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Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.26 18:11:00 -
[1]
I've gone through two Maelstroms already and I starting to wonder if it's because the ship sucks or I'm just under skilled (I think the latter, only have 5m SP). So I was hoping I could get some opinions as to which Minmatar BS is the best. Typhoon, Tempest, or Maelstrom. Thanks in advanced.
P.S. If all you are going to say is they all suck play some other race's ships, then please don't post.
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Abye
Sniggerdly Pandemic Legion
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Posted - 2007.07.26 18:34:00 -
[2]
Battleships generally start to shine once you get all support skills to 4 or even better 5.
On Minmatar it is even worse because they focus on several weapon systems and both ways to tank.
With lower skills you'll have more fun with a typhoon because drone and torpedo damage starts higher at the beginning of a chars life (low skillpoints), you won't get the big tank of the maelstrom tho. ___
Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected]) |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.26 18:37:00 -
[3]
What are you using them for? PvE? or PvP? ------------
Improvize. Adapt. Overcome. |

Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.26 18:39:00 -
[4]
Edited by: Sharker2k3 on 26/07/2007 18:39:00 Mainly PvE however it would be nice to know which one is best for each.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.26 18:40:00 -
[5]
Edited by: Guillame Herschel on 26/07/2007 18:42:19
Originally by: Sharker2k3 I've gone through two Maelstroms already and I starting to wonder if it's because the ship sucks or I'm just under skilled (I think the latter, only have 5m SP).
I think so too. I have capacitor, power grid, and cpu skills all at 5, Shield Operation 5 and Shield Mgmt 4, and I can blob pretty much any L4 mission, just sitting there like a lump aggroing things to me with the 800mm AC. It's not the ship, the tank on this thing is a monster.
What do you fit for a tank? I take 8 guns for granted, but what's in your mids and lows and rig slots, if any?
-- Guile can always trump hardware -- |

Jim McGregor
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Posted - 2007.07.26 18:43:00 -
[6]
I think the Maelstrom is great for level 4 missions. I suggest you use 1200 mm artillery and falloff rigs.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.26 18:52:00 -
[7]
I was using this: Highs: 5x 1400 Howitzer I 3x Siege Launcher I
Mids: 1 XL Shield Booster II 4x Specific Hardeners II (one of each) 1x Invul Field II
Lows: 1x Damage Control II 2x Power Diagnostic I 2x CPU Enhancer I
the PDUs/CPUs were named but I cant remember which ones tbh. This was for pvp/pve as I'd normally have a tackler with my whenever I pvp.
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MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2007.07.26 19:00:00 -
[8]
no offence to you but your problem might be because you have 5m sp and you're in a BS of course if all of your SP is totally set into BS skills, then sorry for my judgement
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Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.26 19:11:00 -
[9]
Originally by: MassonA no offence to you but your problem might be because you have 5m sp and you're in a BS of course if all of your SP is totally set into BS skills, then sorry for my judgement
lol yeah thats what i was thinking which is why im not getting another bs till i get 15m sp :-P hopefully that'll be enough lol
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Sharupak
Minmatar Knights Of the Black Sun
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Posted - 2007.07.26 19:14:00 -
[10]
Originally by: Sharker2k3
Originally by: MassonA no offence to you but your problem might be because you have 5m sp and you're in a BS of course if all of your SP is totally set into BS skills, then sorry for my judgement
lol yeah thats what i was thinking which is why im not getting another bs till i get 15m sp :-P hopefully that'll be enough lol
That is about what I have guestimated I would need for my typhoon to be able to have the power to stop it from being pwned! I did the same thing you did. Lesson learned. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |
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Testosterone Bomb
Red Ballz
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Posted - 2007.07.26 19:43:00 -
[11]
Edited by: Testosterone Bomb on 26/07/2007 19:48:43 Edited by: Testosterone Bomb on 26/07/2007 19:44:42 Well I have been using a Typhoon , but I think what you need to say would be whats getting you killed in Level 4 Missions.
