idea is that these could be sold to those with 'irreparable' faction standing.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Kai Lae
Gallente Shiva Morsus Mihi
|
Posted - 2007.07.25 13:54:00 -
[28]
Originally by: Two step
Booster stuff (BPC/reactions)
I'll add my /signed to this here. The BPC is a good idea, but perhaps a better and more ideal one is the drug use skillbooks (penalty reduction ones). Currently they go for like 250m and are quite difficult to get in the places they drop (low drop rate and you can't control which type you get either). Non pirate factions have books so this makes sense.
Raptor and Ares Fix |

Jus Lookin
|
Posted - 2007.07.25 22:52:00 -
[29]
Hmm, can you add the +180% 100MN Thukker Afterburner to the Thukker mix store for an insane amount of LPs and isk? I was thinking 1 mil LPs and a billon isk. This is the best BS AB in the game AFAIK, and it would make a great reward for thukker players, although they would have to do a ton of missions to get it.
Also, I would like to see some interesting stuff in the Sisters of Eve LP store. Currently they have only implants, and a few of the more common beancounter and consol implants. Since the Sisters are supposed to be concerned with exploration and R&D on the Eve gate, give them a multi-purpose rig to boost all three of salvage, hacking and archeology. Or use the current implants but give SoE a xx-2.5 version that adds 1% more than the equivalent xx-2 version but costs twice the LPs and isk?
|

Manfred Rickenbocker
|
Posted - 2007.07.26 19:04:00 -
[30]
I, for one, am really curious about the Interbus minor faction. They really need a station to turn in LP gained from missions. (and a storyline agent? *begs*) Since they are supposed to be cool with every Empire faction, it would be nice if their LP store included things like the afore-mentioned 'mini-standings boost' discussed by a few people. Maybe even faction hull mods, like a faction cargo container, WCS, or nanofiber. C'mon, they even have sovereignty over a system but no station?
|

Zhaine
Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.07 21:32:00 -
[31]
Originally by: CCP Greyscale
The Ammatar Omen should go really damn fast. That's an indisputable fact.
Win  - - - - - - - - - -
|

exotron
Minmatar Dark and Light inc. D-L
|
Posted - 2007.08.08 02:56:00 -
[32]
what about allowing the player to purchase any pirate ship from the LP store? more diverse ships would be nice. say a blood raider apocolypse with one extra/mid or low with either a shield or armor buff. nothing to extreme but good enough to make you want to do pirate missions ruining your empire faction standings.
|

Lance Fighter
Amarr
|
Posted - 2007.08.08 04:27:00 -
[33]
I like the 'pardon' idea... Make LP stores sell those! please!
|

Vincent S
|
Posted - 2007.08.08 11:08:00 -
[34]
Greyscale, you seem like a stand-up guy from all the post I've read from you. What are your thoughts on the current faction ships? Most if not all of them are very unspectacular compared to even T1 variants (some battleships like the machariel and vindicator excepted).
Wouldn't it be cool to make faction ships at least equivalent to T2, or with unique bonuses that would actually make them viable for compat? You hardly ever see faction ships in PVP aside from some hilariously rich guys flying around in snaked-out machariels or officer-fit vindicators. There are so many cool faction cruisers and frigates that could really spice up PVP if they were given unique bonuses or just generally got hotted up. Variation is the spice of life, and it's always an adrenaline rush to see an uncommon ship in PVP, but as it is now there is very little incentive to use faction ships.
Also, where are the faction BC's ;)
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.08.08 14:45:00 -
[35]
Originally by: Vincent S
Wouldn't it be cool to make faction ships at least equivalent to T2, or with unique bonuses that would actually make them viable for compat? You hardly ever see faction ships in PVP aside from some hilariously rich guys flying around in snaked-out machariels or officer-fit vindicators.
You realize increasing their usefulness would raise their prices, and it would then be hilariously ultra-rich guys flying them around for PvP? 
I agree though, and would love to see them boosted, if only for cohesion's sake. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Bill Ni
Science Guy Industries
|
Posted - 2007.08.08 15:20:00 -
[36]
Edited by: Bill Ni on 08/08/2007 15:23:22 While the empires and pirate factions obviously have combat related interests and combat faction ships, combat isn't the only thing they do.
It would be nice to see different variations of faction ships from the 1 frigate/cruiser/battleship school.
For instance, faction industrials that fall between T1 and T2 or have altered abilities. Pirates smuggle a lot of guns, implants, drugs right? What about a Serpentis flavored Iteron with an an extra cargo hold immune to cargo scanning, there's already carriers etc with more then one bay, why not add a 3000m3 corp hanger immune to scanning that can hold one GSC?
How about an Angel Faction Mammoth with a smaller cargo bay, but a higher base speed, or a reduced penalty to speed while cloaked? Maybe a Blood raider industrial with extra highslots for tractor beams/salvagers that can quickly clean a battlefield of wrecks to collect loot and slaves? A Guristas Badger 2 with higher base shields or the ability to fit a bigger tank, maybe 2 turret slots to fit a pair of rocket launchers?
Besides industrials, how about a Caldari Navy Customs Heron with an increase to probe strenght and decrease to probe time so you can track down encounters and hidden belts faster. A Republic Fleet Scythe with an extra mining turret,ect...
Faction ships shouldn't just be about blowing up stuff better, they should be about doing all the jobs better than T1.
Even if designing brand new ships is too much, how about more none-combat modules. A 30% Serpentis expanded cargo, or a 4200m3 internal space Blood Raider GSC, an Angel Recon Probe Launcher or other similar items might be nice.
|

