Pages: 1 [2] 3 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

0zimandius
The Nietzian Way Hydra Alliance
|
Posted - 2007.07.31 07:09:00 -
[31]
it was breaking his tank every time he came close enough to switch to gleams.
it wasnt great. but u have to admit that tank is fun. 
it just seems like a sub-par fix for a very dynamic race.
0zi with a zero
|

Lance Fighter
Amarr
|
Posted - 2007.07.31 07:12:00 -
[32]
Originally by: 0zimandius it was breaking his tank every time he came close enough to switch to gleams.
it wasnt great. but u have to admit that tank is fun. 
it just seems like a sub-par fix for a very dynamic race.
0zi with a zero
lol gleam? you were running a beam setup?
I like the fix, personally. I think it is well worth it.
|

0zimandius
The Nietzian Way Hydra Alliance
|
Posted - 2007.07.31 07:24:00 -
[33]
yep. 4 focused beam t2s and 2 lite assault launchers.
i just like beams range capability. like the way i run my geddons. my geddon setup can tare a blasterthron apart.
a missile program isnt dealing with the real problems with amarr. weapon cap and PG useage, and cap itself. and if its not gonna fix the problem, i think its better off being left in the test server and tested.
see how outraged everyone gets. and how excited all the caldari pilots are that they will have some wicked nasty wild tanks to play with. then test another possible fix for amarr overall.
i love lasers, even if its just em and therm
0zi with a zero
|

Hectaire Glade
Forum Jockey
|
Posted - 2007.07.31 07:57:00 -
[34]
OP, think before you post in future. You are not being forced to fly Khanid ships, chances are if you are Amarr specialized today you don't fly them anyway, except maybe the curse. Your investment in gunnery is safe. Khanid sucked, now it gives depth and versilitiy to Amarr ships with an additional minor investment in SP (you need around 2mil SP in missiles to be very effective).
Bargin.
|

Kitia
STK Scientific M. PIRE
|
Posted - 2007.07.31 09:15:00 -
[35]
Tested the sacrilege with the new changes yesterday, I only have missile skills at lev 1, so my range and damaged output sucked big time. Managed to kill a few cruiser sized rats but then had to run. The worse problem I found was the range for assault missiles was very very short. I had to orbit at 1k to hit anything. Anyone with better missile skills been able to test yet?
Kitia
|

Kirov VIII
|
Posted - 2007.07.31 10:57:00 -
[36]
THANKS CCP to make something for us the amarr ;o) (I wait since some years and it's really great if you make something for us ;) )
For this post, STOP PLEASE ! You prefer have ship with laser whit a damage output ridiculous or launcher with a very great damage output ? I prefer the first version of sacrilege with bonus on launcher than all other. After, I have 2m sp in missile and I shoot with my raven at 519 damage (skill cruise at 4, all other at 4) !!! With 2m SP ONLY, I have 10m sp in gunnery (only laser) and I shoot at 100 (I have lot of luck if I make 100 damage) with large turret !
No, the changes on Khanid MK2 are very very good ! But CCP need to change all other amarr ships with laser and cap problem for correct totally the amarrs. It's really a good thing to change khanid for armor tank/missile boat(close) & speed
Thx again CCP :)
|

Angoleus
Tech Mineral Holdings Limited
|
Posted - 2007.07.31 11:12:00 -
[37]
Edited by: Angoleus on 31/07/2007 11:12:02
Originally by: Kirov VIII
After, I have 2m sp in missile and I shoot with my raven at 519 damage (skill cruise at 4, all other at 4) !!! With 2m SP ONLY, I have 10m sp in gunnery (only laser) and I shoot at 100 (I have lot of luck if I make 100 damage) with large turret !
Well then u must do something wrong, because with my mega beam lasers i hit sometimes over 1000, and i only got 5mill in gunery
|

