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Thread Statistics | Show CCP posts - 0 post(s) |

Gaven Blands
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Posted - 2007.08.14 14:52:00 -
[61]
Can't the people who want No Local just stick some tape over it and let the rest of us get on with it in peace ?
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Gaven Blands
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Posted - 2007.08.14 14:52:00 -
[62]
Can't the people who want No Local just stick some tape over it and let the rest of us get on with it in peace ?
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.14 15:20:00 -
[63]
+'s
PVE anonimity due to needing to be scanned down, ran across randomly No smacktalk channel Fleets hide better
-'s
PVP targets need to be scanned down No social channel for locals to chat in or form relationships Fleets hide better
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.14 15:20:00 -
[64]
+'s
PVE anonimity due to needing to be scanned down, ran across randomly No smacktalk channel Fleets hide better
-'s
PVP targets need to be scanned down No social channel for locals to chat in or form relationships Fleets hide better
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Gaius BaItar
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Posted - 2007.08.14 15:24:00 -
[65]
- The map would become the most used tool for info (statistics).
- Miners and ratters would need to work in gangs, as to improve their chances against random threats.
- Alliances would need to constantly patrol their most populated systems and keep early warning scouts near borders.
- Everyone would be in need of probes and probers.
- Wars would be more fun because of unpredictability of large fleets encounters.
- Small gang battles would be even more fun and would require a large portion of luck.
- Care bears would be forced to stay in high sec or get protection and scouting.
- People would need new skills to survive in a dark and unforgiving place. Some will adapt, most will die/leave. ----------------------------------------------- THE END |

Gaius BaItar
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Posted - 2007.08.14 15:24:00 -
[66]
- The map would become the most used tool for info (statistics).
- Miners and ratters would need to work in gangs, as to improve their chances against random threats.
- Alliances would need to constantly patrol their most populated systems and keep early warning scouts near borders.
- Everyone would be in need of probes and probers.
- Wars would be more fun because of unpredictability of large fleets encounters.
- Small gang battles would be even more fun and would require a large portion of luck.
- Care bears would be forced to stay in high sec or get protection and scouting.
- People would need new skills to survive in a dark and unforgiving place. Some will adapt, most will die/leave. ----------------------------------------------- THE END |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.08.14 15:25:00 -
[67]
They just buffed Local.
What makes you think they're going to can it? _________________ Burn. |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.08.14 15:25:00 -
[68]
They just buffed Local.
What makes you think they're going to can it? _________________ Burn. |

Ruu
Caldari JASDIP
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Posted - 2007.08.14 15:53:00 -
[69]
Could someone reply to my point please, im basically wondering what a 0.0 carebear is?
I thaught the fact that you are in 0.0 suggests you arent a carebear, to my understanding carebear being an 'empire mission running/miner who never leaves the relative safety of empire, nor would consider pvp'.
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Wufong Wei
Caldari School of Applied Knowledge
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Posted - 2007.08.14 16:04:00 -
[70]
Originally by: Ruu
Could someone reply to my point please, im basically wondering what a 0.0 carebear is?
I thaught the fact that you are in 0.0 suggests you arent a carebear, to my understanding carebear being an 'empire mission running/miner who never leaves the relative safety of empire, nor would consider pvp'.
Plenty of people who aren't PvP certified in lowsec happily mining away in 0.0 mining and industrial corps.
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Cleric JohnPreston
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Posted - 2007.08.14 16:11:00 -
[71]
Edited by: Cleric JohnPreston on 14/08/2007 16:11:10 "SPECULATE: What effect would removing local have to gameplay?"
Alot of UNavoidable ganks due to it being removed!
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.14 16:27:00 -
[72]
All advantages would go to the Attacker, while the Defender would be severely nerfed.
If you are Attacking, whether as a Pirate or as a Fleet, you will have dedicated Scouts who use probes as they enter systems. These individuals will be very proficient in finding people in system.
If you are Defending, whether Ratting/Mining/Mission Running or as a Fleet, you will be engaged in other activities and cannot devote full time to scanning. You location will be semi-static and you will be blind to what is going on in the system. That translates to being fruit on the vine waiting to be picked.
While an attacking force can afford to employ a few scouts, all other form of money-making ops will have their profit margins cut if they do so. To be effective, you will need scouts at every gate, simply watching for GateFire. Who will want that job? Who wants to PAY someone a full share to do that job?
Prices on all goods would rise, as the flow of 0.0 minerals would go down. Everyday life in 0.0 would be harder for those who live there, and easier for the random roaming gangs who fly thru.
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.14 16:31:00 -
[73]
Out-of-game communications would be slightly more important in coordination between people who are not in the same corporation, alliance, or gang, but are interested in working together anyways (although this is more or less the case already, with or without local). The advance warning that local provides by its very nature would also be missing, so people would generally rely on their scanners and scouts a lot more. Smack talk wouldn't be quite as fun, since you'd only be able to smack one enemy per chat channel. ---
Grismar.net |

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.14 16:33:00 -
[74]
Originally by: Ruu
Could someone reply to my point please, im basically wondering what a 0.0 carebear is?
I thaught the fact that you are in 0.0 suggests you arent a carebear, to my understanding carebear being an 'empire mission running/miner who never leaves the relative safety of empire, nor would consider pvp'.
0.0, depending on what part of 0.0 you are in and if you are in the good graces of the local alliance(s), is a lot like empire. There are many carebears in 0.0: players who are friendly with 0.0 alliances, rat and mine in 0.0 space, but rarely (or never) engage in combat. They usually return to empire when the going gets tough. On the flipside, they pay taxes. ---
Grismar.net |

RtoZ
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Posted - 2007.08.14 17:12:00 -
[75]
This thread is simplistic in that it only asks what would happen if local was removed. There are other options to local than a simple removal. It could be kept in systems with high sovergnity levels, it could be kept in station systems, it could be a "talk to be seen" system. It could be done along with map statistics so that people are effectively hidded in 0.0. It could be done with stealth modules that people fit so that the transponders (or whatever) on their ships are inactive and they cannot use or be seen in local and map stats untill they dock... And probably also a million other ideas.
My problem with the current system, allthough tbh I use local as much as anyone when in lowsec, is that people are just too visible, which is fine for an alliance in alliance space or for a blob, but completely sucks for all small gang and individual endeavours. And imo that is what is wrong with eve 0.0 gameplay, it is too focused on the big guys, which leaves alliance space underexplored.
Imagine your average carrier or upcoming ORE cap ship pilot. The only way he can make use of those ships in 0.0, apart from station to station jumping in the carrier, is with massive protection, because whenever he moves the game mechanics put a massive beacon him telling EVERYONE in the game where he is. That is just plain wrong, its too much intel and makes the game too predictable, while putting ALL the risk in the carebear side.
I personally disagree with the obvious ccp game design bias to large corporations and alliances. Imo it adds to the blob, it destroys the very fun small gang 0.0 pvp, and it makes 0.0 a race for cluster domination, all bad things for gameplay. What is needed is a feeling that space is actually space, that its big and you can get lost in it. Atm eve feels like a labyrinth, and thats whats wrong with the local mechanics. That said, they work well for highsec, where I would leave them untouched, and they work well for systems with high soverignity levels in 0.0, where I would leave them untouched too. Where they do now work is in the empty ratting and mining and complex running and small outpost systems, where people want to keep a low profile but the game does not let them.
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Nanobotter Mk2
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Posted - 2007.08.14 17:14:00 -
[76]
It would require alot of other changes for removing local to be practical. It was removed once before as part of a bug, you would have been amazed almost every single person whined incessently until it ws fixed....
right now scanning is far to easy and it is far to easy to lock down people to not have local as some kind of warning. People can scan you out very easily, and when they warp in YOU ARE DEAD end of story. Scanning would need a big healthy nerf for local nerfing to be positive. also I think you will find people would blob more because they do NOT know how many people they will encounter so just incase will mandate get the biggest blob possible.
that is my opinion anyways. EVE pvp has core flaws that have nothing to do with local....I mean you can get the same intel from every other pvp game out there in some form, the difference is they cannot scan you down to determine exactly where you are, with how many friends, and warp directly on top of you and then instantly target you and be with in range to prevent you from moving indefinitely..... Those are far bigger a problem with eve than anything else.
specifically I beleive you should have to fly into areas of interest not just warp directly into them. LIke belts they should drop you out of the belt and you fly into it....ya ya I know how slow mining ships are... not sure why they are so slow and have such poor slotting cpu and grid. but it is needed. Piloting your ship has no place in eve it is just warp warp warp and that has created a serious flaw they cannot recover from.
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Nanobotter Mk2
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Posted - 2007.08.14 17:17:00 -
[77]
Quote: Could someone reply to my point please, im basically wondering what a 0.0 carebear is?
I thaught the fact that you are in 0.0 suggests you arent a carebear, to my understanding carebear being an 'empire mission running/miner who never leaves the relative safety of empire, nor would consider pvp'.
you get many people in 0.0 who are playing eve on easy mode. they are buried way deep inside alliance territory and can play with almost certain safety knowing noone will be able to get into alliance space easily, and if they do they got local as warning along with all the other people in the alliance talking about intruders. you are more likely to get suicide ganked or griefed in empire than you are to get pk'd in your own alliance space.
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slothe
Caldari 0utbreak
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Posted - 2007.08.14 17:29:00 -
[78]
lots more gate camps. lots more.
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.08.14 17:40:00 -
[79]
No local in 0.0 means more blods, as peple will blob together for safety.
No local in 0.0 means less people leaving empire, and as CCP wants people to leave empire, they want to keep local. ~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~ eeeeeekk - Deckard eeeeee...K -Darth Patches gawwwd damn!!1 -zhuge you soo pretty  I think you're stunningly handsome and let me just say that you're wearing that dead parrot on your shoulder in a particularly dashing way today. -Hango Your using up all the space hango! - Timmeh |

Acissej Notlimah
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Posted - 2007.08.14 17:50:00 -
[80]
If local is ever removed, I'll quit and reprocess all of my items and sell them in jita for 10000000000000ISk per unit.
Same goes for removing static asteroid belts.
Theres much more important stuff than removing crap from the game that works the way as intended. other stuff needs a fixing...
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sartorii
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.14 21:40:00 -
[81]
The other thing that would need to happen is ALL MAP statistics would need be removed as well....they are just as much 'free' (no effort) Intel as Local, and provide a clear advantage to the hunter looking for targets.. this includes pilots in space, kills, jumps, cynos.. anything you would have no way of knowing without actually being in system and/or present when it happened...
all in all I'd say removal of local would be a bad idea without revamping the entire scan/probe/situational awareness model currently in use.
"disconnect and self destruct one mullet at at time" [sic] |

Frug
Zenithal Harvest
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Posted - 2007.08.14 21:46:00 -
[82]
Edited by: Frug on 14/08/2007 21:46:27
Originally by: Acissej Notlimah If local is ever removed, I'll quit and reprocess all of my items and sell them in jita for 10000000000000ISk per unit.
Same goes for removing static asteroid belts.
Theres much more important stuff than removing crap from the game that works the way as intended. other stuff needs a fixing...
Sweet. Can I have your stuff if you don't sell it?
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Nicocat
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.08.14 22:21:00 -
[83]
Why are we STILL contemplating this? There's like a thread or 10 a week about this... ----------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.14 23:49:00 -
[84]
Originally by: Nicocat Why are we STILL contemplating this? There's like a thread or 10 a week about this...
I didn't post in the other 9 threads this week, therefore this one is special, because I posted in it, and therefore it is unique, none of the other threads have my post in it, ergo there is no other thread dealing with this topic in this specific way, that is the way of me, and as I am the greatest person in Eve, we should still contemplate this topic in this thread.
I smell teriyaki. ---
Grismar.net |

Meleil
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Posted - 2007.08.14 23:57:00 -
[85]
Why not have local removed. In it's place, make it so you can hack warp gates to find out how many players have come into the system recently and not left out another gate. This process wouldn't need to be timely, it would just require more intelligence on the players part. That way you could know how many players are in the system, you just wouldn't know who and the information wouldn't be handed to you for free. ~Mel
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.08.15 00:08:00 -
[86]
Originally by: Jenna Shame Make it fun for characters with balls.
This means that it would make it not fun for 90% of the player base and won't be done.
That sums it up.
I'm all for a local removal though, flying alone or small gang hunting would be the ultimate experience again. Like it was on UO, you never knew when a gate opened what was going to pop through it. TBH, UO remains the best PvP game of all times.
EVE is PvP for carebears IMHO. It's so easy to hide in blobs and feel like a man because you have scored 10 kills in the evening.
Eventually, local removal will happen and people will adapt. 0.0 will then belong to whom deserves it and there would be no need for ****ty POS warfare and supercapicraps for that. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Altan Amarr
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Posted - 2007.08.16 17:33:00 -
[87]
CCP should stop players from using the "friends" list to track down enemies too.
As complex as EVE is, I can't believe CCP has let the abuse of these functions go on for so long. This can't be that important of an issue. Anonymity benefits everyone. We all lose some broken exploits and gain the opportunity for new tactics.
Local needs to go, not because it would benefit one playstyle over another. but because its a cheap trick that impedes this game's progress towards a more complex and engaging experience. EVE is a work of art, and no masterpiece can remain flawed.
The real issue here is about stubbornness, and fear of change. If players weren't so afraid to learn something new, this would have been gone long ago.
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Tellok
Fury Corporation
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Posted - 2007.08.16 18:11:00 -
[88]
when and only when we can have a auto update on the scanner, clicking the thing every 3 seconds is a finger killer
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Gort
Rampage Eternal Ka-Tet
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Posted - 2007.08.16 19:36:00 -
[89]
Edited by: Gort on 16/08/2007 19:40:02
Originally by: RtoZ
Very well put comments.
You have sharpened my thinking about this issue a lot. I don't really mean get rid of local. I mean more like what you said.
Thanks,
Gorty
-- When in doubt, empty the magazine. |

Big Al
The Aftermath
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Posted - 2007.08.16 20:16:00 -
[90]
Remove local and gates as they function now (spit people out within 1au of the gate or something when they jump through) and you'll have yourself an actual space sim. Probably pretty boring though.
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