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Kamen
SRBI Circle 0f Two
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Posted - 2007.07.27 00:28:00 -
[1]
1) 10-minutes cloak duration while it is active. 2) You can re-start the timer by "clicking" the cloaking device again, which will uncloak you (subject to recloaking delay), and that will not uncloak you. 3) Module can not auto-repeat.
IMO, being cloaked in the system and being active (actively griefing carebears, or actively looking for targets) should be doable and I think that such ships should be not be scannable, but up to certain amount of time.
10 minutes duration is picked in such way so that it is 5 minute shorter than the aggression timer, but still long enough to let you afk if you have a RL issue.
If using a non-cov-ops cloak this will force you likely to warp away to a new safe and re-cloak there so you are not a "sitting duck" for a scanning cov-op.
I have been a cloaker-griefer myself (against farmers mainly), going to work and leaving my ship cloaked in their system and computer up... But I think it's really not fair, and it's time for CCP to step in and take care of this.
Thoughts? Ideas?
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Helllooo
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Posted - 2007.07.27 00:39:00 -
[2]
If youre getting griefed, get a tanked up hulk/Badger with a few support waiting in the next system. When he uncloaks to attavk you, scram/ecm with the badger untill support arrives.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.07.27 00:49:00 -
[3]
Typical carebear whine. You want to remove AFK cloaking so you can engage in AFK mining. Remove Local or make it constellation-wide. Problem solved.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Kamen
SRBI Circle 0f Two
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Posted - 2007.07.27 01:29:00 -
[4]
Originally by: VJ Maverick Typical carebear whine. You want to remove AFK cloaking so you can engage in AFK mining. Remove Local or make it constellation-wide. Problem solved.
Typical idiotic response based on unverified statements and completely non-constructive. Go troll someone else's thread!
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.07.27 01:31:00 -
[5]
Originally by: VJ Maverick Typical carebear whine. You want to remove AFK cloaking so you can engage in AFK mining. Remove Local or make it constellation-wide. Problem solved.
Worse than the original suggestion, tbh. There's only one viable solution, and thats to make cloakers probable, albeit much harder than the same ship decloaked. Only damages AFKers, keeps the rest of the status quo.
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Kamen
SRBI Circle 0f Two
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Posted - 2007.07.27 01:42:00 -
[6]
Originally by: Elmicker ... make cloakers probable, albeit much harder than the same ship decloaked...
It does make sense, but CCP had a reason for not doing that, I assume. I think that covops and other ships that are meant to cloak should do their job uninterrupted. I think that is completely fair, but for 10 minutes at a time. Specialized ships get almost no penalty with my solution because they can recloak almost immediately, and if they are watching an enemy position they have to run somewhere to recloak and come back.
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.07.27 01:49:00 -
[7]
Edited by: Phelan Lore on 27/07/2007 01:50:07
Originally by: Elmicker There's only one viable solution, and thats to make cloakers probable, albeit much harder than the same ship decloaked. Only damages AFKers, keeps the rest of the status quo.
Sure, as long as they remove the deadspace probing nerf. -
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.07.27 02:11:00 -
[8]
Originally by: Kamen
Originally by: VJ Maverick Typical carebear whine. You want to remove AFK cloaking so you can engage in AFK mining. Remove Local or make it constellation-wide. Problem solved.
Typical idiotic response based on unverified statements and completely non-constructive. Go troll someone else's thread!
So what "verified" statements are you basing your position on? And I'm not trolling. I just flat out disagee with your suggestion because it is transparent to me that people who want to nerf cloakers because of the "AFK fear factor" do so only to advance their own AFK activities instead of paying attention to their surroundings.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Anaalys Fluuterby
Caldari
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Posted - 2007.07.27 03:25:00 -
[9]
Originally by: VJ Maverick
So what "verified" statements are you basing your position on? And I'm not trolling. I just flat out disagee with your suggestion because it is transparent to me that people who want to nerf cloakers because of the "AFK fear factor" do so only to advance their own AFK activities instead of paying attention to their surroundings.
Seems like it, doesn't it? They even flat out say that they want them removed because they can't mine or Rat ALONE in 0.0 systems.
Whenever a HighSec player complains about suicide ganks, ore theft, someone popping them in LowSec, etc the answer is always the same: "Fly with friends". So for all you 0.0 "Carebears" whining that you can't do something alone because there is someone in local that might attack you I say the same thing:
Fly with friends.
(Anyone ever consider that CCP WANTS 0.0 to be dangerous? Right now if you aren't in a main fighting area its pretty safe. Cloaks make it potentially more dangerous.) <-----------> Factional Warfare:
The LowSec wars which never happened. |

General Coochie
Gallente New Justice Molotov Coalition
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Posted - 2007.07.27 08:30:00 -
[10]
Make cloakers probeable but not scannable.
I spend like 4 hours yesterday with a friend in 0.0 both in cruiesers, trying to get a 2v1 against a ratting BS. Sadly everyone safespots and cloaks within 10sec even if an alt 10days old jump into the system.
So this would work both ways.
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Manic Smile
Tau Ceti Global Production Angels Of Discord
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Posted - 2007.07.27 08:42:00 -
[11]
ad nauseum on this whole subject
*courtesy of www.flickr.com
I hate the jpeg format.
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Bentula
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Posted - 2007.07.27 08:53:00 -
[12]
Originally by: VJ Maverick
So what "verified" statements are you basing your position on? And I'm not trolling. I just flat out disagee with your suggestion because it is transparent to me that people who want to nerf cloakers because of the "AFK fear factor" do so only to advance their own AFK activities instead of paying attention to their surroundings.
Wait, how does a nerf that affects AFK cloakers(in case you dont know that means they are not at the keyboard) affect people who hunt for dudes afk mining(that kinda implies they are not afk)? Or are we having epic battles between macroed miners and macroed pvpers i dont know about? If somebody is AFK he obviously isnt going to engage someone now is he?
Also what has afk cloaking to do with afk mining anyway? Its not like you go "oh there is no cloaker in my system, lets park my hulk for 20min in this belt while i go shopping". That would be stupid on an epic scale.
What i dont like about cloaking atm is that its not a profession at all, infiltrating enemy territory and relaying intel to your alliance mates is something you do with a cheap alt that had maybe 2 weeks training. I know people who would like that playstyle, but its just not something you waste your mains time on, it basicly requires no skills(you can train cloaking and frigate V in basicly 2 weeks) and player interaction.
Give us some way to reliably find cloakers if they are not careful, and in turn make them able to hack pos shields and reset pos settings and stuff if left alone . Atleast then we get some action. 
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Solar Blade
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Posted - 2007.07.27 09:08:00 -
[13]
Originally by: Bentula
Wait, how does a nerf that affects AFK cloakers(in case you dont know that means they are not at the keyboard) affect people who hunt for dudes afk mining(that kinda implies they are not afk)? Or are we having epic battles between macroed miners and macroed pvpers i dont know about? If somebody is AFK he obviously isnt going to engage someone now is he?
no your reading it wrong, this guys is apperently an AFK miner BUT he won't AFK mine if theres a cloaker in his system he's anoyed that AFK cloakers are hanging around in the systems he wants to mine in, which in turn prevents him from mining there.
in other words: 
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Grif Oberwald
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Posted - 2007.07.27 09:19:00 -
[14]
Cloak duration would be good thing. But make it different per module.
Proto cloak 10 mins Improved cloak 60 mins Covert Ops Cloak 6 hours
Coverts/Recons are designed to run with cloaks, so let them. Just not everything else for as long. Stops the afk while at work cloaking, and covert ops / recons can cloak and uncloak on the move to reset the timer if providing intel, rather than spoiling.
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Bentula
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Posted - 2007.07.27 09:38:00 -
[15]
Originally by: Solar Blade
no your reading it wrong, this guys is apperently an AFK miner BUT he won't AFK mine if theres a cloaker in his system he's anoyed that AFK cloakers are hanging around in the systems he wants to mine in, which in turn prevents him from mining there.
in other words: 
Ok maybe im to stupid to get this .
Why again are AFK cloakers more dangerous to afk miners than lets say ... non afk cloakers(that maybe even cover several systems)? And AFK mining in 0.0 is so epicly stupid i dont find words for it. If there is any mechanic in game making afk mining even more suicidal than it sounds like it certainly is a good one.
P.S. Apart from afk mining in a dread ofc, thats teh pwn.
