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Rakshasa Verr
Aliastra Gallente Federation
0
|
Posted - 2012.01.12 07:55:00 -
[1] - Quote
Like now.
Check out any of the graphs for the 4 useful mindlinks (all except info) The price has gotten out of control. A year ago mindlinks were around 8-15m a pop, the mining one being a bit more of course but they were fairly priced in my opinion.
Mindlinks come from only one source, a specific level 4 storyline mission with a small chance to give a mindlink as a reward. The evil Incarna expansion released lots of more level 4 storyline missions which has reduced the already small chance of getting a mindlink to extremely low levels. Thus the supply of mindlinks crashed making the price skyrocket. I have seen a mining mindlink go for 550m isk and most other mindlinks hovering at 90-110m, a price increase of around 10 times.
I do not think that CCP intended to make mindlinks as expensive as deadspace items when they released more storyline missions. Mindlinks have been reduced to off grid boosters in high sec instead of being put onto command ship/battlecruiser pod pilots that go off and die in glorious battle.
Now if I really had my way I'd also like a tech 1 mindlink with reduced effectiveness and less insane skill reqs, but that may be asking too much. Surely adding in 5 BPOs for mindlinks or an LP store item would be easy to implement and improve the game, right? |

Lucinda Hamu
Hedion University Amarr Empire
10
|
Posted - 2012.01.12 13:53:00 -
[2] - Quote
You state that it would improve the game. Why would it? What benefit would it have other than to make it more affordable to you? |

Bumblefck
Kerensky Initiatives
2691
|
Posted - 2012.01.12 14:17:00 -
[3] - Quote
Cry more, deprived minebear
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Bumblefck
Kerensky Initiatives
2691
|
Posted - 2012.01.12 14:21:00 -
[4] - Quote
To expand - why do you have this massive sense of entitlement that you should get these really quite advantageous implants at rock bottom prices? If so: X-type mods for everyone! (Yes, I know there are huge differences in obtaining mindlinks and X-types, but the point remains.)
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Abdiel Kavash
Paladin Order Fidelas Constans
315
|
Posted - 2012.01.12 14:24:00 -
[5] - Quote
I consider 100m a fair price for a mindlink. You only really need a couple even for a full fleet. I'd start getting worried when they compare to pirate implants in price.
On the other hand, a cheaper, weaker, TI mindlink would be a nice addition to small gangs when you want to keep things expendable. |

Salcon Cliff
Aliastra Gallente Federation
15
|
Posted - 2012.01.12 15:30:00 -
[6] - Quote
I dunno, I kind of like the price increase. I had several mining foreman mindlinks from 'back in the day' (alas, they were cheap enough that I gave some away, even...) and am debating whether to sell them or not :). I also have gotten the 'shipyard theft' storyline once recently - run a bunch of level 4 distribution missions from the agents in Bei/Uttindar. You will need a blockade runner, though, and not mind dodging the campers in low-sec. |

Zifrian
Deep Space Innovations
177
|
Posted - 2012.01.12 15:39:00 -
[7] - Quote
Bumblefck wrote:To expand - why do you have this massive sense of entitlement that you should get these really quite advantageous implants at rock bottom prices? If so: X-type mods for everyone! (Yes, I know there are huge differences in obtaining mindlinks and X-types, but the point remains.) You are trolling, but I'll bite because people might not notice.
Why? The OP already pointed out why. Because the current prices are a secondary result of changing storyline missions, not a specific change to mindlinks the increase the price, which has been reasonably priced in the past. If CCP wants to change the status quo, fine. However, its highly unlikely they do since they usually announce such changes (PI.is a good example) and as the OP stated well, the status quo should be restored.
But I'm sure you think we should 'cry more' right? (P.S. I already have several mindlinks) Maximze your Industry Potential! - Get EVE Isk per Hour!
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astara989
Push Mineral Extraction Push Interstellar Network
22
|
Posted - 2012.01.12 16:15:00 -
[8] - Quote
550mill wont take long to pay for itself with the extra ore you mine. |

Bumblefck
Kerensky Initiatives
2697
|
Posted - 2012.01.13 19:31:00 -
[9] - Quote
Zifrian wrote:Bumblefck wrote:To expand - why do you have this massive sense of entitlement that you should get these really quite advantageous implants at rock bottom prices? If so: X-type mods for everyone! (Yes, I know there are huge differences in obtaining mindlinks and X-types, but the point remains.) You are trolling, but I'll bite because people might not notice. Why? The OP already pointed out why. Because the current prices are a secondary result of changing storyline missions, not a specific change to mindlinks the increase the price, which has been reasonably priced in the past. If CCP wants to change the status quo, fine. However, its highly unlikely they do since they usually announce such changes (PI.is a good example) and as the OP stated well, the status quo should be restored. But I'm sure you think we should 'cry more' right? (P.S. I already have several mindlinks)
Did they announce the change to loot tables that caused Y-T8 MWDs and all the rest to plummet in price?
Again...you're basically restating what the OP has said - that they are upset that the drop rate has effectively been nerfed, and that the price has risen as a result.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Zifrian
Deep Space Innovations
177
|
Posted - 2012.01.13 21:55:00 -
[10] - Quote
Bumblefck wrote:
Did they announce the change to loot tables that caused Y-T8 MWDs and all the rest to plummet in price?
Again...you're basically restating what the OP has said - that they are upset that the drop rate has effectively been nerfed, and that the price has risen as a result.
So what is your argument? You think they wanted to do this or they didn't, but it's awesome because you like it?
The first requires proof. The second isn't relevant to the OP. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Bumblefck
Kerensky Initiatives
2698
|
Posted - 2012.01.14 13:52:00 -
[11] - Quote
No, I'm indifferent about it - all I'm saying is "So what if CCP nerfed the effective drop rate of these Mindlinks?" Does that really give anyone cause to complain about them (without appearing as if they are whining)?
By this logic, therefore, should we not all start complaining about how pricey Estamel's Invulns. are because the drop rate is particularly low?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Rakshasa Verr
Aliastra Gallente Federation
0
|
Posted - 2012.01.15 07:51:00 -
[12] - Quote
Lucinda Hamu wrote:You state that it would improve the game. Why would it? What benefit would it have other than to make it more affordable to you?
Another item to manufacture instead of being left to the almighty level 4 mission runner luck system. A mindlink is a staple part of a gang focused BC/CS. They released T2 warfare links and they don't cost 100m a pop. Was releasing those bad for the game? I'll give you another example, stealth bomber bombs used to cost something ridiculous like 20m a piece, which made using bombers rather dumb so CCP changed it. Cheaper bombs has made them more useful and many interesting battles have taken place all for the improvement of EVE.
I fail to see how this makes mindlinks more affordable to me, it makes them more affordable to everyone. I have no problem with making pirate mindlinks and charging whatever for them but a staple T2 item for 100m? And I've gotten quite rich over selling my mindlinks for 100m a pop when I bought em for 8m tyvm.
Bumblefck wrote:Cry more, deprived minebear
I do not mine and I am not crying, I got rich over this change. I will answer your other attack: why should the item be cheap. Answer is because it is a tech 2 mod and a critical part to flying a BC/CS with a warfare link. What other part of a T2 BC/CS fit is 100m? I kinda answered this more above but really I just hate to see things go stagnant and unused in EVE. I like things to be used by everyone to their fullest potential and get destroyed and remade till the end of EVE. A few hangar decoration ships/items are fine but an item that is critical to the role bonus of BCs?
The skill reqs alone on a warfare link is enough to rarely see them. I'd rather have BCs be used to great effect in small-medium well organized gangs, not mainly used for an off grid pilot giving bonuses to high sec fleets. |

Scrapyard Bob
EVE University Ivy League
609
|
Posted - 2012.01.15 18:07:00 -
[13] - Quote
The issues are (why the prices have gone up):
- Less people grinding L4s, more people grinding incursions (or other income sources) - More storyline missions were added, which drove down how often that particular mission shows up
Personally, I would not mind seeing implants or BPCs to produce those implants added to the loot tables of exploration sites (magnet / radar). Seems like either magnet or radar sites are constantly being brought up as "lacking" in rewards.
A second source for items is always a good thing, especially if it is a luck-based system.
|

Clementina
The Scope
49
|
Posted - 2012.01.15 21:00:00 -
[14] - Quote
Quick Question, Are any implants manufacturable by players at this time? |

Zifrian
Deep Space Innovations
184
|
Posted - 2012.01.15 21:09:00 -
[15] - Quote
Clementina wrote:Quick Question, Are any implants manufacturable by players at this time? Newp Maximze your Industry Potential! - Get EVE Isk per Hour!
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Scrapyard Bob
EVE University Ivy League
609
|
Posted - 2012.01.15 21:51:00 -
[16] - Quote
Clementina wrote:Quick Question, Are any implants manufacturable by players at this time?
It's been kicked around by the devs off and on over the years, but nothing seems to have ever come of it.
I could see it using some combination of a bit of moon goo, a bit of minerals, some salvage and some of the lesser-used PI goods. |

Clementina
The Scope
49
|
Posted - 2012.01.15 23:08:00 -
[17] - Quote
I think we've found the problem then. CCP needs to come up with a way for players to manufacture implants (All of them, not just mindlinks). Let our industrialists have some fun. |

Praia
the muppets RED.OverLord
0
|
Posted - 2012.02.04 19:48:00 -
[18] - Quote
Seed them in the LP stores its the best option, i think, and then decide if it will be a expensive item or cheap one. The other implants are already there. |

Celgar Thurn
Department 10
13
|
Posted - 2012.02.05 11:43:00 -
[19] - Quote
Clementina wrote:I think we've found the problem then. CCP needs to come up with a way for players to manufacture implants (All of them, not just mindlinks). Let our industrialists have some fun.
As far as production of implants & clones there will opportunities for us industrialists to manufacture those types of items for Dust 514 mercs. At least one line in that type of item has been added to EVE already although it cannot be produced yet.
As to the OP's original question I disagree and believe the status quo should remain as it is. I have never made any ISK personally from selling on mindlinks - infact I paid 395 mil ISK not long ago for the mining mindlink for another char. Too many high value equipment is too easy to acquire nowadays. Without any challenge within the game there is no point and we don't want everything as cheap as chips! With the current lovely high sec mineral prices you can easily make fifty million ISK in a few hours - just save up and go buy your chosen mindlink/s. 
|

Malcanis
Vanishing Point. The Initiative.
2777
|
Posted - 2012.02.05 22:11:00 -
[20] - Quote
Rakshasa Verr wrote:Like now.
Check out any of the graphs for the 4 useful mindlinks (all except info) The price has gotten out of control. A year ago mindlinks were around 8-15m a pop, the mining one being a bit more of course but they were fairly priced in my opinion.
Mindlinks come from only one source, a specific level 4 storyline mission with a small chance to give a mindlink as a reward. The evil Incarna expansion released lots of more level 4 storyline missions which has reduced the already small chance of getting a mindlink to extremely low levels. Thus the supply of mindlinks crashed making the price skyrocket. I have seen a mining mindlink go for 550m isk and most other mindlinks hovering at 90-110m, a price increase of around 10 times.
I do not think that CCP intended to make mindlinks as expensive as deadspace items when they released more storyline missions. Mindlinks have been reduced to off grid boosters in high sec instead of being put onto command ship/battlecruiser pod pilots that go off and die in glorious battle.
Now if I really had my way I'd also like a tech 1 mindlink with reduced effectiveness and less insane skill reqs, but that may be asking too much. Surely adding in 5 BPOs for mindlinks or an LP store item would be easy to implement and improve the game, right?
Why should mindlinks be cheaper than an average +5% hardwiring? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Rakshasa Verr
Aliastra Gallente Federation
1
|
Posted - 2012.02.06 04:03:00 -
[21] - Quote
Malcanis wrote:
Why should mindlinks be cheaper than an average +5% hardwiring?
I feel like you haven't read the thread at all because I already answered this but I will go through it once again. Mindlinks take about 50-60 days more training than a 5% hardwiring and are T2 items that are essential to a specific ship module, gang warfare links. Mindlinks were not broken when they were much cheaper and the dramatic price increase was not intentional, it was a byproduct of the level 4 storyline mission change. Mindlinks also promote specialized groups and teammwork while your standard 5% hardwiring does not.
Mindlinks would fit into the LP store perfectly at the 3% hardwiring or +4 implant category price levels. |

Ryuce
27
|
Posted - 2012.02.06 08:09:00 -
[22] - Quote
Rakshasa Verr wrote:Malcanis wrote:
Why should mindlinks be cheaper than an average +5% hardwiring?
I feel like you haven't read the thread at all because I already answered this but I will go through it once again. Mindlinks take about 50-60 days more training than a 5% hardwiring and are T2 items that are essential to a specific ship module, gang warfare links. Mindlinks were not broken when they were much cheaper and the dramatic price increase was not intentional, it was a byproduct of the level 4 storyline mission change. Mindlinks also promote specialized groups and teammwork while your standard 5% hardwiring does not. Mindlinks would fit into the LP store perfectly at the 3% hardwiring or +4 implant category price levels. While you make some decent arguments, establishing precedence like this would allow for people make valid complaints every time an expansion made drop changes or influence the marked in general. I wasn't please about the mindlink prices either, but the current prices aren't exactly huge, when considering that such a powerful moduls price is solely regulated by the marked, with no LP store etc. coming into play. |

Arcathra
Technodyne Ltd.
142
|
Posted - 2012.02.06 09:24:00 -
[23] - Quote
Rakshasa Verr wrote:Malcanis wrote:
Why should mindlinks be cheaper than an average +5% hardwiring?
I feel like you haven't read the thread at all because I already answered this but I will go through it once again. Mindlinks take about 50-60 days more training than a 5% hardwiring and are T2 items that are essential to a specific ship module, gang warfare links. Mindlinks were not broken when they were much cheaper and the dramatic price increase was not intentional, it was a byproduct of the level 4 storyline mission change. Mindlinks also promote specialized groups and teammwork while your standard 5% hardwiring does not. Mindlinks would fit into the LP store perfectly at the 3% hardwiring or +4 implant category price levels. I absolutely agree.
Those implants are seen as more or less essential when flying a command ship or industrial command ship but especially the mining foreman mindlink costs a silly lot of ISK. Either seed them through the LP store like Rakshasa Verr suggested or let us produce them. |

Scrapyard Bob
EVE University Ivy League
672
|
Posted - 2012.02.06 15:53:00 -
[24] - Quote
I'd love to see BPCs for these implants that can be found through exploration. Don't put the implant in the loot table. Maybe add the BPCs to other rare faction rat spawns (Angels might drop the skirmish one, for instance).
So if you wanted to find that particular BPC you could:
- Buy it from an LP store (guaranteed) - Find it via exploration anywhere in EVE - Loot it off of a specific rat type (limited to a specific set of regions where that rat type spawns)
Three sources, three options for obtaining it.
Plus, if done as a BPC, you could setup the manufacturing step to require some of the lesser desired PI materials, boosting their demand slightly, making PI a bit more central to the economy, leading to PI being worth more as something to fight over with DUST.
(I'd also add some of the lesser desired T1 salvage to the list of materials, that way the implants would require inputs from at least two different material sources. Maybe even require some minerals and moon-sourced components.) |

Bumblefck
Kerensky Initiatives
2789
|
Posted - 2012.02.06 16:35:00 -
[25] - Quote
I, too, would like to be able to produce HG Slave sets from tritanium and farts as they are essential to the operation of my Damnation
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Vyktor Abyss
The Abyss Corporation Villore Accords
65
|
Posted - 2012.02.09 01:52:00 -
[26] - Quote
Rakshasa Verr wrote:Malcanis wrote:
Why should mindlinks be cheaper than an average +5% hardwiring?
I feel like you haven't read the thread at all because I already answered this but I will go through it once again. Mindlinks take about 50-60 days more training than a 5% hardwiring and are T2 items that are essential to a specific ship module, gang warfare links. Mindlinks were not broken when they were much cheaper and the dramatic price increase was not intentional, it was a byproduct of the level 4 storyline mission change. Mindlinks also promote specialized groups and teammwork while your standard 5% hardwiring does not. Mindlinks would fit into the LP store perfectly at the 3% hardwiring or +4 implant category price levels.
Exactly this.
Current mindlink prices also are prohibitive to using actual command ships on the field.... kind of like CCP want them to be used.
[CCP made a post elsewhere on forum about reversing Command Ship and T3 gang boosts for exactly that reason, along with possible on grid only effects]
|

FASTTRACKS0
Czerka. The Methodical Alliance
0
|
Posted - 2012.02.09 06:39:00 -
[27] - Quote
I concur, something should be done... 600-1bil is ridiculous... We should be able to produce the Mining Foreman Mindlink or they should make them more available either by the suggested LP stores or via storyline agents or special drops.
I've seen and heard so many stories about how just a couple years ago these things were 40mil. 8 months ago they were around 360-380mil now they are at average of 700mil with only about 50 on the market...
CCP please do something...
Lets make the Mining Foreman Mindlink more reasonable. |

Stella SGP
The Kimotoro Initiative
57
|
Posted - 2012.02.09 11:10:00 -
[28] - Quote
I too want to be able to buy DS mods from LP store or manufacture them from tritanium, at its current cost of billions per module, its ridiculous. CCP do something! So people can start using them in PVP more and they can get blown up in gloriously in battles! |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.09 11:16:00 -
[29] - Quote
IIRC this price increase happened within a 4 day span about 18 months ago or so.
I had bought 5 of them for 98,000,000 and then noticed they sold for 150,000,000. Went back to Amarr for more and they were already 235,000,000. Literally within days. OBVIOUS manipulation spurred by the announcement of additional Storylines though. They hopped onto a price-hike, and it's never come down.
BUT they should be rather expensive. BTW, how come nobody complains about the price of the Michi Implant ?????
{{{{{{ sprays anti-Bumblefck Repellant }}}}} OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Arcathra
Technodyne Ltd.
149
|
Posted - 2012.02.09 11:27:00 -
[30] - Quote
No one says that those implants should be build out of a handful of tritanium.
I think a price of 50 to 150 million ISK for any Mindlink would be okay. They are in demand but the supply is very short hence the prices skyrocket. They were not a problem before the storyline mission changes and it is very likely that the short supply of those implants wasn't intended by the devs. If that is true, there is a good chance they havn't even noticed and there are multiple ways to increase the supply. Some good ones were already mentioned. |
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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.09 12:45:00 -
[31] - Quote
Arcathra wrote: They were not a problem before the storyline mission changes and it is very likely that the short supply of those implants wasn't intended by the devs.
Oh...I believe they noticed and know.
It's ALL about screwing around with Industrialists anymore.  OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Velicitia
Open Designs
521
|
Posted - 2012.02.09 14:27:00 -
[32] - Quote
Krixtal Icefluxor wrote: BTW, how come nobody complains about the price of the Michi Implant ?????
[fake QQ] I can't believe that CCP is letting people sell this measly 5% bonus implant for 700m+ ISK!! It's not fairrrr [/QQ]
As an aside ... are you honestly *ever* going to get podded with a mining mindlink? |

August Guns
Generic Technologies and Futures Organization
5
|
Posted - 2012.02.09 17:22:00 -
[33] - Quote
I am in favor of continuing the push for a player-driven economy if only because it expands game content at the expense of RNG drops. RNG should not be the best way to design game mechanics, especially when it comes to economics. If you want to get a mindlink now, you need to grind, WoW style, through missions until you get your fuzzy +10 hat.
Having T1 implant BPOs are an excellent way to start. CCP can introduce new materials for implants that can be tied into new content for areas of the game (i.e.: implant "goo" found in Faction Warfare/Wormhole space).
No building pirate implants, though. Those need to stay in the LP stores. |

Arcathra
Technodyne Ltd.
157
|
Posted - 2012.02.10 06:56:00 -
[34] - Quote
Velicitia wrote:Krixtal Icefluxor wrote: BTW, how come nobody complains about the price of the Michi Implant ?????
[fake QQ] I can't believe that CCP is letting people sell this measly 5% bonus implant for 700m+ ISK!! It's not fairrrr [/QQ] As an aside ... are you honestly *ever* going to get podded with a mining mindlink? Can happen. You do realise that even people who lead mining operations do PvP or fly through Low-Sec occasionaly or even regulary. Of course you could change your clone everytime you do it, but sometimes that isn't possible or practical.
Regarding the Michi implant: that is a different story. It seems not to be in high demand and that additional 5% bonus isn't that significant to a mining barge/exhumer as the mindlinks for (industrial) command ships. |

Emma Royd
Maddled Gommerils
79
|
Posted - 2012.02.10 09:33:00 -
[35] - Quote
Velicitia wrote:
As an aside ... are you honestly *ever* going to get podded with a mining mindlink?
Ok, let me put this scenario to you
One of my alts has the mindlink in, and we join a 0.0 corp, the normal way of getting clones up there are the usual set medical and pod-express, but instead you've got to fly the clone up there due to the mindlink, so there's plenty of opportunity if you're unlucky enough to stumble on a good gate-camp.
The last time I left 0.0, we were evacuating the area and I was lucky enough to catch a titan bridge out to low-sec.
So there are chances to get your mindlink killed, not huge chances, but chances all the same.
I think the idea of them been seeded on the LP stores (all mindlinks) is a great one, I'd be happy spending LP's and a good chunk of isk, they don't want to be too cheap, currently I think the most expensive things are 800,000 LP and 80,000,000 Isk and that's things like Rattlesnakes, Nightmares, Bhaalgorns etc. Thinking about it, why should a little box you plug into your head cost as much as a battleship, maybe around the 350-400k LP and 35-40mil Isk seems about right.
And as long as it's not for a limited corp like ORE where they're all nullsec  |

