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Slayton Ford
Uninvited Guests
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Posted - 2007.07.27 23:45:00 -
[1]
Bored at work so thought I'd ask.... --------------- This sig has been censored in fear of recieving the ban hammer... |

Human Cattle
Amarr Eve University Ivy League
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Posted - 2007.07.28 00:00:00 -
[2]
because then the backstory might make sense :( -------------- unhappy cogs :((( |

Savesti Kyrsst
Minmatar White-Noise Corelum Syndicate
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Posted - 2007.07.28 00:01:00 -
[3]
They all use cloaking devices 
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Illyria Ambri
RennTech
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Posted - 2007.07.28 00:08:00 -
[4]
There are a few systems with 1 huge system and then a smaller sun with its own system orbiting it like a planet ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Zephirz
Cruoris Seraphim
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Posted - 2007.07.28 00:10:00 -
[5]
there are?
zephirz
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.28 00:13:00 -
[6]
The 5,000 systems are not all the stars in the eve universe, just the ones with gates.
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defiler
Mad Hermit
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Posted - 2007.07.28 00:13:00 -
[7]
Edited by: defiler on 28/07/2007 00:14:00
Originally by: Human Cattle because then the backstory might make sense :(
My thought exactly.
For those who aren't familiar with it, according to the backstory stargates can only be placed at fractions of the distance between the stars in a binary system. That is, right in the middle, a third of the way and so on.
I normally dislike ret-conning, but in this case I wouldn't mind if someone rewrote history a bit so it would make more sense... As you ought to know, stargates can be placed right in the middle of nowhere far far away even from the nearest planet in the game...
edit: typo
Mad Hermit corporation Minding our own business since 2004
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Illyria Ambri
RennTech
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Posted - 2007.07.28 00:25:00 -
[8]
Originally by: Zephirz there are?
yes.. its been awhile since I seen one but I would recomend looking for a system with alot of gates. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.28 01:00:00 -
[9]
Edited by: Stitcher on 28/07/2007 01:04:26 small point of fact:
very few binary star systems feature stars that are so close together as to appear sun-sized from any given point in the system. As a rule of thumb, the stars in a binary systems are usually several light-hours apart.
Now, after about 50 AU or so (roughly the orbital radius of Neptune) our own sun (Sol) is only a slightly-brighter-than-average star in the night sky. In fact, it's almost impossible to tell it apart from any of the others that are out there. Binary star couples are usually more along the lines of hundreds of AU apart - so from the perspective of one half of a binary pair, the "twin" star is just another point of light in the sky.
All of which means that every last inhabited system in the EVE-verse could well be a binary system, and the "twin" star is part of the skybox. In fact, that explanation makes more sense - any planets in a binary system where the twinned stars are closer together than that would be barren, radioactive wastelands, stripped of their atmospheres by tidal forces, and irradiated by solar winds.
***
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Kashre
Minmatar Imperium Technologies Firmus Ixion
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Posted - 2007.07.28 02:02:00 -
[10]
There are no binary systems for the same reason every single eve system that's inhabited or has gates is surrounded by a donut shapped *** Pride nebula. Because CCP made it that way.
WTB plain black system to base out of please. +++ "Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |

Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.28 02:07:00 -
[11]
Edited by: Stitcher on 28/07/2007 02:07:27 I really don't understand why the skybox is such a big issue for some people.... meh. ***
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Frug
Zenithal Harvest
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Posted - 2007.07.28 02:48:00 -
[12]
Originally by: Human Cattle because then the backstory might make sense :(
That.
Cotton candy nebula riddled space with circiular planetary orbits, underwater physics and ships with too many windows or windows scaled totally wrong. Eve fails in the simulation department.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Or'Chan
Minmatar
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Posted - 2007.07.28 03:21:00 -
[13]
Originally by: Frug
That.
Cotton candy nebula riddled space with circiular planetary orbits, underwater physics and ships with too many windows or windows scaled totally wrong. Eve fails in the simulation department.
that.
Although the windows bit is nitpicking, even for me
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Bane Loppknow
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Posted - 2007.07.28 03:34:00 -
[14]
who says theyre windows? they could be lights.
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Illyria Ambri
RennTech
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Posted - 2007.07.28 03:41:00 -
[15]
Originally by: Bane Loppknow who says theyre windows? they could be lights.
Yes.. many many many identical light evenly spaced in patterns oddly reminiscent of windows.. much like the same light panels on the stations.. afterall.. who needs windows when you got camera drones flying around the ship.
This would defiantly explain why noone can walk to a window and see who is camping outside the station.. cause those aren't windows.. they all just lights
:P ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Doktor Quick
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Posted - 2007.07.28 03:54:00 -
[16]
Edited by: Doktor Quick on 28/07/2007 03:54:54
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Cybarite
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.28 03:56:00 -
[17]
Originally by: Stitcher Edited by: Stitcher on 28/07/2007 01:04:26 small point of fact:
very few binary star systems feature stars that are so close together as to appear sun-sized from any given point in the system. As a rule of thumb, the stars in a binary systems are usually several light-hours apart.
