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deadok
Amarr Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.07.29 20:10:00 -
[31]
Originally by: BlackHorizon
Malediction -- best webbing tackler now, possibly better than the stilleto.
oh yeah, here we got one more rocketcrow, oh...
Quote:
Heretic -- It's now an ...Sabre killer....
Errm, 90dps against 180+... but we'll get some really nice tank on heretic to counter that, right? Heretic-rocketboat = heretic-split-platform = crap.
You're drinking too much BH, too much.
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BlackHorizon
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.29 20:33:00 -
[32]
Edited by: BlackHorizon on 29/07/2007 20:41:24
Originally by: deadok
Originally by: BlackHorizon
Malediction -- best webbing tackler now, possibly better than the stilleto.
oh yeah, here we got one more rocketcrow, oh...
Quote:
Heretic -- It's now an ...Sabre killer....
Errm, 90dps against 180+... but we'll get some really nice tank on heretic to counter that, right? Heretic-rocketboat = heretic-split-platform = crap.
You're drinking too much BH, too much.
Malediction -- Crow is better for long range but rocket Malediction is faster and has more effective HP. Cheap webbing inty -- if you have more ISK, nanohuggin will be better.
Sabre will most likely fight in falloff so dps will be much less. I agree Heretic could use more armor or a armor resistance bonus. Sabre will still be the best interdictor.
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Pinky Denmark
The Cursed Navy
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Posted - 2007.07.29 20:40:00 -
[33]
Did the Sacriledge just get some WTFPWN stats? Go home Cerberus :p - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |
Sazkyen
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Posted - 2007.07.29 20:46:00 -
[34]
The Sacrilege looks awesome but it definitely needs more cargo space to carry the missiles.
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.07.29 20:51:00 -
[35]
They reduced Powergrid output on Damnation?
WTF?
Do they know how many MWs each gang link consumes?
Splendid... ---
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.07.29 21:11:00 -
[36]
Bleh I don't want to hear Amarr complaining anymore. This is a good change, now only if CCP would allow HAM's to be fitted on Caldari ships without gimping their setup.
Don't hate me, learn to love me |
Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 21:30:00 -
[37]
Originally by: Fon Revedhort Edited by: Fon Revedhort on 29/07/2007 21:05:44 They reduced Powergrid output on Damnation?
WTF?
Do they know how many MWs each gang link consumes?
Splendid...
Seems now it is supposed to shield tank with Shield Extenders.
HAMs use 125 grid compared to 200 or so on heavy pulses (forgot how much they take ;p)
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deadok
Amarr Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.07.29 21:52:00 -
[38]
Once upon time malediction was the only semi-good amarr long inty. Amen.
Damn i'm starting to look for a decent setup for raptor, it is cheaper and gives more damage on long range.
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Rezerwowy Pies
Phobos Nanotechnology Sempiternus
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Posted - 2007.07.29 22:07:00 -
[39]
If CCP really want to FIX amarian ships/primary weapon systems, should: - Fix (yes its 'broken') Controlled bursts skill, to 10% reduction in cap use, - Increase dmg on crystals by 10-15% - Add/Change few crystals to Explo/Kinetic dmg type - Reduce PG req on T2 laser turrets a little.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 22:13:00 -
[40]
Originally by: Rezerwowy Pies If CCP really want to FIX amarian ships/primary weapon systems, should: - Fix (yes its 'broken') Controlled bursts skill, to 10% reduction in cap use, - Increase dmg on crystals by 10-15% - Add/Change few crystals to Explo/Kinetic dmg type - Reduce PG req on T2 laser turrets a little.
Hi sir, you are stupid. This is KHANID change not AMARR boost.
Khanids = black (dark green/blue) ships. Namely: sacrilege/veng/maled/anathema/damnation/heretic. The ships that cost 50% of other comparable ones on market and almost dont sell.
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Rezerwowy Pies
Phobos Nanotechnology Sempiternus
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Posted - 2007.07.29 22:22:00 -
[41]
Originally by: Deva Blackfire
Originally by: Rezerwowy Pies If CCP really want to FIX amarian ships/primary weapon systems, should: - Fix (yes its 'broken') Controlled bursts skill, to 10% reduction in cap use, - Increase dmg on crystals by 10-15% - Add/Change few crystals to Explo/Kinetic dmg type - Reduce PG req on T2 laser turrets a little.
Hi sir, you are stupid. This is KHANID change not AMARR boost.
LOL I'm not talking about khanid you dumb kid, im talking about amarr...
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.07.29 22:52:00 -
[42]
Originally by: Deva Blackfire
Originally by: Fon Revedhort Edited by: Fon Revedhort on 29/07/2007 21:05:44 They reduced Powergrid output on Damnation?
WTF?
Do they know how many MWs each gang link consumes?
Splendid...
Seems now it is supposed to shield tank with Shield Extenders.
HAMs use 125 grid compared to 200 or so on heavy pulses (forgot how much they take ;p)
So what? I can't fit heavy guns on it now anyway. Using 200 PG per gun is a luxury I can not afford. Even if you are ******** enough to scrap good tank and start placing heaviest weapons avail, with the figures given above you will run out of: - CPU (since missiles use them more than laz0rz) - cargo space (singe lences take only 1 m3 and rockets take a lot)
So meh...
---
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.29 23:02:00 -
[43]
Edited by: Lord WarATron on 29/07/2007 23:04:59 I think the changes are towards a step in the right direction. These ships were mostly between 3rds class and "waste of isk", and now they are usable. Useable as in competitive against other races. Perhaps a few changes, such as bonus's, but either way, its a step in the correct direction.
Training misiles is fairly easy as well, a month max to have good missile skills with a paticular type.
Now I await the apoc to be changed into a 8 Torp boat with a 10% em damage bonus Make EM damage scary again! --
Billion Isk Mission |
deadok
Amarr Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.07.29 23:24:00 -
[44]
Quote: These ships were mostly between 3rds class and "waste of isk", and now they are usable
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deadok
Amarr Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.07.29 23:30:00 -
[45]
I GOT IT!!!111 Caldari rocks in pvp + Amarr is omfgbbq in pvp = "I-Win button"
ps. note to self: find a solution for killing long inties in rocket -heretic, must be something obvious.
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Imode
0utbreak
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Posted - 2007.07.30 02:05:00 -
[46]
All hail Khanid, our new nano overlords.
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Naomi Wildfire
Amarr Stardust Heavy Industries Insurgency
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Posted - 2007.07.30 02:32:00 -
[47]
Did you ever heard of a laser that causes not em and heat damage? Its not a bulled nor something that can explode. EM/TH is the best logical thing and it wont get changed.
I like the new Sac because it was crap before, the Heretic is fine also, but i think its allround damage bonus is a bit strange. I know no other ship that has a bonus like this. I also think that the Sac is a bid too good compared with the Cerb except for killing small fast ships. It can tank a load, nos and outdamage a cerb.
The Damnation is worse, its prevous stats only needs a little tuning. I really dont like that one.
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deadok
Amarr Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.07.30 07:08:00 -
[48]
Quote: The Khanid Kingdom ships possess ... fairly robust electronics systems
A-ha, Malediction with 18km base lock range. Kewl.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.30 07:53:00 -
[49]
Originally by: Naomi Wildfire I also think that the Sac is a bid too good compared with the Cerb except for killing small fast ships. It can tank a load, nos and outdamage a cerb.
A shield tanked launcher curse can also outtank a cerb, out nos a cerp, and outnos a cerb --
Billion Isk Mission |
Sartaron
Amarr Quantar Swords SynchronizerZ
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Posted - 2007.07.30 08:10:00 -
[50]
Edited by: Sartaron on 30/07/2007 08:13:01 Edited by: Sartaron on 30/07/2007 08:12:15 Edited by: Sartaron on 30/07/2007 08:11:06
Originally by: Naomi Wildfire Did you ever heard of a laser that causes not em and heat damage? Its not a bulled nor something that can explode. EM/TH is the best logical thing and it wont get changed.
I
A laser on a very high frequency could heaten up thigs so fast, that their thermic deformation would cause so much tension on the armor that the effect would be an explosion.
Another reason for explosive damage could be, that the laser affects the alloys on the armor on a molecular level in an explosive way.
I always wondered, what the EM-Damage on armor/hull really is, when not regarded to shields
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TerrorWOLF
PURE Legion Pure.
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Posted - 2007.07.30 08:27:00 -
[51]
This is not Amarr fix, its the CCP version of Khanid MK2 in this post click. It would be good but only if there where bonuses for long range and short range missiles.
