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Zaribeth
Imperial Shipment
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Posted - 2007.08.09 13:06:00 -
[1]
Think about it, it isnt actually bad for the curse, in some cases it can acutally be an advantage, let me explain
Currently most people fit 4 nos 1 neut, and focus purley on using the nos to drain cap
However all the new patch will mean is that you will have to fit 3 neut and 2 nos, here is why
Presuming we are doing some solo pwning, we come across a smaller ship than ourselves: Solution: Instantly drain it with neuts (that one was easy)
Now say we come across something of eqiuvilant size, say...a deimos which uses cap heavily
Presuming both of you caps are pretty much fresh, your going to start on an even playing field, and you also know that it is likley he is going to loose his cap much faster than you, so all you do is use the 3 neuts (with the drain bonus) to help increase the amount he is drained, and you can be pretty sure there will loose all of there cap before you do, and possible alot faster than with nos's
What about something that is much bigger than you? Well we can safely say that a battleship with 100% cap will have ALOT more cap than you, and so using neuts it is likley you will be drained dry before they are, thats when the 2 nos's come in handy...
As soon as you hit the 10-20% amount, just turn of the neuts and turn on the nos's, while activating a neut every time you start going back over the 20% mark
Once you have them down to 15-20% just let them burn out there cap on guns/tanking or if they are cap boosting simply keep the nos's and neuts running, providing you dont go below 20%
If they are passive and tanking you, then turn on the MWD and run lol, but what bs is a passive tanker???
I have done some working out and this process is actually alot quicker than using 5 nos, let me explain
With recon 5 you burn 720 of there cap every 12 seconds with tech 2 medium nos's With recon 5 you burn 1800 of there cap every 12 seconds with tech 2 neut's at the cost of 675 cap every 12 seconds With the right skills a curse can get 2 full rounds of neuting before hitting below 15% cap, thats 3600 of there cap gone and your still on 15% If they are bs's then at this point start nossing If there not then there cap has gone within just 24 seconds
If i have made any wrong calculations let me know, constructive comments welcome ----
Zaribeth |

Jake Stevens
Four Rings D-L
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Posted - 2007.08.09 13:09:00 -
[2]
Edited by: Jake Stevens on 09/08/2007 13:09:26 Curse is fine 
It's the pilgrim that has the most problems now
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Zaribeth
Imperial Shipment
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Posted - 2007.08.09 13:10:00 -
[3]
solution: fly curse, who needs a cloak!!?? :P ----
Zaribeth |

Jake Stevens
Four Rings D-L
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Posted - 2007.08.09 13:16:00 -
[4]
Lol, give me back my curse then 
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 13:18:00 -
[5]
Edited by: Aramendel on 09/08/2007 13:20:06 Nice theory, but it does not work.
What you forget is that you have to use your cap for something else than neuts. For your standard curse with a MWD, 1 t2 jammer and 3 * muon RSDs you need with max skills *everywhere* (this includes all cap skills and propulsion jamming and sensor linking) this is 80% of your peak recharge which should be around 25%.
If you go below that you will drain yourself - and you cannot get cap from your target since it has less cap than you.
You could use TDs instead which have a lower capneed, but those are not as effective to avoid damage, so you'll have to tank some. For which you do not have cap. This is especially noticable with the pilgrim which has unlike the curse also to tank some dps.
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Jake Stevens
Four Rings D-L
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Posted - 2007.08.09 13:22:00 -
[6]
Fit a cap booster, it's a pretty easy solution 
Also, no one is making you nano/rsd your curse. You could shield/armor tank it.
Everyone using a cookie cutter setup is sucky, and its possibly the most boring ship to fly. It's like, lol, orbit nos rsd, afk, come back in 20mins to collect killmail.
With the new changes it will actually take some skill.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 13:33:00 -
[7]
Edited by: Aramendel on 09/08/2007 13:43:44
Originally by: Jake Stevens Fit a cap booster, it's a pretty easy solution 
Also, no one is making you nano/rsd your curse. You could shield/armor tank it.
Yes, because that needs less cap than EW, right? Right? 
The point is that nano/rsd combo uses up the least amount of cap/sec than the alternatives. Which would be the optimal setup for the capinjector independant nos/neut tactics of the OP. And even with that it won't work.
In short you need a cap injector for any really useful setups postpatch. Capinjector-independant "solutions" like that of the OP do not work.
Independently of this, while all my postpatch setups so far have injectors there are two problems here: There are grid problems for fitting a nos/neut setup, injector and rep or MWD. And it removes a medslot for EW, which is especially problematic for the pilgrim since it reduces it to 1-2 EW slots.
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Jake Stevens
Four Rings D-L
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Posted - 2007.08.09 13:44:00 -
[8]
Originally by: Aramendel
Originally by: Jake Stevens Fit a cap booster, it's a pretty easy solution 
Also, no one is making you nano/rsd your curse. You could shield/armor tank it.
Yes, because that needs less cap than EW, right? Right? 
The point is that nano/rsd combo uses up the least amount of cap/sec than the alternatives. Which would be the optimal setup for the capinjector independant nos/neut tactics of the OP. And even with that it won't work.
In short you need a cap injector for any really useful setups postpatch. Capinjector-independant "solutions" like that of the OP do not work.
hint: you don't have to use cap booster 800s
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 13:46:00 -
[9]
Originally by: Jake Stevens hint: you don't have to use cap booster 800s
Hint: 400s and 200s have an identical m¦/cap relation. Or are you seriously suggesting using a small cap injector?
Also, this has zero-zip-zilch to do with the text you quoted.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.09 13:47:00 -
[10]
Quote:
Now say we come across something of eqiuvilant size, say...a deimos which uses cap heavily
Let's take a ship that has access to non cap using weapons like a domi/ishtar or minmatar ship instead.
Quote:
Once you have them down to 15-20% just let them burn out there cap on guns/tanking or if they are cap boosting simply keep the nos's and neuts running, providing you dont go below 20%
So now you need to tank the opponent with 15% cap while you hardly got DPS?
--- -The only real drug problem is scoring real good drugs
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Sarah Benthwell
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Posted - 2007.08.09 13:48:00 -
[11]
Edited by: Sarah Benthwell on 09/08/2007 13:48:23
Originally by: Aramendel
Originally by: Jake Stevens hint: you don't have to use cap booster 800s
Hint: 400s and 200s have an identical m¦/cap relation. Or are you seriously suggesting using a small cap injector?
Also, this has zero-zip-zilch to do with the text you quoted.
hint: he wasn't referring to cargo space
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Jake Stevens
Four Rings D-L
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Posted - 2007.08.09 13:54:00 -
[12]
You could also try a passive shield tank neut curse for lulz 
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 13:56:00 -
[13]
Originally by: Sarah Benthwell hint: he wasn't referring to cargo space
Do say. It still has absolutely nothing to do with what he quoted. Let me repeat the important part for you:
Capinjector-independant "solutions" like that of the OP do not work.
Notice something? Hint: it is in bold and underlined.
Yes, if you are using a cap injector you can do that. YOu do not even need smaller charges, you can simply drain yourself to 5% cap and keep running your nosses till you do not get energy anymore and then inject (does not matter which size) and neut him for the last percentages. Smaller charges are only important if you get nossed yourself.
Of cource, your target having a cap injector himself or a single nos will completely counter what you do.
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