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Iva Soreass
FireStar Inc FATAL Alliance
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Posted - 2007.07.27 09:56:00 -
[16]
Nerf cloaks on NON cov ops//recon ships (IE: BS's etc etc) make non cov ops//recons use some kind of fuel to keep the cloak going (water or somthing).
Making cloakers probable will not solve it and totaly moots teh whole term "cloak".
(this isnt my idea i saw some one else post this and i think its a great idea)
I was violated by BackDoor Bandit :*( www.firestar-online.com |

Darwinia
Minmatar
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Posted - 2007.07.27 10:23:00 -
[17]
The only problem I have with cloaks is that they work on capitals. ------------------------ I don't believe in sigs. |

Brox alDragoran
Caldari The Establishment Establishment
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Posted - 2007.07.27 10:38:00 -
[18]
AFK or waiting for you to go back to ratting or whatever ? I often wait hours for someone to resume their activities.
ITs not the cloaker that is stopping you from playing, it is your inability to deverlope a tatic that gives you the confidence to play.
Nerfing a module is not the answer, unnerfing yourself is.
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Ciphero
The Wild Hunt FATAL Alliance
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Posted - 2007.07.27 10:52:00 -
[19]
Remind me why a ship with zero offensive capabilities being in local needs fixing? |

Streetrip
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.27 10:53:00 -
[20]
More pre-requisites for cloaks being active maybe? IE fuel consumption wouldn't be too bad. Make it so afk cloaking isn't dependant on just how much ammo u can use up. I reckon this wouldn't change all too much though in the end and if anything is gonna effect afk cloakers it'd probably hurt non afk cloakers more.
Make it so that you need to deactivate modules/reduce PG/CPU use to have the covert ops cloak active. That way they have to choose between gank and recon. You always see it in sci-fi to reduce their "sig radius"
Or about that, also make cov ops probable but how close you can scan them down is dependant on how much PG/CPU they have active...if everything is on standby then you could drop within 5km of them...if cov ops cloak is the only thing there then they shouldn't land within 150km of you in which case scanning down that area would be pretty tough.
Just my ideas
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Murehz
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Posted - 2007.07.27 11:17:00 -
[21]
I think that if you can scan a cloaked ship (NOT probe) and it will come up with what ship and whether or not it is cloaked then that will be fine.
It will mean that if you have a cloaked recon in your systm you have every right to be worried but if you just have a cloaked raven then scanning to make sure it stays cloaked and you can go about your business.
Either that or have a logo in local to show if people are afk or not, at least that would stop afk people stopping anything happening in a system.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.07.27 11:38:00 -
[22]
No timer thanks.
For some covops activity it takes at least that long to get in position. Why should I be timer decloaked while moving into a drop position or eyeballing targets?
Try again 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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The ArchWarder
Dragons Of Redemption Triumvirate.
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Posted - 2007.07.27 11:44:00 -
[23]
Cloaking removes you from local chat
Special POS modual that gives a positive negitive responce to there being a cloaker in system
10 Min Cloak duration 1 Min cool down
Manual deactivation on cloak causes a 30 second recallibration timer
10 second Timer after exiting warp before cloaking ( exception on Stealth bombers )
Yes? no?
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.07.27 11:47:00 -
[24]
Originally by: Kamen 1) 10-minutes cloak duration while it is active. 2) You can re-start the timer by "clicking" the cloaking device again, which will uncloak you (subject to recloaking delay), and that will not uncloak you. 3) Module can not auto-repeat.
Thoughts? Ideas?
i flew around quite alot this week whit my rapier. few evenings i was ina highly populated 0.0 system whit a large bubble and lot of ppl gate camping. i was trying to annoy them and so on... i only decloaked to attack some frig/ceptor/smaller junk when it got away from the plob.
ok now to my point. when i decloaked... i was sure i can get away while beeing seen. or not decloak if it risked my ship too much. now if you implement this timer thingy. i would have been ******. couse i was busy avoiding myself no beeing decloaked by crap that was flaying about me and so on. now if id decloak automatically and have to wait for the turation of the recloaking delay... its enough to lock my ship and BBQ me because i would probably not be aligned to anything and the small stuuf could get me.
on normal t1 and t2 cloaks i agree that this change wouldnt be bad.. but on cov ops cloaks... no.