I Fly a Typhoon at a little over 7mil SP
Highs: 4 AB Guided Missile, 3 1200M for Snipe, Drone Aug for Sipe as needed Mids: Republic AB, Cheap Named Painter, Sensor Boost Lows: Large Armor Rep, 1600 Armor, balance a mix Ballistics, Active Hardeners, Cap Recarge modules
Drones 3 Heavies, Balance Mediums
I find that the only problem I was afraid of really was the ability to kill Destroyer size ships trying to kill my ability to warp and frigates trying to web me.
But with the Guided Missiles , Painter and Medium Drones with a few spares in case of problems I dont find myself getting overwhelmed and trapped.
But then I have things like Mech, Hull Upgrades, Engineering, Navigation, AB, Guns, Missiles, Cap recharge and capacity, Drones, Electronics all at 5. BS just at 3 currently.
But again not sure whats getting you if you have been killed twice and you say the tank is a beast in the Mael. Never flown the ship yet.
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Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.26 19:47:00 -
[12]
first was pc pirates second was rouge drones that warp scrambled me, the instant they got through my shield tank i was done for. armor and structure basically just disapeared instantly.
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Bluestealth
Minmatar BlueLabs
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Posted - 2007.07.26 19:49:00 -
[13]
Edited by: Bluestealth on 26/07/2007 19:53:14 Without reading the other replies.... For fun = Tempest, Typhoon For damage/effectiveness = Maelstrom
For PVE... I'd probably use Tempest over Maelstrom due to speed. For Fleet Sniping... I'd probably use Tempest over Maelstrom because its cheaper to buy/fit with similar damage. For Small Gang Sniping... I'd probably use Maelstrom because it can tank better For Dealing Loads of Damage in a Gang... Maelstrom... with 650mm Autos ... let someone else web... and tank it to the max For Solo Combat... Tempest or Typhoon... about even imho although most people love the 'phoon. For Attacking someone on undock point, > 10km Maelstrom for Tank and Damage
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.07.26 19:50:00 -
[14]
Edited by: Vitrael on 26/07/2007 19:50:48 STOP TRYING TO FLY BATTLESHIPS WITH 5 MILLION SP.
In fact trying to fly minmatar anything with that kind of SP is nearly impossible. 
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Testosterone Bomb
Red Ballz
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Posted - 2007.07.26 19:52:00 -
[15]
Edited by: Testosterone Bomb on 26/07/2007 19:55:18 Edited by: Testosterone Bomb on 26/07/2007 19:54:46 Whats the slots look like in the Mael to add a Damage Control? Also given that you have a size 75 drone bay you might want to get drones up to tech 2 so that you can you 5 Medium and 5 Light tech 2 drones to deal with the small stuff. With 10 drones you pack spares in case a few get killed and you need to escape.
And I agree with Vitrael and the others , Mini Ships are damned hard to fly without very decent SP, I was just at 7mil before I dared take a Typhoon out of dock. Think its going to be another 3+ months before I will feel comfortable taking out a Vagabond.
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Bluestealth
Minmatar BlueLabs
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Posted - 2007.07.26 19:54:00 -
[16]
Edited by: Bluestealth on 26/07/2007 19:54:55
Originally by: Vitrael Edited by: Vitrael on 26/07/2007 19:50:48 STOP TRYING TO FLY BATTLESHIPS WITH 5 MILLION SP.
In fact trying to fly minmatar anything with that kind of SP is nearly impossible. 
I agree you CANNOT fly a Minmatar battleship with 5 Million skillpoints. Get a Rupture/Hurricane 
BTW all our battleships REALLY need Battleship 5 to be effective... tech2 guns and tank don't hurt either.
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Testosterone Bomb
Red Ballz
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Posted - 2007.07.26 19:58:00 -
[17]
Edited by: Testosterone Bomb on 26/07/2007 20:03:17 Edited by: Testosterone Bomb on 26/07/2007 19:58:59 Not thinking you really need tech 2 guns /missiles for PvE or level 5 BS. But I do agree that without getting all your other skills to 3-4 and those related to fitting and cap to 5 its damned painful.
BTW this is under the idea that you are doing a mission solo and or are doing gangs but not playing main tank that enters and grabs agro.
BTW ,, MassonA - I need a corp soon :)
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.26 20:04:00 -
[18]
Originally by: Sharker2k3 Mids: 1 XL Shield Booster II 4x Specific Hardeners II (one of each) 1x Invul Field II
Not bad, but try dropping the Invuln for a Boost Amp. Then use capacitor rigs and modules to keep it running. The Boost Amp + the Malestrom's boost bonus makes a really strong active tank.
-- Guile can always trump hardware -- |

Bluestealth
Minmatar BlueLabs
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Posted - 2007.07.26 20:08:00 -
[19]
Originally by: Testosterone Bomb Edited by: Testosterone Bomb on 26/07/2007 20:03:17 Edited by: Testosterone Bomb on 26/07/2007 19:58:59 Not thinking you really need tech 2 guns /missiles for PvE or level 5 BS. But I do agree that without getting all your other skills to 3-4 and those related to fitting and cap to 5 its damned painful.
BTW this is under the idea that you are doing a mission solo and or are doing gangs but not playing main tank that enters and grabs agro.
BTW ,, MassonA - I need a corp soon :)
Thinking about PvE first in EVE.... never!  I seriously didn't even consider it.
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Wideen
Resurrection R i s e
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Posted - 2007.07.26 20:45:00 -
[20]
With the given tank you specified for the Mael I don't rly see how you could die tbh. But if not enough boosting is your problem then fit a cap injector.
The Mael's bonus to boost amount should be taken into advantage: I normally use:
1 x XL shield booster II, 1 x photon scattering field II, 2 x invuln II, 1 x heavy capacitor booster II, 1 x shield boost amp, and one BCU II in the low.
This gives me a good boost of +1000 coupled with some decent resists. If you really don't want a cap injector, use 2 NOS or something. But otherwise I don't see how you will die with this.
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Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.26 21:17:00 -
[21]
when i died it was cause I ran outta cap. I had two CCCs and was working on getting a third. ------- http://i7.photobucket.com/albums/y285/Sharker2k3/Quit.jpg |

Jim McGregor
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Posted - 2007.07.26 21:17:00 -
[22]
I use:
8x 1200 II guns
X-Large Shield Booster 1 Shield Boost Amp 2 Invulnerability Fields II 2 mission specific hardeners II
1x Damage Control II 2x Gyros II 2x power diags II
Gives me tons of shield recharge and some very good resists and high damage, and also a decent cap recharge rate.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Alyth
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.07.26 21:57:00 -
[23]
Originally by: Sharker2k3 I was using this: Highs: 5x 1400 Howitzer I 3x Siege Launcher I
Mids: 1 XL Shield Booster II 4x Specific Hardeners II (one of each) 1x Invul Field II
Lows: 1x Damage Control II 2x Power Diagnostic I 2x CPU Enhancer I
the PDUs/CPUs were named but I cant remember which ones tbh. This was for pvp/pve as I'd normally have a tackler with my whenever I pvp.
1. Why waste 3 slots on a weapon with no bonus? 2. That invuln II is useless in pve seeing as it would only get 27% of its 30% boost. 3. Kill the CPU enhancers and go with 3x PDU II 2x Gyro II?
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RuriHoshino
Minmatar The Mission Guys
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Posted - 2007.07.26 22:20:00 -
[24]
If you think flying the Maelstrom is hard, wait till you get in the Skillphoon. Even experienced characters have a hard time flying that thing. It's DPS is subpar unless you max the skills on all three weapons systems, even nano'd up it's still a battleship that maneuvers like a space cow. I found it very frustrating, because it did not have battleship-level damage, and speed modded it had no tank. But it does have 4 cruise launchers and a ROF bonus, so it's as good a mission ship as we have. Don't solo with it until you have closer to 10m skillpoints, and make full use of all it's weapons and drones.
I switched to a Maelstrom, and it does exactly what I expect a battleship to do. My best deadspace speed is a mere 400 m/s, but having a full rack of artillery and being able to fit 3 gyro II's without sacrificing tank slots is wonderful. It is not a good mission ship, although it is acceptable. As a fleet tank / sniper, it is exceptional.
