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CCP Greyscale

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Posted - 2007.08.06 14:53:00 -
[31]
Edited by: CCP Greyscale on 06/08/2007 15:05:01
Originally by: CCP Greyscale The authoring changes required to support the code changes here haven't made it onto SiSi yet, so the bay sizes are incorrect.
The main change here is to fuel bay sizes, which are roughly doubling in capacity. In order to accommodate this without making strontium loads ridiculous, we're implementing a separate strontium bay. Due to the need to move all strontium into its own bay during the patch, the strontium bay has to be as big as the current starbase fuel bays. If we get the opportunity to revisit reinforcement timers in future they may be adjusted down slightly, but for now we're constrained by circumstance.
If we do revisit reinforcement timers, it's unlikely right now that we'll use them to swing the balance of starbase warfare massively in favour of the attacking alliance as that doesn't look like it would improve starbase warfare.
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Braaage
Laborius Chapter
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Posted - 2007.08.06 15:21:00 -
[32]
Greyscale we were talking about this yesterday in IRC and there is a way it could be implemented with a reduced strontium bay capacity.
On a large tower the fuel bay is the same size as it is on TQ.
So, why not set the strontium bay size to a fixed level and move the strontium across into the bay. If however, there is more strontium in the fuel bay than the strontium bay can hold then the excess is left in the fuel bay, but it will not be used when a tower goes into reinforced mode.
This then leaves the POS owner with the ability to remove the excess so he could use the full fuel bay for fuel. --------------------------------------------------------------------------------------- www.eve-guides.com POS, Outpost and Sovereignty info |

ElfeGER
Black Nova Corp Band of Brothers
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Posted - 2007.08.06 17:18:00 -
[33]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 06/08/2007 15:05:01
Originally by: CCP Greyscale The authoring changes required to support the code changes here haven't made it onto SiSi yet, so the bay sizes are incorrect.
The main change here is to fuel bay sizes, which are roughly doubling in capacity. In order to accommodate this without making strontium loads ridiculous, we're implementing a separate strontium bay. Due to the need to move all strontium into its own bay during the patch, the strontium bay has to be as big as the current starbase fuel bays. If we get the opportunity to revisit reinforcement timers in future they may be adjusted down slightly, but for now we're constrained by circumstance.
If we do revisit reinforcement timers, it's unlikely right now that we'll use them to swing the balance of starbase warfare massively in favour of the attacking alliance as that doesn't look like it would improve starbase warfare.
how about moving the excess stront into the fuel bay on patch day? reinforce only from stront bay stront in the normal fuel bay can only be removed or allow ppl to store stront in there but it's ignored
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Dal Thrax
Multiverse Corporation The Core Collective
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Posted - 2007.08.06 17:37:00 -
[34]
Originally by: CCP Greyscale The authoring changes required to support the code changes here haven't made it onto SiSi yet, so the bay sizes are incorrect.
If stront is in it's own separate bay, how about letting the defender pick the time the POS comes out instead of having to fiddle with the stront?
Dal
Originally by: Seleene It seems to me that 'independence' is a relative term these days, determined mainly by the size and number of your guns.
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.08.06 17:50:00 -
[35]
Edited by: Donathan Slade on 06/08/2007 17:52:42 I still liked to decide how much stront I want in my tower. If I want 12 hours, fine. if I want 1d16h (6000 stront with sov in large) then I should be able to do so. This way I can put how much I WANT with respect to how often I want to refuel my tower... or how little(for people who want less stront).
It should be our choice, not limited to CCP saying you can only use so much stront. What about those people who are in empire and have no need for stront? This will make them be able to store less fuel. Now, I'm in 0.0 and I don't care, but its still an issue from both sides.
Edit:
I didn't read CPP response on the 2nd page. Ok, double fuel bay, thats nice. HOWEVER! Why not have us move all the fuel and just design it so that it only burns stront from the stront bay and not the fuel bay? So, if there is stront in the fuel bay, it doesn't get used. And if you were to move, only move to max and still implement the same feature.
