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Marux
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Posted - 2007.08.11 21:31:00 -
[1]
I think the real issue here is adjusting the sensor dampeners and not boosting a single ship.
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Marux
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Posted - 2007.08.11 21:32:00 -
[2]
Originally by: Death Kill Edited by: Death Kill on 11/08/2007 21:29:16
Originally by: Tortun Nahme By that description, it seams a bit odd that a frig can render it useless.
Same deal with damp frigs and carriers.
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Marux
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Posted - 2007.08.11 21:33:00 -
[3]
Edited by: Marux on 11/08/2007 21:33:27 Accidental double. *snip*
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Marux
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Posted - 2007.08.11 21:35:00 -
[4]
Edited by: Marux on 11/08/2007 21:35:14
Originally by: Fallen Elite Actually I agree, it's not right for a frigate to be BETTER at EW than a BS designed for the same purpose, when a frigate uses sensor dampeners they shouldn't have the same affect as when a scorpion uses them, just because it makes scorpions completely useless. Scorps are much slower in speed & locking time, and completely inferior to frigates when it comes to EW with sensor damps. Nerf Remote Sensor Dampeners or boost the living hell out of scorps.
Fixed that for ya.
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Marux
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Posted - 2007.08.11 21:53:00 -
[5]
Edited by: Marux on 11/08/2007 21:54:12 Well if you think about it, you shouldn't be able to lock down a carrier whose pilot has trained for at least a year, with a character that is only 3-4 days old with a little frig. Other forms of EW take into account the difference in ship size, for ECM the larger the ship the more resists you have.
All i suggest is that ships be given is resistance to sensor dampening, perhaps even using the ECM resists that are already in place.
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Marux
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Posted - 2007.08.11 22:01:00 -
[6]
It is true that boosters will counter a dampener, but imagine if ECM worked out so that you had to have ECCM or you would always get jammed.
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Marux
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Posted - 2007.08.11 22:26:00 -
[7]
Originally by: Patch86 Edited by: Patch86 on 11/08/2007 22:09:31 If it's only a 35% range decrease per Damp, that means you'd need 4 to get the target down to 10% range, assuming it works like resists do (10% being close enough to "total lock down" as damnit). What do you think would happen if the Scorp hit a ship with 4 ECMs? Effective lockdown?
(I'm seriously asking; I don't have massive ECM experience since the last round of nerfs. But I assume 4 ECM's are still pretty damned effective for a lockdown).
This can be 2/3rds countered with 2 Boosters, and more than countered (should result in a range / resolution bonus over base) by 3. Bearing in mind the Scorp has 8 mid slots, isn't it capable of protecting itself OK?
Well that's the thing, with ECM that way it is now, all ships have a resistance stat. Small ships can easily be locked down, and larger ships not as easily.
With Dampening, a set number of damps will work on any ship in the game with the same effectiveness.
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