I don't have experience with the Tempest, but I understand that it sits roughly between these two in capabilities, and may be more cost effective as a fleet ship. _
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Matriarch Prime
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Posted - 2007.07.26 22:25:00 -
[25]
I have baout 7Msp and I'm just now contemplating moving to Maelstrom. 5Msp, unless you chose very very wisely just aren't enough sp to be flying a Minmatar BS effectily in level 5 IMO.
My idea, is that when you can fly every single level 3 in a BC, then are are ready to start breaking out the BS for level 4s. Otherwise I think are just ****ing isk into the drain.
I'm going with a Maelstrom, because I already have decent shield skills, and I want to concentrate on guns until I get them maxed, then maybe...maybe, move to a temptest, and when I get missles skills up, I may move into a typoon.
The problem is that minmatar have to have sooooo many skills to fly. While Caladri may be able to get away with low skillpoint BS setups to great effect, we pay a price for our flexibility in that minmatar need more, a buttload more, skillpoints.
I'm flying a hurricane in level 3s, and except for a very few missions, I can not only defeat the mission in a timely manner, I can do so while tanking them. I think that is a crucial point to get across that you need to get those tanking skills up, and get those gank skills up.
Now if only my agent would just give me some good missions to grind on, instead these level 2-like, 150kish, missions in disguise.
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Bonny Lee
Caldari God's Army Corp OPUS Alliance
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Posted - 2007.07.27 00:33:00 -
[26]
I love every Minnie-BS. If i had 10 Million more SP to distribute i¦d never leave my phoon again. 20 Million SP arent yet enough to fly it the way it should be.
I love my AC-Pest in PvP and Belt-Hunting. Its a great Ship.
I love my Maelstrom in Missions:
8x 1400 II 1x XL-Booster II 3x Active Hardener II 2x Shield-Boost-Amplifier II 2x PD II 2x Gyro II 1x CPU
1x EM-Rig 2x Shield-Boost-Caprig
Fantastic tank, great Damage, easy going.
But the one Ship to master is the phoon ^^ If you can fly the Phoon perfect you can fly every Minmater Ship.
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Karandor
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Posted - 2007.07.27 00:36:00 -
[27]
with 5 mill SPs you should be in a hurricane or cyclone doing level 3 missions.....
Heck I have 8-mill and am still doing level 3 missions... of course I can fly assault frigs and am working on command ships.
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Manaswa
Minmatar Project F3
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Posted - 2007.07.27 03:07:00 -
[28]
Hi: 8x1200mm Med: AB, XL SB, 3x Hardeners, Tracking Computer Low: Dam Cntrl, 2xPDS, 2xGyro
Drones: 1hvy, 5lt, 5med
Rig: 2xCCC, 1x Proj Ambit (falloff)
T2 wherever you can use it.
As others have said the Matari BS are difficult to fly with low SP. You could be running lvl 4s in a Raven with that amt of SP but you will get murdered in a Mael.
Mael is the lvl 4 mission runner for Minmatar due to its beastly tank. The Tempest is good for pvp...armor tank it and load up on ewar in the mids and nos in the 2 launcher points. Typhoon is one of the most versatile BS's but doesn't excel at any particular thing.
Imo if you skill up specifically for it (shield tanking, cap skills at least at 4, BS4, T2 drones) you can fly it alright with like 10mil SP.
The drones are a big part of your arsenal in a Mael since you don't have launchers. You want to get to T2 drones ASAP to handle tacklers and support cruisers that get close. When you start your missions kite the enemy and fly towards a warpable object. Then profit.
Fly safe.
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Ecky X
The Aforementioned
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Posted - 2007.07.27 03:20:00 -
[29]
I got into a Phoon with 3mil SP, and was extremely effective with it. Used AC and NOS, shield tanked, with tons of speed mods. I flew it around in frig and destoyer gangs, and went into warp faster than the destroyers. 
13.5mil SP later I'm in a Phoon again, I just sold off my rigged Maelstrom. It was capable of perma-running an XL-SB II, yet I calculated I could set my Typhoon up with 96% the tank, while being twice as fast, and able to loot and salvage as I went.