Kirov VIII
|
Posted - 2007.07.31 11:30:00 -
[38]
Angoleus, 1000 damage = perfect = very very rare and it's a perfect with multifrequency crystal = close. (With a raven = 6x 519dmg and damage don't change. You can't have a perfect shoot on all turrets. It's may be 1 shoot on 30-50) For cruise, it's a all range weapon, you can choose the best damage and make always the same damage (not miss, perfect, ...). During a fight with NPC => resist. The average damage is about 100-150 not on angel by example because the average is 60 may be or less ;P
The conclusion is simple. Missile have a better damage output than laser with lesser SP. And Khanid are very very good with missile ;)
|

Kerdrak
3B Legio IX Atlas Alliance
|
Posted - 2007.07.31 11:34:00 -
[39]
Try the new khanid ships in test server, then whine (if you can, because I'm very happy and I currently have no missile skills...) ________________________________________
|

MrTriggerHappy
Caldari Caldari Provisions
|
Posted - 2007.07.31 12:01:00 -
[40]
I finish amarr cruiser 5 soon, i have missile skills i shall test.
But so far I support these changes, gives me more ships to fly and i can continue to work my preferred weapon type --------------------------------
My Comments in no way reflect my corp or alliance |

Heelay Ashrum
Caldari Santhe Sienar Technologies
|
Posted - 2007.07.31 12:40:00 -
[41]
Originally by: 0zimandius yep. 4 focused beam t2s and 2 lite assault launchers.
i just like beams range capability. like the way i run my geddons. my geddon setup can tare a blasterthron apart.
This is a perfect example like some people have not any clue..
U was using an amarr hac and u will use beams and not missiles?
OK !!!! PERFECT !!!!! USE THE ZEALOT!!!!!!!
Is even better laser ship, better optimal range , better damage and tank as good ( probably better) as a sacrilege ( +2 low slots ).
What the hell are u whining about??? Amarr pilots whined for years that they had not damage variety and that EM damage sucks.. Now u have still laser ships but also ships where u can chose damage type. U simply will have more choices but still u are not forced to missiles because u have all your laser boats.
|

Apothiz
Amarr
|
Posted - 2007.07.31 13:05:00 -
[42]
Edited by: Apothiz on 31/07/2007 13:05:29 I realise that missiles are very usefull on amarr ships considering the damage they can do over lasers and cap etc.
For example having more missile launchers on the Damnation will be fantastic in my opinion.
However I believe that it would have been better to make lasers more efficient and more powerfull on amarr ships given that some of us have taken the time to train 8 or more million skillpoints in gunnery. Our Gunnery skills wont be useless because we can still fit a few guns going by this but they dont give us the edge that we should get by training gunnery so high.
In short, mixed feelings.
I would suggest considering all other options before making these changes. There may be a better way to improve the amarr ships you have mentioned.
|

Lord Loom
Loom Service Derek Knows Us
|
Posted - 2007.07.31 19:07:00 -
[43]
there's still room for a proper Amarr fix, but this was the Khanid fix and therefore has little to do with the issues of conventional Amarr vessels and their weapons ---------- KEEP TRY!!!
|

Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.31 19:36:00 -
[44]
Originally by: MrTriggerHappy I finish amarr cruiser 5 soon, i have missile skills i shall test.
But so far I support these changes, gives me more ships to fly and i can continue to work my preferred weapon type
That, together with the fact that 70% of the population are caldari, about summarizes why CCP ****** over any Amarr pilot that was left out there..
If the caldari are cheering, CCP u seriously messed up this one!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|

Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.31 19:40:00 -
[45]
Originally by: Willow Whisp What are you talking about? All amarr ships use lasers. Khanid ships, on the other hand, use unguided missiles now. Get this through your head. Khanid =/= Amarr
If Khanid is not Amarr then Khanid ships dont deserve to be in the Amarr ship tree and be moved over to that lot called FACTION SHIPS!!
Making Khanid faction ships would make everyone happy, since its mostly caldari with their vast missile SPs that want this change go through, which means they'll have all the skills to fly faction ships already..
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
|
Posted - 2007.08.01 04:01:00 -
[46]
You've still got Zealots, Retributions, Absolutions, Armageddons, Apocalypses, Abaddons, Punishers, Omens, Harbingers, Prophecies and of course the Revelation to play around with with your zillions upon zillions of laser SP.
/sarcasm And of course everyone flew the Sac and the Damnation for their uber DPS before this, and their now losing all DPS at all ranges. . . /sarcasm off
Btw, Javelin HAMs go 50+ km, and missiles take absolutely no SP to use effectively. Sac is still a great heavy tackle and an even more ridiculous tank, now it can actually hurt what it's latched itself on to.
Be honest, how many of you people going "OMG CCP is screwing the Amarr" actually flew the Khanid ships before? I admittedly did not. -------------------------------------------------- ICE Blueprint Sales |

