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Thread Statistics | Show CCP posts - 4 post(s) |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2007.08.07 16:21:00 -
[31]
Supercaps are desync'd 95% of the time because smaller ships are allowed to bump into them.
I think it's due to a rounding error somewhere. Either that or information latency, but the latter I could only know for sure if I knew how the client and server handle warping.
There's an easy fix to this: 1) Fire whoever wrote the current code that does "bumping" 2) Add this to the bumping code: A,B = two objects IF A.Mass < B.Mass / 100 THEN NoBump();
2) will solve a lot of the problems and issues with supercap balance as well. :) -
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.08.07 16:30:00 -
[32]
Originally by: Waagaa Ktlehr Supercaps are desync'd 95% of the time because smaller ships are allowed to bump into them.
I think it's due to a rounding error somewhere. Either that or information latency, but the latter I could only know for sure if I knew how the client and server handle warping.
There's an easy fix to this: 1) Fire whoever wrote the current code that does "bumping" 2) Add this to the bumping code: A,B = two objects IF A.Mass < B.Mass / 100 THEN NoBump();
2) will solve a lot of the problems and issues with supercap balance as well. :)
Smartbombs actually destroying corpses' would be nice, too. Reikoku Diplomatic Forums |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 16:34:00 -
[33]
Originally by: Dianabolic
Originally by: Waagaa Ktlehr Supercaps are desync'd 95% of the time because smaller ships are allowed to bump into them.
I think it's due to a rounding error somewhere. Either that or information latency, but the latter I could only know for sure if I knew how the client and server handle warping.
There's an easy fix to this: 1) Fire whoever wrote the current code that does "bumping" 2) Add this to the bumping code: A,B = two objects IF A.Mass < B.Mass / 100 THEN NoBump();
2) will solve a lot of the problems and issues with supercap balance as well. :)
Smartbombs actually destroying corpses' would be nice, too.
Just remove corpses from game. We get BIOs nerfed to need for speed but the useless corpses remain.. pfff
If brute force doesn't solve your problem... you are not using enough |

Tarminic
Black Flame Industries
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Posted - 2007.08.07 16:35:00 -
[34]
Originally by: Alex Under This is just theory of mine, but has anyone looked at "HEAT" being a culprit? After all, this whole desync stuff only started happening after it was introduced. From my understanding, EVE send information back and forth between all the ships in system, so now with "HEAT", it now also has to relay that information to all the other ships/pilots in system. Similar to how everyone's bookmarks and other information is shared to all other pilots in system, I am guessing so is HEAT.
Extremely doubtful, as desyncs happened before heat was introduced and heat itself is only another variable sent between the server and the client. In addition, whether heat is engaged or not is only transferred between the client and server, not to all other pilots in the system.
Quote: I find that desync has no bearing on how many people you have in system but may have something to do with information not being relayed properly between the ships/pilots in the same system. Because relogging ususally fixes the desync problem so perhaps on relogging the information is then properly passed along to everyone? Who knows... it's just a theory of mine. But perhaps can be looked at?
I think they already know this - the problem of desync is that the client thinks you're in one place doing one thing and the server think you're in a different place doing something else. It's also why server logs don't show desyncs and why it's hard to reimburse ships lost as a result. Somewhere, information is getting lost between the client and server without either realizing that the other is looking at a different picture.
------------ Whiners - Unite! Tarminic - 25 Million SP in Forum Warfare. |