Some suggestions for your fit - more cap mods. You died when you can out of cap, not because your tank was not easily capable of holding up. -----
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.07.27 06:13:00 -
[30]
Originally by: Sharker2k3 I was using this: Highs: 5x 1400 Howitzer I 3x Siege Launcher I
Mids: 1 XL Shield Booster II 4x Specific Hardeners II (one of each) 1x Invul Field II
Lows: 1x Damage Control II 2x Power Diagnostic I 2x CPU Enhancer I
the PDUs/CPUs were named but I cant remember which ones tbh. This was for pvp/pve as I'd normally have a tackler with my whenever I pvp.
To be honest, OP, that setup is frighteningly bad.
Highs- You have a large projectile bonus and 8 turret slots. Use 8 projectile turrets! I recommend 1200mms for the reduced fitting requirements and improved tracking.
Mids- You don't need 5 shield hardeners, especially an explosive hardener when you already have an invuln. For missions, use hardeners matching the damage types of the rats you're facing and a boost amplifier. For PVP you should drop the explosive hardener for a cap booster and the thermal hardener for a boost amplifier.
Lows- In missions, the damage control probably isn't necessary. Also, CPU enhancers?! There's absolutely no way you can run out of CPU on this ship if you have electronics 5. It's a very easy rank 5 to get, GET IT! And never fly a battleship (or anything expensive) before you have electronics 5 and engineering 5! That way you can drop those two lousy CPU enhancers for tracking enhancers!
PVE:
x8 Artillery (1400 or 1200, a matter of your preference really)
x1 XL Booster x3 Hardeners (mission specific) x1 Boost amplifier x1 Tracking Computer
x3 Power Diagnostics x2 Gyrostabilizer
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Krulla
Minmatar True Centii
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Posted - 2007.07.27 06:28:00 -
[31]
I would wait for another couple of million skillpoints until you fly a battleship, tbh.
15 million isn't mandatory, but I'd say somewhere in the region of 7 million would be fine, if you play your cards right.
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Skraeling Shortbus
Caldari Gallente Federal Bank
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Posted - 2007.07.27 06:42:00 -
[32]
i agree with krull here 5m sp in a bs is just asking for trouble let alone it being a minny bs. i dont fly min bs's but ouch man.
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Sir Wofen
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Posted - 2007.07.27 07:55:00 -
[33]
Why do you need 15Mil Sp to fly a BS?
I was ratting in my Maelstorm with 5Mil Sp, permatanking -0.45 Rats (triple Malikim Spwans). You do not need alot of skills to Fly a BS PvE, if you know what Rats you will be fighting.
A few NOS if you can not run a Xtra Large Shield booster forever. If you can fit a XLSB II, that would be better, and a Boost Amp works wonders.
I was flying this ship @ 8Mil SP PvP. Was not the highest Alpha Strike, but good enough to be useful.
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Phinger
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Posted - 2007.07.27 08:57:00 -
[34]
Flying a minnie bs takes a lot unless well planned.
I screwed up at the start ...and reviewd what i needed and only started to feel good about my minnie BS till i broke like 9 million sp due my skill screwups.
i am sort of ok with tempest but you really cant crank its damage as much as typhoon....due low slots filled with tanking gear...makes a better low entry pvp setup tackler.
Maelstrom has sicko damage and a great tank once u have the skills.
Personally I am starting to love my Typhoon more and more now....crapload of skills to make it rock.....but its getting better and better day by day and i am really starting to make this my ship to pvp or pve in.
Phinger
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Quilan Masaq
Caldari Combat Systems
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Posted - 2007.07.27 08:59:00 -
[35]
Edited by: Quilan Masaq on 27/07/2007 09:03:44 Edited by: Quilan Masaq on 27/07/2007 09:02:53
Originally by: Vitrael Edited by: Vitrael on 26/07/2007 19:50:48 STOP TRYING TO FLY BATTLESHIPS WITH 5 MILLION SP.
In fact trying to fly minmatar anything with that kind of SP is nearly impossible. 
Rubbish.
I have 6mil SP now, and have been flying a Phoon since about 4mil SP, and taking that I used to fly a Raven alot of points are in shield tanking skills...
I've yet to loose a single ship in a Lv4 mission. I solo them without a problem.
My ship:
Typhoon
[HIGH]
4 x Dual 425mm AC's // 4 x Dual 650mm Scout AC's // 4 x 720mm Arty 4 x Caldari Navy Siege Missile Launchers (Arby's will do) // 4 x Arby Cruise // Mix of Siege + Cruise
[MID]
1 x 100MN T2 AB 3 x Capacitor Recharger T2
[LOW] (Depending on weapon config either) 2 x LAR T2 or 1 x LAR T2 1 x MAR T2
1 x Damage Control T2 1 x EANM (I use True Sansha, but N-Type or T2 would be fine) 2 x Active Hardeners (again I use TS but N or T2 are fine) 1 x Beta Capacitor Power Relay (same stats as T2 with lower fitting and skill req)
[RIGS] 3 x CCC's or 2 x CCC's + 1 Aux Nano Pump
You can see my skills HERE, ESO V will finish in about 10hrs.
All this talk of needing 10... 15... mil whatever SP to be effective in a BS is rubbish, and elitism at its finest.
Of course it makes things easier to have millions upon millions of SP, but it is by no means vital.
I have a large list of things I need/want to train to make my Phoon totally 'uber', but thats not to say I can't do everything I need to right now.
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.27 09:45:00 -
[36]
Originally by: Jim McGregor
I use:
8x 1200 II guns
X-Large Shield Booster 1 Shield Boost Amp 2 Invulnerability Fields II 2 mission specific hardeners II
1x Damage Control II 2x Gyros II 2x power diags II
Gives me tons of shield recharge and some very good resists and high damage, and also a decent cap recharge rate.
I've noticed the invul shield stack quite bad, I think maybe take an invul off for another shield boost amp?
But hey, if its working for you, its working, aye.
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Luke Pubcrawler
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Posted - 2007.07.27 15:07:00 -
[37]
I started flying lvl 4s in a Typhoon at about 12mill SP, however a lot of those where in irrelevant skills so I would guess if you are concentrating on Minmatar a pilot could effectively fly a Typhoon in lvl 4s at around the 7-8 mill point mark, maybe less.
Not flown a Mael yet although I want one for PVP. My Typhoon is my favoutite mission ship
4 Arbie Cruise 4 scout 800s
AB, Web, 2 rechargers Lar2 Mar2 3 Hardeners DC2 BCU
2 Cap recharge rigs, Repair amount rig
t1 heavies t2 mediums
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ForeverKnight
Caldari World Order The Imperial Order
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Posted - 2007.07.27 15:58:00 -
[38]
For PVE: Typhoon (drones and missiles win at PVE)
For solo/small gang PVP: Typhoon/Tempest depending on what you're gonna do
For Fleet PVP: Tempest/Maelstrom depending on what you're doing
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Cur
Minmatar Dawn of a new Empire Pure.
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Posted - 2007.07.27 18:31:00 -
[39]
I started using Maelstrom's at about 3.5 million skill points and only lost one in the level 4 mission, Stop the Thief. That mission has since been changed and the buttload of reinforcements no longer spawn on top of you.
Here was my setup then:
High slots: 8 x 1400mm artillery
Med slots: 1 x X-large shield booster 1 x Shield boost amplifier or a 4th shield hardener 3 x active shield hardeners (mission specific) 1 x afterburner (to maintain range and a must for travel in missions)
low slots: 4 x power diagnostic system 1 x gyrostabilizer
If you stay at long range (about 50km) your tank will usually only have to deal with missiles. Most missions are a joke if you snipe them. Add more gyro's as your tanking skills improve.
"What is best in life?" "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." |

Mercurye
Gallente
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Posted - 2007.07.27 19:32:00 -
[40]
The Typhoon is probably the best missioning BS there is...it has the bonus-getting missiles, bonus-getting guns , large drone bay, powerful armor tank....if you have the skills ofcourse, which are intensive :) --~--~--~--~ ~NOTE: Freak~ |
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.07.27 19:42:00 -
[41]
Originally by: Sharker2k3 when i died it was cause I ran outta cap. I had two CCCs and was working on getting a third.
And here is an important EVE lesson. Cap = life.
Get more cap. Or regulate your shield booster a bit better.
Looking at your setup: 2 Co-processors? Ouchy.
I'm afraid 5m sps isn't enough to fly a BS well, and any time you need multiple fitting mods, it's a sign your setup needs work.
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Flower Bear
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Posted - 2007.07.27 20:27:00 -
[42]
You can NPC or PvE in a Maelstorm with 5m sp but I would not reccomend PvP'ing in such an expensive ship
Jim McG setup is prolly the best for PvE.
For PvP I'd hold off on using it until you are a bit more skilled and can use T2 Large guns (Largo Autos with Falloff rigs + Barrage FTW)
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Ahz
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Posted - 2007.07.27 22:27:00 -
[43]
On a side note: If you start with a Phoon at the beginning of your Eve career pay attention to where your training will take you.
I've been flying the phoon since I had about 4 million skillpoints. In learning to fly it well I've focused heavily on: - Drones - Minmatar Battleship - Spaceship Command - Navigation - Torps
Result: After 5 months in a Typhoon (almost exclusively) I'm well positioned to transition into a carrier but I'm missing many other skills that my current corp uses in wolf packs.
If you ever transition into PvP you'll be most qualified to train for capital ships if you keep doing what you're doing. All your friends who focused on their cruiser skills will be in inties, HACs, force recons, cov ops and command ships.
Make sure that's what you want.
Also, playing in fleet engagements is on a completely different skill tree. You never see a Typhoon in any serious fleet engagement. If that's where you want to be playing in a few months get into a Tempest early and focus on learning what it can do.
Good luck.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.28 01:09:00 -
[44]
Originally by: Ahz On a side note: If you start with a Phoon at the beginning of your Eve career pay attention to where your training will take you.
I've been flying the phoon since I had about 4 million skillpoints. In learning to fly it well I've focused heavily on: - Drones - Minmatar Battleship - Spaceship Command - Navigation - Torps
Result: After 5 months in a Typhoon (almost exclusively) I'm well positioned to transition into a carrier but I'm missing many other skills that my current corp uses in wolf packs.
If you ever transition into PvP you'll be most qualified to train for capital ships if you keep doing what you're doing. All your friends who focused on their cruiser skills will be in inties, HACs, force recons, cov ops and command ships.
Make sure that's what you want.
Also, playing in fleet engagements is on a completely different skill tree. You never see a Typhoon in any serious fleet engagement. If that's where you want to be playing in a few months get into a Tempest early and focus on learning what it can do.
Good luck.
very good post. But phoons can be used moderately in fleet, with 4 artie and T2 sentries. Not a tempest, but better than nothing. The good think is typhoon sare hardly called primary in fleets.
If brute force doesn't solve your problem... you are not using enough |

Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.07.28 03:25:00 -
[45]
Edited by: Sharker2k3 on 28/07/2007 03:31:16
Originally by: Alyth
1. Why waste 3 slots on a weapon with no bonus? 2. That invuln II is useless in pve seeing as it would only get 27% of its 30% boost. 3. Kill the CPU enhancers and go with 3x PDU II 2x Gyro II?
1)Gunnery skills arent great, working on them now. My DPS is higher with it split. 2)Got nothing 3)Can't atm, until I get Wep Upgrades higher.
And I do have Tech 2 Drones, been using Hammerhead IIs. Also I am flying a hurricane now and doing L3s. Been doing that for a while now. ------- http://i7.photobucket.com/albums/y285/Sharker2k3/Quit.jpg |

Cpt Branko
Guardian Heroes
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Posted - 2007.07.28 03:36:00 -
[46]
Originally by: Vitrael Edited by: Vitrael on 26/07/2007 19:50:48 STOP TRYING TO FLY BATTLESHIPS WITH 5 MILLION SP.
In fact trying to fly minmatar anything with that kind of SP is nearly impossible. 
Shut up, i have 5.5 mil SP and can nearly fly the minmatar AFs well. Just one and a half more million, i swear. 
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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