Neeksha
|
Posted - 2007.08.01 05:07:00 -
[47]
Add drones to Zealot!!!
Spread the nerf around!!!
|

Mari Onette
Amarr
|
Posted - 2007.08.01 06:07:00 -
[48]
The vengeance can still fit 1 turret, as can the Malediction. your skills aren't COMPLETELY useless.
More importantly, their pure Ammarian sister ships, the retribution and the crusader, still have all their turrets.
------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Kerfira
|
Posted - 2007.08.01 07:35:00 -
[49]
The main problem is that when all is said and done, lasers will still be the LEAST (by far) usable weapon type for T2 ships after the Khanid nerf.
If you take the T2 ships intended for direct combat (AF,'Ceptor,'Dictor, HAC,CS), there are a total of 36 of these.... Laser pilots will have access to 4 (i.e. 11%). Laser pilots will not be able to use an Interdictor AT ALL.... If you look at balance between the different weapon systems, lasers does get screwed by this. After the nerf, missile and hybrid users will have 2/3rd (!!) of the T2 direct combat ships (i.e. 66%).
To the people who say, 'but lasers can still be used on a lot of T1 boats'... Great, so laser users have to use the crappy ships, with the crappiest weapon system in the game???? How many will train lasers at all? How will that improve variety in weapon systems in the game??? Are we all supposed to end up as missile/hybrid users???
Great way of balancing the game: Let's make everybody the same!
PS: I don't see the current Sacrilege, nor the current Malediction as 'crap'. Each of them has an extra mid-slot which makes the Sac able to dual-web, and the Mal able to carry 1 web (both in addition to the warp scrambler and MWD). This in my opinion makes them far better than the Zealot and Crusader as the Sac can actually slow enemy support down enough to murder it, and the Mal can stop ships from burning back to the gate. In effect, I see laser users loosing their BEST 'ceptor, and their BEST anti-support ship. Less damage is (IMHO) not a big sacrifice if you get the ability to slow your target down!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Ellaine TashMurkon
MetaForge Ekliptika
|
Posted - 2007.08.01 07:38:00 -
[50]
Interdictor is a ship to put bubbles. Its firepower is suplementary and rarely used.
|

Kerfira
|
Posted - 2007.08.01 08:47:00 -
[51]
Edited by: Kerfira on 01/08/2007 08:53:25
Originally by: Ellaine TashMurkon Interdictor is a ship to put bubbles. Its firepower is suplementary and rarely used.
O RLY?  Try playing the game...... 'Dictors have weapons, and they DO use them in the minute('ish) where they can't drop bubbles... They're quite devastating to support!
Lasers users after this nerf are left with 8 worthwhile direct combat ships they can fly (the rest being T1 small ships that are not worth it), two of them are crippled ones (Zealot and Crusader because of their lack of mid-slots as described above), and AF's not generally worth it anyway. The 3 BS Tier-2 BC (Harbinger) Zealot (too few mids to be really effective) Crusader (same) Absolution Retribution (AF's are not worthwhile anyway)
Point out why people should train lasers at all...
In effect, what this nerf does is marginalise one of the 4 weapon systems in the game to the point where it is not worth training. I don't disagree that the new ships aren't great, but that greatness comes at relegating the already weakest weapon system to even greater obscurity....
I prefer EVE to be a diverse universe where you have multiple paths to choose for your training in any area. This effectively removes one of the viable paths in weapon training, which I see as a bad thing for the game as such.
PS: For the people disparaging the current Sacrilege, try flying both it and the Zealot in fleet support (I'm assuming my opponent is not a complete noob). If I fly a Zealot, half the ships I target I can either not hit (1 web is not enough to be able to hit a 'ceptor), or they're still fast enough to get away. If I fly a Sacrilege with dual webs, what gets within 13km (gang bonus) and I select as target, dies! People are so focused on the Zealots higher theoretical DPS that they're blind to the other things that make it less effective (hint, if you can't hit your target, high DPS mean nothing).
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Mnengli Noiliffe
|
Posted - 2007.08.01 09:14:00 -
[52]
People should still train lasers for the Absolution, for the Amarr Battleships and for the Amarr Dreadnought.
|

Kerfira
|
Posted - 2007.08.01 09:22:00 -
[53]
Originally by: Mnengli Noiliffe People should still train lasers for the Absolution, for the Amarr Battleships and for the Amarr Dreadnought.
But the question is how many would do that since there are really are no small ships left worth flying that uses lasers, i.e. it is much more attractive to train either hybrid/missile/projectile where there ARE small ships worth flying.
When you're a new'ish player, you want a progression in ships you can fly. You don't start training for a weapon type if you can't really use it until 3+ months later....
It's not as if the ships you mention are that great anyway.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Mnengli Noiliffe
|
Posted - 2007.08.01 10:04:00 -
[54]
Originally by: Kerfira Edited by: Kerfira on 01/08/2007 09:29:47
Originally by: Mnengli Noiliffe People should still train lasers for the Absolution, for the Amarr Battleships and for the Amarr Dreadnought.
But the question is how many would do that since there are really are no small ships left worth flying that uses lasers, i.e. it is much more attractive to train either hybrid/missile/projectile where there ARE small ships worth flying.
When you're a new'ish player, you want a progression in ships you can fly. You don't start training for a weapon type if you can't really use it until 3+ months later....
1. First you'll want to train for one or more T2 frigate type.... 2. Then maybe the Tier-2 BC... 3. Then probably for a HAC... 4. You may want to give 'Dictors a go.. 5. And finally for BS. ....ops, 1 and 3 have no (imho) usable ships. 4 HAS no usable ships. 5 has only marginally useful ships.
you have forgot a CS and the Abso which possesses the best field CS tank (ok Sleipnir may have better one but it's the shield tank), and second best DPS (although it's mostly EM).
Quote:
It's not as if the ships you mention are that great ships to aim for anyway.....
I hear amarr dread is the best for POS killing as they don't need to bring tons of ammo.
As of the BS, well it's a taste thing but there are certainly amarr BS lovers out there and they all use lasers, no missile skills needed. Also no one told that lasers won't be boosted somehow in the future.
I wonder if they will release t2 BS from Khanid or from Carthum though :)
|

Kerfira
|
Posted - 2007.08.01 10:17:00 -
[55]
Originally by: Mnengli Noiliffe you have forgot a CS and the Abso which possesses the best field CS tank (ok Sleipnir may have better one but it's the shield tank), and second best DPS (although it's mostly EM).
Yeah, didn't include that. It would come after BS training for most people though since people would need to train all the gang skills too for it to be really effective (not to mention that people like the sound of the word 'Battleship')...
As for the dread, most cargo space is usualy taken up by stront/fuel, and the Amarr dread already has the smallest cargohold anyway.
Most ppl flying Amarr BS mostly do it because they don't die as much.... since they're not dangerous enough to shoot.... 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Shuyen Kyuu
|
Posted - 2007.08.01 12:03:00 -
[56]
Ok well this is the first time i've actually posted to the forums, its almost a bit sad that its this change which has put this in motion.
I've now tested both the Sac and Vengance on the test server and all i have to say is ... why did you need to change them? personally i thought they were great ships, expecially the Sac, it was a perfect mix of both missiles and lasers, I don't see why you should change this as it offers both the variety your talking about without making the actual Amarr players (not the Caldari who fly Amarr ships) feel like they are loosing part of their ability to fly the ship, it would be like taking away all the launcher slots on a Eagle, Harpy, Raptor, Flycatcher and Vulture im sure you'd have the Caldari players screaming about it as much as the Amarr players have.
After saying that those the Sac is still possible to fly and with the correct rigs five heavy missiles can be fitted (no i do not like HAM's, as far as im concerned they are glorified rockets) which when i started to fly i Sac i had 3 Heavy's and 3 Beams (with gleam in them) so i could work at all ranges and have the extra punch up close.
Now it seems that the Sac will be religated to pure tackling due to lack of range and tank, or simply as a heavy missile platform with high resistances, either way its now taken what was a versitile ship and is making you choose between ignoring the ship bonuses and going long range, or giving into the pressure to use HAM's and be at close range.
On the topic of having to fight close range, now that there is no long range option the Sac has to get into combat fast ... but the ship is so slow, i mean the max speed i've got onto it with a semi decent tank was 1800m/s ... now compared to the other speed based close range HAC's this is pathetic, you might as well just ask to be primary target in PVP to at least see some of the action.
Anyway regardless of everything if CCP changes the ships then there is nothing that can be done but adapt, its just sad that the 'versatility' change to the ships seems to have turned them into armor tanking caldari ships.
|