If you don't deal with this now, a full bay is still like... god aufull 4+ days of stront. Meaning, thats insane!
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KHEN
New Horizons
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Posted - 2007.08.06 17:55:00 -
[36]
Edited by: KHEN on 06/08/2007 17:55:33
Originally by: CCP Greyscale
The main change here is to fuel bay sizes, which are roughly doubling in capacity.
Some of the Major improvements done in EVE till now (Thank you so much) : - Warp to 0 - Freighters at POS - WCS Nerf - Gallente Silos Fix
Improvements in progress : - Fueling POS once per 2 weeks, once per 18+ days for faction towers, yeah ! 
Remaining to do for POS (please): - Onlining more than one structure at once ! - Decrease unanchoring timer or allow to unanchor more than one structure at once
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.08.06 18:34:00 -
[37]
Whats wrong with the universal 1 Minute un-anchoring time for ALL modules?
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iqplayer
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2007.08.06 19:41:00 -
[38]
Edited by: iqplayer on 06/08/2007 19:41:57
Originally by: CCP Greyscale Edited by: CCP Greyscale on 06/08/2007 15:05:01
Originally by: CCP Greyscale The authoring changes required to support the code changes here haven't made it onto SiSi yet, so the bay sizes are incorrect.
The main change here is to fuel bay sizes, which are roughly doubling in capacity. In order to accommodate this without making strontium loads ridiculous, we're implementing a separate strontium bay. Due to the need to move all strontium into its own bay during the patch, the strontium bay has to be as big as the current starbase fuel bays. If we get the opportunity to revisit reinforcement timers in future they may be adjusted down slightly, but for now we're constrained by circumstance.
If we do revisit reinforcement timers, it's unlikely right now that we'll use them to swing the balance of starbase warfare massively in favour of the attacking alliance as that doesn't look like it would improve starbase warfare.
I think some are missing the points of what Greyscale is saying here in relation to how CCP sees the balance of Stront timers.
This change is NOT to remove the possibility of 4 day stront timers, it's to increase the other fuel times. The *easiest* way to do this without changing the current reinforced values is to make the new stront bay the same size as the whole fuel bay now.
Given the 2nd comment, CCP also feels that reducing the Stront timer would favor the attacker (and many have already commented on this) and that they don't see a need to give the attacker any more ground than they've already got - which makes sense, because even with this change, the attacker still has the choice of when to attack, while the defender doesn't get that chance unless they are online for the attack and tweak stront during the attack. Really, I think it would be very fair for CCP to implement a 4 day stront timer *and* allow the defender to pick the exact time of reinforcement ending on the last day (though this time could be set ahead of time, and unable to change during the attack). This would balance nicely, as for the first attack, the attacker has as much time as they need/want to prep the attack, and can choose whatever time they like to engage. Then the defender would have up to 4 days (which should be plenty to arrange defenses) and get to pick the exact time of the final battle.
Would it make a successful attack harder? Certainly. Still, I think it would be more balanced. Would it lead to defenders always setting 'off hours' final battles? Possibly, but that would be a risk as well, since if the attackers chose to attack at the off hours time, there would be noone around to defend. The system isn't perfect, as RL demands like work/school/sleep can still be manipulated in attack/defense, but at least this way both sides would have the same potential to excercise the tactic.
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zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.08.06 20:56:00 -
[39]
Edited by: zykerx on 06/08/2007 20:56:24
Originally by: CCP Greyscale Edited by: CCP Greyscale on 06/08/2007 15:05:01
Originally by: CCP Greyscale The authoring changes required to support the code changes here haven't made it onto SiSi yet, so the bay sizes are incorrect.
The main change here is to fuel bay sizes, which are roughly doubling in capacity. In order to accommodate this without making strontium loads ridiculous, we're implementing a separate strontium bay. Due to the need to move all strontium into its own bay during the patch, the strontium bay has to be as big as the current starbase fuel bays. If we get the opportunity to revisit reinforcement timers in future they may be adjusted down slightly, but for now we're constrained by circumstance.
If we do revisit reinforcement timers, it's unlikely right now that we'll use them to swing the balance of starbase warfare massively in favour of the attacking alliance as that doesn't look like it would improve starbase warfare.
thats cool, when is it coming ?
as refeuling posses is rly a boring timesink i hope this bigger feulbay comes sooon
btw also fix the unanchoring times, thats yust nuts .
"MY COMMENTS IN NO WAY REFLECT MY CORP OR ALLIANCE"
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CCP Greyscale

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Posted - 2007.08.06 20:58:00 -
[40]
To be completely clear, we're not saying that we will never change the maximum reinforcement length. We did in fact discuss a reduction of timer length as part of this change, but technical considerations have prompted us to shelve that discussion for now. The context of the discussion though was in terms of reducing the defender's ability to delay everything by loading as much strontium as possible, not in terms of reducing or removing the defender's ability to stage a decently-prepared defence in a timezone of their choosing.
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Murukan
Minmatar Infortunatus Eventus Cruel Intentions
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Posted - 2007.08.06 21:08:00 -
[41]
22 hours is perfect imo. Ignore the goon tears. With the silly defenses pos can reach nowadays making it easier to kill them is a definate plus.
Manlove by Zaphod Jones
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KHEN
New Horizons
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Posted - 2007.08.06 23:51:00 -
[42]
Originally by: Donathan Slade Whats wrong with the universal 1 Minute un-anchoring time for ALL modules?
it's not universal 
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.06 23:55:00 -
[43]
Originally by: CCP Greyscale
The main change here is to fuel bay sizes, which are roughly doubling in capacity.
I think you just made every POS logistics director in eve love you. -------------------------------------------------- ICE Blueprint Sales |

Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.08.07 00:13:00 -
[44]
Need to allow 48 hours otherwise the attacking force will have a HUGE upper hand of already being assembled.
Otherwise this is a long over due change.
Any news on fixing POS lock times?
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DeltaH
NOBODY Inc.
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Posted - 2007.08.07 00:20:00 -
[45]
22 hours is awesome change. It speeds things up. In POS war there are no attackers and defenders. If you want to capture a system both sides put POS out, so both sides play by the same advantages and disadvantages. The only one sided advantage would be given to the current sov holder who has the fuel bonus.
Don't be timid, make the change!
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Neurotic Cat
Gallente Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.07 00:32:00 -
[46]
Double the fuel capacity 4tw!!!!! This will cut my pos fueling time in half and give us all more time to *play* the game. 
Hurry up and get this onto the production servers!
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Atrisha
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.07 00:34:00 -
[47]
My take on Strontium Clathrates so far has been the following:
When a POS is put into reinforced, two time periods follow (for the defender):
1. The "rally the troops" period. 2. The "wait until a favorable time of day" period.
Because period 2 can be as short as just a few hours, which is not enough time to incorporate period 1, my suggestion is to allow people 24 hours for period 1. Period 2, which allows you to pick the time of day that you want the POS to come out of reinforced, can be as long as 22 or 23 hours. Therefore, I think Strontium bays should have enough room for 48 hours of reinforced mode.
That said, I'm not sure which tower configuration should get 48 hours. Large towers without sovereignty certainly should not have that space (as it would be extended with sovereignty). I would be inclined to have "normal" large towers with sovereignty give 48 hours maximum, with faction towers with sovereignty getting a little bit extra. On the other hand, you could have faction towers with sovereignty getting the full 48 hours (more incentive to buy them!), and the give the rest shorter maximum periods. I'm also a fan of the idea that the strontium bay gets locked when the POS comes under attack.
Either way, I'm happy about the fuel bay size change. 
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WarMongeer
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Posted - 2007.08.07 01:43:00 -
[48]
Originally by: Ifni Shorter POS reinforced times = win.
