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Major Stallion
Four Rings D-L
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Posted - 2007.08.10 01:54:00 -
[31]
Originally by: Prydeless Edited by: Prydeless on 09/08/2007 21:33:27 I wouldnt mind paying like 5 bucks extra a month, and take that by 200,000 ppl thats alot of money to throw at the servers, which would be nice. Maybe do it for a year and throw all the extra at the servers and we might be lag free
$12,000,000.00 a year anyone?
you do realize that theyve thrown all the hardware they can at this problem? its clearly not server-based. I'm leaning toward poor coding.
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Prydeless
Vengeance of the Fallen Curse Alliance
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Posted - 2007.08.10 01:59:00 -
[32]
Originally by: Major Stallion
Originally by: Prydeless Edited by: Prydeless on 09/08/2007 21:33:27 I wouldnt mind paying like 5 bucks extra a month, and take that by 200,000 ppl thats alot of money to throw at the servers, which would be nice. Maybe do it for a year and throw all the extra at the servers and we might be lag free
$12,000,000.00 a year anyone?
you do realize that theyve thrown all the hardware they can at this problem? its clearly not server-based. I'm leaning toward poor coding.
You can never have enough hardware
Disclaimer: I am a God. |
QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2007.08.10 02:03:00 -
[33]
Quote: CCP can THROW money at the lag problem by buying huge amounts of CPU power
The game's code and structure is inherently broken, throwing computing power at it won't make any difference.
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Prydeless
Vengeance of the Fallen Curse Alliance
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Posted - 2007.08.10 02:10:00 -
[34]
Originally by: QwaarJet
Quote: CCP can THROW money at the lag problem by buying huge amounts of CPU power
The game's code and structure is inherently broken, throwing computing power at it won't make any difference.
we will let ccp decide that, I FOR ONE SAY RAISE IT $5 AND GIVE US MORE HAMPSTER POWER!!!!!!!
Disclaimer: I am a God. |
midge Mo'yb
R.U.S.T. Phalanx Alliance
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Posted - 2007.08.10 02:14:00 -
[35]
this argument is reduculous... regardles if ccp make the servers able to handle 500 man fleet fights you will just bring 600-700-800
they cant win...
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Bakhal Yttrites
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Posted - 2007.08.10 02:17:00 -
[36]
Well first of all, my credit card is going to be charged $19.95, so the fee HAS gone up (probably due to the weakening dollar).
Second of all, I do like this idea, but I would rather they hire more programmers who can rebuild the client from the ground up, learning what they know to implement how things work now in a more efficient way. Optimize the whole thing in a year (if possible) and make the interface identical so we don't have to relearn everything.
Now, I have absolutely no idea if this is possible or feasible. I have done zero programming since copying the latest 1,000 line BASIC games in Open Apple magazine (would have been late '80's). But I was around during the open Beta and early release periods, and I know that part of the issue is that the Eve that was released was not the Eve that was meant to be. It was forced on the devs by their distributor.
Time to revisit that, I think, give them enough money to ensure it gets done and gets done right, with all the lessons they learned from this release. Do an Eve 2.0 BUT only change the behind-the-scenes stuff.
Would that be feasible?
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.08.10 02:32:00 -
[37]
Originally by: Bakhal Yttrites Well first of all, my credit card is going to be charged $19.95, so the fee HAS gone up (probably due to the weakening dollar).
Nope, that is the registration fee.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Bakhal Yttrites
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Posted - 2007.08.10 02:48:00 -
[38]
Originally by: An Anarchyyt
Originally by: Bakhal Yttrites Well first of all, my credit card is going to be charged $19.95, so the fee HAS gone up (probably due to the weakening dollar).
Nope, that is the registration fee.
Really? That is the only fee structure listed when I check it under My Account. Might help them in retention if they listed recurring monthly fees. I just checked everywhere I could, and all I see is "$19.95" as the price for a one-month subscription.
Not contesting your accuracy, I had heard $14.95 from others, but it sure doesn't say that in the area you actually pay.
I'm milking this trial for all it's worth, maybe once I've paid the $19.95 it will give different information for recurring charges.
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midge Mo'yb
R.U.S.T. Phalanx Alliance
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Posted - 2007.08.10 03:15:00 -
[39]
Originally by: Bakhal Yttrites
Originally by: An Anarchyyt
Originally by: Bakhal Yttrites Well first of all, my credit card is going to be charged $19.95, so the fee HAS gone up (probably due to the weakening dollar).
Nope, that is the registration fee.
Really? That is the only fee structure listed when I check it under My Account. Might help them in retention if they listed recurring monthly fees. I just checked everywhere I could, and all I see is "$19.95" as the price for a one-month subscription.
Not contesting your accuracy, I had heard $14.95 from others, but it sure doesn't say that in the area you actually pay.
I'm milking this trial for all it's worth, maybe once I've paid the $19.95 it will give different information for recurring charges.
first month is 19.95 its normal price from then on
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Eval B'Stard
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Posted - 2007.08.10 04:20:00 -
[40]
Originally by: Cipher7
But don't say "well you can jump an unlimited amount of people into the node, but it'll probably choke at around 150." If it can handle 150 then cap it at 150, dont let people jump in 300 people and suddenly the defenders all get disconnected, thats not PVP.
Defending Alliance brings in 150 people ... system locked down...no way to counter the defence
Good idea in theory but in practice
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Titus Lewis
Absolutely No Return The Red Skull
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Posted - 2007.08.10 09:59:00 -
[41]
I think it might be possable that CCP has plenty of money now to "throw at the servers" if they were so inclined to do so and additional money is not going to fix the problem any faster, if at all. I highly doubt that the problems we have here are even hardware based to begin with. If they were, I think CCP would have fixed them by now, no matter what the cost. It seems to be a common misconception all over the world that all problems can be fixed if you just throw enough money at them. This is not true. Not all problems can be solved with more cash.
Freedom is Slavery
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Mehos Spun
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Posted - 2007.08.10 10:07:00 -
[42]
please refer to this thread: Making Fun of Yourself... In Eve Online a few below thank you mehos
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Cleric JohnPreston
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Posted - 2007.08.10 10:57:00 -
[43]
Originally by: 3nkil There are two results from this
1) CCP can THROW money at the lag problem by buying huge amounts of CPU power
OR
2) subscription is cut in half or less (and the lag problem is solved!)
discuss...
FOAD!!!!
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Brumin Rush
Minmatar
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Posted - 2007.08.10 11:09:00 -
[44]
Originally by: The Pointless
Originally by: 3nkil There are two results from this
1) CCP can THROW money at the lag problem by buying huge amounts of CPU power
OR
2) subscription is cut in half or less (and the lag problem is solved!)
discuss...
Why am I wasting my time responding to this idea? Oh, right, so I can tell you how stoopid it is.
Here's the thing: Double sub fee = less players can afford = less players = potentially equal or less than what CCP currently earn right now.
So what you are saying is that yea raising the monthly subscription fee would reduce lag, Albeit by attrition not by technology
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Busted Ship
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Posted - 2007.08.10 11:22:00 -
[45]
lol I can't believe how many people are taking the OP seriously \\o/
I say CCP put a big "Donate HERE" button on every page so you guys who are passionate about supporting CCP that little bit more can do so as often as you like.
Come on, give a little, them devs can buy more "soda" or something and err yeah
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heheheh
Singularity. Fallen Souls
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Posted - 2007.08.10 11:24:00 -
[46]
HaHaHaHa more money is not the answer little rich kid.
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Drasked
North Face Force
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Posted - 2007.08.10 11:31:00 -
[47]
Originally by: Bakhal Yttrites
Originally by: An Anarchyyt
Originally by: Bakhal Yttrites Well first of all, my credit card is going to be charged $19.95, so the fee HAS gone up (probably due to the weakening dollar).
Nope, that is the registration fee.
Really? That is the only fee structure listed when I check it under My Account. Might help them in retention if they listed recurring monthly fees. I just checked everywhere I could, and all I see is "$19.95" as the price for a one-month subscription.
Not contesting your accuracy, I had heard $14.95 from others, but it sure doesn't say that in the area you actually pay.
I'm milking this trial for all it's worth, maybe once I've paid the $19.95 it will give different information for recurring charges.
When you pay the first time for your trial it will cost 5 euro more, this can be skipped by using a Game time code.
