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Jehuty Vanricadia
Black Nova Corp Band of Brothers
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Posted - 2007.07.29 13:41:00 -
[1]
Edited by: Jehuty Vanricadia on 29/07/2007 13:42:52 http://i13.tinypic.com/688zvjk.jpg
http://i11.tinypic.com/5ycekb8.jpg
So it looks like Amarr is getting a new " boost " which is missile boats. I am totally bewildered how you could possibly see this as a boost CCP?
If you have any clue about amarr specialized pilots you will know that they have slim to non missile skillpoints. I am honestly interested to know if any member of CCP a) plays this game b) ever played amarr
You continue to fail to see the issues with amarr, there is a key to is continued failings:
1. crystal damage types
2. Cap issues
So why not give us crystals that don't just do EM and thermal damage?
Why not give us a cap bonus? The Anathema is the only ship you have bothered to give a cap bonus to " 5% reduction of capacitor recharge time per level " It is simply one of the biggest issues of Amarr but you continue to miss it?
Why not fix amarr rather than just ******ly change it? How well has the EANM nerf helped, go on, tell me what has it actually done to help amarr? Nothing at all.
How about fix it rather than change it stupidly? Or is that simply too much to ask? Why should we have to train to use a ship we can already fly and fly perfectly.
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Venkul Mul
Gallente
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Posted - 2007.07.29 13:52:00 -
[2]
Why your picture seem false?
Maybe because the character used in the text isn't those used in EVE?
My opinion is that you have been mislead and those pictures are a photoshop work.
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Jehuty Vanricadia
Black Nova Corp Band of Brothers
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Posted - 2007.07.29 13:58:00 -
[3]
Originally by: Venkul Mul Why your picture seem false?
Maybe because the character used in the text isn't those used in EVE?
My opinion is that you have been mislead and those pictures are a photoshop work.
Umm how so? I dont believe I am.
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Mr Portamento
0utbreak
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Posted - 2007.07.29 14:26:00 -
[4]
Don't think the changes are that bad at all. Until now Amarrians only had to train armor and gunnery skills, while minmatar had to train shield/armor and gunnery/missiles. Caldari had to train gunnery/missiles. Gallente, drones/gunnery.
But the bonuses shouldn't be only for short range missiles tho, since Amarr isn't the fastest out there. The vengeance might need a bit more CPU. For the other ships i can get decent fittings.
But i agree this is only a khanid fix, it isn't the overall much needed Amarr boost.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.07.29 14:46:00 -
[5]
I see the new changes in Khanid awesome... ________________________________________
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.07.29 14:47:00 -
[6]
The Amarr Boost would be upping the Damage of Laser by about 15% flat or changing the Cap Bonus to something else end lowering the cap use of lasers. Why?
Right now the higher Damage modifier of Lasers is not a Bonus, but a TRADE OFF for having either lower optimal (beams) oder less tracking (pulse). You cant even say its a trade off for higher fitting, look at abaddon or crusader, same grid as minmatar variants hehe.
So the Cap Need is in no way justified and steals a Bonus. In the end Lasers still use cap while getting nothing. Fair? Thats the reasen why lasers suck in general, the cap use bonus is just missleading.
You cant realy switch damage types because its not lasers fault that everyone and his dog armor tanks in pvp. Then we have ships that could need adjusting, but we need to decide first wether to remove the cap use bonus or upping laser damage. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more golden hull |
SmokeMeAKipper
Amarr Unrepentant Inc
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Posted - 2007.07.29 16:31:00 -
[7]
not saying im impressed with the changes but if they are going to do it anyway then please please make it rockets & lights as well as HAML and HML, not just 1 - - - - - - - - - - - - - - - - - - - -
Smoke me a kipper, I'll be back for breakfast - - - - - - - - - - - - |
BalderDK
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Posted - 2007.07.29 16:32:00 -
[8]
Originally by: Mr Portamento Don't think the changes are that bad at all. Until now Amarrians only had to train armor and gunnery skills, while minmatar had to train shield/armor and gunnery/missiles. Caldari had to train gunnery/missiles. Gallente, drones/gunnery.
But the bonuses shouldn't be only for short range missiles tho, since Amarr isn't the fastest out there. The vengeance might need a bit more CPU. For the other ships i can get decent fittings.
But i agree this is only a khanid fix, it isn't the overall much needed Amarr boost.
so very wrong dude amarr uses drones to if you don't know this your deffo not an amarr player
so now we have to train laser, armor, drones, AND missiles WTF???
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.29 16:44:00 -
[9]
Originally by: BalderDK
so very wrong dude amarr uses drones to if you don't know this your deffo not an amarr player
so now we have to train laser, armor, drones, AND missiles WTF???