Bumblefck
Kerensky Initiatives
2799
|
Posted - 2012.02.10 09:57:00 -
[36] - Quote
Industrialists are not and should not ever be immune from the whims of the RNG, whether relating to drop rate or mission distribution. If CCP does something to 'rectify' this, then I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)!
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Emma Royd
Maddled Gommerils
79
|
Posted - 2012.02.10 10:35:00 -
[37] - Quote
Bumblefck wrote:Industrialists are not and should not ever be immune from the whims of the RNG, whether relating to drop rate or mission distribution. If CCP does something to 'rectify' this, then I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)!
Which is why ALL mindlinks should be seeded on the LP stores, not just the Mining ones.
It's yet another kick in the teeth for the few industrialists that are left wondering why they still continue. I've got no doubt that there were many arguments for and against them becoming rarer at the time.
The other solution of course is to make them a legacy item, remove them from the game and nobody has the advantage over someone else :)
It's basically down to supply and demand, whilever supply is limited and demand is high (be it botters or genuine miners) wanting them, then the prices will always be high, CCP can't fix the price any way apart from seeding them more.
And Bumblefck, you can have your estemels invuln when I find a state issue raven in my hangar.
I can see arguments both ways, but looking at eve-marketdata.com, all the others can be found for well under 120mil, and they all improve the efficiency of the fleet, so using them to farm incursions etc leads to more isk, yet the mining one is 640mil+, can't help but feel a little unbalanced.
There's no solution that will please everyone unless they just seed them and nobody (apart from the investors who've got a few stashed away waiting for the prices to rise higher and higher) would lose out.
Industrialists are already seen as the low-life of eve, why give them another kick? |

Stella SGP
The Kimotoro Initiative
57
|
Posted - 2012.02.10 11:52:00 -
[38] - Quote
Emma Royd wrote:And Bumblefck, you can have your estemels invuln when I find a state issue raven in my hangar.
That makes absolutely no sense at all. 1 is an in-game drop and another is only given out in tournaments. You were crying about mindlinks. Cause god forbids an item that is only available through storyline missions.
I too demand to be able to moon mine in hi-sec cause god forbids an item to be only available by taking part in null-sec epeen drama.
I too demand the State Raven bpc to be seeded in the LP store or sold on market. It make absolutely no sense for a ship to cost over 100 bils. MAKE IT CHEAPER, so people can start using them in PVP more often!
I don't believe that moon mining and a ship of this caliber should be out of reach for the average industrialist. Things like that destroys my industry sandbox. |