Nye Jaran
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Posted - 2007.08.07 16:35:00 -
[35]
I would concur with the bumping desync thing. Using a mining alt, I found a hidden belt with a lot of gneiss in it. Busted out the barge and started mining like a madman. However, every so often, rats (typically 3 of them) would spawn directly on top of me (no matter where I was) and bump me about 30km away.
However, I was still mining away happily and dropping ore in my can. The asteroids and the can were both around 34km away. Completed 4 or 5 cycles like this, popped the roid, crawled to the next.
I screenshotted this and bug reported it, only to be told "Sorry, we can't reproduce".
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Athena Attom
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Posted - 2007.08.07 16:58:00 -
[36]
Originally by: Dianabolic
Originally by: Waagaa Ktlehr Supercaps are desync'd 95% of the time because smaller ships are allowed to bump into them.
I think it's due to a rounding error somewhere. Either that or information latency, but the latter I could only know for sure if I knew how the client and server handle warping.
There's an easy fix to this: 1) Fire whoever wrote the current code that does "bumping" 2) Add this to the bumping code: A,B = two objects IF A.Mass < B.Mass / 100 THEN NoBump();
2) will solve a lot of the problems and issues with supercap balance as well. :)
Smartbombs actually destroying corpses' would be nice, too.
corpses and wrecks, more so wrecks as you cannot scoop them like you can with biomass.
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Drykor
Minmatar Warriors of the Einherjar Fimbulwinter
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Posted - 2007.08.07 17:00:00 -
[37]
Edited by: Drykor on 07/08/2007 17:03:09 I'd like to come and help, but I just duplicated my original Eve folder (the old test server installation wouldn't work) and it still won't connect, saying I have an incompatible release and must update manually. But when I go to the support page it says: We were unable to locate a patchfile for your build no. (35183).
edit: actually, never mind, I found the patch elsewhere, kinda confusing though.
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Scorpyn
Caldari Infinitus Odium The Church.
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Posted - 2007.08.07 17:04:00 -
[38]
Originally by: Drykor Edited by: Drykor on 07/08/2007 17:03:09 I'd like to come and help, but I just duplicated my original Eve folder (the old test server installation wouldn't work) and it still won't connect, saying I have an incompatible release and must update manually. But when I go to the support page it says: We were unable to locate a patchfile for your build no. (35183).
edit: actually, never mind, I found the patch elsewhere, kinda confusing though.
http://ccp.vo.llnwd.net/o2/test/evepatch35183-35510_test.exe
(in case anyone is still having the same problem)
2007-07-19 20:26 |

Luigi Thirty
Caldari 19th Star Logistics
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Posted - 2007.08.07 17:06:00 -
[39]
This stress test is sure realistic! I desynced and now I can't login to sisi! ---- DOMINIX IS INVINCIBLE:(((( Miner Luigi I am! I am a lucky miner! Let me tell you why! |

Laendra
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Posted - 2007.08.07 17:18:00 -
[40]
Why don't you come over to the US to do your testing from there, since you'll be a lot further away from the servers, you're likely to get desynched a lot more. Just a theory. :) -------------------
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Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.08.07 17:21:00 -
[41]
Originally by: hydraSlav Dude, its not about attacking a POS. Get people on test server, split them into equal groups, have one side on gate, another waiting in another system. Then on command, everyone jumps in. Then watch those that jump in battle heavy lag (but still continue to be connected), and watch those already in system desynch and die without knowing it.
What he said
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Barthezz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 17:23:00 -
[42]
So without flying there, how does one get to the test system?
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.08.07 17:23:00 -
[43]
Originally by: Laendra Why don't you come over to the US to do your testing from there, since you'll be a lot further away from the servers, you're likely to get desynched a lot more. Just a theory. :)
Good point, they could run connection thru a proxy thru there USA wing office. But something they should cover, that and return latency too and thru would more than cover things.
There is a nice router boot floppy distro (was freebsd based) alas dont recall name of hand that you could use to throttle a connection. Sat like inbetween lan cables (one in and 1 out). But most routers can offer that functionality. Was just a very easy and to the point form of testing. Used it to test robustness of audio-strems over different quality connections a while back. I'll try dig it out, but was a awhile ago and iirc was a semi dead adistro back then, But doable many ways nowadays. Just cant beat actualities of simulated.
YAY I'm in only 5 mins though so I'd say thats a good day.
More more people :)
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midge Mo'yb
R.U.S.T. Phalanx Alliance
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Posted - 2007.08.07 17:24:00 -
[44]
Originally by: Barthezz So without flying there, how does one get to the test system?
im sure theres a channel to request transport
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Barthezz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 17:28:00 -
[45]
Originally by: midge Mo'yb
Originally by: Barthezz So without flying there, how does one get to the test system?
im sure theres a channel to request transport
Well in an indirect way, that was what I was asking The news post doesnt mention anything, neither does this post.
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.08.07 17:34:00 -
[46]
Originally by: Barthezz
Originally by: midge Mo'yb
Originally by: Barthezz So without flying there, how does one get to the test system?
im sure theres a channel to request transport
Well in an indirect way, that was what I was asking The news post doesnt mention anything, neither does this post.
ingame channel MOVEME though easier to clonejump to your nearest office and fly sometimes.
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Ragornok
Multiversal Enterprise Inc.
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Posted - 2007.08.07 17:35:00 -
[47]
Every time I've seen it it's been in a smaller fight. Last time was just a few battleships, things were going well. Then somebody pops a cyno right in the middle of the fight, carriers come in, and WHAM, desynced.
So just as a suggestion, since I'll be at work during the test, I'd say do a lot of cyno jumps in and out of the fight, right in the middle of a blob.
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SexxxSlave
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Posted - 2007.08.07 17:38:00 -
[48]
Edited by: SexxxSlave on 07/08/2007 17:38:25
Originally by: Dark Shikari Desync is caused in certain cases when a huge amount of bumping goes on; if a mothership gets bumeped by a ton of ships trying to warp the client will often think it got away when it didn't... or vice versa.
once again, DS becomes the self-proclaimed expert on all of these in game issues. FFS, CCP make this douche a dev already because he KNOWS EVERYTHING!!!!! |

Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.08.07 17:41:00 -
[49]
Originally by: SexxxSlave Edited by: SexxxSlave on 07/08/2007 17:38:25
Originally by: Dark Shikari Desync is caused in certain cases when a huge amount of bumping goes on; if a mothership gets bumeped by a ton of ships trying to warp the client will often think it got away when it didn't... or vice versa.
once again, DS becomes the self-proclaimed expert on all of these in game issues. FFS, CCP make this douche a dev already because he KNOWS EVERYTHING!!!!!

Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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TerrorWOLF
PURE Legion Pure.
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Posted - 2007.08.07 17:58:00 -
[50]
Anyone thought that it might be cache related?? It started after the cache and log files where moved. And people started using or not using /end /LUA:OFF
May Your Death Be Slow And Painful
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Tarminic
Black Flame Industries
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Posted - 2007.08.07 18:06:00 -
[51]
Originally by: TerrorWOLF Anyone thought that it might be cache related?? It started after the cache and log files where moved. And people started using or not using /end /LUA:OFF
As far as I know, clearing the cache has no effect on desyncing. ------------ Whiners - Unite! Tarminic - 25 Million SP in Forum Warfare. |

w0rmy
M. Corp M. PIRE
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Posted - 2007.08.07 18:07:00 -
[52]
Edited by: w0rmy on 07/08/2007 18:09:24
Originally by: Dark Shikari Desync is caused in certain cases when a huge amount of bumping goes on; if a mothership gets bumeped by a ton of ships trying to warp the client will often think it got away when it didn't... or vice versa.
Or if youre in system alone, and warp into an asteroid while ratting 
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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Zagum Darkfin
Destructive Influence Band of Brothers
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Posted - 2007.08.07 18:13:00 -
[53]
Please make sure you have the following:
1. (2) 100 pilot fleets warping in and out in the same grid. 2. There are 200 drones flying around. 3. Atleast 25 Fighters.
My machine usually lasts about 30 seconds into a fleet fight and then grinds to a hault when people make wrecks and use drones. The more objects in space the more uncontrollable the game is. Last fleet fight we had 400 warp into 200 and I loaded maybe 4 ships and had a 15 min module lag. And this was at a Gate not even at a POS. My ship continued to fly for 600km with 1 burst of my mwd (uber). This game is seriously broken for large fleet fights.
And for the love of sanity, how the F can a corpse stop a Titan dead in its tracks??  ..i.. |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2007.08.07 18:15:00 -
[54]
Originally by: TerrorWOLF Anyone thought that it might be cache related?? It started after the cache and log files where moved. And people started using or not using /end /LUA:OFF
Supercaps were desyncing way before then. It's always been an issue with Supercaps, ever since they were released. -
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Aragorn Angelus
Apple Corp
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Posted - 2007.08.07 18:43:00 -
[55]
Edited by: Aragorn Angelus on 07/08/2007 18:44:38 Edited by: Aragorn Angelus on 07/08/2007 18:43:26 Well I would of loved to of logged onto Sisi to help out however, I tried logging in using the same client I used yesturday, I recieved a message Incompatable Release followed by the following
There was an unexpected error while retrieving patch status:
A patch file for your build number is not available. You will have to patch manually.
Do you want to go to support page?
I Relaoded the client etc etc etc nothing... 3 hours wasted trying tro log into Sisi....
Ara
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Eriol Hiiragizawa
Empyreal Paradox
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Posted - 2007.08.07 19:00:00 -
[56]
Originally by: Aragorn Angelus I Relaoded the client etc etc etc nothing... 3 hours wasted trying tro log into Sisi....
You spent three hours trying to log into Sisi and didn't notice the link to an up to date test patch in this very thread? -------------------- In Soviet HED, Gate camps YOU! |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.08.07 20:12:00 -
[57]
Edited by: Dark Shikari on 07/08/2007 20:12:18
Originally by: w0rmy
Originally by: Dark Shikari Desync is caused in certain cases when a huge amount of bumping goes on; if a mothership gets bumeped by a ton of ships trying to warp the client will often think it got away when it didn't... or vice versa.
Or if youre in system alone, and warp into an asteroid while ratting 
Well obviously, I was just stating one cause of desync, not the only cause... I've gotten desync in all sorts of crazy places.
I know someone who got desynced in station. 
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Inflexible
InNova Tech Inc
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Posted - 2007.08.07 20:47:00 -
[58]
Originally by: Waagaa Ktlehr Edited by: Waagaa Ktlehr on 07/08/2007 16:36:46 Supercaps are desync'd 95% of the time because smaller ships are allowed to bump into them.
I think it's due to a rounding error somewhere. Either that or information latency, but the latter I could only know for sure if I knew how the client and server handle warping.
There's an easy fix to this: 1) Fire whoever wrote the current code that does "bumping" 2) Add this to the bumping code: A,B = two objects IF A.Mass < B.Mass / 100 THEN NoBump();
-EDIT- Let me clarify this pseudo code. It boils down to: If A's mass is less than 1% of B's mass, then B will not be allowed to get bumped by A. This holds true for all objects A and B that are bound to interact with eachother.
2) will solve a lot of the problems and issues with supercap balance as well. :)
Or make bumping more realistic by counting inertia: dv1 and dv2 are speed change vectors caused by bumping as it implemented now. m1 and m2 are masses of bumping objects.
simply add dv1:=dv1*(m2/m1) dv2:=dv2*(m1/m2)
And of course DISABLE bumping for all unanchored but unmovable objects in game (wrecks, bodies, cans...)
This should not add too much workload to node.
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maria stallion
Destructive Influence Band of Brothers
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Posted - 2007.08.07 21:22:00 -
[59]
Most desyncs that I was in happend during a fleet jumping through a gate.
The desyncs happen with the fleet that jumped thorugh, but also the fleet that was allready on the gate.
No bumping here just jumping in.
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ponieus
Black Nova Corp Band of Brothers
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Posted - 2007.08.07 21:25:00 -
[60]
Originally by: SexxxSlave Edited by: SexxxSlave on 07/08/2007 17:38:25
Originally by: Dark Shikari Desync is caused in certain cases when a huge amount of bumping goes on; if a mothership gets bumeped by a ton of ships trying to warp the client will often think it got away when it didn't... or vice versa.
once again, DS becomes the self-proclaimed expert on all of these in game issues. FFS, CCP make this douche a dev already because he KNOWS EVERYTHING!!!!!
Funny enough DS has a point. I remember the first MS to go down was desync'd pics shown that and this was WAY before the major Desync issues.
I suspect bumping is the root cause of desync for super caps but anything else is still a mystery. Dunno I dont really play anymore due to the desync and various other issues.
But whatever I am pretty sure CCP is tryin to fix this rather nasty bug since it is hindering one of the KEY selling points of the game.
but them agian membership base is up and from I have read its all that matters..  Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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