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Roemy Schneider
BINFORD
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Posted - 2007.08.08 17:55:00 -
[61]
Edited by: Roemy Schneider on 08/08/2007 18:00:37 with consumption unchanged ('cept faction towers) and giant secures no longer "jump'able", it's still (very roughly) 20% more work than a couple of weeks ago - the actual fueling is not that big a deal with (offline) hangar arrays. can't wait for the ORE cap ship though :o
anyway; i wouldn't mind 16h/22h/24h reinforced timers... (20h/27h/30h for "commander" towers)
but 18.000m¦ stronz-bay would be as far as i'd go: 30h/40h/44h (37h/50h/55h for "commander" towers) - putting the gist back into logistics |

Hohne
Antares Fleet Yards SMASH Alliance
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Posted - 2007.08.08 18:58:00 -
[62]
So wait, the summary is that:
Stront will be status quo, or infact better (being as it won't be taking fuel space) Fuel will be more than 2x as long more so due to not having stront in there.
WIN
As for silos, maybe increased, though you still want the amarr/gallente silo bonuses to mean something. And what I'd really really like is a reduction in complex material physical size.
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Nyphur
Pillowsoft
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Posted - 2007.08.08 22:40:00 -
[63]
Originally by: Lance Mercer Your saying a large maxed out POS cant take out a dread in seige?? does this also include the skill starbase defense operations.. you know the ability to actually operate these guns we spend million on to defend our space...I was thinking that a few 3-4 large AC or artiliry batteries could do the job just fine.. go ahead and let him drop into seige mode that means for 300secs hes stuck, allowing me to focus fire all these guns on his silly bum. 40BS!!! thats alot of fire power 3-4 MED AC's will widdle that down nicelly when controlled by a player. I admit the whole control tower randomelly moving targets is a pain in the ass thats why I spent 2 months training to defend my billion ISK investment. now I understand the that reaction time is critical, SO why is it that a corp or Allaince is stuck to one time zone? My corp or allaince is comprised of about half and half US and EURO players... theres a reason for that.
Siege mode lasts for 10 minutes (600 seconds), not 300 seconds. Focusing POS guns requires anchoring level 5 as a pre-requisite of the skill used, meaning it's not something that's accessible to most people. Additionally, only one gun per level can be controlled so you can't just point all the guns at him unless you have several pilots in your corp who have trained the skill. Are you seriously suggesting that a requirement for owning POS should be that you have a dozen people online at every timezone with the starbase defence skill trained?
Even controlling 3-4 large guns and directing them at a single sieging dread, you won't even put a dent in his tank without a stack of neut batteries thrown in. Currently, a single dread can tank an entire large "death star" set up POS. If it uses neut batteries, however, he'll need capacitor support. And all this assumes that he doesn't simply disable your guns or that you have carriers online and in place to repair them.
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.09 00:00:00 -
[64]
Originally by: Nyphur Edited by: Nyphur on 08/08/2007 16:34:35
Originally by: CCP Greyscale Boosting the fuel bay size of a large tower to the intended size of 110,000m3 gives you ~19 days fuel without sov, ~25.5 days with sovereignty level 1 and ~27 days with constellation sovereignty. We were aiming at a maximum fuelling interval of four weeks, and these numbers put us in the right area. I'll have a look at the silo situation tomorrow, but that's a purely industrial matter so it'll need to be looked at just from an industry perspective.
Thanks :D. 4 weeks with max sov is a good idea as it gives benefits to 0.0 and reduces the workload of people running sov-keepers but keep in mind that people run reactors in lowsec and those currently need to be tended to at the very longest weekly, both on fuel and silos. Even on a gallente towers with the silo size bonus, they fill up far too quickly, in my opinion. It's become like a second job for a lot of people :/.
Just how bad is it with the Gallente bonus? I'm looking at my mining operations right now, and it doesn't seem like it would be too hard to adapt by switching to the Gallente towers or adding another silo here and there. ---- AUS Corp Lead Megalomanic |

Ramblin Man
Empyreum
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Posted - 2007.08.09 02:02:00 -
[65]
Originally by: Verite Rendition
Originally by: Nyphur Edited by: Nyphur on 08/08/2007 16:34:35
Originally by: CCP Greyscale Boosting the fuel bay size of a large tower to the intended size of 110,000m3 gives you ~19 days fuel without sov, ~25.5 days with sovereignty level 1 and ~27 days with constellation sovereignty. We were aiming at a maximum fuelling interval of four weeks, and these numbers put us in the right area. I'll have a look at the silo situation tomorrow, but that's a purely industrial matter so it'll need to be looked at just from an industry perspective.
Thanks :D. 4 weeks with max sov is a good idea as it gives benefits to 0.0 and reduces the workload of people running sov-keepers but keep in mind that people run reactors in lowsec and those currently need to be tended to at the very longest weekly, both on fuel and silos. Even on a gallente towers with the silo size bonus, they fill up far too quickly, in my opinion. It's become like a second job for a lot of people :/.
Just how bad is it with the Gallente bonus? I'm looking at my mining operations right now, and it doesn't seem like it would be too hard to adapt by switching to the Gallente towers or adding another silo here and there.
Carbides, which I think are the worst, are 500 m3/hr, which gives you 40 hours in a Caldari/Minmatar and 80 hours in a Gallente. Tbh, they really need more expensive "double-silos" or the like, as there's usually just that one that fills twice or three times as quickly as everything else.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.08.09 07:26:00 -
[66]
Silos could certainly benefit from some love. Or even better, change the reactions a bit. If you reduce the size of complex reaction output to a 3rd to a quarter of the current size per unit, you solve the silo-size problem at the same time as you solve the problem that transporting all those complex reactions take a ****ton of logistics.
And while you are at it, could you look into letting the silos be emptied while online? Its an annoyance having to offline 3 silos, empty one, fill the other two with materials, and then have to sit there another 6 mins to start onlining the other 2... Pointless timesink to be honest.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Nyphur
Pillowsoft
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Posted - 2007.08.09 11:12:00 -
[67]
Edited by: Nyphur on 09/08/2007 11:18:26
Originally by: Verite Rendition Just how bad is it with the Gallente bonus? I'm looking at my mining operations right now, and it doesn't seem like it would be too hard to adapt by switching to the Gallente towers or adding another silo here and there.
Even using multiple silos in an inefficient setup, you need to tend to your POS weekly. The intermediary silos fill weekly and the output can be emptied roughly every 16 days if you have enough output silos. This is why I'm asking for silos to be doubled in capacity, it would put them in line with the new fuel usage rates.
Originally by: Malachon Draco Silos could certainly benefit from some love. Or even better, change the reactions a bit. If you reduce the size of complex reaction output to a 3rd to a quarter of the current size per unit, you solve the silo-size problem at the same time as you solve the problem that transporting all those complex reactions take a ****ton of logistics.
And while you are at it, could you look into letting the silos be emptied while online? Its an annoyance having to offline 3 silos, empty one, fill the other two with materials, and then have to sit there another 6 mins to start onlining the other 2... Pointless timesink to be honest.
The biggest possible godsend to industrial POS would be to allow the linkage of corporate hangers to input or even just output. It'd be amazing even just to have the reactor output link to a silo which then links to the corporate hanger. We can do this manually with an alt in a shuttle but with one output silo (in an efficient setup), it just means that someone has to log in EVERY SINGLE DAY to do it, which is not exactly fun. I did that in 0.0 for over a year. I remember being at a friend's house and stressing out over my POS, asking if I could go on his computer and download the eve client so I could spend 10 minutes emptying the output silos into corp hangers with an alt.
It might be a bit much, of course, and it does devalue the gallente and amarr silo bonus as size matters most on output. So I don't see it happening ever but I can dream ^^;.
Eve-Tanking.com - We're sorry, something happened. |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.09 11:30:00 -
[68]
Other people have said it already, but longer periods between fuelling is excellent news. I might actually invest in POSes again now they aren't so much of a nightmare to keep fuelled. Good job.
Glad to hear that you're not messing with overall strontium timers. A reduction would invariably hurt smaller, less active corps more than big alliances anyway.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

zacuis
Darkest Knights
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Posted - 2007.08.09 18:57:00 -
[69]
i have to say this is probably the best thing i hear from the devs in a long long long time thank u so much i will be naming my first born after u. plz at least triple the silo having to log in every day to empty silos is frankly not fun in the slightest ever 3 days would be much improved.
well never get corp hanger as imput or output as im guessing it would be to much to code but just triple silo capacity would be a hell of a leap forward
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Tumbles
Blue Labs Knights Of the Southerncross
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Posted - 2007.08.09 22:36:00 -
[70]
Yeah!!!!
I like the proposed changes as long as the stront bay stays big.(i.e 3 day range) I know most POS managers are prob leaping out of their chairs and doing the goofy "dry-humping while spinning in a circle" dance. (which is kinda scary to visualize) but good work CCP this change sounds great.
-Tumbles
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Aleksandr Cirtus
Caldari Stronghold corp Curse Alliance
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Posted - 2007.08.10 01:17:00 -
[71]
Indeed, it does...... *snicker*
Aleksandr Cirtus Senior Knight and Ghost Fleet Pilot of Stronghold Curse Alliance |

Jaden Icer
Gallente Icerian Technologies
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Posted - 2007.08.11 01:32:00 -
[72]
Quote: 22 hours is too short. 48 hours would seem to be the sweet spot, you get a whole day to plan/move assets, and then however much time you need for the clock to roll around to the time you want to fight at.
If you can't defend your space while its being attacked, and you can't defend it within 22 hours, then you are probably too extended and you need to either gain members or loose space.
If its going to be longer than 22 hours, I'd say no longer 28 hours, since that would give people in different time zones 1 full day + 4 hours past the time it was attacked the day before to let people get home from work.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.08.11 09:33:00 -
[73]
Edited by: Kerdrak on 11/08/2007 09:34:06 What about a BPO for Trade Goods? This way you build with a "Control Tower consumables BPO" batchs of "Control Tower Consumables" instead calculating/hauling separately each trade good...
This way you "only" have: - Control Tower Consumables - Heavy Water - Liquid Ozone - Isotopes
And less items in POS hangars... ________________________________________
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Waldorf
Black Nova Corp Band of Brothers
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Posted - 2007.08.12 18:41:00 -
[74]
I hope this change comes through - anything that speeds up and promotes PvP is a good thing in my opinion. Also anything that helps to reduce the blob and the lag that comes with it is a good thing in my opinion.
This is a long overdue change to the way POS warfare is carried out.
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.14 00:49:00 -
[75]
Hmm compression array like a coupling array between reactor and silo? compressed titanium carbide anyone? :o
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