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Kellzz
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Posted - 2007.08.06 22:26:00 -
[1]
i know the destroyer was made to counter the frig, but is it any better than getting in another frig and going after whoever.
ive seen a few destroyers hold their own against cruisers, but im just not convinced if destroyers are worth the investment(time) to fight frigs
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Phil Miller
Ocean Dynamics Dark Matter Coalition
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Posted - 2007.08.06 22:28:00 -
[2]
Don't have it trained to even level 0.
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Kvaell
Minmatar Terra Incognita Dark Matter Coalition
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Posted - 2007.08.06 22:30:00 -
[3]
Nah. The T2 variant on the other hand is great
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Jimer Lins
Gallente Sanctuary
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Posted - 2007.08.06 22:30:00 -
[4]
Destroyers are slower than frigates with less armor/shield, but plenty of guns. In other words, they're all gank and no tank, so if you can't end something fast, destroyers aren't the way to go, because they're paper-thin.
Destroyers in packs, now... I hear they're really dangerous. Also, destroyers are great salvage ships and serve specific roles in gangs and fleets amazingly well.
But they're definitely not just a better version of a frigate. They're anti-frigate platforms, and quite good at that.
For combat I wouldn't advise using one unless you have pretty decent combat skills and a good fit. Others will have varying opinions.
SEARCh- we find sites for you! |

Mari Onette
Amarr
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Posted - 2007.08.06 22:37:00 -
[5]
Destroyers have their nitches. Front line solo combat is not one of them ------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Alora Venoda
Caldari GalTech
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Posted - 2007.08.06 22:41:00 -
[6]
they can run level 1 missions okay...
other than that i only use them for looting and salavge: plenty of hi-slots for tractors and salvagers, plenty of cargo space to carry all the loot from most missions, and a somewhat decent sized cap to do its job with no problems.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Patricia Bateman
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Posted - 2007.08.06 22:42:00 -
[7]
This Char Is currently exploring them (minmatar arty thrasher). A Destroyer will turn any level one mission into a sausage then cook it. They own Frigs really hard. But against anything bigger they tend to crumble fassssst. They do not tank, don't even try it - A frig like the punisher can tank a drake using faction missiles, a destroyer will last 3 seconds. PvP glass canons - They have great alpha for their cost however, the things own for random solo suicide ganks and in packs they can lay down a curied arseburger load of damage for minimal cost. They are not much, if at all, slower than a t3 frigate.
Definately worth using for a level one missions if only for the experience. PvP wise...just chose your targets well I suppose else it will be over so fast.
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2007.08.06 22:52:00 -
[8]
aww dammit. i cant remember who it was that posted about destroyers awhile ago (murder one??)
anyway, everyone says destroyers are useless. but that guy (a respected pvp-er) said he used them regularly and gave some good pointers.
IMO counter intuitively, they¦re a bit skill intensive. if you¦re young, stick to frigs. then move to cruisers.
but like i said, a much more talented player disagrees with this.
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.06 22:55:00 -
[9]
T2 destroyers (interdictors) are gods of PvP. T1 destroyers are useful anti-tackler or anti-drone PvP ships (and are happily cheap and throw away), and have some non-PvP grunt roles they can fulfil (salvaging and looting).
Not really a mission running ship though. Stick with frigates until you can fly cruisers. --------
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Azirapheal
Amarr Ore Mongers R0ADKILL
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Posted - 2007.08.06 23:41:00 -
[10]
being both a dictor pilot and a frigate ***** i can concur with the "glass cannon" comment
however i can state that properly setup they are absolute beasts the catalyst in particular is one i love
t2 rails, spike sbooster tracking comp and stabs = dead crow//w/e pretty fast
and i had much fun with an old corp - 6 1.3mill destroyers downing a hurricane, a brutix 2 caracals and almost barbequeueing a raven was proper win :)
Originally by: CCP Wrangler you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.06 23:50:00 -
[11]
Destroyers can be nice for specific tasks, but among t1 ships its usually better just to use frigates or cruisers for combat. The Interdictor (T2 destroyer) is one of the most useful ships in the game though. ---
Grismar.net |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.07 01:16:00 -
[12]
They'll run L1 missions damn fast, but as previous posters have said, they don't tank. Not don't tank well, they don't tank. Great for wasting frigs at range though, especially the Cormorant with dual range bonii and a tracking bonus.
They also have probably the best DPS/ISK and alpha/ISK ratios in the game, except some of the cheaper frigates (arty rifter or light missile kessie for alpha, Blaster Incursus for DPS), and you need more of them for the same amount of damage. Wolfpacks of these things are quite nasty, especially with proper EW support. -------------------------------------------------- ICE Blueprint Sales |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.07 01:19:00 -
[13]
Originally by: Jimer Lins Destroyers are slower than frigates with less armor/shield,
More armor and shield actually. Their hit points are inbetween frigate and cruiser. ------------------
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Jimer Lins
Gallente Sanctuary
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Posted - 2007.08.07 01:22:00 -
[14]
Originally by: Hannobaal
Originally by: Jimer Lins Destroyers are slower than frigates with less armor/shield,
More armor and shield actually. Their hit points are inbetween frigate and cruiser.
My bad. I never actually compared straight numbers on them, but my experience has been that armor/shield on a destroyer evaporates with a quickness, much faster than a frigate, which is probably a function of speed and sig radius.
SEARCh- we find sites for you! |

6Bagheera9
Slacker Industries Exuro Mortis
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Posted - 2007.08.07 01:50:00 -
[15]
Destroyers exist to kill frigs and defend larger ships from frigs. They make an excellent addition to a gate camp as they allow you to insta-lock and kill any shuttles, pods, or ceptors that try to make a run for it (use at least 2 sensor boosters). When escorting BSs and BCs, warp or jump into the engagement shortly after it starts and begin popping tacklers and drones. Typically they won't even notice you in the chaos and you should be able to kill your targets before they know whats going on. Beware of roaming gangs of frigs as they will realize the threat you pose and primary you if you're the only destroyer there. Ceptors can and will often try to get under your guns so you can't track them, fitting a web fixes this. Don't try to tank a destroyer, they simply aren't designed for it. At MOST fit a sar to rep between fights. AB/MWD aren't that much help either; you get a smaller speed boost due to your mass, you need the mid-slots for sensor boosters/webb, and most importantly you can't spare the grid (which you need to fit the highest tier guns possible.) That being said, a thrasher with an AB and 250mm II or a Catalyst with 125mm IIs do tend to work better with smaller more mobile gangs. Just don't expect to nuke frigates as quickly as you would with larger guns. Oh, and the Coercer is borked to hell.
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FarScape III
Journey On Squad
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Posted - 2007.08.07 01:56:00 -
[16]
I fly everthing i can because it is there and why not?
It's all good fun.
The 1st thing I like doing with a destroyer since slvaging was having enough guns to do a L1 or L2 mission if you got the skills and being able to salvage at the same time.
Four lasers was enough and salvagers shooting and salvaging at the same time. awsome and better then any frig and faster in most L2's then a cruiser FME. ***
A Minmater City... Cool! |

T Than
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Posted - 2007.08.07 03:19:00 -
[17]
destroyers can easily be fitted to hold their own in a fight. my destroyer currently has almost 1300 armor. with 8 150mm railguns.
if you've just got it, then no. dont try to take on cruisers. but if you have had it a while and have skils setup to take advantage of it, along with a good loadout of modules, then yes. it is possible to take on a cruiser. but then it depends on the skills and loadout of the cruiser.
as for frigates, easy pickings.
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Phamina
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Posted - 2007.08.07 03:37:00 -
[18]
If you really want to see what a squadron of 1.5mil isk destroyers can do, sign up with an Agony Unleased wolfpack class.
Destroyers are meant to harrass and annoy the tears out of the opposition. Not big enough to really be paid attention to by the opposition, but not small enough to ignore completely.
Destroyers are a totally underestimated, underated class of ships that when outfitted and used properly, will give any enemy gang a run for their money. They are not meant to be used as a solopwnmobile in pvp if thats what people are after.
Had a minnie Sabre (tech2 destroyer) harrass and follow a roving squadron of 30 frigates and we couldnt do squat to it. The smart pilot kept his range and did about 4000km/s
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Cutie Chaser
Gallente
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Posted - 2007.08.07 03:47:00 -
[19]
I remember my first destroyer. I was less then a week old, so I saved up for a destroyer + 7x prototype 150mm rails.... cost me 12mil in total for the fittings, all best named...
After 3 missions I hocked all the fittings and ship, and re bought my merlin.
Destryoers ARE good if you have a specific use in mind, but for day-to-day flying, or missioning, stick to a frigate :P *** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Pudgy McFudge
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Posted - 2007.08.07 03:51:00 -
[20]
The destroyer serves me well on level 2 missions, the range bonus is a big help. Bare in mind I have tech 2 small rails and enough skills to fly a harpy if i really wanted to, but if you make sure you can dictate range the cormorant works.
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Anaalys Fluuterby
Caldari
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Posted - 2007.08.07 03:56:00 -
[21]
Destroyers are also the best salvaging ships. They clean missions like no other and are worth it just for that.... <-----------> Factional Warfare:
The LowSec wars which never happened. |