Personally tho i have had, on 2 occations, been charged 20 euros for just reactivating my account, this is a bug and the money or days will be refunded if you file a petition
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Tradari
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.08.10 11:42:00 -
[48]
ok so take this idea one step further,
lets double your phone charges so we can improve your phone line quality by 10%.
while were at it lets double your food bill so we dont need the low price foods and just sell only the high grade stuff.
lets go even further again and double petrol prices so we can have more money spare to throw at devolping new fuels and beat the market
basically all these ideas dont work for several reasons most of them lead to less customers and less income followed by helping out people move to other supliers/games
Yours Tradari
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codex09
Minmatar Entropy Systems Mining Co.
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Posted - 2007.08.10 11:42:00 -
[49]
The fact that the EVE main server usually has about 20,000 players connected on adverage is a feat in it's self, and with numbers like this comes problems like lag.
I think the person that said make limits has the best idea because no matter what there is always going to be some sort of limit and if they make it possible to have fleet battles with 200 a side it won't be long before there are battles with 300 or more a side and then once gaina the same problems will arise.
Also not all the lag comes from he server it's self, people need to remember that there are a lot of channels that feed into the EVE servers and one of these would also be adding to the lag problems, so should we also start paying all the companies that own/run these channels more $$ so they do something about the quality of the relay they provide?
Now as for the it's only $5 or double yeah thats ok if you are actually in the countries where the $$ are worth more but not everyone lives in a country that has a high exchange rate and the $5 or double becomes a whole lot more than that. Here in Australia we are already paying $20 AUS a month to play so it would be more like an extra $10 or $40+ a month if the OP's idea was to be used and very basically that is a little too much to ask for people to play an online game per month no matter how good it is.
I think the donation button is a good idea that way if people feel they can afford to throw a little extra CCP's way every now and then they can, even though I doubt it would make a whole lot of difference because of the limits that technology has.
No one likes lag but unfortunately for the time being we are stuck with it and all we can do is just try to work together to limit how much it affects the game play. How that can be done is a whole other thread but harder things have been done before and worked out just fine.
In The Beginning Man Lived Just Like The Animals & For Some Nothing Has Changed!?! |
Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.08.10 12:48:00 -
[50]
Edited by: Drizit on 10/08/2007 12:49:52
Originally by: Cipher7
They double subscription from $15 to $30.
Then they buy a Cray supercomputer, 200 vs 200 runs fine so the players jump another 300 man blob into the battle and the server chokes.
"CCP we pay you $30 a month why cant you FIX THE LAG"
Lag will always be present until they LIMIT the number of people who can be on one node, to the number that the node can actually HANDLE.
You dont see 300 people jumping on a BF2 server, the server is limited to 64 because thats what the CPU can handle.
If the node can handle 64 then limit the node to 64. If it can handle 300 then limit it to 300.
But don't say "well you can jump an unlimited amount of people into the node, but it'll probably choke at around 150." If it can handle 150 then cap it at 150, dont let people jump in 300 people and suddenly the defenders all get disconnected, thats not PVP.
So I want a peaceful mining op in 0.0. I just jump in with my 4 buddies and as many alts as necessary to flood the node and know that I won't get disturbed by player rats or the owning alliance.
Nice plan but it won't happen. --
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Cammulos
Shadow Of The Light R i s e
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Posted - 2007.08.10 12:53:00 -
[51]
No amount of processing power will make up for poor coding.
I'm not whining though, its a fun game nevertheless. That being said if the sub doubled I'd drop my account and if it cut in half I'd still only have one character.
Lag and online play are synonymous.
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Curzon Dax
Deep Core Mining Inc.
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Posted - 2007.08.10 14:25:00 -
[52]
EHHH....
Already paying $15 a month for something that doesn't work so well. Not sure I'd be pleased if it were $30 a month.
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Rude Bwoy
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Posted - 2007.08.10 14:37:00 -
[53]
simply throwing money at a problem won't solve it Who's the rudest of them all! |
Kellzz
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Posted - 2007.08.10 14:48:00 -
[54]
$15/mo is the "Market price" for an MMO and people are grumbling about that. many people viewed $13/mo acceptable.
$20/mo? people will leave the game in droves.
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DarthJosh
DEATHFUNK Chaos Incarnate.
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Posted - 2007.08.10 14:50:00 -
[55]
they do that and my 2 acounts are gone, not cause i would quit if they do, but just because i wouldn't afford it.
i say, CCP should rewrite the code in ASM and C. that'll smooth things out and utilize them hamsters properly.
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