Hectaire Glade
Forum Jockey
|
Posted - 2007.08.01 12:28:00 -
[57]
I wish people would drop this '8 mill wasted SP bullcrap' - The majority of your investment in gunnery is likely to be in ancilary skills which are equally useful should you train up other turrets, which doesn't take that long at all.
Divesifying your character is not a bad thing, get over this and move on
|

you12345who
|
Posted - 2007.08.01 12:35:00 -
[58]
Ive noticed that alot of people are saying that caldari pilots will benefit from this the most...
If you just look at what your saying, your wayyy offf.
1. they prob have caldari cruiser to 5 not amarr. 2. they prob have more skills in shield then they do armor. 3. they may have the missile skills right off the bat, but 1 & 2 kind of make the 1 to 2 months of training a ways off for most caldari pilots to just hop into the sacrilege...
im an amarr pilot, with alot of my skills in gunnery, but im going to take a month, maybe more and train missile skills. The sacrilege as those who noticed this boost, not nerf, is a much better ship now. So stop whining about this and adapt, this is a good thing.
|

Per Bastet
Amarr B.O.O.M
|
Posted - 2007.08.01 12:55:00 -
[59]
Originally by: Kuto
No, it is not. Ammars' ships all was able to use laser and had bonuses for lasers, many people trained both lasers and ships. Now CCP said - hey, guys, did u saw some launcher slots at a numerous ammar ships? So, it was a signal for u to train missiles. U have not? Haha, cry than, because we took off turret slots and set launchers. Be happy, we are not f*ck u at all - u still have some ships which can use lasers.
Oh God my Eyes, It burns
|

Lord Loom
Loom Service Derek Knows Us
|
Posted - 2007.08.01 13:45:00 -
[60]
Originally by: Kerfira Yeah, didn't include [the Absolution]. It would come after BS training for most people though since people would need to train all the gang skills too for it to be really effective (not to mention that people like the sound of the word 'Battleship')...
As for the dread, most cargo space is usualy taken up by stront/fuel, and the Amarr dread already has the smallest cargohold anyway.
Most ppl flying Amarr BS mostly do it because they don't die as much.... since they're not dangerous enough to shoot.... 
so basically we have arrived at the same argument you had with Aramendel - you simply ignore the laser ships which don't suit your theory that with Khanid Mk.II laser boats become an obsolete minority
your lasers are NOT obsolete, laser boats are NOT obsolete just because the Khanid Innovations combat ships get changed to short range missile spammers. That's a total of *FIVE* ships, one of which is not intended to DPS anyway, while there's 14 remaining gunboats to use lasers on (T1 below battleships and the dread included)
you refuse a) to count certain ships and b) to spend the two weeks to make the new Khanid ships as effective with missiles as they were with 1337 million SP in lasers, that's your fault and not CCPs - because flying Khanid ships without missile SP before this change was a dumb idea already
For the whole of the game and the not-so-goddamn-stubborn players, this change is great. ---------- KEEP TRY!!!
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |