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Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 09:54:00 -
[1]
Guys, From S-K for example we know that its not possible to make 100vs100 fights. We all know that it makes more bad then good. no fun at all.
So i have proposition. We all want to have fun, so lets make a non writen rule between alliances, that they wont bring fleets bigger then lets say 50 ships.
I know that even with those numbers, lag and desyncs happens, but probably less then if you have 300 people shooting (or trying to shoot at eachother).
Im assuming, its utopia, but still. We all want to have fun. CCP wont fix it or cant fix their game so if we want to play, lets enforce our own rules. Otherwise we can all just log off and nvr come back ;/ Bringing hundreeds of ships on battlefield makes completely no sense atm.
How to enforce it? There is no way to enforce it. Only proposition i have is FC's to talk with eachother and decide if they want lagfest or fun time killing eachother with less lag.
Flame away. im just trying to help.
FATAL EMPIRE COWALITION OF SOULS! |

Lizhia
Gallente Macabre Votum INVICTUS.
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Posted - 2007.08.09 09:57:00 -
[2]
Edited by: Lizhia on 09/08/2007 09:57:35
Pistols at dawn! \o/
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:00:00 -
[3]
Battles should only take place under equal numbers with equal advantages, the same ships, skill count, modules and should only take place if each player is in the same rule accompanied by a moderator from CCP to ensure no lag tactics are used. People with under 30m SP should also be disallowed from 0.0 all together.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:01:00 -
[4]
Wait a minute, this is a serious thread? Holy crap.
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EvilPhog
Amarr Art of War Cult of War
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Posted - 2007.08.09 10:01:00 -
[5]
50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
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Central Scrutinizer
RAZOR Alliance
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Posted - 2007.08.09 10:01:00 -
[6]
Won't work, and, tbh, I wouldn't want it to work that way, either.
If you haven't gotten used to ever-increasing lag in the last few years, you best start, cause it apparently will never go away.
Sad but true.
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Central Scrutinizer
RAZOR Alliance
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Posted - 2007.08.09 10:02:00 -
[7]
Edited by: Central Scrutinizer on 09/08/2007 10:02:20 Also, *********.
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Xanorok
Minmatar mega mining corporation Hydra Alliance
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Posted - 2007.08.09 10:04:00 -
[8]
I'd say there were countless examples in EVE supporting the theory that the honoursystem doesn't work at all.
People are too ambitious to give a damn.
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Gladiator Jonny
Repo Industries
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Posted - 2007.08.09 10:06:00 -
[9]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Awsome.
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Graph ro
Aquilae Stellaris Fallen Souls
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Posted - 2007.08.09 10:06:00 -
[10]
Can't work..
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Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:07:00 -
[11]
Originally by: Central Scrutinizer Won't work, and, tbh, I wouldn't want it to work that way, either.
If you haven't gotten used to ever-increasing lag in the last few years, you best start, cause it apparently will never go away.
Sad but true.
Yes Goon, im serious. And yes, sad but true. Im used to it, no problem. Problem is we all are starting to loose nerves watching login screen for 30 minutes or so.
Im not saying bring equal fleets or whatever. Im talking about simple thing which is discussion. You bring fleet, im convoing you telling you that we can have a fight, but leave 30% of your fleet one system behind. i will try to bring something equal in size so we can try to have fun without lag.
Is it so hard to achieve? Some honor, some respect. thats all.
We all want to have fun dont we? FATAL EMPIRE COWALITION OF SOULS! |

Velios
M. Corp M. PIRE
|
Posted - 2007.08.09 10:09:00 -
[12]
My problem is that in the past this de-synch thing that CCP completely deny the existence of NEVER used to happen. Something has changed in the last major patch that completely ruined the game.
When I was in LV / CA / FIVE we had HUGE battles, sure there was LAG, but never a complete mass de-synch experienced by 90% of the players involved. CCP you HAVE to fix this and do it quickly - people are starting to leave the game because of it.
M.Corp Capital Blueprint Facility |

Cvuos
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:11:00 -
[13]
Ok we will do this.
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Raoul Endymion
Gallente x13
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Posted - 2007.08.09 10:17:00 -
[14]
agreeing on where and how many participants on both side is kinda utopia when it comes to eve, but it would be nice with such kinds of engagement rules in some cases..
x13 Website ~ x13 Killboard ~ x13 Recruitment |

Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:18:00 -
[15]
Yes, it would be nice. thats all.
You should decide if you want fun or lagfest with total desynchs.
FATAL EMPIRE COWALITION OF SOULS! |

Corphus
Aliastra
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Posted - 2007.08.09 10:22:00 -
[16]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Wins this thread. hands down.
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Dawson
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:24:00 -
[17]
The games been up the shoot for some time now, remember when the big coalition attack on MC stations, think it was for that debatable mothership? Well there must of been a good 1000 people fighting over a few systems, there was lag and it became unplayable at points but what do you expect with 1000 odd pilots
Anyway the point i'm trying to make back then we could actually do stuff, fleet fights were sorta able. Now we cant even get fights when there 30 people not to mention 300 odd.
People should really make a stand, there quite clearly a problem and so far appears ccp are doing nothing to address it, there just ignoring it. maybe if we all agree enough is enough instead of asking people when they leave the game can we have there stuff.
The way I see it i'm paying a monthly subscription for a services i'm not getting. For example if this was my ISP I'd be demanding a refund, and getting some sort of compensation.
At the moment i'm paying for the subscription, not playing the game, and hopeing ccp will fix it. I think the problem with that attitude is if ccp see no loss in subscription from a business point of few there in no state of emergency to fix the job.
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.08.09 10:25:00 -
[18]
THey need logs - least what I know atm. that said if there overwealmed they could:
POST said logs so we can all help go thru them - human seti :)
OR
Give us the log format and those itchiny to help can write tools to process those logs automaticly.
Rule to apply to alot of things, including this issue. Its not how you do it, Its not how your seen to do it. Its how your seen doing it that counts ;).
From what I understand the eve client has various sync checks which account for odd backwards moments, usualy when going into or leaving warp as we have all had that deja-vu moment when it kicks in.
This from events seems to be a triggered check on predetermend events, CCP just need to define those events.
Now if the clients checksumed the states of the entire state table and compared those every min or X events, it would cover all events. But its a balance, somebody gets a bad install and is pulling full state tables down every minute due to corrupt install or bad routing/router. Its always a balance.
But some more information, even if its a list of whats eliminated already would be nice. We'll take any crumbs we can, even if its a 2GB dump file labaeled "there be dragons here" :).
That said, if you want to arrange a test event on the test server and give the bighunters notice and we try out alot of mass warping, dropping cans instead of just shooting a POS then I'm there.
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Kif
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:27:00 -
[19]
Howabout, no?
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:29:00 -
[20]
Edited by: Yuki Nagato on 09/08/2007 10:29:43 If you don't like the concept of lag in massive 200 vs 200 fleet battles then join a smaller corp and engage in small/medium-gang PvP. Everyone in this game deals with lag and ship losses and stuff like that. Hell, I lost a Mega to a desync just today when the client showed my ship inside the shields of a POS, but you don't see me *****ing about it.
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Angeles
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.09 10:36:00 -
[21]
seems to me 400 starts to lag, 500 is desync time, 300 seems fine... maybe fleets are causing it, i didnt see this problem before that was introduced.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.09 10:37:00 -
[22]
Pretending this is serious:
The main reason it wont work is because all pilots are not equal. in a "50 max" fight, whoever has the highest skill points (no achievement beyond "who started playing EVE first") automatically wins. You'd be able to pretty much calculate the winner just by checking character creation dates. Some alliances (BoB, for example) have a notoriously large number of high SP players, while others (like Goons) tend to be a lot "younger", but have numbers on their side. EVE's combat system makes this fine- GS and BoB can match each other by playing to their strengths. Limit the numbers, and you're limiting who can win. --------
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Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.08.09 10:39:00 -
[23]
Edited by: Hastrabull on 09/08/2007 10:41:18 Edited by: Hastrabull on 09/08/2007 10:40:23 last comment from my side.
im not bragging or whining. Im trying to help with current situation. be creative and constructive. at least i tried.
and im not saying about strict limit of fleet. im saying about lowering numbers in fleets (discussed between alliances) to have fun not die in desynch lag
FATAL EMPIRE COWALITION OF SOULS! |

Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 10:41:00 -
[24]
Originally by: Gladiator Jonny
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Awsome.
/signed ______________________________________________________ I shal stand tall and shake the heavens with my power |

Cyriel Longinus
Caldari XERCORE
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Posted - 2007.08.09 10:49:00 -
[25]
Read the Dev Blogs. There is some serious TLC and money being thrown at the issue.
For those whom are truly in the spirits to do more than complain and wish to help kill the desync issue, just show up when the Devs call upon the community to log into SISI.
The data collected at these events are a huge help to the people that are working on the problem.
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Velios
M. Corp M. PIRE
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Posted - 2007.08.09 10:56:00 -
[26]
I will PMSL when the alliance tourney suffers a de-sync and it is captured on eve-tv for everyone to witness.
M.Corp Capital Blueprint Facility |

bloody johnroberts
Shiva Morsus Mihi
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Posted - 2007.08.09 10:56:00 -
[27]
I like the idea of 50v 50 but who says who fights and who does not we all play the game for the battles if you enjoy the pvp if we go down that road eve will be elitest that is not the way. we have a choice thought we can wait till they sort out the problem this is not a short term solution as i dont belive they know how,but we have the solution until then pos battering should be stopped until they sort it out big fleets would then not need to engaged in support to defend or attack pvp will still happen but not on the grand scale that brings the sad lag monster posts. Here. i know this is a pipe dream we all love pvp and the big battles and we all want our fleets to win so i guess we will still be talking about this after another number of losses on all sides with ccp saying suck it up and go mining. To all my friends and enemys see you on the battlefield lets hope that the problem we all face will be sorted so we can start posting what agreat fight props to all rather than blackscreen or mods active posts
the b.j
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Hitman396
Caldari UK Corp FATAL Alliance
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Posted - 2007.08.09 11:00:00 -
[28]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
This.
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Sentinel Eeex
Caldari Lords Of Amber
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Posted - 2007.08.09 11:04:00 -
[29]
Go to BF2 server. There you'll find equal teams. |

Dawson
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 11:12:00 -
[30]
Quote: If you don't like the concept of lag in massive 200 vs 200 fleet battles then join a smaller corp and engage in small/medium-gang PvP. Everyone in this game deals with lag and ship losses and stuff like that. Hell, I lost a Mega to a desync just today when the client showed my ship inside the shields of a POS, but you don't see me *****ing about it.
Totally agree but the problem is the game gets de-sync if theres 6 people, 30 or even 300. Doesn't matter how big the fight is your getting these stupid lag/de-sync problems.
It needs fixing simple as, I refuse to pay for a service for much longer that i'm not reciving.
They shouldnt call this game Eve-online but CCP-Donation - help us defend Icelandic beer drinking interests. Every day CCP employee's are going sober, this must stop! Donate today and help fund ccp culture & well living. 
i'm only messing but seriously, this needs a fix asap, i love this game, i'd hate to stop playing it.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.08.09 11:23:00 -
[31]
What a stupid idea. Why don't you suggest that the FCs play tic tac toe in local instead of fighting ... even less lag.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.09 11:29:00 -
[32]
Yeah I agree with the M.Pire guy, I remember when I were still in D2 and we were defending C4C and L-C we had even bigger numbers and we just got a few minutes module lag depending on the grid activity.
But this Desync "feature" it never used to be that bad. 
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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senior spielbergo
M. Corp M. PIRE
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Posted - 2007.08.09 11:29:00 -
[33]
Clearly the answer is duel by hungry hungry hippos.
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Pepperami
Art of War Cult of War
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Posted - 2007.08.09 11:30:00 -
[34]
Well it might work. Until ccp upgrade the servers again and we'll need to drop to 20 per side. 
A-WAR might be Recruiting!
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Centauris
Gallente Thundercats RAZOR Alliance
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Posted - 2007.08.09 11:32:00 -
[35]
Originally by: Hastrabull Guys, From S-K for example we know that its not possible to make 100vs100 fights. We all know that it makes more bad then good. no fun at all.
So i have proposition. We all want to have fun, so lets make a non writen rule between alliances, that they wont bring fleets bigger then lets say 50 ships.
I know that even with those numbers, lag and desyncs happens, but probably less then if you have 300 people shooting (or trying to shoot at eachother).
Im assuming, its utopia, but still. We all want to have fun. CCP wont fix it or cant fix their game so if we want to play, lets enforce our own rules. Otherwise we can all just log off and nvr come back ;/ Bringing hundreeds of ships on battlefield makes completely no sense atm.
How to enforce it? There is no way to enforce it. Only proposition i have is FC's to talk with eachother and decide if they want lagfest or fun time killing eachother with less lag.
Flame away. im just trying to help.
lol and ill take my carrier to Delve and ask the locals to "not shoot me".  ___________________________________________________ MY SIG WAS TO BIG APPARENTLY, TOOK YOU LONG ENOUGH FFS Bring on the shooty shooty...Im Uberl33t with MS Paint!
"Kill, Collect, Sell" |

Jerai Timelsin
State War Academy
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Posted - 2007.08.09 11:39:00 -
[36]
Lag and desync make the baby Jesus cry 
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 11:39:00 -
[37]
Anyone that thinks CCP isn't taking this issue seriously is flat-out dumb. In the last month, they've:
1. Admitted desyncs/lag were a 'major problem'. 2. Replaced all of their database hardware (mega $$$). 3. Updated to Python 2.5.1, worked on a fix, with many other code changes aimed at reducing lag. 4. Run many stress-tests to figure out what causes a desync.
And even after all that CCP admits there is still a lot of work to be done. We'll probably see a complete client overhaul in Rev 3.0 as well with the new Trinity engine.
Lag is a part of every game and the larger the scale the greater the lag. Today was the first time I had actually had a proper desync since 2.1.1, and this is after fighting in many, many large battles.
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Lem2J
Black Sea Industries Cult of War
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Posted - 2007.08.09 11:41:00 -
[38]
Whats all the flaming about, the Op makes a very good point.. The method may not be the best, put the point is valid.. Capitals and Pos's make for big fleets.. The servers are degrading.. The last few battles have been silly... I've sat there with
a.) No-one to shoot, with 150 people jumped in. b.) Grid slowly loading, but im unable to lock anyone for the entire time c.) Gates, stations, objects all vanishing d.) Lots of random warps e.) Desynch's
I remember being able to fight 100 v 100, 150 v 150.. Lag is expected, but the issue has now blown up more than ever.. Fights are not down to skill on the battlefield as much.. Lag control and luck play a bigger part more than ever before.
Maybe an agreement on an end to POS war for the moment, until CCP discovers the issues and resolves them.. Just an idea thats worth considering..
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 11:43:00 -
[39]
Originally by: Lem2J
Maybe an agreement on an end to POS war for the moment, until CCP discovers the issues and resolves them.. Just an idea thats worth considering..
Like hell.
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End Yourself
Core Domination Big Bang Quantum
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Posted - 2007.08.09 11:44:00 -
[40]
Originally by: Velios My problem is that in the past this de-synch thing that CCP completely deny the existence of NEVER used to happen. Something has changed in the last major patch that completely ruined the game.
When I was in LV / CA / FIVE we had HUGE battles, sure there was LAG, but never a complete mass de-synch experienced by 90% of the players involved. CCP you HAVE to fix this and do it quickly - people are starting to leave the game because of it.
Breaking news at 1: The pope is catholic!!! This hasn't been a problem before jesus was born...
And just at CCP denying the existance of desynch issues.
--- Fighting for peace is like screwing for virginity. |

Cvuos
GoonFleet GoonSwarm
|
Posted - 2007.08.09 11:45:00 -
[41]
Unless CCP invents magic internets, this is the way it is going to be. I was flying around solo the other day and was amazed to see stargates appear with no freezing. Then I remembered the engine is actually designed that way and grids are supposed to appear seamlessly. What a great idea! I never get a good break in superlag. I sync out first, I log back in last. I HATE it. Anyway, if CCP would give 100% of their resources to give a smoother ride for the alliance wars they are fighting an uphill battle. If 200 v 200 battles become smooth, we will be whining about how 400 v 400 are unplayabale. If they increase our headroom, we will fill it quickly. And while they would keep banging their heads to satisfy alliance warfare players, they would be ignoring the VAST MAJORITY of players who are sandboxing around in Empire demanding new content.
Sure they try what they can but there is a limifffffff JUST STOP WHINING AND EITHER ENDURE THE LAG OR GO GATECAMPING IN 0.3 IS WHAT I AM SAYING HERE
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 11:47:00 -
[42]
Originally by: End Yourself
And just at CCP denying the existance of desynch issues.
Are you blind or just stupid?
http://oldforums.eveonline.com/?a=topic&threadID=549542
Stickied in the development forum, by the way.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.08.09 11:51:00 -
[43]
Edited by: Lazuran on 09/08/2007 11:51:22
Originally by: Cvuos Unless CCP invents magic internets, this is the way it is going to be.
The Internet is a hell of a lot better now than in 2003, when large battles weren't such a problem.
It's amazing how much in denial fanbois can be.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

BuIIseye
Amarr Pax Amarria Corp
|
Posted - 2007.08.09 11:55:00 -
[44]
Don't worrie guys, when you will be able to walk inside stations, you will forget all about lag and desync 
------------------------------ Yes i am hax0r
Because of the name I have a higher chance of a wrecking shot, please don't tell the GM's or they'll nerf me =/ |

Fitz Chivalry
eXceed Inc.
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Posted - 2007.08.09 11:55:00 -
[45]
Last time we had a semi-arranged fight, i.e. people asking us to engage because we had fairly equal numbers etc. we came in to fight and the first thing the did was open a cyno and drop 3 carriers onto us.
The problem is though that these days most fights relate to sov battles which mean capitals and POS which means enormous blob warfare. It cannot be avoided. .
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End Yourself
Core Domination Big Bang Quantum
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Posted - 2007.08.09 11:58:00 -
[46]
Originally by: Yuki Nagato
Originally by: End Yourself
And just at CCP denying the existance of desynch issues.
Are you blind or just stupid?
http://oldforums.eveonline.com/?a=topic&threadID=549542
Stickied in the development forum, by the way.
Velios - the bear in charge of M.PIRE alliance - claimed CCP is denying desynch problems and i tend to laugh at delusional "leaders". 
Originally by: Velios My problem is that in the past this de-synch thing that CCP completely deny the existence of NEVER used to happen. Something has changed in the last major patch that completely ruined the game.
But i will edit my post and add "the claim of" especially for you Yuki!  --- Fighting for peace is like screwing for virginity. |

Lord Pinky
Caldari FireStar Inc FATAL Alliance
|
Posted - 2007.08.09 11:59:00 -
[47]
Originally by: Velios I will PMSL when the alliance tourney suffers a de-sync and it is captured on eve-tv for everyone to witness.
I hope this actually DOES happen because maybe then something will get done.
CCP we love this game, please fix it.
It IS getting worse with every addition you make to the content. I know the content devs work on different code from the overworked bug fixing devs but something has to be done or the game is going to die simply because everyone gets fed up and quits.
Please, call a stop to the new content and fix what we have now. We would much rather have a game that works than a game that looks shiny that we cant actually do anything with. The game we have all come trough playing for the past 3 or 4 years and have gotten hopelesly addicted to didnt have any of this shiny stuff originally and yet here we are, still paying and playing.
Do we really need all this new shiny stuff or is the game we have now what we want? (apart from the major gamebreaking problems obviously)
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Factor Benz
GoonFleet GoonSwarm
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Posted - 2007.08.09 11:59:00 -
[48]
Edited by: Factor Benz on 09/08/2007 12:00:24 *NEWSFLASH* Incompetents get smoked in pvp. Blame everything but themselves. History repeats itself. More at 11.
In all seriousness this suggestion is comical at best. Nobody's going to abide by any self-imposed limitations. You guys can make 100 more threads on the exact same topic and it will never happen.
Desynchs suck. They will happen until they get fixed. We've lost entire fleets to them. We deal with it instead of running to CAOD when we lose. Welcome to Eve.
Oh hey 5 carriers... there's the reason for the thread?
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Cvuos
GoonFleet GoonSwarm
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Posted - 2007.08.09 12:00:00 -
[49]
Originally by: Lazuran
The Internet is a hell of a lot better now than in 2003, when large battles weren't such a problem.
Tell us about the time the server had a 5000 user record grandpa.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.08.09 12:00:00 -
[50]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Win -=-=-
|

Gunship
Amarr FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.08.09 12:07:00 -
[51]
Edited by: Gunship on 09/08/2007 12:09:24 This is a bit of the wall, but I wonder if together we could make it happen:
Problem: Desync, in 50v50 and bigger battles (yes a battle just outside of IMK had that very problem), the 200v350 last night was just asking for trouble tbh.
Suggestion:
I'll convo MM/razor and see if we could make a "test server" battle.
In CA (the old one), many moons ago we arranged a "test server" battle in U-Q with CA comming from gate, SA from another and everyone else from the last gate. (a few devs turned up in titans (not really in game) and hit us with the tomb "nerf batt" for 6000 dmg.
one thing is to attack a POS as they are do testing on, another is a big fleet fight. Personaly I love eve for a good fleet fight (POSes is not really my thing... he says after doing 6 monday night in S-E ) but really I like the fun ones = the lag/desync free once.
I'm sure we could arrange a 100v100 or bigger on the test server if we put our minds to it. So MM/razor if your game?, lets talk 
Fleet fights are the bread and butter in eve, lets help ourself by giving the devs the logs they need.
So you want to join us? |

Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.08.09 12:18:00 -
[52]
Great Initiative Gunship, thanks :)
So guys, maybe we could do something to help fixing this game? We all love it dont we? :) FATAL EMPIRE COWALITION OF SOULS! |

iCerberus
The JORG Corporation FATAL Alliance
|
Posted - 2007.08.09 12:30:00 -
[53]
Nice one Gunship.. /me signs up for testing and packs 10 boxes for the desync hamsters
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Director Stoned
Band of Developers
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Posted - 2007.08.09 12:34:00 -
[54]
It's time CCP gets off thier butt and spit the server into two worlds, hell they can give bob and pets the old one
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Armois Delgato
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 12:47:00 -
[55]
Edited by: Armois Delgato on 09/08/2007 12:49:03 Nope. This won't work. If you want desync fixed you'll have to pester CCP until they decide it is worth their time. EVE is a game of epic scale- you can't limit epic scale by keeping willing participants out of fights.
I do like gunny's idea though, hahaha. That could be a hoot if both of us tried to test the lagbooster 3000 and see what the Sisi dev types would say about it.
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Chukk Solo
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Posted - 2007.08.09 12:51:00 -
[56]
Well, when I thought I was having a desync issue, the GM's have assured me there is no lag, and desync does not exist. Signature file size and dimensions to big, please keep it under 400x120 and 24000bytes - Petwraith |

Mundem Pashdale
Serenity Prime Praesidium Libertatis
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Posted - 2007.08.09 13:44:00 -
[57]
Same thing happend to me! Apparently all the lag in this game is in my head, even when nods crash
I respect CCP is trying to do something about it, but the copy/paste responses to petitions is begining to realy frustrate myself and many of those I fly with
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borup
New Balkan Mafia Circle 0f Two
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Posted - 2007.08.09 14:03:00 -
[58]
Originally by: Centauris
lol and ill take my carrier to Delve and ask the locals to "not shoot me". 
actually its very difficult to find ppl in delve, so that might work 
@ OP:
i cant get in game atm to see your start date but seriously didnt you get used to it? i find it annoying too but only for first couple minutes after loosing ship or missing fight cause of it
fortuna favours the brave
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Levka
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.08.09 14:59:00 -
[59]
I love EVE.
I think it offers more to a gamer then any other MMO on the market. But what other game requires you to do this to even have a chance to have decent gameplay.
1. Turn off SOUND
2. Zoom all the way out to increase framerate. (I had a friend of mine ask me to show him a screenshot from EVE and i send him one from our fleet battle. He laughed cause all he saw is bunch of purple/red squares. Good thing we have all those nice textures to the ships)
3. Turn of Z-buffer (who cares if your small squares loko flatter )
------------------------------------------------ If you can't dazzle them with brilliance baffle them with BullSh$t. |

Pariah Eutrophius
Gallente Thundercats
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Posted - 2007.08.09 15:08:00 -
[60]
It angers me greatly when people make whinning posts about a well known issue and then start demanding ccp fix it.
THEY ARE, they are trying there best and investing lots of $$$ to try and make it happen, but things dont happen overnite.
and its a no win anyway they fix 100v100 battles then there will be 200v200 battles lagging out and so on.
If you dont like the lag, dont shoot our ****in poses and we wont have to blob you  ______________________________________________ Morals are paintings on walls and scruples is money in Russia. aight! |

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.09 15:22:00 -
[61]
Originally by: Levka I love EVE.
I think it offers more to a gamer then any other MMO on the market. But what other game requires you to do this to even have a chance to have decent gameplay.
1. Turn off SOUND
2. Zoom all the way out to increase framerate. (I had a friend of mine ask me to show him a screenshot from EVE and i send him one from our fleet battle. He laughed cause all he saw is bunch of purple/red squares. Good thing we have all those nice textures to the ships)
3. Turn of Z-buffer (who cares if your small squares loko flatter )
It may only increase your fps (well beside the turning off z-buffer, as z-buffer is meant to be in any 3D game and you can't get a 3D without using Z-buffer or one of its modifications like W-buffer), but it is not a panacea against lag and desyncs.
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S3dINSTBE
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 15:23:00 -
[62]
Originally by: Chukk Solo Well, when I thought I was having a desync issue, the GM's have assured me there is no lag, and desync does not exist.
It's your mind that makes it real.... There is no spoon
---------------------------------------- Shove it |

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.09 15:30:00 -
[63]
Originally by: Pariah Eutrophius It angers me greatly when people make whinning posts about a well known issue and then start demanding ccp fix it.
THEY ARE, they are trying there best and investing lots of $$$ to try and make it happen, but things dont happen overnite.
and its a no win anyway they fix 100v100 battles then there will be 200v200 battles lagging out and so on.
If you dont like the lag, dont shoot our ****in poses and we wont have to blob you 
Correct me if im wrong, but the mass desyncs were introduced in Rev 2.0. It is obvious: CCP have screwed something up in their code while trying to implement "the need for speed"...
We had a lag before. Now on top of that we also have the desyncs. Yesterday I did desync twice: one time without any hostiles around... on jump in into R-Y. The second time after the first 10 seconds of S-K battle.
Actually, I cant remember a single day without desyncs when we were running 100+ men fleets. Thats post rev 2.0 of course.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.08.09 15:56:00 -
[64]
Originally by: Pariah Eutrophius
THEY ARE, they are trying there best and investing lots of $$$ to try and make it happen, but things dont happen overnite.
They've had plenty of time and it would help if they invested anywhere near the amount of $ they're throwing at their ad campaign. But I guess they don't have to, since they can lure in new players faster than the old ones are quitting, despite all the problems.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

quellious
COLSUP Tau Ceti Federation
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Posted - 2007.08.09 15:59:00 -
[65]
To the original poster:
You made a wrong assumption. Some (many?) people find more fun in winning than in pressing f1 - f8 and watching a blow.
-
Did you noticed that a pendulum does not swing in deep space ? |

Cletus Graeme
Caldari Bladerunners Mordus Angels
|
Posted - 2007.08.09 16:14:00 -
[66]
Originally by: Hastrabull Yes, it would be nice. thats all.
See how flawless this man's argument is !
LISTEN TO HIM! 
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Jennai
The Silent Rage R0ADKILL
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Posted - 2007.08.09 16:20:00 -
[67]
Originally by: Lazuran What a stupid idea. Why don't you suggest that the FCs play tic tac toe in local instead of fighting ... even less lag.
actually I think that, or FCs going 1v1, would be a better option in the current situation than dragging hundreds of people out for hours of boredom followed by half an hour of tremendous lag and the inevitable desyncs. it's not playable, it's not fun, and the result of the battle depends more on who got desynced worse than on any amount of tactics and maneuvering.
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Gloomy Gus
GoonFleet GoonSwarm
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Posted - 2007.08.09 16:41:00 -
[68]
OK, the boy makes a good point.
Goons, you heard the man, we're limiting fleet sizes from here on out to 50. If, AND ONLY IF, you turn in a Fleet Size Exception Form at least 3 days in advance, you may blob up to 80, but that's it. As Most Important Goon I've given my Word As Bond, so my honour is on the line here goons so don't screw it up. I've spoken to my diplomatic contacts in BoB and they have agreed to this, and actually assured me they would only show up in half that many ships since they only roll in tII ships so that's twice the lag anyway.
I asked our Russian friends as well and they replied "Мне нравятся большие жопы , и я не могу это скрывать" which I believe means "yeah no problem buddy" if I translated that correctly.
So it's a go! See you on the Fields of Honour! (only in limited numbers of course    )
Signed this day the Ninth of New July, Space-2007
Gloomy Gus Important Goon
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.09 16:42:00 -
[69]
Yes, Lag and expecially DeSync is destroying the game. I'd love to have those big fleet battles, but past experience tells me that this just is not currently possible.
CCP - Draconian Measures time. Limit ALL systems to 50 people in system total. Then those who want to fight can get decent performance, while secondary battles will erupt as reinforcemets stack up on the systems leading there.
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EvilPhog
Amarr Art of War Cult of War
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Posted - 2007.08.09 16:47:00 -
[70]
Originally by: Princess Jodi CCP - Draconian Measures time. Limit ALL systems to 50 people in system total. Then those who want to fight can get decent performance, while secondary battles will erupt as reinforcemets stack up on the systems leading there.
/me gets 50 accounts and takes over a -1.0 system with lots of belts.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.09 17:01:00 -
[71]
Go for it, Evil. I know its not 'right', but you may actually be able to play in that system. And so might the people in the surrounding systems.
Honestly...if the biggest need for a 'battle' is being able to take out a Large DeathStar POS, 50 people should be able to do that. Make the battle into more of a 'Front' than a mass melee.
Look...all I wanna be able to do is play. Its obvious that 400 people in a single system means that about 398 of them don't get to play at all. So until CCP figures out how to have 400 people in a system, they should prevent 400 people from getting into the system in the first place.
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Jennai
The Silent Rage R0ADKILL
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Posted - 2007.08.09 17:16:00 -
[72]
Originally by: Princess Jodi Look...all I wanna be able to do is play. Its obvious that 400 people in a single system means that about 398 of them don't get to play at all. So until CCP figures out how to have 400 people in a system, they should prevent 400 people from getting into the system in the first place.
but then you end up with "let's pile all our guys in here so the enemy can only get 5 in" and other such nonsense.
a hard cap on numbers is easily abused; no cap on numbers is unplayable. the only solution is a server fix.
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Nebuchadnezzar I
Art of War Cult of War
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Posted - 2007.08.09 17:40:00 -
[73]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Evil has my vote, better than blobfest pos warfare ccp invented, not to mention more fun!
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.09 17:49:00 -
[74]
Originally by: quellious To the original poster:
You made a wrong assumption. Some (many?) people find more fun in winning than in pressing f1 - f8 and watching a blow.
You mean those who like masochism?
Winning/losing have nothing to do with present thread. Both sides have suffered and no one won. Out of 300-500 involved ships there possibly was destroyed maximum 30 in total on both sides. It was not a fight... it was a stress-test for the node and node failed to pass it. End of story.
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Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.09 17:54:00 -
[75]
Originally by: Gloomy Gus OK, the boy makes a good point.
Goons, you heard the man, we're limiting fleet sizes from here on out to 50. If, AND ONLY IF, you turn in a Fleet Size Exception Form at least 3 days in advance, you may blob up to 80, but that's it. As Most Important Goon I've given my Word As Bond, so my honour is on the line here goons so don't screw it up. I've spoken to my diplomatic contacts in BoB and they have agreed to this, and actually assured me they would only show up in half that many ships since they only roll in tII ships so that's twice the lag anyway.
I asked our Russian friends as well and they replied "Мне нравятся большие жопы , и я не могу это скрывать" which I believe means "yeah no problem buddy" if I translated that correctly.
So it's a go! See you on the Fields of Honour! (only in limited numbers of course    )
Signed this day the Ninth of New July, Space-2007
Gloomy Gus Important Goon
I know, I know... asking goons to limit their fleets is about same as asking goons to act mature and respectful. Oh, well...
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Matrixcvd
Last Serenity The Sundering
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Posted - 2007.08.09 18:06:00 -
[76]
yeah the whole situation with De-synch is crazy, cause most people who experience it have taken over a year of game play, learning, effort, and spent so much time that the prospect of quiting right when things are almost good is not enough. If a pilot gets this game out of the box and sees the crap code not working he throws it away. And the game should have died, but it didnt start this way, wasnt this way over 2 years ago. So this steady progression of shoddy code increased traffic just when things are getting interesting has everyone peev'ed but nobody wants to dump the time they spent.
The game plays like real life wiht real life problems, traffic jams etc, and so its hard to disconnect for pilots, so we wallow in misery waiting for some magical change from a beaurcratic organization to tell us what to think, do and how to do it, kinda funny actually.
The only way to change this is to scrap the POS warefare, have NPC's control it and let arena battle for soverignty, like an alliance tourney, 10v10 or 20v20, or 50v50. Have a special gate where no shooting can occur until everyone is set.
In its current state if you only allow one client per IP address it might work but we all no why CCP wont do this. The number of active players is bloated anyways, 1 player at a time will really change the metagaming, limit numbers of pilots, maybe not on the exact grid of battle but still allow for less, and get rid of any nerfs, like afk cloakers, etc.
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Gloomy Gus
GoonFleet GoonSwarm
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Posted - 2007.08.09 18:13:00 -
[77]
Originally by: Matrixcvd The only way to change this is to scrap the POS warefare, have NPC's control it and let arena battle for soverignty, like an alliance tourney, 10v10 or 20v20, or 50v50. Have a special gate where no shooting can occur until everyone is set.
This is good I like this we could call it Eve: Battlegrounds I think making Eve more like WoW would be a huge improvement.
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Dahak2150
Chaos Monkeys
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Posted - 2007.08.09 18:17:00 -
[78]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Agreed. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
Ex- or current Planetsiders, join the "Auraxis Refugees" channel ingame. |

Orree
Gallente Shiva Morsus Mihi
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Posted - 2007.08.09 18:21:00 -
[79]
I can understand the sentiment behind this sort of post. We're all very frustrated. Most of the options presented here just aren't practical for obvious reasons.
You can get de-sync with 20 people in a given system.
Gunship's idea about test battles on SiSi has merit...at least we might contribute to CCPs understanding of the problem. I don't know how much they already know, of course. I've been on the test server once in the years I've been playing EVE. It used to be a hassle to get on there for me, so I stopped trying.
Our options are limited. The saying, "If it hurts when you do it, then stop doing it" is appropriate in this situation. Really, the only sensible options open to us are keep engaging in POS/Blob warfare and suffer the same results (until fixed) or simply stop engaging in POS/Blob warfare.
Some people are willing to keep at it regardless of the cost, lack of fun...others aren't. After the first weekend in V7-MID, given the numbers involved on both sides, it was pretty clear that battle was simply going to suck. There just wasn't a lot of point in continuing. There wasn't a great deal of interest in seeing it continue from our standpoint.
Now we're faced with it again, with the other side having a go. Not surprisingly, we're seeing more or less the same result. The only major difference I see is that the MM/RZR bloc were less vocal about the whole thing. We simply quietly withdrew and carried on with what was fun...roaming gangs/raids.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.09 18:35:00 -
[80]
Originally by: Gloomy Gus
Originally by: Matrixcvd The only way to change this is to scrap the POS warefare, have NPC's control it and let arena battle for soverignty, like an alliance tourney, 10v10 or 20v20, or 50v50. Have a special gate where no shooting can occur until everyone is set.
This is good I like this we could call it Eve: Battlegrounds I think making Eve more like WoW would be a huge improvement.
FYI the so called "battlegrounds" existed long before WoW. The POS warfare is broken in so many ways. The arenas or battlegrounds is only possible solution. yes, it need to have advanced rules and maybe some additional balancing like getting rid of dampeners on not specialized ships and other similiar things, but this way it is possible to get rid of huge blobs and countless hours spent at absolutely mindless POS shooting / repping. Other then the territorial questions EVE should remain unchanged. This way we still will have roaming / recon gangs flying around and having a fun of small scale battles, while the territorial questions will be decided between strongly trained / good equiped teams on arenas.
If you happen to know better solution do not hesitate to explain it...
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Matrixcvd
Last Serenity The Sundering
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Posted - 2007.08.09 22:31:00 -
[81]
i still think getting rid of multiple peoples accounts, which would drop the number of pilots quite a bit would be great... it seems funny how the southern boys haven't seen all that much lag, no desynchs, and had 200+ in a couple systems, i know the lag has been bad in 66 but no 25 man jump desynch death with only 40 in local. Maybe CCP just shifts its crap around
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Iasius
Warp Angels Free Trade Zone.
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Posted - 2007.08.09 22:56:00 -
[82]
Edited by: Iasius on 09/08/2007 22:56:42 Well you guys have missed a trick. Most people play a single player version of eve that runs standalone on their PC. But this client shares a lot of code with the internet one.. a few people use. Sometimes it makes these players play against, like real people - cor! So thats where all the effete snobs come from. They are used to fighting NPC's that have 'honour' code that behave in the same pompous way they do.
 . Warp Angels - Acorns To Trees. Now Recruiting. |

Asylum Seaker
Quam Singulari M. PIRE
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Posted - 2007.08.09 23:37:00 -
[83]
Originally by: Patch86
The main reason it wont work is because all pilots are not equal. in a "50 max" fight, whoever has the highest skill points (no achievement beyond "who started playing EVE first") automatically wins. You'd be able to pretty much calculate the winner just by checking character creation dates. Some alliances (BoB, for example) have a notoriously large number of high SP players, while others (like Goons) tend to be a lot "younger", but have numbers on their side. EVE's combat system makes this fine- GS and BoB can match each other by playing to their strengths. Limit the numbers, and you're limiting who can win.
Psh. Maybe if its 5 mil characters vs 30 mil, but otherwise.. who cares if your enemy has 5% better tracking or 5% more shields or 5% more whatever due to level V skills. There are other variables in fights which have far greater influence on the outcome.. like how far away you land when you warp in, or what ammo you're using, or what ship you happen to be matched up against, or how appropriate your fitting is. And most of all, how experienced you are at PVP and how good your commander is.
The universe is hostile, so impersonal, devour to survive, so it is, so it's always been.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.08.09 23:55:00 -
[84]
Originally by: Hastrabull Guys, From S-K for example we know that its not possible to make 100vs100 fights. We all know that it makes more bad then good. no fun at all.
Ok I admit, I haven't read the whole thread so forgive me if I repeating the same point.
It WAS possible to have 100v100 fights, in fact there was 250vs250 going on with playable lag and no desync. So your opening gambit is false.
Whatever CCP did with this "need for speed" patch has screwed up large scale warfare.
Bringing hundreds of battleships onto the battlefield makes complete sense if you in a large alliance. Shame the game can't handle it anymore 
I, erm, like kill things and stuff |

TheAdj
World Order The Imperial Order
|
Posted - 2007.08.10 01:17:00 -
[85]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
This is the most awesome ******* idea ever. ----------------
Alliance Killboard |

Princess Jodi
Vendetta Underground Rule of Three
|
Posted - 2007.08.10 16:40:00 -
[86]
Here's an idea to knock around a bit, and I'm sure some of you will give it some pretty hard knocks indeed. 
Let's make the basic assumption that Lag/Desynch is related to large numbers of ships in system, and that POS warfare mechanics and Soverignty are the reason for large numbers of ships.
The Suggestion:
Add an EVE-wide auto-killboard. All ship deaths generate a point increase for the Killing Alliance and a point decrease for the Losing Alliance. Soverignty is determined by the sustianed ratio of positive enemy kills, and lost by losing ships.
POS do not contribute to Soverignty, except for kills made by POS guns. POS become defensive hardpoints which make it easier for you to kill enemies, and as such will still be a valuable target. POS spam goes away, fuel is only needed for Moon Mining and needed hardpoints in chokepoints.
Then when someone wants to kill an alliance, they start killing its pilots. Enough deaths and the soverignty goes down, enough succesfull defenses and soverignty goes up. Battles can take place anywhere. Blobs are no longer needed. Lag gets better, PVP'rs have a reason to stay near home and campaigns will reflect the combat success rate.
- PJ
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.10 16:48:00 -
[87]
Jodi it won't work.
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wotwentwong
Red Dwarf Mining Corporation
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Posted - 2007.08.10 16:51:00 -
[88]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Heh... I can see this happening and getting fraps'd... now, just to think of a song to go alongside it... "Fly Me To The Moon" perhaps?
Fricking awesome idea... I DEMAND SHUTTLE BUMP FIGHTS!
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dalman
Finite Horizon
|
Posted - 2007.08.10 16:55:00 -
[89]
Originally by: Velios I will PMSL when the alliance tourney suffers a de-sync and it is captured on eve-tv for everyone to witness.
No, you won't!
Because it already happened last tournament!
Last tourney was crippled with de-sync issues as well. Read in the eve-tv section...
We (Red Skull) lost our match vs MC because of de-sync. We could not remote-rep/transfer. There were 20+ clients, including the ones at CCP HQ capturing it and broadcasting it, which all showed our ships next to each other - yet game told us we were out of range. I also provided pics of me webbing Sel from like 20km range (I was supposed to be outside Sel's lock range, but I was actually inside it, next to him).
The IAC crew also had de-sync issues, where they were temporarely unable to remote impoc<->absolution because of it (in a match they won anyway).
But on the other hand... We've been complaining about de-sync issues for over 4 years now. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

TrevorReznik
Merch Industrial We Are Nice Guys
|
Posted - 2007.08.10 16:59:00 -
[90]
Bigger ships and drones are the real cause of lag. Pledge not to bring anything bigger than a t1 frig.
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Chowdown
Gallente Reikoku Band of Brothers
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Posted - 2007.08.10 17:11:00 -
[91]
Originally by: dalman Edited by: dalman on 10/08/2007 16:59:26
Originally by: Velios I will PMSL when the alliance tourney suffers a de-sync and it is captured on eve-tv for everyone to witness.
No, you won't!
Because it already happened last tournament!
Last tourney was crippled with de-sync issues as well. Read in the eve-tv section...
We (Red Skull) lost our match vs MC because of de-sync. We could not remote-rep/transfer. There were 20+ clients, including the ones at CCP HQ capturing it and broadcasting it, which all showed our ships next to each other - yet game told us we were out of range. I also provided pics of me webbing Sel from like 20km range (I was supposed to be outside Sel's lock range, but I was actually inside it, next to him). *edit* Just for fun, I petitioned that shiploss! Since I figured that a video of the incident, captured by CCP, would kinda do as evidence. Guess if they replied with the standard reply about logs showing nothing?
The IAC crew also had de-sync issues, where they were temporarely unable to remote impoc<->absolution because of it (in a match they won anyway).
But on the other hand... We've been complaining about de-sync issues for over 4 years now.
Yes surely you remember our last match Vel :|
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SpaceLola
|
Posted - 2007.08.10 19:13:00 -
[92]
Yet another post about lag, desynchro or else. What is astonishing the most is us trying to find solutions... Is it our responsability? If any of you can pretend to have the technical solution, then how about you get a job at CCP? 
We are not the game developers, we pay for a service (that is pretty bad actually those past months, let's face it. And therefore, we should expect receiving a top quality product fully functional. Not a test product.
And what is even more disturbing is that our lovely developpers are pushing the game mechanics toward larger fleet battles (HELLO CCP, did you know that you need FIREPOWER with looooooots of ships to kill Titan and cap ships?). I won't even mention the lag weight addition due to drones, POSses...
It seems that the game developpers have absolutely NO cohesion. 1 guy is creating some huge ships, another one is developping tons of drones and POS equipemtn thta will generate more lag while beeing used, and a third one is implementing many graphic gadget game features to help look good on the Best video game monthly magazine chart!
And guess what, all put together it DOES NOT WORK.
This is what I call a very bad project development management with logically poor results and bad quality product delivered...

When we petitioned about loosing ships to lag or desynchro, we get the same answer over and over again: BUT IT IS NOT TRUE, THANK YOU, HOW MAY I HELP, YOU NICE TO MEET YOU, BYBYE!
Not to mention GM DUCHNOK censuring your post on forum when you complain about it.
So yea Hastrabull,I will recommend that you join the CCP fleet of developpers to guide them a bit. 
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Svetlanna
The Collective Against ALL Authorities
|
Posted - 2007.08.10 19:14:00 -
[93]
Yet another post about lag, desynchro or else. What is astonishing the most is us trying to find solutions... Is it our responsability? If any of you can pretend to have the technical solution, then how about you get a job at CCP? 
We are not the game developers, we pay for a service (that is pretty bad actually those past months, let's face it. And therefore, we should expect receiving a top quality product fully functional. Not a test product.
And what is even more disturbing is that our lovely developpers are pushing the game mechanics toward larger fleet battles (HELLO CCP, did you know that you need FIREPOWER with looooooots of ships to kill Titan and cap ships?). I won't even mention the lag weight addition due to drones, POSses...
It seems that the game developpers have absolutely NO cohesion. 1 guy is creating some huge ships, another one is developping tons of drones and POS equipemtn thta will generate more lag while beeing used, and a third one is implementing many graphic gadget game features to help look good on the Best video game monthly magazine chart!
And guess what, all put together it DOES NOT WORK.
This is what I call a very bad project development management with logically poor results and bad quality product delivered...

When we petitioned about loosing ships to lag or desynchro, we get the same answer over and over again: BUT IT IS NOT TRUE, THANK YOU, HOW MAY I HELP, YOU NICE TO MEET YOU, BYBYE!
Not to mention GM DUCHNOK censuring your post on forum when you complain about it.
So yea Hastrabull,I will recommend that you join the CCP fleet of developpers to guide them a bit. 
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