Omg yeah how terrible, like Caldari have to train missiles, hybrids, shields and drones to use their entire arsenal, and Minmatar have to train projectiles, missiles, shields, armor and drones for theirs... Clearly this is totally not in line with the rest of the game and Amarr should be forever confined to lasers and armor. Scandalous to be open minded enough for anything else.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Kainan Mai
Amarr System-Lords Exquisite Malevolence
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Posted - 2007.07.29 17:18:00 -
[10]
Originally by: Leandro Salazar
Originally by: BalderDK
so very wrong dude amarr uses drones to if you don't know this your deffo not an amarr player
so now we have to train laser, armor, drones, AND missiles WTF???
Omg yeah how terrible, like Caldari have to train missiles, hybrids, shields and drones to use their entire arsenal, and Minmatar have to train projectiles, missiles, shields, armor and drones for theirs... Clearly this is totally not in line with the rest of the game and Amarr should be forever confined to lasers and armor. Scandalous to be open minded enough for anything else.
This still doesn't "fix" Amarr, just makes for even more to train and you already need to train everything in gunnery and drones, and cap skills to be able to do any sort of damage..
Popz! Popz! |
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MrNerdo
Gallente Serenity Inc
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Posted - 2007.07.29 17:25:00 -
[11]
I completly agree. The idea of having ammar use missiles is ok. But drasticly altering the specs on the ships to more missile launcher hardpoints then turrets is completly wrong. CCP you need to get things straight. ========================================
Please contact me ingame if i win a auction. |
Lt Angus
Caldari the united
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Posted - 2007.07.29 17:25:00 -
[12]
nerfing damnation even more nice....
Shhhh, Im hunting Badgers |
Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.07.29 17:43:00 -
[13]
Only bonuses to short range missiles? __________________________ It's great beeing Amarr, ain't it?
O rly? |
6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.29 17:54:00 -
[14]
This looks promising, but still needs more work. The restriction to short-range missiles simply won't do.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:04:00 -
[15]
Its not amarr boost (the one needed for laserboats) but so called "Khanid MK2" - boost for Khanid boats which plain suck.
As for changes: heretic - comparable to catcher (might be better in some situations)
maled - close range missile ceptor. Will need to operate in web range. Just give it a bit more base armor (instead of shields) and you got a winner here.
sacri - me loves it. HEAVY missile damage but on very close range. Add good tank and nosf = win :) Just make sure it can be fit properly :S
anathema - dunno, its covops anyways...
vengeance - never liked it but seems that it can be pretty decent dmg dealer close by. Not cap dependant so all cap can go for tank. And with dual tank bonus :)
damnation - crap like always ;p Missile claymore, nothing else :) Eos is still best fleet command ship.
Anyways i like it. Hope thats close to final version so i may start training t2 HAMs and rockets :)
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Rugs
Dragon Highlords
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Posted - 2007.07.29 18:09:00 -
[16]
Crap, Crap and mega crap. Now i can finally put those 2000SP i have in missiles to good use, no wait i have to train a few mil SP and then be limited to short range missile. This is the "boost" all Amarr pilots have been waiting for yay \o/ Amarr: where you have to train absolutely everything in game to be useful, what's next? Shield tanks on Zealots/Absolutions?
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Kyozoku
Mutiny.
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Posted - 2007.07.29 18:23:00 -
[17]
Edited by: Kyozoku on 29/07/2007 18:25:55
Originally by: SmokeMeAKipper
not saying im impressed with the changes but if they are going to do it anyway then please please make it rockets & lights as well as HAML and HML, not just 1
I believe they're being restricted to close range missiles to prevent them from using speed setups which would be quite imbalanced.
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Darth Farmer
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Posted - 2007.07.29 18:25:00 -
[18]
Originally by: Rugs Crap, Crap and mega crap. Now i can finally put those 2000SP i have in missiles to good use, no wait i have to train a few mil SP and then be limited to short range missile. This is the "boost" all Amarr pilots have been waiting for yay \o/ Amarr: where you have to train absolutely everything in game to be useful, what's next? Shield tanks on Zealots/Absolutions?
no only the retribution will get the shield bonuses
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:29:00 -
[19]
Originally by: Rugs Crap, Crap and mega crap. Now i can finally put those 2000SP i have in missiles to good use, no wait i have to train a few mil SP and then be limited to short range missile. This is the "boost" all Amarr pilots have been waiting for yay \o/ Amarr: where you have to train absolutely everything in game to be useful, what's next? Shield tanks on Zealots/Absolutions?
Uh actually this version of khanids hits the "niche" role. Close range missile boats with good tanks. You can deal pretty decent missile damage + tank + tackle. Which for.ex. cerb cannot.
Also sacri outdamages cerb when using HAMs other than kinetic (DMG bonus vs KIN bonus). Thats very good for amarr that were stuck with stupid EM damage.
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Sylek
Amarr Sybrite Inc.
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Posted - 2007.07.29 18:33:00 -
[20]
Edited by: Sylek on 29/07/2007 18:33:40 Seriously WTF?
So I guess the Vengeance is now like a mini kestrel with rockets that armor tanks.
And the Damnation is a HAM ship? Without a range bonus? Who thought of this? This is terrible! There is a reason people don't fit HAMs to anything else than the Cerberus, the fact that their range suck. And Amarr ships aren't the fastest around, I don't see why you're restricting an Amarr Command Ship to a ****ty close range missile that does ****ty damage. There's a reason pulse lasers have a big optimal and falloff, it's that Amarr ships take long getting into range.
And the Malediction ... Just ...
3 Lows 3 Meds 4 Highs 3 Missile Hardpoints Same as a Crow, wow! And a bonus to ROCKETS.
You could have at least given us SOME long range potential. This way, all our bonuses are restricted to using short range weapons, and not only that but short range missiles which suck anyway.
Our Laser ships still do EM. Our missile ships still suck.
It's totally true that Amarr, and the khanid ships especially needed some "oomph". This is not that oomph. This is just ********
/me sells off Khanid ships.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:35:00 -
[21]
Originally by: Sylek
/me sells off Khanid ships.
I hope cheap coz if it stays im willing to buy some.
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Gibbal Slogspit
Ministry of War
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Posted - 2007.07.29 18:46:00 -
[22]
Just no CCP.
Why only bonuses to close range missiles?
I like my sacr with guns, so I was hoping this new one would at least give me a bit of range. I mean...WTF, heavy assualt missiles only? Oh yea, the high slots on this MKII are sure gunna be hard to guess.
Pfff.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 18:56:00 -
[23]
Originally by: Gibbal Slogspit Just no CCP.
Why only bonuses to close range missiles?
I like my sacr with guns, so I was hoping this new one would at least give me a bit of range. I mean...WTF, heavy assualt missiles only? Oh yea, the high slots on this MKII are sure gunna be hard to guess.
Pfff.
Its exactly THE SAME thing which happened when CCP took away missile bonus from sac. I loved to use missiles on it and then they put lazors. Half of ppl whined, other took it ASAP. Now it goes back to old-style sacri (tho more powerful)
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s1n1ster m1n1ster
Viper Squad Triumvirate.
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Posted - 2007.07.29 18:59:00 -
[24]
Boo Hoo.... "only bonus to short range "
Even though i believe these shots are faked, this would be a great change for half of the amarr fleet.
/me buys as many heretics as possible!
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Lucas Avidius
Einherjar Rising
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Posted - 2007.07.29 19:09:00 -
[25]
I don't even fly Amarr and I hope this is a joke/fake.
Amarr needs some real love, not getting some of their decent ships nerfed into obscurity. |
Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.07.29 19:09:00 -
[26]
well if it goes through they better add a lot of CPU to everything else we wont be able to fit it. ------------- Hadean Drive Yards
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Sylek
Amarr Sybrite Inc.
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Posted - 2007.07.29 19:13:00 -
[27]
Originally by: s1n1ster m1n1ster Boo Hoo.... "only bonus to short range "
Even though i believe these shots are faked, this would be a great change for half of the amarr fleet.
So tell me about other races that have half of their T2 RESTRICTED to close range.
(Tbh I'm looking forward to trying it out, but I'm still a bit pessimistic. It doesn't look very promising.)
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BlackHorizon
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.29 19:14:00 -
[28]
Wonderful changes CCP. Finally some flavor to Amarr T2 ships. Now Amarr finally has an option to fighting under nosferatu.
The new ships:
Malediction -- best webbing tackler now, possibly better than the stilleto.
HAM Sacrilege -- Excellent solo PvP HAC or heavy tackler that is resistant to Nosferatu
Damnation -- Finally, it will be able to sustain those cap-hungry gang link modules and still do some very nice dps
Heretic -- It's now an inty/Sabre killer. Any inty that gets into web range of a Heretic will die. Better than a Flycatcher when operating under web range.
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Sandra Jones
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Posted - 2007.07.29 19:38:00 -
[29]
cant believe that... well anyways - i win :)
but seriously: where are those screenshots from?
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.07.29 19:51:00 -
[30]
Its not "fix for Amarr". Its fix for Khanid ships, that were sommonly seen as next to useless because they used little of everything and nothing well.
Well, all khanid ships doing things other then gun damage were ok (Malediction, Curse, Heretic). But no one liked ther AF and HAC, even having great tank on that HAC (Sacrilege). It does not solve problems with lasers because it has nothing to do with them.
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