Now, after about 50 AU or so (roughly the orbital radius of Neptune) our own sun (Sol) is only a slightly-brighter-than-average star in the night sky. In fact, it's almost impossible to tell it apart from any of the others that are out there. Binary star couples are usually more along the lines of hundreds of AU apart - so from the perspective of one half of a binary pair, the "twin" star is just another point of light in the sky.
All of which means that every last inhabited system in the EVE-verse could well be a binary system, and the "twin" star is part of the skybox. In fact, that explanation makes more sense - any planets in a binary system where the twinned stars are closer together than that would be barren, radioactive wastelands, stripped of their atmospheres by tidal forces, and irradiated by solar winds.
Thank you! I knew there was someone else who had this down!
Remember folks the real universe =/= star trek
You may log out, but you can never leave
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.07.28 04:04:00 -
[18]
Originally by: Stitcher Edited by: Stitcher on 28/07/2007 01:04:26 small point of fact:
very few binary star systems feature stars that are so close together as to appear sun-sized from any given point in the system. As a rule of thumb, the stars in a binary systems are usually several light-hours apart.
Now, after about 50 AU or so (roughly the orbital radius of Neptune) our own sun (Sol) is only a slightly-brighter-than-average star in the night sky. In fact, it's almost impossible to tell it apart from any of the others that are out there. Binary star couples are usually more along the lines of hundreds of AU apart - so from the perspective of one half of a binary pair, the "twin" star is just another point of light in the sky.
All of which means that every last inhabited system in the EVE-verse could well be a binary system, and the "twin" star is part of the skybox. In fact, that explanation makes more sense - any planets in a binary system where the twinned stars are closer together than that would be barren, radioactive wastelands, stripped of their atmospheres by tidal forces, and irradiated by solar winds.
(Emphasis by me) Now that would be a system to add into the game for exploration purposes. God only knows what could be done with these.
Lost exploration expedition Rogue pirate factions hiding out in the "wild lands" Ancient attempts at colonization
You get the idea.. heheh
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Fester Addams
Minmatar
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Posted - 2007.07.28 08:21:00 -
[19]
Actually if you read the EvE chronicle "3 - The principles of jump gate technology." you will notice that all the systems we have acess to are infact binary systems.
This could also explain why there are so many habitable planets in the systems we populate as a system with 2 suns would have a larger habitable zone due to the possible interaction between the two stars.
Its just sad that we cant go to or separate out the second sun in any of the systems we can get to.
This however does give CCP a great posibility to expand the EvE universe if it ever gets too overpopulated, simply have the technology to reach systems that are not binary and *poof* they can add in as many systems as they want wherever they want to.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.07.28 09:13:00 -
[20]
Originally by: Fester Addams Actually if you read the EvE chronicle "3 - The principles of jump gate technology." you will notice that all the systems we have acess to are infact binary systems.
This could also explain why there are so many habitable planets in the systems we populate as a system with 2 suns would have a larger habitable zone due to the possible interaction between the two stars.
Actually a solar system with two or more suns would give rise to very complex orbit patters and not at all simple almost circle like ones. This means the planets will enter and leave the ecosphere often and drastically and therefore will be really not suited for higher life.
But nevertheless, realism is not the main point in Eve and if it looks nice and is not outrageous unbelievable it would be a good feature I think!
So yes, binary systems would be really nice to have! Or systems with even more stars. Or mixed ice/roid belts and and and
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Edenn
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Posted - 2007.07.28 09:20:00 -
[21]
Because CCP didn't know anything about space when they planned this game and I'm sure of it because: - there should not be a smoke after you launch missile - there is sound in vacuum (okay, without it this game will be boring) - weapons should not have any "falloff" thing, especially Lasers - missiles should do more damage to small targets - ship should continue moving after you turn off your engines
and a lot of other stuff.
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.07.28 09:23:00 -
[22]
The nerds in the graphics department got lazy or forgot to check back with those elitist *****s in the backstory department.
(just kidding about the name-calling CCP, please don't hurt me)  ---
Grismar.net |

Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.07.28 09:39:00 -
[23]
Originally by: Edenn
- there is sound in vacuum (okay, without it this game will be boring)
There is sound in this game??
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Edenn
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Posted - 2007.07.28 09:43:00 -
[24]
Originally by: Ogul
Originally by: Edenn
- there is sound in vacuum (okay, without it this game will be boring)
There is sound in this game??
Aye aye, I turned it off too, but some ppl still use it.
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Fester Addams
Minmatar
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Posted - 2007.07.28 10:18:00 -
[25]
Originally by: Edenn Because CCP didn't know anything about space when they planned this game and I'm sure of it because: - there should not be a smoke after you launch missile
Im not sure here but wouldnt a missile propelled by ejecting matter leave a trail and clouds of gases? True they would dissipate quickly but they ought to be there for a short while
Quote: - there is sound in vacuum (okay, without it this game will be boring)
This is explained in the cronicles, the pod computer simulates sounds to ease orientation in space. This is much the same as our view is not in reality a third person view but rather us looking out of a camera drone floting in space.
Quote: - weapons should not have any "falloff" thing, especially Lasers
Not true, especially for lasers, a laser beam will dissipate over distance even in vaccum and thus would loose power over distance, moreover to really get the most out of a laser beams destructive force you would have a focal point at wich all the light is concentrated into an as small point as possible much like burning with a magnifying glass, thus at a distance past the focal point the energy of the laser beam would not be concentrated enough to cause any damage at all. Physical projectiles however would just keep going at about the same speed for years as the friction in space is so low its almost zero.
Quote: - missiles should do more damage to small targets
Ehhm, no. Missiles should do the same damage to small targets, just because somthing is small does not meen the explosive becomes more efficient. It is however true that small ships have far too much resilience as compared to they larger counterparts.
Quote: - ship should continue moving after you turn off your engines
True... probably, it would depend on the mode of propulsion. As propulsion in eve uses impossible physics for most of their races it is however hard to say especially as we cant just glide, our engines contantly try to keep us at a specific velocity, if we tell the ship to stop then we dont switch the engine off, we tell the ship to try to have a velocity of 0m/s and thus it will decelerate. The same goes for AB's, MWD's and constant acceleration, we dont have the possibility of telling the ship to constantly accelerate or drift, we tell it to go this fast in this direction or go 150% faster. Switchin the AB off is actually the equivilent of telling the ship to slow down. Bumping you say... well once bumped the ship tries to comply with your last order, if that was sitting still the engines will counter the velocity untill we are stationary once again.
Quote: and a lot of other stuff.
Yes there are lots and lots of stuff but as the game uses physics theories that we today do not understand its very hard to say definently that it should be "X" or "Y", I meen last I checked we are barelly capable to going to the moon in RL however in EvE I can buy a ship for pocket change (shuttle... well any T1 frigg costs pocket change) that I can use not only to fly to the neerest moon but go anywhere in a solar system far larger than our RL system in mere seconds actually even breaking the light barrier.
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Edenn
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Posted - 2007.07.28 10:54:00 -
[26]
Quote: Im not sure here but wouldnt a missile propelled by ejecting matter leave a trail and clouds of gases?
Okay, but it looks like a smoke, gray color and other effects.
Quote: Not true, especially for lasers, a laser beam will dissipate over distance even in vaccum and thus would loose power over distance, moreover to really get the most out of a laser beams destructive force you would have a focal point at wich all the light is concentrated into an as small point as possible much like burning with a magnifying glass, thus at a distance past the focal point the energy of the laser beam would not be concentrated enough to cause any damage at all.
If it's ray-shaped then there is no falloff (as most of lasters).
Quote: Missiles should do the same damage to small targets, just because somthing is small does not meen the explosive becomes more efficient. It is however true that small ships have far too much resilience as compared to they larger counterparts.
If explosion larger then target, then target should be ripped to pieces.
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.28 11:22:00 -
[27]
Originally by: Edenn Okay, but it looks like a smoke, gray color and other effects.
White water vapour freezing around black/grey propellant residue, to create a dissipating grey powder, perhaps? Who cares?
Quote: If it's ray-shaped then there is no falloff (as most of lasers).
If it were a perfect cylindrical beam, you'd be right - but lasers use Focusing crystals. This implies that the ship's targeting computer is adjusting the focal length of the beam so that the laser strikes the target with the greatest amount of energy hitting the smallest possible area. The falloff probably represents the range where, due to limits in computational power or the focusing technology itself, it starts to become difficult or impossible to focus the beam properly.
Quote: If explosion larger then target, then target should be ripped to pieces.
I tend to assume that it works like this - the missile isn't actually "hitting" the target. Missiles in EVE behave as if they are proximity-triggered - that is, designed to go off once they sense they have gotten close enough to a target. Lighter and more accurate missiles explode closer to the target, delivering a greater percentage of their potential damage - the reason the larger missiles do their full damage to larger ships is because a huge shockwave of expanding plasma is hitting the large facing of a big target, rather than only a tiny portion of that shockwave flowing around a small one.
Target painters, pilot skill and the advanced pre-flight calculation systems on a stealth bomber allow for increasing precision in where the missiles go off relative to their target. So a cruise missile fired at a frigate by a stealth bomber is devastating, because it probably goes off within a few feet of the hull, rather than ten or twenty meters away.
Remember: explosions in space follow the inverse square law exactly - the radiation and plasma thus generated expand and dissipate extremely rapidly, as there is no atmosphere to generate a concussive blast wave. Double the distance from the blast epicenter, and you halve the total amount of radiation and plasma that is hitting your ship, so the difference between six feet and twelve feet means the ship is taking half the damage it normally would.
The difference between, say 45 meters (frigate sized) and 720 meters (batleship sized) is sixteen times further away - that's sixteen times less radiation and plasma hitting the ship, and sixteen times less damage being taken as a result. Especially if the frigate in question is moving fast enough to be outrunning the plasma.
Having said all this, I should point out that this game has warp drives, missiles that are based off graviton pulse explosions (kinetic), Graviton reactors in Caldari ships (that presumably somehow harvest energy from a captive singularity, or from the very curvature of space-time itself), antimatter harnessed as a weapon, Railguns capable of firing projectiles at relativistic speeds, tachyons harnessed in weapon form, and advanced nanotechnological construction techniques capable of assembling a kilometer-long battleship in a matter of hours.
I think we have to assume that science in the world of EVE is largely ignored in favour of creating a stable game environment. ***
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NereSky
Gallente Domination. KIA Alliance
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Posted - 2007.07.28 11:29:00 -
[28]
2 points first, im not a physics professor nor a sci-fi expert but the arguement/discussion re missiles seems to be partly true ie em,thermal and explosive would mean a proximity detonation nut what about kinetic as i assume thats the force of energy used in impact against a target, which will also incl speed of missile and relative mass.
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Edenn
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Posted - 2007.07.28 11:30:00 -
[29]
Edited by: Edenn on 28/07/2007 11:31:33
Originally by: Stitcher
Originally by: Edenn Okay, but it looks like a smoke, gray color and other effects.
White water vapour freezing around black/grey propellant residue, to create a dissipating grey powder, perhaps? Who cares?
Quote: If it's ray-shaped then there is no falloff (as most of lasers).
If it were a perfect cylindrical beam, you'd be right - but lasers use Focusing crystals. This implies that the ship's targeting computer is adjusting the focal length of the beam so that the laser strikes the target with the greatest amount of energy hitting the smallest possible area. The falloff probably represents the range where, due to limits in computational power or the focusing technology itself, it starts to become difficult or impossible to focus the beam properly.
Quote: If explosion larger then target, then target should be ripped to pieces.
I tend to assume that it works like this - the missile isn't actually "hitting" the target. Missiles in EVE behave as if they are proximity-triggered - that is, designed to go off once they sense they have gotten close enough to a target. Lighter and more accurate missiles explode closer to the target, delivering a greater percentage of their potential damage - the reason the larger missiles do their full damage to larger ships is because a huge shockwave of expanding plasma is hitting the large facing of a big target, rather than only a tiny portion of that shockwave flowing around a small one.
Target painters, pilot skill and the advanced pre-flight calculation systems on a stealth bomber allow for increasing precision in where the missiles go off relative to their target. So a cruise missile fired at a frigate by a stealth bomber is devastating, because it probably goes off within a few feet of the hull, rather than ten or twenty meters away.
Remember: explosions in space follow the inverse square law exactly - the radiation and plasma thus generated expand and dissipate extremely rapidly, as there is no atmosphere to generate a concussive blast wave. Double the distance from the blast epicenter, and you halve the total amount of radiation and plasma that is hitting your ship, so the difference between six feet and twelve feet means the ship is taking half the damage it normally would.
The difference between, say 45 meters (frigate sized) and 720 meters (batleship sized) is sixteen times further away - that's sixteen times less radiation and plasma hitting the ship, and sixteen times less damage being taken as a result. Especially if the frigate in question is moving fast enough to be outrunning the plasma.
Having said all this, I should point out that this game has warp drives, missiles that are based off graviton pulse explosions (kinetic), Graviton reactors in Caldari ships (that presumably somehow harvest energy from a captive singularity, or from the very curvature of space-time itself), antimatter harnessed as a weapon, Railguns capable of firing projectiles at relativistic speeds, tachyons harnessed in weapon form, and advanced nanotechnological construction techniques capable of assembling a kilometer-long battleship in a matter of hours.
I think we have to assume that science in the world of EVE is largely ignored in favour of creating a stable game environment.
Very intereting, will try think about it during server offline.
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.28 11:38:00 -
[30]
Originally by: NereSky 2 points first, im not a physics professor nor a sci-fi expert but the arguement/discussion re missiles seems to be partly true ie em,thermal and explosive would mean a proximity detonation nut what about kinetic as i assume thats the force of energy used in impact against a target, which will also incl speed of missile and relative mass.
Kinetic missiles are actually graviton pulse weapons - the "kinetic" damage being done is actually due to stress being placed on the hull by tidal forces. ***
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