Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.08.01 23:01:00 -
[31]
Im starting to wonder what gang bonuses are going to be added to the ship, if its a mining yield bonus things will get insane. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
|

Zhulik
wild frenzy
|
Posted - 2007.08.01 23:05:00 -
[32]
Edited by: Zhulik on 01/08/2007 23:05:58 "Indutrial Core I" does take away some of the pic's credibility, actually.
|

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.08.01 23:15:00 -
[33]
Originally by: Zhulik Edited by: Zhulik on 01/08/2007 23:05:58 "Indutrial Core I" does take away some of the pic's credibility, actually.
oh its genuine i've seen it on the test server myself Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
|

Marie Mahro
Conflagration Mining
|
Posted - 2007.08.02 12:10:00 -
[34]
Originally by: ToxicFire not that i could see and i think its been stated pritty much that it isn't gonna be a cap ship that could outmine a barge.
Where has it been stated?
Also why should industrialists not have a newer/better mining ship? After all the carrier has more DPS than the Battleship, why can't an industrial carrier have better mining potential than a hulk?
If you kit a carrier correctly and have good skills, you can equal a hulk. The main difference being, you have a kick ass tank, you can jump out and by replacing the miner T2 drones with fighters, you have an intimidating DPS.
Why should miners have to settle for a Hulk and nothing better? CCP must realise that mining is the backbone of Eve, and itÆs high time we had some new toys.
Industrialists keep this game running, if it was not for us PVP's would not have the ships they fly in, or the weapons they fire. Industrialists have had to settle for outdated technology and have to have support to use it, well why can't we have better equipment and the opportunity to search the galaxy without a gang?
|

Amuko
Amarr A.W.M Ka-Tet
|
Posted - 2007.08.02 12:21:00 -
[35]
Originally by: Marie Mahro
Originally by: ToxicFire not that i could see and i think its been stated pritty much that it isn't gonna be a cap ship that could outmine a barge.
Industrialists keep this game running, if it was not for us PVP's would not have the ships they fly in, or the weapons they fire. Industrialists have had to settle for outdated technology and have to have support to use it, well why can't we have better equipment and the opportunity to search the galaxy without a gang?
But then at the same time you wouldn't sell anything without pvpers, both kind of people are needed to keep the game running, that's the cool thing about EVE. And yes I agree that the industrial side of EVE needs love to.
|

Marie Mahro
Conflagration Mining
|
Posted - 2007.08.02 12:26:00 -
[36]
Originally by: Shereza Considering that it takes more time to get into a t(ier)3 barge than it does to get into a t3 battlehsip I don't really see any need to stretch out training time on the capital variant, especially not by requiring T(ech)2 ship handling skills.
If anything throw in a few more industrial skill requirements, or perhaps even a science requirement or two beyond astrogeology III.
Good point
The problem comes from the fact that the Mining Barge skill is only rank 4 and the Exhumer skill is rank 5. The Cruiser skill on the other hand is rank 5 and Battleship is rank 8.
To train to fly a Capital ship should take longer than only needing Level 5 on a rank 4 skill, because right now you need level 5 on a rank 8 skill to fly a Carrier. This is, of course, not taking into account any other skill.
Other skills for the carrier include, Drone interfacing 5(Rank 5). The only skills I saw at level 5, in picture at the start of this thread, were science and industry which are both rank 1 skills.
|

Shiken Kan
|
Posted - 2007.08.02 12:30:00 -
[37]
Edited by: Shiken Kan on 02/08/2007 12:31:19 nonetheless i see that industrial cap more like a carrier in combat: not meant to work on it's own, but as a great addon to a gang. so i think it would be just logical that it doesn't outmine a bargue, but enables miners due to it's ore compression ability to mine effectively in distant spaces without a friendly pos to store the ore in. added mining boni would also be nice complements for that ship (and maybe would require the pilot to be a mining direstor to fly it)
|

BCBArclight
Odessa Operations
|
Posted - 2007.08.02 12:31:00 -
[38]
Would it be possible for someone to get the top half of the cap ship stats like this picture: Cap ship stats
So we can see how much cargo space etc it has.
Odessa Operations are Recruiting |

Marie Mahro
Conflagration Mining
|
Posted - 2007.08.02 12:33:00 -
[39]
Originally by: Amuko But then at the same time you wouldn't sell anything without pvpers, both kind of people are needed to keep the game running, that's the cool thing about EVE. And yes I agree that the industrial side of EVE needs love to.
Very true, this game does require everyone to play their role, and has become successful due this. I agree that industrialists would be very poor and have no territory to mine in, if it where not for the PVPÆs killing the opposition and buying the items that are made.
But my point stills stands; industrialists need to have a skill path to follow that does not end at the hulk.
|