Emma Royd
Maddled Gommerils
79
|
Posted - 2012.02.10 12:40:00 -
[39] - Quote
Stella SGP wrote:Emma Royd wrote:And Bumblefck, you can have your estemels invuln when I find a state issue raven in my hangar. That makes absolutely no sense at all. 1 is an in-game drop and another is only given out in tournaments. You were crying about mindlinks. Cause god forbids an item that is only available through storyline missions. I too demand to be able to moon mine in hi-sec cause god forbids an item to be only available by taking part in null-sec epeen drama. I too demand the State Raven bpc to be seeded in the LP store or sold on market. It make absolutely no sense for a ship to cost over 100 bils. MAKE IT CHEAPER, so people can start using them in PVP more often! I don't believe that moon mining and a ship of this caliber should be out of reach for the average industrialist. Things like that destroys my industry sandbox.
Was I crying about mindlinks? I was joining in on a thread about mindlinks and expressing an opinion, is that so wrong?
I commented that All mindlinks should be available via the LP store, not just the mining ones, and you missed the humour about the state issue raven.
the problem with the sandbox is every so often, CCP comes along and takes a dump in the sandbox, which is why the mining mindlink costs over 5 times as much as the other ones, so there's obviously an inbalance somewhere, I know about random etc, you could get the same one 5 times in a row, it's random, but the thing is they could redress the balance should they want to, and slowly that would bring the price of them down to be comparable with the others.
I don't get the reference to moon mining, if I wanted to live in nullsec I'd live in nullsec, I don't want to live in nullsec so I don't live in nullsec. If I wanted to mine Ark, Bist, Crok, Merc, Dark Glitter etc, I'd live in null, and put up with the nullsec politics.
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Stella SGP
The Kimotoro Initiative
58
|
Posted - 2012.02.10 14:02:00 -
[40] - Quote
Emma Royd wrote:Was I crying about mindlinks? I was joining in on a thread about mindlinks and expressing an opinion, is that so wrong?
I commented that All mindlinks should be available via the LP store, not just the mining ones, and you missed the humour about the state issue raven.
the problem with the sandbox is every so often, CCP comes along and takes a dump in the sandbox, which is why the mining mindlink costs over 5 times as much as the other ones, so there's obviously an inbalance somewhere, I know about random etc, you could get the same one 5 times in a row, it's random, but the thing is they could redress the balance should they want to, and slowly that would bring the price of them down to be comparable with the others.
I don't get the reference to moon mining, if I wanted to live in nullsec I'd live in nullsec, I don't want to live in nullsec so I don't live in nullsec. If I wanted to mine Ark, Bist, Crok, Merc, Dark Glitter etc, I'd live in null, and put up with the nullsec politics.
Because I don't see a problem with the prices. So what if they cost a billion ISK? You want the extra few % you pay for it, much like the +6% implants which cost so much more as well for an extra 1%. The reason it cost so damn much in the first place is because someone is willing to pay for it. If the price of an item is not to your liking, you could either A) Don't buy it, or B) Pony up the cash. There is really no need to come up with all sorts of excuses to change the game.
Oh yea and for all the references, I was just trying to show that you can't expect to have the best of everything to be affordable to everyone. Otherwise everyone will be PVPing in +5s/ +6% implants and officer mods as it becomes a "standard" and everyone will be laughing at you for not using them when they see your killmail.
Also GOD FORBIDS something to be only available in Hi-Sec! |
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Salcon Cliff
Aliastra Gallente Federation
28
|
Posted - 2012.02.10 14:07:00 -
[41] - Quote
^^Exactly -
If it ain't worth the 750 million, don't buy it. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.10 14:12:00 -
[42] - Quote
Arcathra wrote: Regarding the Michi implant: that is a different story. It seems not to be in high demand and that additional 5% bonus isn't that significant to a mining barge/exhumer as the mindlinks for (industrial) command ships.
At maximum it works out to about another 92 m3 per cycle per stripper which is another 270 m3 or so per cycle of course.
RATHER significant yield increase when dealing with Isk/hr ratio.
AND the mindlinks decrease cycle time....nada to do with yield....... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
309
|
Posted - 2012.02.10 14:14:00 -
[43] - Quote
Bumblefck wrote: I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)!
you are doing something wrong OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Bumblefck
Kerensky Initiatives
2801
|
Posted - 2012.02.10 16:57:00 -
[44] - Quote
Krixtal Icefluxor wrote:Bumblefck wrote: I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)! you are doing something wrong...since birth apparently
Bit rich that you wrote that "sprays Bumblefck repellent" on the previous page, and then go on to directly quote me. Should've expected something like that from you, though...
By the way, I'm obviously not doing anything as wrong as you are, because you were/are: I) mining in a hulk/mackinaw/whatever, II) getting said barge blown up and III), just for emphasis again, you mining in the first instance.
fail fail fail
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Bumblefck
Kerensky Initiatives
2801
|
Posted - 2012.02.10 16:58:00 -
[45] - Quote
It's nice having Internet Stalkers/fanbois, but it only looks bad on oneself if they are of a rather poor quality, like Crystal Icebucket here
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Czeris
Wildly Inappropriate Goonswarm Federation
37
|
Posted - 2012.02.11 12:11:00 -
[46] - Quote
You can get mindlinks from certain Nullsec drug region exploration sites too.
The more you know... |

Velicitia
Open Designs
533
|
Posted - 2012.02.11 13:44:00 -
[47] - Quote
Emma Royd wrote:Velicitia wrote:
As an aside ... are you honestly *ever* going to get podded with a mining mindlink?
Ok, let me put this scenario to you One of my alts has the mindlink in, and we join a 0.0 corp, the normal way of getting clones up there are the usual set medical and pod-express, but instead you've got to fly the clone up there due to the mindlink, so there's plenty of opportunity if you're unlucky enough to stumble on a good gate-camp. The last time I left 0.0, we were evacuating the area and I was lucky enough to catch a titan bridge out to low-sec.
your pilot with mindlinks cannot pilot a jump-capable ship?
Arcathra wrote:Velicitia wrote:Krixtal Icefluxor wrote: BTW, how come nobody complains about the price of the Michi Implant ?????
[fake QQ] I can't believe that CCP is letting people sell this measly 5% bonus implant for 700m+ ISK!! It's not fairrrr [/QQ] As an aside ... are you honestly *ever* going to get podded with a mining mindlink? Can happen. You do realise that even people who lead mining operations do PvP or fly through Low-Sec occasionaly or even regulary. Of course you could change your clone everytime you do it, but sometimes that isn't possible or practical. Regarding the Michi implant: that is a different story. It seems not to be in high demand and that additional 5% bonus isn't that significant to a mining barge/exhumer as the mindlinks for (industrial) command ships.
True enough ... though that's what alts are for ... my alt with the mindlink is absolute **** at the "PVP" thing, so ... yeah.
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Malcanis
Vanishing Point. The Initiative.
2906
|
Posted - 2012.02.12 18:52:00 -
[48] - Quote
Emma Royd wrote:Velicitia wrote:
As an aside ... are you honestly *ever* going to get podded with a mining mindlink?
Ok, let me put this scenario to you One of my alts has the mindlink in, and we join a 0.0 corp, the normal way of getting clones up there are the usual set medical and pod-express, but instead you've got to fly the clone up there due to the mindlink, so there's plenty of opportunity if you're unlucky enough to stumble on a good gate-camp. The last time I left 0.0, we were evacuating the area and I was lucky enough to catch a titan bridge out to low-sec. So there are chances to get your mindlink killed, not huge chances, but chances all the same. I think the idea of them been seeded on the LP stores (all mindlinks) is a great one, I'd be happy spending LP's and a good chunk of isk, they don't want to be too cheap, currently I think the most expensive things are 800,000 LP and 80,000,000 Isk and that's things like Rattlesnakes, Nightmares, Bhaalgorns etc. Thinking about it, why should a little box you plug into your head cost as much as a battleship, maybe around the 350-400k LP and 35-40mil Isk seems about right. And as long as it's not for a limited corp like ORE where they're all nullsec 
Check out the prices of HG Omegas sometime. They cost as much as a Dreadnaught.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
312
|
Posted - 2012.02.12 19:13:00 -
[49] - Quote
Bumblefck wrote:It's nice having Internet Stalkers/fanbois, but it only looks bad on oneself if they are of a rather poor quality, like Crystal Icebucket here
It's nice having Internet Stalkers/fanbois, but it only looks bad on oneself if they are of a rather poor quality, like Bumblefck here. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
312
|
Posted - 2012.02.12 19:14:00 -
[50] - Quote
Bumblefck wrote:Krixtal Icefluxor wrote:Bumblefck wrote: I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)! you are doing something wrong...since birth apparently Bit rich that you wrote that "sprays Bumblefck repellent" on the previous page, and then go on to directly quote me. Should've expected something like that from you, though... By the way, I'm obviously not doing anything as wrong as you are, because you were/are: I) mining in a hulk/mackinaw/whatever, II) getting said barge blown up and III), just for emphasis again, you mining in the first instance. fail fail fail
What ????? 
OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
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Velicitia
Open Designs
568
|
Posted - 2012.02.12 19:40:00 -
[51] - Quote
Malcanis wrote: Check out the prices of HG Omegas sometime. They cost as much as a Dreadnaught.
Unless I'm looking at the wrong one (probably), they're a bit cheaper than a dread (about 33-50%) |