With higher levels of sovereignty its already hard to get an established alliance into trouble for their space. By reducing the amount of time they can ignore the impending doom for, means the quicker you can get on with conquering them.
Less timesinks = win.
So says the boy with nothing to defend. This change would punish everyone but the attacker. It'd be especially dificult as stated above multiple times to people who work full time and can only play once a day, and who have corpmates with similar situations in the same timezone.
Increase to 36 hours at least.
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mamolian
M. Corp M. PIRE
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Posted - 2007.08.07 02:20:00 -
[49]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 06/08/2007 15:05:01
Originally by: CCP Greyscale The authoring changes required to support the code changes here haven't made it onto SiSi yet, so the bay sizes are incorrect.
The main change here is to fuel bay sizes, which are roughly doubling in capacity. In order to accommodate this without making strontium loads ridiculous, we're implementing a separate strontium bay. Due to the need to move all strontium into its own bay during the patch, the strontium bay has to be as big as the current starbase fuel bays. If we get the opportunity to revisit reinforcement timers in future they may be adjusted down slightly, but for now we're constrained by circumstance.
If we do revisit reinforcement timers, it's unlikely right now that we'll use them to swing the balance of starbase warfare massively in favour of the attacking alliance as that doesn't look like it would improve starbase warfare.
Thank god.. Increased capacity in fuel bays, a change to POS that Directors everywhere will rejoice at.. And as for the strontium changes.. Please don't nerf the Defenders ability to marshal its forces.. It can take many many hours, or even days to get the numbers, and logistics in place to match a force thats been planning an attack for weeks.
-------------------------------
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sliver 0xD
Cosmic Odyssey YouWhat
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Posted - 2007.08.07 02:22:00 -
[50]
Edited by: sliver 0xD on 07/08/2007 02:23:08
Originally by: Atrisha My take on Strontium Clathrates so far has been the following:
When a POS is put into reinforced, two time periods follow (for the defender):
1. The "rally the troops" period. 2. The "wait until a favorable time of day" period.
...
Either way, I'm happy about the fuel bay size change. 
i agree with atrisha on many points. and that was also my inention to point out in my firstpost.
and i love the idea of seperate fuel bays becouse stronium amounts are important. i dont want corp members to fool around with it to get more days of normal fuel :P so unprofecional :P
i totaly agree on the idea of giveing a pos with sov bonus the litle bit of extra time. tho i think that 48 hours should be the absolute max. an assault on a space should not be delaied becosue someone tought it was fun to put 3 or 4 days strontium in the pos.
also keep in mind a assault on a pos starts at 0 hours and the pos goes into siege 1 or 2hours later. u can reduct about 2hours to faivor the attacker so that the max filled pos will come out of reinforce the exact same time as the attackers began. being there main timezone this will benefit the attacker.
ow and i wanted to add. keep in mind that its not about the pos but about the fight over the pos. see the pos as a way of makeing a agrement with the rivals to do a fleet batle. (or maybe u dont want us to fleet batle due to lag :P)
sure you will find a nice amount :P grtz, |

Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
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Posted - 2007.08.07 03:46:00 -
[51]
Originally by: Neurotic Cat
Double the fuel capacity 4tw!!!!! This will cut my pos fueling time in half and give us all more time to *play* the game. 
Hurry up and get this onto the production servers!
Originally by: Xeliya Edited by: Xeliya on 07/08/2007 00:25:28
Need to allow 48 hours otherwise the attacking force will have a HUGE upper hand of already being assembled.
Otherwise this is a long over due change.
Any news on fixing POS lock times or fixing external mods being a pain in the butt to kill after the tower is gone which has resulted in the most annoying POS spam. Should just make all the mods go pop then the tower dies TBH.
Originally by: Murukan 22 hours is perfect imo. Ignore the goon tears. With the silly defenses pos can reach nowadays making it easier to kill them is a definate plus.
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Ifni
Applied Eugenics
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Posted - 2007.08.07 11:19:00 -
[52]
Originally by: WarMongeer
Originally by: Ifni Shorter POS reinforced times = win.
With higher levels of sovereignty its already hard to get an established alliance into trouble for their space. By reducing the amount of time they can ignore the impending doom for, means the quicker you can get on with conquering them.
Less timesinks = win.
So says the boy with nothing to defend. This change would punish everyone but the attacker. It'd be especially dificult as stated above multiple times to people who work full time and can only play once a day, and who have corpmates with similar situations in the same timezone.
Increase to 36 hours at least.
This boy used to run a series of POS' in lowsec churning out t2 comps. The load was spread across myself and some friends, but I perfectly understand the complaints being levelled at the reduced timer. I still think it's better since it encourages a more dynamic situation.
Not everyone has a hard on for node crashing gangs.
You take what is offered. And that must sometimes be enough. |

Nyphur
Pillowsoft
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Posted - 2007.08.07 17:08:00 -
[53]
Edited by: Nyphur on 07/08/2007 17:09:13 This looks like the first step to (hopefully) increasing fuel capacity of POS so they can hold a month's fuel at a time. That would make frieghters incredibly useful and help stop POS being a second job. If they did increase fuel tank sizes by a factor of about four and split strontium into a second tank, they'd also need to increase silo sizes by a factor of four to stop emptying and filling THOSE being a second job.
EDIT: Didn't read page 2, so fuel bays are doubling. That's fine but double isn't good enough. I'd have to refuel every two weeks instead of one, that just halves the workload on refueling but doesn't affect the workload on silos at all.
Eve-Tanking.com - We're sorry, something happened. |
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CCP Greyscale

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Posted - 2007.08.07 18:00:00 -
[54]
Boosting the fuel bay size of a large tower to the intended size of 110,000m3 gives you ~19 days fuel without sov, ~25.5 days with sovereignty level 1 and ~27 days with constellation sovereignty. We were aiming at a maximum fuelling interval of four weeks, and these numbers put us in the right area. I'll have a look at the silo situation tomorrow, but that's a purely industrial matter so it'll need to be looked at just from an industry perspective.
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Flora Chase
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Posted - 2007.08.07 18:48:00 -
[55]
I'd like to join with others in applauding the increase in fuel capacity of POS.
But about reinforced mode: If we all lived in the eve universe all the time (or had time to play 16 hours a day) then a 12 or 18 hour reinforced mode period would be fine, giving time for assembling a fleet to defend perhaps. But in reality the players of EVE live busy lives, across the globe; those factors shouldn't be exploitable as a game mechanic.
Players are separated by the twin factors of time zone and RL commitments. In order to mitigate this POS need to allow for both time to organize defense (short) and time to move aside RL commitments and adjust for time zones. The suggested on 48 hours would probably be ok.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.07 19:00:00 -
[56]
I like the idea of less grind for fueling poses, and limiting the amount of time a tower can stay in reinforced. But if your going to remove the grind you should also do a little to fix the pos warfare.
Most people are saying 48 hours, but i think thats still too long. The thing that makes pos warfare so bring is that you can attack on friday and the stront wont run out till 4am on wednesday.
Need a maximum of 36 hours, that should give ample time. POS strategy should be more than 'wait till the weekend is over' . Do not read this thread!!!
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Peri Helion
Amarr Omega Whiskey Tango Foxtrot Curatores Veritatis Alliance
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Posted - 2007.08.07 19:25:00 -
[57]
Originally by: CCP Greyscale Boosting the fuel bay size of a large tower to the intended size of 110,000m3 gives you ~19 days fuel without sov, ~25.5 days with sovereignty level 1 and ~27 days with constellation sovereignty. We were aiming at a maximum fuelling interval of four weeks, and these numbers put us in the right area. I'll have a look at the silo situation tomorrow, but that's a purely industrial matter so it'll need to be looked at just from an industry perspective.
Thank you. If someone at least evaluated the impact on the game balance if this were to occur and made a statement to the effect "we looked at it and we [are] or [are not] increasing the silo capacity by x amount" I would be very happy.
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Amerame
Section XIII
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Posted - 2007.08.07 19:59:00 -
[58]
I think shorter reinforced timer will encourage massive blobbing during the weekend, with less than 48 hours stront you could just get everyone you can for 1 weekend and take 1 system that way, you'll get massive slugfest involving 1000+ pilots during the weekend to clean a system. All alliances can get the most numbers during the weekend, it's much easier to have people from all time zone online at any given time during the weekend.
So, to avoid the massive weekend blobbing blitzkrieg, you need at least 60 hours of strontium, anyway a siege is supposed to be long, with constellation sov not dropping for a week, the PoS spam limitation, I think CCP has been moving constantly toward spreading the battle over the time (which is good) rather than incitating players to blob 1 day to achieve objectives, those are definitely things that can significantly reduce the blob.
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Nyphur
Pillowsoft
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Posted - 2007.08.08 16:32:00 -
[59]
Edited by: Nyphur on 08/08/2007 16:34:35
Originally by: CCP Greyscale Boosting the fuel bay size of a large tower to the intended size of 110,000m3 gives you ~19 days fuel without sov, ~25.5 days with sovereignty level 1 and ~27 days with constellation sovereignty. We were aiming at a maximum fuelling interval of four weeks, and these numbers put us in the right area. I'll have a look at the silo situation tomorrow, but that's a purely industrial matter so it'll need to be looked at just from an industry perspective.
Thanks :D. 4 weeks with max sov is a good idea as it gives benefits to 0.0 and reduces the workload of people running sov-keepers but keep in mind that people run reactors in lowsec and those currently need to be tended to at the very longest weekly, both on fuel and silos. Even on a gallente towers with the silo size bonus, they fill up far too quickly, in my opinion. It's become like a second job for a lot of people :/.
Eve-Tanking.com - We're sorry, something happened. |

Lance Mercer
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Posted - 2007.08.08 17:43:00 -
[60]
Originally by: Mahrin Skel This would hand one hell of an advantage to the agressor in a territorial conflict. Right now the only advantage the defender has is that he can choose the time of the second fight for a POS with a lot of flexibility to create the maximum inconvenience for the attacker. It takes a lot of time to organize a fleet op where capitals are involved, time the attacker is going to have (because he can do it all before the attack) and the defender is not (because he'd have, at most assuming Sov and high-grade Faction towers, 37 hours to get ready). We're going to see a *lot* of stations trading hands in blitz attacks. A day and a half is simply not enough time to organize a defense, call for allies, have them arrive, etc.
Combined with the new Sov rules and the uber-gimp POS guns we have now (a fleet of 40BS should not be able to take out a fully-fitted large POS, no matter how much time they have, in fact with enough time and stront a *single* dread could do it because even a maxed-out POS cannot kill a well-fitted Dread in siege), we're going to see large swaths of no-man's-land, where nobody is allowed to hold space long enough to establish Sov 3 or 4, seperating a comparative handful of alliances (less than a third of the current number of territorial alliances) that have Sov 3-4, jumpgate networks, etc. Those that live in that space will be much like those that live in NPC regions, trying to keep a low profile while living in space they can never actually own.
--Dave
Your saying a large maxed out POS cant take out a dread in seige?? does this also include the skill starbase defense operations.. you know the ability to actually operate these guns we spend million on to defend our space...I was thinking that a few 3-4 large AC or artiliry batteries could do the job just fine.. go ahead and let him drop into seige mode that means for 300secs hes stuck, allowing me to focus fire all these guns on his silly bum. 40BS!!! thats alot of fire power 3-4 MED AC's will widdle that down nicelly when controlled by a player. I admit the whole control tower randomelly moving targets is a pain in the ass thats why I spent 2 months training to defend my billion ISK investment. now I understand the that reaction time is critical, SO why is it that a corp or Allaince is stuck to one time zone? My corp or allaince is comprised of about half and half US and EURO players... theres a reason for that.
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