
Zachri
Minmatar IVC Consortium INVICTUS.
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Posted - 2007.08.13 16:03:00 -
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Originally by: Ramblin Man CCP Chronotis, Since you prefer to skim posts, I will make this simple.
PROBLEM: Mineral compression is too effective.
SOLUTION #1: Individually address offending BPOs. REPERCUSSIONS: Wasted research time and ISK for players who chose to utilize those BPOs, most heavily impacting small, non-diversified operations (i.e. non-alliances). SECONDARY REPERCUSSIONS: Logistics re-adjustment to maximize against new CCP-capped mineral compression rates.
SOLUTION #2: Implement the CCP One-Week Plan(tm). REPERCUSSIONS:- Every 0.0 logistics operation must be categorically rebuilt from the ground-up
- 0.0 rat loot must be re-valued
- True mineral values of T1 items now require spreadsheet+db dump to find
SECONDARY REPERCUSSIONS: - Decreased liquidity of the entire T1 market due to newly directional one-way processes (minerals -> T1 != T1 -> minerals) (Remember? It worked so well with mining crystals you changed it!)
- Decreased liquidity of the entire T1 market due to murky value communication ("How much is this T1 item worth in minerals?")
- Decreased liquidity of minerals ("Well, now that I've refined I can't re-manufacture ore for compression.")
- 0.0 ratting must be repositioned around the loot changes
- ? (I don't know what's going to turn up as an "unintentional consequence" here, do you?)
To sum, 1) You screw with a low number of specific variables. 2) You screw with a large number of general variables, and consequently with a larger number of secondary variables, and so forth.
Which one makes more sense?
You are forgetting some things. The impact for young organisations (alliances) who engage in deep space competing directly with vested organisations is quite severe, because of the invested time, isk and resources. Also, mineral compressions is not too effective, there are other factors which are not effective enough. Some deal with mentality and player behaviour (like populating low sec, you can't force people, only seduce them). Granted one print is a bit of an excess, but CCP have known this, even advertised it as an optimal solution. In these days of fast paced campaigns only held up by Sovereignty influences logistics have become a critical element. The consequences of adapting to change will have substantial impact in game for an abundance of organisations, as they will have to accept the loss of a lot of isk and resources, while having to invest in alternate solutions and methods - which takes time, and more isk. While more established organisations have the built up capacity to deal with things like this with far greater flexibility.
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