Plutonian
Plutonian Shore
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Posted - 2007.08.07 04:02:00 -
[22]
Originally by: Phamina Destroyers are a totally underestimated, underated class of ships that when outfitted and used properly, will give any enemy gang a run for their money.
Signed.
Still my favorite class of ships in the game... very fun to fly. But new players are advised to wait for the skills to back them up; no room for fitting modules on these craft.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.07 10:50:00 -
[23]
Edited by: Elmicker on 07/08/2007 10:50:30
Originally by: Phamina If you really want to see what a squadron of 1.5mil isk destroyers can do, sign up with an Agony Unleased wolfpack class.
Unfortunately for the people in the class - these "wolfpacks" have a tendency to linger too long, end up bubbled, and torn apart by smaller gangs flying better ships.
Quote: Had a minnie Sabre (tech2 destroyer) harrass and follow a roving squadron of 30 frigates and we couldnt do squat to it. The smart pilot kept his range and did about 4000km/s
The T2 Destroyers are about as far from their T1 variants as they can get, it's not fair to provide a comparison between the two as an argument for using the T1. That's like saying an oneiros can keep an entire gang alive without breaking a sweat, so we should all fly Exquorers. They perform totally different roles and are fit and flown totally differently. However, interdictors do share one characteristic with their T1 cousins - they're absolutely pants at actual combat, with the sabre being the only exception.
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.07 10:56:00 -
[24]
Destroyers are skillbased more then other ships.
I couldn't get anything decent out of a destroyer, nothing "solid" atleast, before i had my skills up. Now i can fly a t2 blockade with it.
So it's not bad, but there are better combat vessels out there.
It's an excellent salvage ship, fastest in the biz 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Frug
Zenithal Harvest
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Posted - 2007.08.07 11:03:00 -
[25]
Originally by: Patch86 T2 destroyers (interdictors) are gods of PvP. T1 destroyers are useful anti-tackler or anti-drone PvP ships (and are happily cheap and throw away), and have some non-PvP grunt roles they can fulfil (salvaging and looting).
Not really a mission running ship though. Stick with frigates until you can fly cruisers.
That sums it up.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

LiquidTester
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Posted - 2007.08.07 11:06:00 -
[26]
As a noob, I trained it up to level 2 and had a lot of fun with a Coercer. Insta-popping npc frigs is fun, you only need 6 guns and put on 2 salvagers. Just don't spend 10 million to fit it out with a bunch of best named guns.
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Gariuys
Evil Strangers Inc.
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Posted - 2007.08.07 11:13:00 -
[27]
Originally by: Jimer Lins
Originally by: Hannobaal
Originally by: Jimer Lins Destroyers are slower than frigates with less armor/shield,
More armor and shield actually. Their hit points are inbetween frigate and cruiser.
My bad. I never actually compared straight numbers on them, but my experience has been that armor/shield on a destroyer evaporates with a quickness, much faster than a frigate, which is probably a function of speed and sig radius.
Yeah, it is. Their hitpoints ain't the problem really. It's just that in terms of survivability, the loss of speed and the increase in size, is definetly not made up for by the increased hitpoints.
They're glass cannons, with pretty awesome alpha strikes, but well if it doesn't die in your 2nd salvo... start praying. ;-)
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.08.07 11:14:00 -
[28]
Ram 'em into enemy haulers with short range high dps weapons in highsec.
That's fun. _________________ Burn. |

burning raven
omen.
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Posted - 2007.08.07 11:22:00 -
[29]
a well setup destroyer can make inty pilots cry even doing 15km/s xD
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.08.07 12:43:00 -
[30]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 07/08/2007 11:21:17
Originally by: Nomakai Delateriel The other two destroyers aren't all that good. The Catalyst has a slightly schizophrenic bonus (falloff isn't worth much for rails, optimal isn't worth much for blasters) and the Coercer is simply lacking enough mid slots to make it useful.
Dude are you on drugs? With 3 lowslots the catalyst is a DPS machine.
I'm not on drugs, but the Catalyst just doesn't fit into my image of what a destroyer should do. If you spend those lows on MFSs then you're not using them for tracking enhancers. That means you'll be operating at a relatively short range, which means that you'll grab the attention of support cruisers looking for their next target. And that's not a good idea, because you'll be cooked. Of course a good FC (redirecting either support or a battleship at you) or a sniper cruiser will cook you anyway (because you're all gank and no tank) but good FCs and sniper cruisers are (relatively) rare. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |
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