Cardval Simalia
Republic Military School Minmatar Republic
14
|
Posted - 2012.02.12 19:45:00 -
[52] - Quote
CCP should give random people T3 BPO and inject loads of T2 BPO's maxed out just for game balance. Watcht he epic bitter vet tears as they allready got a TECH II BPO so why should you? |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
312
|
Posted - 2012.02.12 19:59:00 -
[53] - Quote
Cardval Simalia wrote:CCP should give random people T3 BPO and inject loads of T2 BPO's maxed out just for game balance. Watcht he epic bitter vet tears as they allready got a TECH II BPO so why should you?
{{{{{{{{{{{{ YES }}}}}}}}}}}}} OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

DeeeBo
The Flying Tigers Property Management Solutions
0
|
Posted - 2012.02.12 20:33:00 -
[54] - Quote
AGREE with the OP, seed it as a BPO in the LP store. For example, the ORE LP store to add a level of difficulty as all of their agents are located outside of High Sec and the higher level ones in Null Sec. Sorry if this is a re-post, got tired of the bickering that was occurring. |

Scrapyard Bob
EVE University Ivy League
678
|
Posted - 2012.02.13 01:11:00 -
[55] - Quote
DeeeBo wrote:AGREE with the OP, seed it as a BPO in the LP store. For example, the ORE LP store to add a level of difficulty as all of their agents are located outside of High Sec and the higher level ones in Null Sec. Sorry if this is a re-post, got tired of the bickering that was occurring.
Seeding as a BPC (1-run or 5-run or 10-run) is better for long-term balance. Plus then you can add BPCs as random drops without devaluing the market too much. I wouldn't want to see these as BPOs as the traded volume just wouldn't support it (not unless the build time is 16 or 20 hours per unit). |

Bumblefck
Kerensky Initiatives
2823
|
Posted - 2012.02.15 11:37:00 -
[56] - Quote
Krixtal Icefluxor wrote:What ????? 
I know you're doubly afflicted with head-softness and ADHD, but do please try to keep up.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Zeerover
Wolfsbrigade
25
|
Posted - 2012.02.15 13:38:00 -
[57] - Quote
Rakshasa Verr wrote: Mindlinks have been reduced to off grid boosters in high sec instead of being put onto command ship/battlecruiser pod pilots that go off and die in glorious battle.
Though you might have a point with your overall message, that line right these has no basis in-game. We use plenty of mindlinked boosters on grid in commandships (or t3s in a safespot) in FW.
[img]http://i.imgur.com/Qrwa2.png[/img] |

August Guns
Generic Technologies and Futures Organization
5
|
Posted - 2012.02.15 13:53:00 -
[58] - Quote
Bumblefck wrote:Industrialists are not and should not ever be immune from the whims of the RNG, whether relating to drop rate or mission distribution. If CCP does something to 'rectify' this, then I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)!
Nice straw man.
My point, as you so graciously ignored, was to not deflate the price, but to remove arbitrary mechanics for a utility item whilst simultaneously creating a new market.
The price is irrelevant; the goal is to involve more players in the process.
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Hathrul
DEEP-SPACE CO-OP LTD Exhale.
48
|
Posted - 2012.02.15 22:50:00 -
[59] - Quote
i think the price of 100m for a mindlink is fair, maybe even cheap considering the massive effect these implants have. untill they reach 200-250m ill consider them cheap for what they do. |

Bumblefck
Kerensky Initiatives
2827
|
Posted - 2012.02.16 09:23:00 -
[60] - Quote
August Guns wrote:Bumblefck wrote:Industrialists are not and should not ever be immune from the whims of the RNG, whether relating to drop rate or mission distribution. If CCP does something to 'rectify' this, then I for one will be demanding free Estamel's Invulnerability Fields for my Ibis (as I cannot tank level 4 missions without them)! Nice straw man. My point, as you so graciously ignored, was to not deflate the price, but to remove arbitrary mechanics for a utility item whilst simultaneously creating a new market. The price is irrelevant; the goal is to involve more players in the process.
You say you would like to remove arbitrary mechanics, but you fail to acknowledge that this is a game and as such everything is arbitrary (i.e., CCP wills it and it is so). It seems to me that the mechanics are working just fine - it is a powerful implant, and as such should be a fairly rare item.
Working as intended imo
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
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Vicky Somers
Rusty Anchor
8
|
Posted - 2012.02.16 10:01:00 -
[61] - Quote
All mindlinks except the mining one should be seeded and fleet boosting should be effective on grid only. |