May Your Death Be Slow And Painful
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Tortatratotrigidron
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Posted - 2007.07.30 08:35:00 -
[52]
Close range missiles...yeah...BTW, Javelin HAMs can travel up to 63 km...
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2007.07.30 09:42:00 -
[53]
Edited by: Heelay Ashrum on 30/07/2007 09:44:25 Finally a step in the right direction. But what i dont undertand is the limits to "short range missiles only".
Checking for example the crow/malediction differences:
CROW: 10% bonus to Kinetic Missile damage per level 10% bonus to Missile Velocity per level 5% reduction in Signature Radius
MALEDICTION: 5% rocket dammage 5% EM dammage 5% tanking bonus 5% reduction in Signature Radius
In other words, using a crow to get the 50% damage u need just "frigate 5" ( embedded) and apply to all kinetic missiles ( 0% damage bonus to other missiles). The malediction instead to get 50% damage need also intie 5 and apply only to EM and rocket launchers ...
the malediction is not just more skill intensive ( need intie 5), but also is forced to go in web range to be effective as a crow.
The only situation there a malediction is equal to the crow is when both pilot get intie 5, both use rockets, and both use the damage type bonus. In all other situations the crow is still much better and more versatile.
I think the malediction should have the 5% bonus applied to all missiles ( rockets and lights). It will be still more skill intensive ( due to the other 5% in em damage coming from intie skill). But is still quite fair. Change the bonus in ROF would be perfect!!!
Same thing for the Sacri/Cerberus comparison. Why just bonuses on HAM ? IF ccp is planing to change the bonuses to all T2 ships then it make sense. Else i realy dont understand.
CCP is plaing to change all bonuses ( "rails" or "blasters" , "artillery" or "autocannons", "hams" or "heavy missiles" , not just "medium" ) ??? IF the answer is "yes2 then the Khanid would be perfect, else i just dont understand this odd choise.
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TerrorWOLF
PURE Legion Pure.
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Posted - 2007.07.30 09:42:00 -
[54]
Originally by: Tortatratotrigidron Close range missiles...yeah...BTW, Javelin HAMs can travel up to 63 km...
Cerberus is amarr ship ?? May Your Death Be Slow And Painful
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Tortatratotrigidron
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Posted - 2007.07.30 10:39:00 -
[55]
Can't see where i mentioned Cerberus. BTW, HAMs fired from Cerb can travel up to 95km. See the difference?
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Caldari Citizen 6280
Various Disease
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Posted - 2007.07.30 10:56:00 -
[56]
OP is right we need lasers that fire light that somehow explodes when it hits, like in plan 9 from outer space. --- Secret Forum Alt Secret Forum Alt They've given you a number because your name was offensive. |
Tzeriz
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Posted - 2007.07.30 11:08:00 -
[57]
Originally by: Caldari Citizen 6280 OP is right we need lasers that fire light that somehow explodes when it hits, like in plan 9 from outer space.
Best movie of all time tbh!
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Alha Qmar
Caldari Xenon Logistics
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Posted - 2007.07.30 11:19:00 -
[58]
nooo gallente is no longer uber. I think these changes look quiet promising. Sacrilege seems to become alot better. Prices in jita are already going up....
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Jinmie
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Posted - 2007.07.30 11:21:00 -
[59]
Edited by: Jinmie on 30/07/2007 11:21:15 Your pictures clearly show the Vengeance, Damnation and Sacriledge with cap bonuses too, not just the Anathema.
You should have gone to specsavers.
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Meepie
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Posted - 2007.07.30 11:23:00 -
[60]
Originally by: BalderDK
Originally by: Mr Portamento Don't think the changes are that bad at all. Until now Amarrians only had to train armor and gunnery skills, while minmatar had to train shield/armor and gunnery/missiles. Caldari had to train gunnery/missiles. Gallente, drones/gunnery.
But the bonuses shouldn't be only for short range missiles tho, since Amarr isn't the fastest out there. The vengeance might need a bit more CPU. For the other ships i can get decent fittings.
But i agree this is only a khanid fix, it isn't the overall much needed Amarr boost.
so very wrong dude amarr uses drones to if you don't know this your deffo not an amarr player
so now we have to train laser, armor, drones, AND missiles WTF???
Gallente Hybrids, Missiles, Armour, Drones too.....
But please, cry more, it's funny.
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