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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.16 08:08:00 -
[1]
Hey, im about to be able to get into a Raptor/Crow, and I was wondering what too do if im not one of the rich people who pimp out their Crows with gisti mwd and the such.
How do people setup their ships for being able to actually function well. Every ceptor I setup will run out of cap in about a minute or so I must have no idea how to perma run my mwd and disruptor and stuff.
So whats with ceptors, max out speed, or perma your your mwd (and I dont want an answer thats "Go buy a gisti and perma run it youself" or something like that).
Im really just new to the interceptor class. Im willing to x-train to another race if their ceptors (Matar and Gallente are equal atm in this aspect) and such.
So help me understand the ways of the Tackler
/bow
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Kalazar
Amarr
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Posted - 2007.08.16 08:26:00 -
[2]
First off, get your navigation skills up, that should squeeze an extra bit of speed out of your inty. Secondly, are you going to be the sole tackler (i.e only person in the gang with a point. If you are I'd recommend going for sustainability over speed, it's no good warping the pain in if the target's making tracks just as they arrive. If you've got a couple of other people with points on their ships then go for speed, try for some sustainability though, means you can get out that much quicker if the midden hits the windmill.
You seem to be getting the speed fits ok (or you've got really awful fits/skills), for sustainability remember this, cap power relays are your friends. ----------------------------------------------
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Dessich
PROGENITOR CORPORATION
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Posted - 2007.08.16 09:43:00 -
[3]
You don't have to perma-run the MWD while orbiting if thats what you're doing.
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lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.08.16 09:46:00 -
[4]
cap power relay, maxed cap skills, maxed high speed manuvering, %3-5 less mwd cap hardwiring.
or just buy a gistii
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Tanja Cyprus
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Posted - 2007.08.16 10:36:00 -
[5]
The running out of cap thing is more like a skill thing (and some minor implants).
My Crow setup for gang is like:
3 x standard t2 Launchers 1 t2 mwd, t2 sensor booster, t2 Warp dirs (24km) 1 PDU (named or t2), cpr and one overdrive, or 2 overdrive, or 2 inertia stabs
Without rigs but with implants (no pirate set) I can get between 4.8km/sec and 5.6km/sec roughly. That is more than enough for a gang.
Turn off the sensor booster after you acquired target, the rest runs perma with apropriate skills.
Better yet, use the raptor in gang (cheaper), all you want is the initial tackle anyway. Solo Caldari ceptor = soso, any other ceptor that is not completely stupid will at least be able to escape, any cruiser should tank you for ages.
Hayward Cyprus
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.16 17:23:00 -
[6]
Morning bump for the day
THanks for all the info so far, looking for more!
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.17 03:39:00 -
[7]
-bump-
I'd like to get more info
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.17 09:04:00 -
[8]
Originally by: Tanja Cyprus The running out of cap thing is more like a skill thing (and some minor implants).
My Crow setup for gang is like:
3 x standard t2 Launchers 1 t2 mwd, t2 sensor booster, t2 Warp dirs (24km) 1 PDU (named or t2), cpr and one overdrive, or 2 overdrive, or 2 inertia stabs
Without rigs but with implants (no pirate set) I can get between 4.8km/sec and 5.6km/sec roughly. That is more than enough for a gang.
Turn off the sensor booster after you acquired target, the rest runs perma with apropriate skills.
With my current skills, I cant perma run it, and I go about 4.6 km/s (on eft)
Im still a few cp/s under what I need to do to perma run it with that setup.
Originally by: Tanja Cyprus
Better yet, use the raptor in gang (cheaper), all you want is the initial tackle anyway. Solo Caldari ceptor = soso, any other ceptor that is not completely stupid will at least be able to escape, any cruiser should tank you for ages.
Hayward Cyprus
Got a setup for a Raptor I could chew on?
And I guess im going for sustainability, with the damage straped on with whats left of the grid/cpu
>.>;;
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.08.17 09:25:00 -
[9]
my disposable raptor setup
2xstandard t1 launcher, 2x75mm rail or 2xcivilian gatling or 2xsalvager
phased mono/t1 mwd, 20km t1/named scram, web if you are realy suicidal otherwise cap recharger
2xoverdrive, cpr or 1xoverdrive, 1xinertia, cpr
good fast and cheap tackler even with just plain t1 eq
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SwindonBadger
0utbreak
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Posted - 2007.08.17 09:34:00 -
[10]
best all round setup I found for crow that gives u quite a decent tackle mwd time ( I found a little juggling of when u use mwd scram helps loads as its so nearly perma( got quite good cap skills though) is..
2 2t and one named launcher / either 75 mil rail or an atuo cannon (no cap and I run a web so it helps if u get too close to blaster ranis trying to finish em off)
web 24 k scram + t2 mwd
and 2 power diag 2t with one overdrive / nanno
The power diags boost ur shield size up and recharge it quite well, so if u take damage u can fly out and back in again allot faster. U cant run ur mwd scram for life but its long enough unless nossed to get stuff done in gang and got me lotf of nice solo kills.. including a curse (jamming me as well.. so always take fofs)
work as others say alot on nav skills. The battle of the small ships wether in gang or fleet is dittermined by pilot skill + speed. A good inty pilot who is slow can still take on faster ones but a pack of them and its hard (not impossible ::::))) but u wont do it in a crow u really need a rails ranis for those kind of moments. so train anything u caqn that effects speed mwd and ship handeling up, then work on cap launcher skills and get inty lev 5.
other setups, put a cap booster mids for noss domis ect (though will change in patch) medium extender for fleet tackles (dont get webbed) this allows the slower inties to have a chance v getting hit by eagle ect and switch webber for damp/tracking disrupt in inty gangs ( blaster ranis ect can do the webbing and damage for ya)
get rigging trained up, best and cheapest way to faster (100 mil for gista mwd or 20 mil of speed rigs) but a faction web can be just as handy inty v inty
ps unless ur very fast always run from sabres..
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Auraurious
Silentium.
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Posted - 2007.08.17 10:10:00 -
[11]
A lot of good stuff has already been said so there isnt much to add really. BUT remember you dont have to have your disruptor running constantly on the target, you can cycle it, keeping an eye on him to see if he is aligned and stuff to know when it is suitable. Also since your job really is just to tackle whilst the other ships get to the target once they are there they should have points too so you are not needed to keep it on.
Just to reiterate, SKILLS, skills are the big thing here, max out your nav and cap skills and you will be acced, cap skills especially they are good for what ever ship you are flying, not just interceptors. ohhh and just to say think about plugging in the rouge hard-wires, they really arent that expensive but will give you a little bit of a boost. _____________________________________________
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.17 17:05:00 -
[12]
Thanks for all the help everyone has already given me <3
Skills are already being worked on (and it seems like cap skills are a bit higher on my list of what to train now seems like 4/4 isnt enough >.>;;), and im pretty sure im not going to shell out major doe for a gisti crow (....yet, I can aford them, but I want to be confidant in my skills first <,<;;) so ill be running some sort of sustained raptor setup untill then and hope I dont get poped
Any tips on flying an interceptor, or is it all from learning first hand?
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.08.17 17:10:00 -
[13]
stay away web range webbers are evil, huginn/raipers are arch-evil, keep transversal up, warriors II's are evil to, precision missile can hurt you, stay away from web range, be aware and cautious and again stay away from web range.
losing few raptors before stepping to a properly fitted crow is nice and mostly its comes from exp.
and stay away from web range.
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lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.08.17 17:11:00 -
[14]
ah forgoted, heavy nos/neut is evil to...speed is life cap is speed, watch your cap.
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DRMALIKIA
United Technologies
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Posted - 2007.08.17 19:52:00 -
[15]
HI: T2 Stand Launchers X 4 MIDS: Best Named MWD, T2 24K Scram, Named/T2 Cap Recharger LOWS: T2 PDU, Best Named Over Drive Injector, T2 Cap Power Relay, RIGS: Speed rigs all the way (not used before)
Speed = 4,800 m/s
I have maxed cap skills, Interceptor LVL 4, High Speed Evasive to 4. I can run the T2 missiles, MWD, & Scram all day long. Just stay away from Aesteroid belts, getting hung up on rocks can really hurt. This setup is not very expensive and I keep a few of them around in case I make a mistake and do something stupid.
CCP RESPOND PLEASE! |

xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.08.17 20:56:00 -
[16]
Originally by: DRMALIKIA HI: T2 Stand Launchers X 4 MIDS: Best Named MWD, T2 24K Scram, Named/T2 Cap Recharger LOWS: T2 PDU, Best Named Over Drive Injector, T2 Cap Power Relay, RIGS: Speed rigs all the way (not used before)
Speed = 4,800 m/s
I have maxed cap skills, Interceptor LVL 4, High Speed Evasive to 4. I can run the T2 missiles, MWD, & Scram all day long. Just stay away from Aesteroid belts, getting hung up on rocks can really hurt. This setup is not very expensive and I keep a few of them around in case I make a mistake and do something stupid.
WTB Crow with 4 Missile Slots. ------------------- ნỊs uʍop əpỊsdn |

Multras
Caldari D00M. Triumvirate.
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Posted - 2007.08.17 22:11:00 -
[17]
Guess I should spill the tackler inty secret. Micro cap injector.
Thanks to EVE Art Store for the sig. |

PartyVaN
Minmatar
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Posted - 2007.08.18 00:58:00 -
[18]
Edited by: PartyVaN on 18/08/2007 01:03:26
Originally by: Multras Guess I should spill the tackler inty secret. Micro cap injector.
micro cap inject raptors are okay if your skills arent that good, but a crow with good skills (Cap skills 4, prop jamming 5 and highspeed 4) can run an A-type and a Fleeting Disruptor permanently with a T2 recharger and PDU II. I can run a Warp Disruptor II for about a minute too.
my setup is:
3x Standard Missile Launcher II
1x Gistii A-Type 1mn MWD 1x Fleeting Warp Disruptor/Warp Disruptor II 1x Cap Recharger II
1x PDU II 2x OD II (swap for iStabs if you use mass rigs)
Prop Jamming V Highspeed Maneuvering IV Energy Management IV Energy Systems Operation Engeneering V Electronics V Advancaed Weapon Upgrades III
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.18 21:13:00 -
[19]
Edited by: Ararius on 18/08/2007 21:13:09 Okay toying with EFT I came up with this
Highs- STD Launchers x2 Cloak
Meds- Catalyzed Cold Gas MWD Fleeting Warp Scrambler Cap Recharger II
Lows 2x Overdrive II 1x Nano II
With my current skills it runs for about 1 minute and 30 seconds, and indef with just either the mwd or the disruptor
Poor**** DPS tho
and goes about 5.3km/s
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Amuko
Amarr A.W.M Ka-Tet
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Posted - 2007.08.18 22:37:00 -
[20]
Originally by: Ararius Edited by: Ararius on 18/08/2007 21:41:36
Okay toying with EFT I came up with this
Highs- STD Launchers x2 Cloak
Meds- Catalyzed Cold Gas MWD Fleeting Warp Scrambler Cap Recharger II
Lows 2x Overdrive II 1x Nano II It runs for about a minute, and indef with just either the mwd or the disruptor
Poor**** DPS tho
and goes about 5.3km/s
Remove the cloak imo, only screws with your locking speed and tbh, you should be able to get away with just speed. Also I'd replace one Overdrive with a cap relay, bit less speed, still enough, and might be able to run it nonstop then.
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MITSUK0
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Posted - 2007.08.18 23:38:00 -
[21]
With inty's your gonna need your cap skills maxed out if you reealy want to spec into them and not just use them as a stepping stone until you fly a bigger ship.
Also energy management 5 is a ***** but been able to overload your mwd, scram, web can be a life saver in the split second world of inty dogfights.
I typically find that 2 cap mods are enough for me (maxed cap skills and some hardwires). Learn to use your hotkeys to micromanage your mods, keep that mouse hand free for piloting your ship.
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.18 23:51:00 -
[22]
Originally by: Amuko
Remove the cloak imo, only screws with your locking speed and tbh, you should be able to get away with just speed. Also I'd replace one Overdrive with a cap relay, bit less speed, still enough, and might be able to run it nonstop then.
Well the cloak is for getting out of gate camps, springing traps and being ingenuously sneaky, so it'l stay offline untill needed, and I dont realy want to put anything else in my highslots, because hybs use cap, and inorder to fit anything else i'd have to drop a low for a MAPC and I dont want too do that either >.>;;
And I can take out a Overdrive, but I get about 45 seconds more on how long my cap lasts and I would prefer the little bit extra speed over slightly longer running time (I can always pulse a mwd fora bit)
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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