Pages: 1 [2] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Djoos
|
Posted - 2007.07.31 16:50:00 -
[31]
Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 16:53:00 -
[32]
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
perfect description, and someone that cannot udner4stand that and adapt is a child and a NOOB! BOB you need to review your recruiting practices, if your members cannot solve such a piffious thing.
If brute force doesn't solve your problem... you are not using enough |

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.31 17:03:00 -
[33]
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

PhantomVyper
Darkness Inc.
|
Posted - 2007.07.31 17:06:00 -
[34]
Originally by: Hugh Ruka
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
O'RLY?
|

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.31 17:08:00 -
[35]
Originally by: PhantomVyper
Originally by: Hugh Ruka
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
O'RLY?
Neut takes less cap than it neuts, thus lowers your enemies cap faster than your own = enemy can drain your cap ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 17:09:00 -
[36]
Originally by: Hugh Ruka
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
And what was preventing your enemy to NOS your own cap before? NOTHING!! You sir, fail!!! If the enemy had NOS before it had the same result as now.
You are not supposed to break tanks 90% on NOS and 10% on dps.. should be the other way around!
If brute force doesn't solve your problem... you are not using enough |

Rollfizzlebeef
|
Posted - 2007.07.31 17:10:00 -
[37]
Originally by: Dr Fighter post more evidence so people dont hav to specualte, noob.
any idiot would realise that it is on sisi in a battlefield and not a ffa. who would take those mods to a ffa? even on sisi.
|

Asestorian
Minmatar Sebiestor tribe
|
Posted - 2007.07.31 17:17:00 -
[38]
I don't see anyone here complaining about the NOS change in general. I see people complaining about the Bhaalgorn after the NOS change. Luckily I think anyone with a bit of sense agrees that it should therefore be changed slightly to sort it out and keep it effective.
---
---
|

Borasao
|
Posted - 2007.07.31 17:18:00 -
[39]
Originally by: Hugh Ruka
Originally by: PhantomVyper
Originally by: Hugh Ruka
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
O'RLY?
Neut takes less cap than it neuts, thus lowers your enemies cap faster than your own = enemy can drain your cap ...
- Turn on a repairer before you need it. - Online an offline module right before the fight to drop your cap down to small. - Fire cap using weapons before getting into optimal+falloff.
All ways of dropping your cap faster at the start of a fight so you can use NOS on your target.
|

Faekurias
Federation Fleet Endless Horizon
|
Posted - 2007.07.31 17:18:00 -
[40]
Edited by: Faekurias on 31/07/2007 17:20:47
Originally by: Dr Fighter post more evidence so people dont hav to specualte, noob.
You guys really need to stfu with all the "noob" stuff. If you don't have anything constructive to say, GFY , thank you 
Anyways, on topic: I know my first post was a bit strange. Anyway I took that as a dogfight situation ,1vs1, and in that case NOS is dead, done,over. Energy Neuts helloes :D
EDIT: Spelling ahve-> have
Nubcaek :D |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 17:19:00 -
[41]
Originally by: Asestorian I don't see anyone here complaining about the NOS change in general. I see people complaining about the Bhaalgorn after the NOS change. Luckily I think anyone with a bit of sense agrees that it should therefore be changed slightly to sort it out and keep it effective.
Don think it even deserve threads about it, for sure CCp will make Baalghron affect neuterers as well.
If brute force doesn't solve your problem... you are not using enough |

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.31 17:24:00 -
[42]
Originally by: Kagura Nikon
Originally by: Hugh Ruka
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
And what was preventing your enemy to NOS your own cap before? NOTHING!! You sir, fail!!! If the enemy had NOS before it had the same result as now.
You are not supposed to break tanks 90% on NOS and 10% on dps.. should be the other way around!
I thought we were discussing the upcomming change ... oh well ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Asestorian
Minmatar Sebiestor tribe
|
Posted - 2007.07.31 17:37:00 -
[43]
Edited by: Asestorian on 31/07/2007 17:38:38
Originally by: Kagura Nikon
Originally by: Asestorian I don't see anyone here complaining about the NOS change in general. I see people complaining about the Bhaalgorn after the NOS change. Luckily I think anyone with a bit of sense agrees that it should therefore be changed slightly to sort it out and keep it effective.
Don think it even deserve threads about it, for sure CCp will make Baalghron affect neuterers as well.
Well to be honest you never know. Sometimes CCP completely overlook this stuff.
Edit:
Quote:
You are not supposed to break tanks 90% on NOS and 10% on dps.. should be the other way around!
Except with the Bhaalgorn. This is a ship designed by CCP to do the whole "suck the enemy dry and kill them slowly" thing.
---
---
|

Emperor D'Hoffryn
No Quarter. Vae Victis.
|
Posted - 2007.07.31 17:37:00 -
[44]
Originally by: Hugh Ruka
Originally by: Djoos Before change: NOS is an offensive module used to help break a targets tank without costing you any cap, even helping your cap. Neut is an offensive module used to help break a targets tank but with cost to your own cap.
After change: NOS is a defensive module used to make sure you at least have the same cap as your target. Neut is an offensive module used to enable targets to NOS your own cap.
there fixed ....
I fail to see how going from 2 mods with no counters (cap injectors were not enough given the amount of nos we were seeing) to having those 2 mods counter each other.
How is this ever a bad thing?
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
|

Major Stallion
Knights of Chaos Chaos Incarnate.
|
Posted - 2007.07.31 17:54:00 -
[45]
Edited by: Major Stallion on 31/07/2007 17:54:07
Originally by: Natsuki There is something VERY WRONG with this pic
A BoBbet is complaining about his loss of an "i-win" button....how cute
________________________________ High Sec PvP |

Asestorian
Minmatar Sebiestor tribe
|
Posted - 2007.07.31 17:58:00 -
[46]
Well that's great. People are being spiteful and ignoring a very obvious issue simply because the original post is by a member of BoB.
You guys are great

---
---
|

Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.31 18:20:00 -
[47]
Thats quite a cookie-cutter-setup, no wonder ur beaten by abaddon. Try to think out of the box Kayo.
Btw NOSing is now a game of thinking before acting, dont nos until ur low on cap, once neither you nor the target has cap start on the cap boosters, if the target has booster try to time ur NOS right to deny him that cap.
Also bhaal needs its bonus extended to neutralizers OFC!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|

Not Bait
|
Posted - 2007.07.31 18:53:00 -
[48]
So, why didn't you get rid of it in May when you knew how it was being nerfed? 
It's not like you didn't have any advanced warning, or anything. You made a bad judgment or chose to be uninformed, and that sucks, but suck it up.
|

Marysse Lynn
|
Posted - 2007.07.31 19:10:00 -
[49]
Because he's from the mighty BoB and therefore shouldn't be expected to follow the same rules as the rest of us, of course.
|

Lugburz
|
Posted - 2007.07.31 19:46:00 -
[50]
Just curious and confused - how would draining cap on a ship using artillary cannons have any effect on his shooting? i was under the impression that projectile turrets didnt use cap? coupled with a passive tank of some kind - ????
|

Asestorian
Minmatar Sebiestor tribe
|
Posted - 2007.07.31 19:54:00 -
[51]
The picture depicts Kayo/Vina/alt3/alt4 or whatever, in a Bhaalgorn.
This ship is designed to fight by draining the cap of the other person, and then using a small bit of damage to kill them. It has no damage bonuses, only bonuses to webs and NOS.
The picture shows this ship using NOS, and some projectile turrets, along with a very, very expensive active tank. However, it is unable to keep itself running, and completely unable to do what it is designed to do because of the NOS changes. It has no bonuses to Neutralisers which are the new module for draining cap.
So, what needs to happen, is either give the ship some bonuses to Neuts as well as NOS, or change the NOS bonus to make NOS on this ship more effective. The first one seems most reasonable.
If this doesn't happen, the ship is useless. And that is what the thread is about. However, some people seem to be missing the point and instead go on a completely off-topic BoB-hate trip.
---
---
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.07.31 20:03:00 -
[52]
Originally by: Asestorian Edited by: Asestorian on 31/07/2007 19:56:59 The picture depicts Kayo/Vina/alt3/alt4 or whatever, in a Bhaalgorn.
This ship is designed to fight by draining the cap of the other person, and then using a small bit of damage to kill them. It has no damage bonuses, only bonuses to webs and NOS.
The picture shows this ship using NOS, and some projectile turrets, along with a very, very expensive active tank. However, it is unable to keep itself running, and completely unable to do what it is designed to do because of the NOS changes. It has no bonuses to Neutralisers which are the new module for draining cap.
So, what needs to happen, is either give the ship some bonuses to Neuts as well as NOS, or change the NOS bonus to make NOS on this ship more effective. The first one seems most reasonable.
If this doesn't happen, the ship is useless. And that is what the thread is about. However, some people seem to be missing the point and instead go on a completely off-topic BoB-hate trip.
Edit:
Originally by: Not Bait So, why didn't you get rid of it in May when you knew how it was being nerfed? 
It's not like you didn't have any advanced warning, or anything. You made a bad judgment or chose to be uninformed, and that sucks, but suck it up.
I'm pretty sure he probably knew, but I have a feeling he wasn't expecting the change to make a ship designed around using the module useless. The idea of the nerf was to affect the abilities of NOS on ships not designed to use the module, just like what happened to ECM.
Your post is correct in that the ship does need its role refined and bonuses "fixed" to the new NOS. However, there is something else going on here....
His cap is empty. If his enemy's cap wasn't empty also, he should have been fine and the NOS would have worked as normal. So if he wasn't getting any power from the enemy ship and that ship had Cap left, the question is why? Something else was up, he should have been draining the other ship down to his level. <-----------> Factional Warfare:
The LowSec wars which never happened. |
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |