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Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 09:54:00 -
[1]
Guys, From S-K for example we know that its not possible to make 100vs100 fights. We all know that it makes more bad then good. no fun at all.
So i have proposition. We all want to have fun, so lets make a non writen rule between alliances, that they wont bring fleets bigger then lets say 50 ships.
I know that even with those numbers, lag and desyncs happens, but probably less then if you have 300 people shooting (or trying to shoot at eachother).
Im assuming, its utopia, but still. We all want to have fun. CCP wont fix it or cant fix their game so if we want to play, lets enforce our own rules. Otherwise we can all just log off and nvr come back ;/ Bringing hundreeds of ships on battlefield makes completely no sense atm.
How to enforce it? There is no way to enforce it. Only proposition i have is FC's to talk with eachother and decide if they want lagfest or fun time killing eachother with less lag.
Flame away. im just trying to help.
FATAL EMPIRE COWALITION OF SOULS! |

Lizhia
Gallente Macabre Votum INVICTUS.
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Posted - 2007.08.09 09:57:00 -
[2]
Edited by: Lizhia on 09/08/2007 09:57:35
Pistols at dawn! \o/
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:00:00 -
[3]
Battles should only take place under equal numbers with equal advantages, the same ships, skill count, modules and should only take place if each player is in the same rule accompanied by a moderator from CCP to ensure no lag tactics are used. People with under 30m SP should also be disallowed from 0.0 all together.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:01:00 -
[4]
Wait a minute, this is a serious thread? Holy crap.
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EvilPhog
Amarr Art of War Cult of War
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Posted - 2007.08.09 10:01:00 -
[5]
50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
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Central Scrutinizer
RAZOR Alliance
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Posted - 2007.08.09 10:01:00 -
[6]
Won't work, and, tbh, I wouldn't want it to work that way, either.
If you haven't gotten used to ever-increasing lag in the last few years, you best start, cause it apparently will never go away.
Sad but true.
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Central Scrutinizer
RAZOR Alliance
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Posted - 2007.08.09 10:02:00 -
[7]
Edited by: Central Scrutinizer on 09/08/2007 10:02:20 Also, *********.
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Xanorok
Minmatar mega mining corporation Hydra Alliance
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Posted - 2007.08.09 10:04:00 -
[8]
I'd say there were countless examples in EVE supporting the theory that the honoursystem doesn't work at all.
People are too ambitious to give a damn.
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Gladiator Jonny
Repo Industries
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Posted - 2007.08.09 10:06:00 -
[9]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Awsome.
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Graph ro
Aquilae Stellaris Fallen Souls
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Posted - 2007.08.09 10:06:00 -
[10]
Can't work..
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Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:07:00 -
[11]
Originally by: Central Scrutinizer Won't work, and, tbh, I wouldn't want it to work that way, either.
If you haven't gotten used to ever-increasing lag in the last few years, you best start, cause it apparently will never go away.
Sad but true.
Yes Goon, im serious. And yes, sad but true. Im used to it, no problem. Problem is we all are starting to loose nerves watching login screen for 30 minutes or so.
Im not saying bring equal fleets or whatever. Im talking about simple thing which is discussion. You bring fleet, im convoing you telling you that we can have a fight, but leave 30% of your fleet one system behind. i will try to bring something equal in size so we can try to have fun without lag.
Is it so hard to achieve? Some honor, some respect. thats all.
We all want to have fun dont we? FATAL EMPIRE COWALITION OF SOULS! |

Velios
M. Corp M. PIRE
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Posted - 2007.08.09 10:09:00 -
[12]
My problem is that in the past this de-synch thing that CCP completely deny the existence of NEVER used to happen. Something has changed in the last major patch that completely ruined the game.
When I was in LV / CA / FIVE we had HUGE battles, sure there was LAG, but never a complete mass de-synch experienced by 90% of the players involved. CCP you HAVE to fix this and do it quickly - people are starting to leave the game because of it.
M.Corp Capital Blueprint Facility |

Cvuos
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:11:00 -
[13]
Ok we will do this.
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Raoul Endymion
Gallente x13
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Posted - 2007.08.09 10:17:00 -
[14]
agreeing on where and how many participants on both side is kinda utopia when it comes to eve, but it would be nice with such kinds of engagement rules in some cases..
x13 Website ~ x13 Killboard ~ x13 Recruitment |

Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:18:00 -
[15]
Yes, it would be nice. thats all.
You should decide if you want fun or lagfest with total desynchs.
FATAL EMPIRE COWALITION OF SOULS! |

Corphus
Aliastra
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Posted - 2007.08.09 10:22:00 -
[16]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Wins this thread. hands down.
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Dawson
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:24:00 -
[17]
The games been up the shoot for some time now, remember when the big coalition attack on MC stations, think it was for that debatable mothership? Well there must of been a good 1000 people fighting over a few systems, there was lag and it became unplayable at points but what do you expect with 1000 odd pilots
Anyway the point i'm trying to make back then we could actually do stuff, fleet fights were sorta able. Now we cant even get fights when there 30 people not to mention 300 odd.
People should really make a stand, there quite clearly a problem and so far appears ccp are doing nothing to address it, there just ignoring it. maybe if we all agree enough is enough instead of asking people when they leave the game can we have there stuff.
The way I see it i'm paying a monthly subscription for a services i'm not getting. For example if this was my ISP I'd be demanding a refund, and getting some sort of compensation.
At the moment i'm paying for the subscription, not playing the game, and hopeing ccp will fix it. I think the problem with that attitude is if ccp see no loss in subscription from a business point of few there in no state of emergency to fix the job.
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.08.09 10:25:00 -
[18]
THey need logs - least what I know atm. that said if there overwealmed they could:
POST said logs so we can all help go thru them - human seti :)
OR
Give us the log format and those itchiny to help can write tools to process those logs automaticly.
Rule to apply to alot of things, including this issue. Its not how you do it, Its not how your seen to do it. Its how your seen doing it that counts ;).
From what I understand the eve client has various sync checks which account for odd backwards moments, usualy when going into or leaving warp as we have all had that deja-vu moment when it kicks in.
This from events seems to be a triggered check on predetermend events, CCP just need to define those events.
Now if the clients checksumed the states of the entire state table and compared those every min or X events, it would cover all events. But its a balance, somebody gets a bad install and is pulling full state tables down every minute due to corrupt install or bad routing/router. Its always a balance.
But some more information, even if its a list of whats eliminated already would be nice. We'll take any crumbs we can, even if its a 2GB dump file labaeled "there be dragons here" :).
That said, if you want to arrange a test event on the test server and give the bighunters notice and we try out alot of mass warping, dropping cans instead of just shooting a POS then I'm there.
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Kif
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:27:00 -
[19]
Howabout, no?
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 10:29:00 -
[20]
Edited by: Yuki Nagato on 09/08/2007 10:29:43 If you don't like the concept of lag in massive 200 vs 200 fleet battles then join a smaller corp and engage in small/medium-gang PvP. Everyone in this game deals with lag and ship losses and stuff like that. Hell, I lost a Mega to a desync just today when the client showed my ship inside the shields of a POS, but you don't see me *****ing about it.
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Angeles
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.09 10:36:00 -
[21]
seems to me 400 starts to lag, 500 is desync time, 300 seems fine... maybe fleets are causing it, i didnt see this problem before that was introduced.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.09 10:37:00 -
[22]
Pretending this is serious:
The main reason it wont work is because all pilots are not equal. in a "50 max" fight, whoever has the highest skill points (no achievement beyond "who started playing EVE first") automatically wins. You'd be able to pretty much calculate the winner just by checking character creation dates. Some alliances (BoB, for example) have a notoriously large number of high SP players, while others (like Goons) tend to be a lot "younger", but have numbers on their side. EVE's combat system makes this fine- GS and BoB can match each other by playing to their strengths. Limit the numbers, and you're limiting who can win. --------
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Hastrabull
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 10:39:00 -
[23]
Edited by: Hastrabull on 09/08/2007 10:41:18 Edited by: Hastrabull on 09/08/2007 10:40:23 last comment from my side.
im not bragging or whining. Im trying to help with current situation. be creative and constructive. at least i tried.
and im not saying about strict limit of fleet. im saying about lowering numbers in fleets (discussed between alliances) to have fun not die in desynch lag
FATAL EMPIRE COWALITION OF SOULS! |

Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 10:41:00 -
[24]
Originally by: Gladiator Jonny
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
Awsome.
/signed ______________________________________________________ I shal stand tall and shake the heavens with my power |

Cyriel Longinus
Caldari XERCORE
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Posted - 2007.08.09 10:49:00 -
[25]
Read the Dev Blogs. There is some serious TLC and money being thrown at the issue.
For those whom are truly in the spirits to do more than complain and wish to help kill the desync issue, just show up when the Devs call upon the community to log into SISI.
The data collected at these events are a huge help to the people that are working on the problem.
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Velios
M. Corp M. PIRE
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Posted - 2007.08.09 10:56:00 -
[26]
I will PMSL when the alliance tourney suffers a de-sync and it is captured on eve-tv for everyone to witness.
M.Corp Capital Blueprint Facility |

bloody johnroberts
Shiva Morsus Mihi
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Posted - 2007.08.09 10:56:00 -
[27]
I like the idea of 50v 50 but who says who fights and who does not we all play the game for the battles if you enjoy the pvp if we go down that road eve will be elitest that is not the way. we have a choice thought we can wait till they sort out the problem this is not a short term solution as i dont belive they know how,but we have the solution until then pos battering should be stopped until they sort it out big fleets would then not need to engaged in support to defend or attack pvp will still happen but not on the grand scale that brings the sad lag monster posts. Here. i know this is a pipe dream we all love pvp and the big battles and we all want our fleets to win so i guess we will still be talking about this after another number of losses on all sides with ccp saying suck it up and go mining. To all my friends and enemys see you on the battlefield lets hope that the problem we all face will be sorted so we can start posting what agreat fight props to all rather than blackscreen or mods active posts
the b.j
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Hitman396
Caldari UK Corp FATAL Alliance
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Posted - 2007.08.09 11:00:00 -
[28]
Originally by: EvilPhog 50 shuttles each start in the middle of a large POS. The aim is to bump the hostile shuttles out of the arena. We have a sniper fleet around the bubble that pop any shuttles that leave. Winner keeps the POS.
This.
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Sentinel Eeex
Caldari Lords Of Amber
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Posted - 2007.08.09 11:04:00 -
[29]
Go to BF2 server. There you'll find equal teams. |

Dawson
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 11:12:00 -
[30]
Quote: If you don't like the concept of lag in massive 200 vs 200 fleet battles then join a smaller corp and engage in small/medium-gang PvP. Everyone in this game deals with lag and ship losses and stuff like that. Hell, I lost a Mega to a desync just today when the client showed my ship inside the shields of a POS, but you don't see me *****ing about it.
Totally agree but the problem is the game gets de-sync if theres 6 people, 30 or even 300. Doesn't matter how big the fight is your getting these stupid lag/de-sync problems.
It needs fixing simple as, I refuse to pay for a service for much longer that i'm not reciving.
They shouldnt call this game Eve-online but CCP-Donation - help us defend Icelandic beer drinking interests. Every day CCP employee's are going sober, this must stop! Donate today and help fund ccp culture & well living. 
i'm only messing but seriously, this needs a fix asap, i love this game, i'd hate to stop playing it.
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