PS sry if its hard to understand what i wrote.. my brain is messed up atm :P --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Aenigma
Pegasus Wing
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Posted - 2007.07.27 12:09:00 -
[25]
I'd say make any cloak (aside from the cov-ops cloak) susceptible to probing, and have this depend on ship mass. Bigger ships = more mass. Since mass creates ripples in the space-time continuum (and thus can bend the light around the mass), you have a reasonable RP-reason to detect bulky cloaked ships.
I can think of only possible two situations involving you and someone who is cloaked: 1. You know someone is cloaked. Hence you bring someone else to probe them out (maybe restrict this cov-ops with their specialized 'gravitational microlensing detection arrays'). 2. You don't know someone is cloaked, and if you are not specifically looking for them, you won't notice.
Non cov-op cloaks are often used by 0.0 farmers, and currently there's very little to no chance that you can catch them, through no fault of our own. Hence, Risk (there's no risk for them) vs. Reward (they can farm to their hearts content) is out of balance.
Visit the BattleClinic |

Imaos
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Posted - 2007.07.27 12:13:00 -
[26]
The problem is neither cloak or local (as said in another now locked thread). It is the preprogrammed habit many players have when they see another ship enter system.
Systems shouldnt become unusable because you found a cloaker in it. Cloaker are the weaker recons and roamers are at least as annyoing as a covert recon sneaking on you. You might also a mission runner (who doesnt use drones) showing up on local and you can't find him. Do you avoid that system, too?
Bring a gang and either it is a cloaker and he doesnt dare to fight Xon1 and doesnt engage and maybe moves system or it is an afk carebear and you can ignore him.
Removing local is a nice thought from the perspective of a cloaker. Jumping in cloaked into a system with the inhabitants not noticing anything. Makes ambushing pretty easy and will rid lowsec from PvE. And in the next iteration bored cloaker try to sneak on each other, but can't probe each other out. Is the system empty or is everyone cloaked? Hm. Let's check local... Ups...
I think the current system is the best compromise we can get.
Imaos
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Adamantium Beams
Section XIII
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Posted - 2007.07.27 12:29:00 -
[27]
Dont nerf the useless tyrell plz :(
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Imaos
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Posted - 2007.07.27 12:29:00 -
[28]
Originally by: Aenigma
Non cov-op cloaks are often used by 0.0 farmers, and currently there's very little to no chance that you can catch them, through no fault of our own. Hence, Risk (there's no risk for them) vs. Reward (they can farm to their hearts content) is out of balance.
If you think you have a farmer. Keep their system busy. -> They stay cloaked -> no profit. Killing farmers isnt the only way to hurt them.
<rl-comparison-blurb> As you mention bent light: The only system in the database that could notice the distortion is the passive targeter. Gravimetric should see the mass anyway and as the cloak works vs any sensor type should be safe from probing. Active sensors like ladar, radar, magnetometric should pick up the active sensor when close (and longer than 2km). So a cloaked ship should be blind or using gravimetric sensors. As sensors are splitted by race it doesnt make sense to try to get rl analogies in here. </rl-comparison-blurb>
Imaos
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Xequecal
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Posted - 2007.07.27 12:32:00 -
[29]
Edited by: Xequecal on 27/07/2007 12:32:52
Originally by: Elmicker
Originally by: VJ Maverick Typical carebear whine. You want to remove AFK cloaking so you can engage in AFK mining. Remove Local or make it constellation-wide. Problem solved.
Worse than the original suggestion, tbh. There's only one viable solution, and thats to make cloakers probable, albeit much harder than the same ship decloaked. Only damages AFKers, keeps the rest of the status quo.
This does nothing. The cloaker can just fly in a random direction while AFK, and by the time you've finished scanning and warped to your target, he'll be more than 2km away from your warpin point.
EDIT: Well, you might be able to get a battleship with a cloak. But really nothing else.
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Lyra Troik
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Posted - 2007.07.27 12:39:00 -
[30]
"Nerfing a module is not the answer, unnerfing yourself is."
It's refreshing to hear someone who actually enjoys challenge and understands that the point of the game is NOT to optimize everything for superiority and comfort. I'd rather login to EVE and use my mind, not park a ship someplace and enjoy the riches I dug up hours later with EVE minimized.
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