trivit
Caldari Shadow Command North Star Confederation
|
Posted - 2007.08.08 16:05:00 -
[37]
I think Bill Ni here is one the right track. Nearly all of those ideas sound great. I could see poeple seeking out and paying some good $$ for those items as they would be very useful in many differnt roles.
|

Arkadiy Konstienev
GoonFleet
|
Posted - 2007.08.20 15:38:00 -
[38]
Would be nice to see someone sell faction XL missile ammo. Was this an oversight or just more laughter at Caldari expense?
|

Wosret Gahiji
Caldari SoulFuric Industries
|
Posted - 2007.08.20 20:36:00 -
[39]
Feel free to zot this post as it's not at all on topic, but I can't believe how much Dev attention this thread has gotten, considering that there are many, many far more pressing issues on these forums which hold a far greater impact on gameplay than something like Pirate corp LP prizes...
|

Kayl Breinhar
Gallente GoonFleet GoonSwarm
|
Posted - 2007.08.20 23:24:00 -
[40]
Originally by: Arkadiy Konstienev Would be nice to see someone sell faction XL missile ammo. Was this an oversight or just more laughter at Caldari expense?
Oversight - they've already mentioned Ammatar Navy XL crystals.
Also, why isn't there a Republic Fleet Carbonized Lead ammo?
|
|

CCP Greyscale

|
Posted - 2007.08.20 23:51:00 -
[41]
Originally by: Kayl Breinhar Also, why isn't there a Republic Fleet Carbonized Lead ammo?
Because for some odd reason it didn't exist when we were populating the store. Chronotis knocked some up in his spare time and it'll be added to the store in 2.2, along with the other missing type. (Uranium possibly? I forget. Either way, we fixed it.)
|
|

Kayl Breinhar
Gallente GoonFleet GoonSwarm
|
Posted - 2007.08.21 00:32:00 -
[42]
Edited by: Kayl Breinhar on 21/08/2007 00:41:12
Originally by: CCP Greyscale
Originally by: Kayl Breinhar Also, why isn't there a Republic Fleet Carbonized Lead ammo?
Because for some odd reason it didn't exist when we were populating the store. Chronotis knocked some up in his spare time and it'll be added to the store in 2.2, along with the other missing type. (Uranium possibly? I forget. Either way, we fixed it.)
Nice, thanks a lot.
Oh, while we're talking about revamping the LP store....what about lessening the number of tags needed for modules by adding a modifier that dynamically lessens the cost the higher your standing with both the parent empire and the corporation?
...or would that be too complex?
It just seems silly to me that on highly-desirable modules such as the Republic Fleet Warp Disruptor that it works out that you need 300+ million in tags and isk/LP requirements alone when the Domination WD is out there and selling for half as much on contracts.
|

DisGuyzCrAzY
|
Posted - 2007.08.21 02:21:00 -
[43]
How about pirate drones? maybe not as much damage as T2 but deals 2-3 types? or Spider drones? Sentry drones that do various E-War? I'd like having drones that jammed but stay out of SB range
some of the non-combat stuff would be nice, but I'd be a bit sad if i got a faction asteroid scanner
|

Kayl Breinhar
Gallente GoonFleet GoonSwarm
|
Posted - 2007.08.21 04:25:00 -
[44]
Originally by: DisGuyzCrAzY How about pirate drones? maybe not as much damage as T2 but deals 2-3 types?
Already coming. The drones in the drone regions will drop salvage towards making drones with racially-split damage.
The "modified" Hammerheads will deal 50/50 Kin/Therm, for example. Same amount of damage, just two different types.
|

Mrsticks
Minmatar RNCGM Inc.
|
Posted - 2007.08.21 04:30:00 -
[45]
Id love to see some love given to the Other areas of EVE. Pirates need Gear and loot that Pirate and some Non military love would be nice to. As it stands there are 4 factions there should be 6. The 4 main, Pirates and Civilians.
Pirates Ships should be a mix of stealth, speed and firepower. Give them modules that can say Jam Turrets for a few seconds, cargo ships like Bill Ni was saying, the ability to warp cloaked with a haulers would make 0.0 far more Profitable for a great many people. The proposed scan probes that can Detect cloaks should be Faction Only! and the Pirates should get the cheapest ones, (thou not the best) Longer range webs/scrambler, or 2-3 point scramblers, A tractor beam that can pull a enemy away from his palls.(Divide and Conquer) In short Pirate ships should all ways give the Edge to the Pirate for hit and run,
Civilians should get haulers and other classes of ships with greater cargo space and more armor, or things kinda like the pirates with no scanning, (but weaker and fewer than pirates) a Module that can Break a Web. Massive Secure containers. Frigates, Cruisers, Battleships, Battle Cruisers, that all have a more Civilian edge but still have Teeth. the Battle Cruisers, Cruisers could use Strip miners(1-2 per ship) with the ability to still fire some sort of a tank/Offence. (some of us would like to pvp when the Pirates show up to pvp with us and not need a fleet of friends around for protection.) A battleship that can form a link with another battleship kinda like the titans jump ability but with a Battleship on both sides. (Bc and under can only use.) In short Civilian ships should allways give the Edge to Escape/Defence.
Its silly that the Great military mighty of the universe are the only ones contracting ship designs out there should be some ships for factions Made by the corps themselves sort of a one off Design to showcase their Building style/Tech. (each should be wildy different With no regard to a role/counterpart on the other side)
Ok I hope some love is given to the rest of EVE some of us would like to Explore the rest of EVE not just the 4 main Sides.
Long Live TEXAS! Texans join the Texas channel in game plz.
|

Nyack
GREY COUNCIL Cruel Intentions
|
Posted - 2007.08.21 10:19:00 -
[46]
Suggestion to what pirate factions (0,0) could offer:
anything to aid exploration: faction probes? longer flight time, better res faction probelaunchers scanning implants
faction dictor stuff: bubble launchers. lower fitting req if you dotn want to boost em to much bubbles with longer flight time. dictor implants? (bubble size) different types of bubbles
those are things taht makes life in 0,0 more rewarding and what 0,0 wants. and are pretty much useless to empire pilots anyway..
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.08.21 11:01:00 -
[47]
Man how did I miss this thread all the time...
As for Ammatar, give them shieldtanking laserboats to make up for the ships some Amarr guys feel they have lost with Khanid Mk II. +5% per level to shield resistances, and some laser bonus.  And for modules, I would like to see variation to the already existing ones, and not just in name. Same for Khanid. Like right now on SiSi, the Khanid BCU is an exact copy of the DG/CN one. I would like for it to be different. Like it having a higher damage bonus, but less RoF bonus, so you end up with higher damage per missile but less total dps.
The pirate factions should maybe get some deadspace loot into their offers. At high enough prices that finding a complex would still be worth tons, but low enough to make it a remotely viable source. Or better yet, give pirate LP stores deadspace versions of the items that don't have any yet, like guns, painters, SPRs etc. And of course they really need the +20% ammo.
Or.. how about faction rigs?
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.08.21 22:17:00 -
[48]
Please make the khanid omen a laserboat, there is not one decent amarr faction laserboat in EVE.
|

Locus Bey
Gallente Qalandar
|
Posted - 2007.08.22 03:07:00 -
[49]
I hope SOE is considered one of the minor factions 
|

Science Lord
|
Posted - 2007.08.27 14:30:00 -
[50]
It would be nice if some love was given to areas other than the four main factions.
|
| |
|
| Pages: 1 2 :: [one page] |