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.08.02 12:47:00 -
[40]
It'll be for mining lows in 00, so anything Isogen and below. ---------------------------------------- Friends Forever
|
|

Marie Mahro
Conflagration Mining
|
Posted - 2007.08.02 12:48:00 -
[41]
Originally by: Shiken Kan Edited by: Shiken Kan on 02/08/2007 12:31:19 nonetheless i see that industrial cap more like a carrier in combat: not meant to work on it's own, but as a great addon to a gang. so i think it would be just logical that it doesn't outmine a bargue, but enables miners due to it's ore compression ability to mine effectively in distant spaces without a friendly pos to store the ore in. added mining boni would also be nice complements for that ship (and maybe would require the pilot to be a mining direstor to fly it)
I agree that a Capital ship like that would be fantastic, the ability to provide gang bonuses, compress ore and jump into distant space to mine rare ore. But think of the logistics to make the ship user friendly.
Your capital ship may be able to jump to a different system, but how do you get the rest of the team that are in barges to their destination? You couldnÆt have them flying the route as it would defeat the objective of being able to jump in.
The viable option would be for the Capital to carry the ships in the ship cargo hold, but then how would you get the pilot into the ships? Again the best option would be the have a clone bay on the ship.
The problem comes not in the ship design, but in the level of technology the ship has, because it is level in technology to the mothership. This would mean its cost would be level to a mothership; this jump in cost would be too high in one step, from 200 million for a hulk to 25-30 billion for an industrial class mothership.
There needs to be a mid-class ship, just think if there where no dreads or carriers and the next step up from a battleship was a mothership. BOB would just have rolled over the universe by now.
|

Mona X
Caldari
|
Posted - 2007.08.02 16:39:00 -
[42]
Originally by: Marie Mahro
The viable option would be for the Capital to carry the ships in the ship cargo hold, but then how would you get the pilot into the ships?
With ceptors and covops.
|

Jay Two
|
Posted - 2007.08.02 17:59:00 -
[43]
Originally by: Ayano Satomi Is this available for SiSi testing for everyone, or is it only devs testing atm?
And im surprised it doesn't requite Exhumer V.
No other T1 ship requires a T2 skill. So it's that basis they're working from.
These screenshots show only a few things. - Skill reqs (Industrial Cap Ships / Ore Compression) - A hint that you will be compressing ore inside jet cans, not your ship (cargo scan range) - A hint of XL mining drones
Doesn't give you ANY idea on - ship stats - ship design - whether it will have a jump drive (?) - whether the consumption quanity or the other effects of the siege module clone will be changed.
It seems to fit as 'not a great miner' but something that will save alot of hauling, while still making you use station refineries.
Here's hoping it can haul all that compressed ore itself at the end ;)
|

Jay Two
|
Posted - 2007.08.02 18:02:00 -
[44]
Originally by: BCBArclight Would it be possible for someone to get the top half of the cap ship stats like this picture: Cap ship stats
So we can see how much cargo space etc it has.
They don't have any of that worked out yet, the hull atm is just a nyx hull. They've only been working on the modules / skill reqs. Otherwise it's identical to a nyx.. which is obviously not anywhere near the final specs. Work in progress people, not finished. ANYTHING could change, and alot of it WILL change (because they haven't changed it from a nyx yet, and it's obviously not going to be the same)
|

Mona X
Caldari
|
Posted - 2007.08.03 10:04:00 -
[45]
Originally by: Jay Two
Doesn't give you ANY idea on - whether it will have a jump drive (?)
Check "Tetriary skill required".
|

Marie Mahro
Conflagration Mining
|
Posted - 2007.08.03 11:09:00 -
[46]
Originally by: Mona X Edited by: Mona X on 03/08/2007 10:45:51And we've got devblog.
Am I to assume that this will be the template for construction of the first Industrial Class Capital Ship?
Looks good from the outset, and the addition of a clone bay will make them fly off the shelves. Its nice to see that the cost is at a resonable level.
Can we also assume that there will be a couple of versions, that provide different roles. A support Ore Capital and a miner Ore Capital?
|

albert jan
LEAP Corp
|
Posted - 2007.08.03 11:21:00 -
[47]
Originally by: Marie Mahro
Originally by: Mona X Edited by: Mona X on 03/08/2007 10:45:51And we've got devblog.
Am I to assume that this will be the template for construction of the first Industrial Class Capital Ship?
Looks good from the outset, and the addition of a clone bay will make them fly off the shelves. Its nice to see that the cost is at a resonable level.
Can we also assume that there will be a couple of versions, that provide different roles. A support Ore Capital and a miner Ore Capital?
if this blog is correct i think people will use them like motherships mainly because of the clone bay's.. and since its a cost of a carrier (+- 1 bill) its not that high as mom..
hmm need some tweaking i think..
|

Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.08.03 11:48:00 -
[48]
Originally by: albert jan
Originally by: Marie Mahro
Originally by: Mona X Edited by: Mona X on 03/08/2007 10:45:51And we've got devblog.
Am I to assume that this will be the template for construction of the first Industrial Class Capital Ship?
Looks good from the outset, and the addition of a clone bay will make them fly off the shelves. Its nice to see that the cost is at a resonable level.
Can we also assume that there will be a couple of versions, that provide different roles. A support Ore Capital and a miner Ore Capital?
if this blog is correct i think people will use them like motherships mainly because of the clone bay's.. and since its a cost of a carrier (+- 1 bill) its not that high as mom..
hmm need some tweaking i think..
besides the clone jump ability, it can only serve as a regular carriers with no kind of battle bonuses, direct or indirect ones.
I would forsee them as not having as much hp as a carrier aswell. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|

Marie Mahro
Conflagration Mining
|
Posted - 2007.08.03 12:25:00 -
[49]
Edited by: Marie Mahro on 03/08/2007 12:26:14 To those interested, this tread has more up to date info and is viewed by DEVs.
http://oldforums.eveonline.com/?a=topic&threadID=568534
|

Lrrp
Minmatar Gallente Mercantile Exchange
|
Posted - 2007.08.03 14:24:00 -
[50]
While you all get wet over the prospect of this class ship, it will spell the demise of mining with a lesser ship. Min prices will plummet as these monstors suck the roids from the belts. Will this behemoth be able to mine in hi sec? If not whose going to mine if trit drops to .50 cents a unit? Don't get me wrong, I'll be one of the first to buy one but I am thinking of all the newer players who only have skills for a retriever. If the capital miner is a non-hi sec ship, then a lot of would be miners will be turned off from mining. Of course they will then have to turn to mission running for isk, they will lose ships and they will cause min prices to increase. 
|
|

Taka
Caldari Quam Singulari M. PIRE
|
Posted - 2007.08.03 16:05:00 -
[51]
Originally by: Bill Ni Yes, but it requires Refining V, RE V for the Industrial Core I, similar to AWU for Dreads and Siege mode, or DI V and Leadership V for Fighters. Assuming they will require ore processing skills at IV or V, this may actually take more time.
To put it another way, Freighters require racial industrial V. They do not require Indy V and Transport Ships V.
Requiring mastery of a T2 ship to fly a T1 ship, even a capital is wrong and a horrible idea.
Well if u wanna talk about the modules that increase capital ships efficeincy then you missed the triage module! yes the triage module requires logistics lvl 5 - if you dont know what logistics is, its a t2 ship skill .....
|

ITTigerClawIK
Amarr PIE Inc.
|
Posted - 2007.08.03 16:27:00 -
[52]
Will this be limited to low sec like other capital ships or willit kinda be like the frighter and be allowed in high sec since it is a civi mineing ship?
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Meat Wadd
Caldari Aquateen Hunger Force
|
Posted - 2007.08.03 21:58:00 -
[53]
Edited by: Meat Wadd on 03/08/2007 22:00:45 They need to learn to spell Industrial on that pic hehe
Does anyone have a skill load for the Industrial Core mod?
Aqua Teen Hunger Force. Number 1 in the Hood, G |

Selia Rain
|
Posted - 2007.08.03 22:30:00 -
[54]
Edited by: Selia Rain on 03/08/2007 22:31:41
Originally by: Taka
Originally by: Bill Ni Yes, but it requires Refining V, RE V for the Industrial Core I, similar to AWU for Dreads and Siege mode, or DI V and Leadership V for Fighters. Assuming they will require ore processing skills at IV or V, this may actually take more time.
To put it another way, Freighters require racial industrial V. They do not require Indy V and Transport Ships V.
Requiring mastery of a T2 ship to fly a T1 ship, even a capital is wrong and a horrible idea.
Well if u wanna talk about the modules that increase capital ships efficeincy then you missed the triage module! yes the triage module requires logistics lvl 5 - if you dont know what logistics is, its a t2 ship skill .....
Which is a support module, and not required for the operation of said ship. At all. Infact, most carriers don't use them.
Highsec is -very- doubtful. If they can use jumpdrives and not gates, they cannot be brought into highsec, as it should be.
We don't need teams of these in npc corps raping veld in 0.6
|

Per Bastet
Amarr B.O.O.M
|
Posted - 2007.08.03 23:10:00 -
[55]
I can't find the new harvester Drone on the Server.
Anyone Have a screen cap of what skills it need so I can start Planning?
|

William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.08.03 23:20:00 -
[56]
Originally by: Lars Intarestum I can see it now... [snip epic story]
You forgot about the capital tractor beams!
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |