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Le Skunk
Low Sec Liberators
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Posted - 2007.08.14 17:26:00 -
[1]
Im seeing a spate of people jumping into a system - seeing trouble - and logging whilst still cloaked.
Its utterly blatant. You can often coax them into almost admitting it when you next see them. Its the most fundamental of cheats (pulling the socket out of the wall) and I believe it should be dealt with.
Now for those of you that don't know - if some one shoots at you and you log - after 30 seconds your ship emergency warps off to a position 1au randomly from where the fight is happening. It remains in space for 15 mins - giving a) the logging pilot a chance to log his faulty connection back in and defend himself or b) the enemy of the logging pilot an opportunity to scan out and kill the logging pilot if they are so equipped.
I believe its presently a fair solution from CCP.
If you suffer a temporary disconnect - you have ample time to log back in
If your a cheater (disconect on purpose) - there is ample time for your ship to be probed and popped.
*****BUT*****
It falls down flat on its face in the following situation. If you jump into a system, and log whilst still cloaked by the gate. Your ship disapeeres after 30 seconds. Literally disapeares from game - no chance to scan.. nothing.
This seems to be a ambiguity or oversite on CCPs part. They tacitly admit people use loggin off to cheat and so institute a 15 min timer if you log off 1 second after uncloaking. Yet have no such measures in place for someone who cheats by logging off 1 second before uncloaking.
EVIDENCE: ---------
I could give you FRAPS of many people doing it. A thread sprung up only yesterday where seomeone openly admits logging their squad off - their is a fraps of that occasion i think
This is totally out of order that the cheaters are so brazen they freely admit to cheating on CCPS on forum board - and are not penalised.
THE SOLUTION ------------
Is simple - If you jump into a system and log whilst cloaked. Count any aggression on the loggers ship as a trigger for the 15 min aggro. Its the simple extension or the present rules. It will give the innocent pilots time to relog in if they had a connection problem. It will give pilot 15 mins to kill the unscrupulous cheaters.
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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aldarrin
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Posted - 2007.08.14 18:44:00 -
[2]
Could you link the fraps and the post? I wasn't aware that you could do this. Is this a *feature* like putting bubbles behind gates or is it an exploit? -- Flame on. |

Le Skunk
Low Sec Liberators
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Posted - 2007.08.14 19:57:00 -
[3]
Edited by: Le Skunk on 14/08/2007 19:59:52 http://oldforums.eveonline.com/?a=topic&threadID=574840
Thats the thread.
Fraps is in the OPS first post.
Its degenerated into a flame fest regarding log in and log offs but if you scroll though the posts you can clearly see the fleet commander saying him and his gang logged off when they realised they were stuffed.
It goes on about honour and dishonour - but if this loophole was closed it wouldn't be an issue for people to get aggrivated about.
As for feature v exploit. If you petition someone for logging off the dev response is "there is no proof they did it intentionally". This implies it is an exploit if it can be proven.
Proving intentional log offs is nigh impossible (so they tell me). I think its a massive conincidence that a ship goes 90 jumps without crashing then suddenly suffers a disconnect when jumping into a gate camp. But that beside the point.
Treating a cloaked logger exaclty the same as a non cloaked logger would take the onus of proof off the DEVS and empower the players to deal with the problem themselves.
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2007.08.14 21:32:00 -
[4]
Hell yes.
/signed
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Le Skunk
Low Sec Liberators
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Posted - 2007.08.15 16:45:00 -
[5]
So we are all in agreement then. Excellant. Please could you fix this CCP
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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Thri
Khumatari Holdings Ushra'Khan
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Posted - 2007.08.15 17:14:00 -
[6]
fix de-sync first
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Anaalys Fluuterby
Caldari
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Posted - 2007.08.15 19:08:00 -
[7]
I will even agree with you on this one 
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.15 22:59:00 -
[8]
I agree, and raised the question at fanfest last year. If I get there this time, I'll maybe ask 'em again :).
Personally, I feel that the 'reasonable' way to log off gracefully, is to have your ship power down modules 1 at a time, after emergency warping as far as you will go on your curent cap. When it's all powered down (and each mod taking a minute or so to do so), then it 'cloaks' (e.g. disappears). When you log back in, you have to take the time to power them up again, and you'll then warp back to where you were.
If someone crashes, and logs back in again, then there's no major impact. If they're staying their logged off but on comms for 20 minutes, then they'll log back in with no mods online.
I'm not convinced it should ever be safe to 'just log' in space. However, if you can take the time to shut down your modules, whilst watching local, and then log out, then I don't see it as unreasonable to 'disappear' the ship fairly quickly - anyone capable of doing so, has had a chunk of time to get the probes out already - you're just watching, so you know if they do, and can move.
It's not like there's a shortage of safe places to stop these days, between POSes, capitals and outposts.
I understand the need to be able to log when you need a wee or something, but ... I still consider logging in and out to be borderline exploit - the only reason it _isn't_ is because it's virtually impossible to police.
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