Emma Royd
Maddled Gommerils
80
|
Posted - 2012.02.16 10:48:00 -
[62] - Quote
Vicky Somers wrote:All mindlinks except the mining one should be seeded and fleet boosting should be effective on grid only.
I'm curious as to why you think the mining one should be excluded? |

Vicky Somers
Rusty Anchor
8
|
Posted - 2012.02.16 11:35:00 -
[63] - Quote
Emma Royd wrote:I'm curious as to why you think the mining one should be excluded?
To troll people who do nothing but mine 24/7? Let's be honest, an orca and a foreman mindlink is a one time investment because what are the odds of losing either? And miners always brag about how much isk they make. Taking training time into consideration is silly because any orca pilot that doesn't have the skills to use a foreman mindlink isn't doing it right (excluding non-miner orca pilots obviously).
I'm not talking out of my rear either as I have both an orca alt and a miner alt. With current skills I get the following results:
Ore yield per minute without orca booster: 1216 / Strip Miner I cycle: 180 sec Ore yield per minute with orca booster: 1664 / Strip Miner I cycle: 144,72 sec Ore yield per minute with orca booster with foreman mindlink: 1981 / Strip Miner I cycle: 127,08
So an orca pilot with foreman mindlink, with my skills gives a yield increase of 81,45%
If I were a micro miner, I would hapily drop 2+ bil on an setup like that. |

August Guns
Generic Technologies and Futures Organization
5
|
Posted - 2012.02.17 16:05:00 -
[64] - Quote
Bumblefck wrote: Working as intended imo
It can work better, and I can tell you how. It's called new content. You know, that little thing CCP likes to put in expansions to try to draw more subscribers.
More people participating in an MMO activity is a good thing, though most bittervets won't admit it.
Fleshing out markets creates more areas for people to play in, and follows CCP's trend with markets in the past. |

Goods Mover
Fusion Tech Daisho Syndicate
0
|
Posted - 2012.03.25 14:12:00 -
[65] - Quote
I just want to know which corps give out this mission that drops them? |

Jorma Morkkis
State War Academy Caldari State
0
|
Posted - 2012.03.25 15:05:00 -
[66] - Quote
DeeeBo wrote:AGREE with the OP, seed it as a BPO in the LP store. For example, the ORE LP store to add a level of difficulty as all of their agents are located outside of High Sec and the higher level ones in Null Sec. Sorry if this is a re-post, got tired of the bickering that was occurring.
ALL their agents are in nullsec. In fact they are in two systems. |

Taedrin
Kushan Industrial
404
|
Posted - 2012.03.26 19:15:00 -
[67] - Quote
I don't think people realize that if you make it EASIER to mine more minerals, it makes mining a less profitable activity.
That's right: expensive mindlinks mean you make MORE money from mining - especially for the people who go through the extra effort to earn the money to buy these things. |

Scrapyard Bob
EVE University Ivy League
786
|
Posted - 2012.03.26 19:25:00 -
[68] - Quote
Jorma Morkkis wrote: ALL their agents are in nullsec. In fact they are in two systems.
Which would still result in a larger supply as folks could choose to run missions out of those systems and take the risk in exchange for something very lucrative. And they could even blow up the competition!
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Styth spiting
Forged of Fire
12
|
Posted - 2012.03.26 21:27:00 -
[69] - Quote
Making the Mindlink implants more available so that everyone and their father had one had one would overall reused their effectiveness (Every one would have one/be boosted by one). The benefits the items offer all ready reflected by their market costs which limits how often they are used based on their cost to benefit and cost to possible loss ratios.
The last thing we need are Mindlink implants so cheap that gankers can use them to even more effectively suicide gank ships in Highsec.
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Raven Ether
Republic University Minmatar Republic
115
|
Posted - 2012.03.28 11:20:00 -
[70] - Quote
Rakshasa Verr wrote:Like now.
Check out any of the graphs for the 4 useful mindlinks (all except info) The price has gotten out of control. A year ago mindlinks were around 8-15m a pop, the mining one being a bit more of course but they were fairly priced in my opinion.
Mindlinks come from only one source, a specific level 4 storyline mission with a small chance to give a mindlink as a reward. The evil Incarna expansion released lots of more level 4 storyline missions which has reduced the already small chance of getting a mindlink to extremely low levels. Thus the supply of mindlinks crashed making the price skyrocket. I have seen a mining mindlink go for 550m isk and most other mindlinks hovering at 90-110m, a price increase of around 10 times.
I do not think that CCP intended to make mindlinks as expensive as deadspace items when they released more storyline missions. Mindlinks have been reduced to off grid boosters in high sec instead of being put onto command ship/battlecruiser pod pilots that go off and die in glorious battle.
Now if I really had my way I'd also like a tech 1 mindlink with reduced effectiveness and less insane skill reqs, but that may be asking too much. Surely adding in 5 BPOs for mindlinks or an LP store item would be easy to implement and improve the game, right?
Do it CCP. |
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