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CCP Zirnitra
C C P C C P Alliance
4

|
Posted - 2011.04.08 14:57:00 -
[1] - Quote
So, as you may have read in CCP Mindstar's latest dev blog, we have now introduced a new feature into the Alliance Tournament rules, namely the ability to remove a ship from the field before the battle starts.
The way banning works, is that prior to the match starting, after both teams have warped into the arena, you are given 2 minutes to decide which, if any, of the ships from the opposing team you would like to remove from the match. This pick has to be communicated to GameMaster assigned to your team by the team captain, and the selected ship will be moved back out of the system prior to the match starting. You will of course not be able to remove a flagship from the field, we all do really want to see those expensive ships blow up, am I right?
We would however still like to hear your thoughts on this new mechanic, and how you think this may impact the tournament, for the better or worse. |
|

Sylva d
University of Caille Gallente Federation
8
|
Posted - 2011.04.08 15:07:00 -
[2] - Quote
Extremely bad idea, the only way a ship should go away is if it is destroyed.
Also the FCs will be the ones sent away every time I would imagine. |

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 15:13:00 -
[3] - Quote
You wont look bad if you remove this now.
All the other rules are awesome, this one could quite easily destroy the tournament. Teams rely on micromanagment and pivotal ships to stay afloat. If you allow people to simply remove those ships, all you will see is a constant stream of boring walkover matches.
Please revise this rule, and soon, because its just going to mess it up further if you remove it a month before start.
|

Fintroll
Sniggerdly Pandemic Legion
18
|
Posted - 2011.04.08 15:13:00 -
[4] - Quote
holy hell thats a horrible idea |

Herdon Tyldamere
Blood Covenant Pandemic Legion
8
|
Posted - 2011.04.08 15:16:00 -
[5] - Quote
This is a really really bad idea. |

Tbone Johnson
ElitistOps Pandemic Legion
8
|
Posted - 2011.04.08 15:17:00 -
[6] - Quote
CCP playing too much HON. |

hattifnatt
North Eastern Swat Pandemic Legion
6
|
Posted - 2011.04.08 15:18:00 -
[7] - Quote
classic :CCP: |

Mankell Grenze
GK inc. Pandemic Legion
8
|
Posted - 2011.04.08 15:20:00 -
[8] - Quote
CCP Zirnitra wrote:So, as you may have read in CCP Mindstar's latest dev blog, we have now introduced a new feature into the Alliance Tournament rules, namely the ability to remove a ship from the field before the battle starts. The way banning works, is that prior to the match starting, after both teams have warped into the arena, you are given 2 minutes to decide which, if any, of the ships from the opposing team you would like to remove from the match. This pick has to be communicated to GameMaster assigned to your team by the team captain, and the selected ship will be moved back out of the system prior to the match starting. You will of course not be able to remove a flagship from the field, we all do really want to see those expensive ships blow up, am I right? We would however still like to hear your thoughts on this new mechanic, and how you think this may impact the tournament, for the better or worse.
I wish there was a "dislike" post button now. |

Narciss Sevar
Sniggerdly Pandemic Legion
11
|
Posted - 2011.04.08 15:20:00 -
[9] - Quote
Why turn everything into a slug fest? Many tactics need certain ships to become effective and one you lose one the whole thing falls down like a house of cards.
The result of this is no one is going to use them. They will only use close range brawl teams because it doesn't matter as much if you lose one before the start.
Welcome to the most boring tournament ever. Why not just give it to the team with the highest SP in gunnery? |

Leeloo Malaquin
Genos Occidere HYDRA RELOADED
6
|
Posted - 2011.04.08 15:20:00 -
[10] - Quote
What ever you decide you need to decide ASAP so we can start the theorycrafting and training.
Just remove it tbh.
|

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 15:23:00 -
[11] - Quote
Just to be clear; this turns all the rules and setups and theorys from last year on its head. I didnt think you could do that and have it be a bad thing |

Chro'Tal
Habitual Euthanasia Pandemic Legion
5
|
Posted - 2011.04.08 15:24:00 -
[12] - Quote
Narciss Sevar wrote:Why turn everything into a slug fest? Many tactics need certain ships to become effective and one you lose one the whole thing falls down like a house of cards.
The result of this is no one is going to use them. They will only use close range brawl teams because it doesn't matter as much if you lose one before the start.
Welcome to the most boring tournament ever. Why not just give it to the team with the highest SP in gunnery?
This exactly. |
|

CCP Mindstar
C C P C C P Alliance
10

|
Posted - 2011.04.08 15:24:00 -
[13] - Quote
Mr Rive wrote:Just to be clear; this turns all the rules and setups and theorys from last year on its head.
This is precisely what it is intended to do 
|
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Narciss Sevar
Sniggerdly Pandemic Legion
11
|
Posted - 2011.04.08 15:28:00 -
[14] - Quote
CCP Mindstar wrote:Mr Rive wrote:Just to be clear; this turns all the rules and setups and theorys from last year on its head. This is precisely what it is intended to do  I'm guessing it didn't intend to invalidate all teams apart from close range brawlers though? |

DG J
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.04.08 15:28:00 -
[15] - Quote
Utterly terrible...
Please just get rid of it now.
Also, you demolish strategies for the pre-qualifiers since people bringing under 4 ships will automatically end up with three, and any heavy DPS they brought will end up gone.
Meaning the only real strategy for the pre-qualifiers is a lot of smaller ships, no BS, no CS, and the logi will likely be sent away. |
|

CCP Mindstar
C C P C C P Alliance
10

|
Posted - 2011.04.08 15:29:00 -
[16] - Quote
DG J wrote:Utterly terrible...
Please just get rid of it now.
Also, you demolish strategies for the pre-qualifiers since people bringing under 4 ships will automatically end up with three, and any heavy DPS they brought will end up gone.
Meaning the only real strategy for the pre-qualifiers is a lot of smaller ships, no BS, no CS, and the logi will likely be sent away.
Banning will not be allowed in pre-quals. if that is not clear in the rules it is my fault and I will need to clarify it. |
|

Angel HUN
Spricer
0
|
Posted - 2011.04.08 15:33:00 -
[17] - Quote
I would like to see this rule re-tooled to disallow banning the same player two matches in a row. This could lead to some MUCH more interesting scenarios (perhaps negotiations between teams to ban certain players for one match, but leave others availible for the next round) or simple griefing.
|

Syndemic
ElitistOps Pandemic Legion
1
|
Posted - 2011.04.08 15:35:00 -
[18] - Quote
CCP Mindstar wrote:Mr Rive wrote:Just to be clear; this turns all the rules and setups and theorys from last year on its head. This is precisely what it is intended to do  How much more hubris can you possibly have?
"hrm yase let me take a widely popular and successful system and COMPLETELY turn on it's head to make it more wacky and zany! oh man i bet the kids will love that!"
This will be the Dominion of Alliance Tournaments if you actually implement this. |

Ramirez Dora
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2011.04.08 15:39:00 -
[19] - Quote
- You'll need to increase player limits in preliminaries if you are to keep this rule.
- A any team who has a player removed receives 1.5x the score of that ship as handicap bonus (regardless of win or lose). This on top of existing handicap
- It should not be allowed in the finals, leave the tactics alone there.
. |

Novemb3r
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2011.04.08 15:39:00 -
[20] - Quote
So basically what you are expecting is teams of 1 flagship and then all the remaining pilots in identical ships? Cause that's what you'll get. |

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 15:39:00 -
[21] - Quote
CCP Mindstar wrote:Mr Rive wrote:Just to be clear; this turns all the rules and setups and theorys from last year on its head. This is precisely what it is intended to do 
Thats fine. What you are doing is forcing people to use the same generic setups, remove any flare out of the tournament.
Let me put it to you like this, seen as you seem to like football:
Bye bye wayne rooney.
Yes, i just destroyed any reason whatsoever of you wanting to watch manchester play. You feel good about that? Or do you want to go shout at FIFA's boss for his resignation?
Im all for setup changes. Hell, make a rule to stop people using the same setup twice in a row, add a multiball round, add NPCs to the arena so we have to compensate for it. DONT COMROMISE OUR SETUPS as you will destroy all grace and skill in the tournament, and you will destroy what it is i love so much about playing it.
Id love to say i was exaggerating, but im not. |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 15:41:00 -
[22] - Quote
If you're unable to think creatively enough to change the tournament in a manner that would avoid previous tactics and theories, I'd suggest you ask your players for ideas.
I understand the intent is to increase flagship usage, but it's a pretty stupid to covertly do that. |

Shadoo
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.04.08 15:43:00 -
[23] - Quote
Hey - this Banning Draft / Banning Pick works great in competitive DOTA/HON -- let's put it into EVE!
:commissar: |

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 15:49:00 -
[24] - Quote
Slapnuts McGee wrote:If you're unable to think creatively enough to change the tournament in a manner that would avoid previous tactics and theories, I'd suggest you ask your players for ideas.
oh but they did!
Using a highly secret blend of player feedback, meeting room shenanigans and just a dash of beer we have come up with some new stuff that will spice things up a bit.
Indeed, CCP used a highly secretive blend of player feedback, I'm sure that secretive blend inclued asking the suggestions of the last 4 team captains of last year.
And now im ranting, i dont think ive ranted since the nano nerf |

fmercury
Habitual Euthanasia Pandemic Legion
4
|
Posted - 2011.04.08 15:53:00 -
[25] - Quote
All you have done is remove logistics from the tourney. Good job i guess? |

Red Nucleus
Origin. Black Legion.
3
|
Posted - 2011.04.08 15:53:00 -
[26] - Quote
This is the most ******* ******** idea I have ever heard of. Get rid of this **** now. |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 15:53:00 -
[27] - Quote
fmercury wrote:All you have done is remove logistics from the tourney. Good job i guess?
or shamis orzozs |

Milla Jovobitch
Science and Trade Institute Caldari State
1
|
Posted - 2011.04.08 15:53:00 -
[28] - Quote
This is an awful idea. Horrible, horrible, horrible. |

Random Womble
Emo Rangers Electric Monkey Overlords
2
|
Posted - 2011.04.08 15:55:00 -
[29] - Quote
I'm fine with banning IF it was a 1 use option for the whole tournament or at the very most once during the group stages then once during the finals. Every match will add nothing other than more drakes which we all love to hate.
|

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 15:59:00 -
[30] - Quote
banning mechanic is frankly r etarded and should be removed
it encourages people to field setups where every ship costs about the same amount of points, boring setups with no command ships and as few frigates as you can get away with |

Sentient Blade
Walk It Off Coalition of the Unfortunate
2
|
Posted - 2011.04.08 16:02:00 -
[31] - Quote
Meh it seems like a really bad idea to me. I'm no fleet expert but it would seem this would eliminate many possible fleet configurations and would reduce the fleets to clones.
If you were to remove a ship before the start then it should be done medieval style: Each team should nominate a single champion to go one-on-one and the loser is out before the battle proper.
But no, it does not seem like a good idea at all. |

WiseMan Ari
Sniggerdly Pandemic Legion
1
|
Posted - 2011.04.08 16:10:00 -
[32] - Quote
this idea seems really retarted. It only insures that all setups most not have any lynchpin ships, and therefore become alot more boring and predictable. |

Darpz
Sniggerdly Pandemic Legion
2
|
Posted - 2011.04.08 16:12:00 -
[33] - Quote
pretty bad idea. will take alot of creativity out of the setups, since alot of the really cool setups were very risky to begin with, now that you will lose a key ship from any setup it will encourage very basic setups that are basically high speed brawler ships. Make it 1 Time use and not able to be used on a flag and you might see it be fun. |

LoveKebab
Flash Over. WE FORM VOLTRON
0
|
Posted - 2011.04.08 16:15:00 -
[34] - Quote
aahahahahahahah, u keeping up to our expectations each new AT is worse than the previous ones .... way2go |

Destiny Calling
North Eastern Swat Pandemic Legion
1
|
Posted - 2011.04.08 16:20:00 -
[35] - Quote
CCP Mindstar wrote:This is precisely what it is intended to do 
hahahahah |

Firnas
The Nintendo Generation Snatch Victory
7
|
Posted - 2011.04.08 16:21:00 -
[36] - Quote
This is the worst thing I have seen from CCP since I walked into the game.
From a practical standpoint, you just removed all logistics from the game. I certainly would not permit a logistics ship to sit on the field given the option to remove it from the enemy fleet. You have also forced people to play with Flagships, something I understand was the gimmick last year that you guys thought would be cool to forcibly push as a big lynchpin of fleets in AT9.
That's great, but did you consider the fact that the tournament was rebalanced years ago to make it more about pvp and less about spending 20 billion on one ship?
From a player standpoint, these guys work hard, I know my guys work incredibly hard, to get here. Their work ethic in my alliance earns them spots on the field, in maybe only 2 matches a year. Now at least 1 guy, and probably more, get to do all that work, warp onto the field, and get screwed. That is about as un motivating as you can get.
From a meta standpoint, as stated above, this tournament was redesigned to put the focus on pvp, not on just spending billions of isk on a ship or a few ships. With these new changes of yours, the entire game now revolves around gunning down the enemy, and placing simply as much isk as you possibly can onto your flagship. You have managed to if not destroy, then severely damage the entire concept of designing a intricate fleet. The fleet is now "make big flagship, put gunboats around it, smash smash".
There was a post in the other thread that said something to the effect of "I hope you guys aren't trying to do something crazy in your first attempt at running the tournament", and that seems rather prescient now. Did you guys forget this tournament should be about PvP and not about gimmicks?
I live for this tournament, as anyone who plays with me or knows me can tell you, and even my enthusiasm for this tournament has been terribly damped. I love the pure planning and combat, and you have introduced a reality tv show vote off into it.
Thanks so much CCP. This is one of those things I won't ever forget, like when I went to sleep one night, and woke up to find that SOE had taken away Star Wars Galaxies and given me some kind of clone of another game in the night. |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 16:21:00 -
[37] - Quote
I would like to ban CCP Mindstar from the AT9 team. |

Louanne Barros
North Eastern Swat Pandemic Legion
2
|
Posted - 2011.04.08 16:22:00 -
[38] - Quote
So we're supposed to devote countless hours to testing and practicing, only to arrive to the field and be told we can't participate?
We're supposed to now favor homogeneous, redundant setups over those that squeeze every ounce of efficiency out of every ship?
We're supposed to buy into the idea that banning a famous/useful/dedicated player from every match is somehow funny and/or exciting, and not just mean-spirited?
This must be a troll, there's just no way this could have gone through a thorough vetting without being shouted down.
Edit: Although, to be fair, I have to remember who we're talking about here. |

Seldarine
Boats 'n Hoes WE FORM VOLTRON
0
|
Posted - 2011.04.08 16:23:00 -
[39] - Quote
I am not sure what to mkae of this rule.
I can understand how it would be hilarious to see a setup thats relient on a logistics to suddenly have their logistics removed, or teams not relient on logistics fielding a bait logistics in the hope it will be removed, but I am worried that this rule will actually just result in more generic and boring setups where there is no single weak link.
I agree with some previous comments that this rule doesnt necessarily need to be removed, but possibly refined. Such as you can opt to remove an enemy ship only if your team fields for example, less that 90 points, or be only able to remove a ship 1 time during the tournament, or one time per weekend. |

Fintroll
Sniggerdly Pandemic Legion
18
|
Posted - 2011.04.08 16:23:00 -
[40] - Quote
you seriously missed a hilarious troll here and you should all be ashamed of yourselves whoever came up with these rules
if you'd made it so each team only gets 1 ban to use for the whole tournament literally everybody would use theirs on PL and you might actually have a new winner this year
as it is we're just gonna steamroll again and you're all gonna cry about it on LIVE TELEVISION |

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 16:25:00 -
[41] - Quote
Firnas wrote: There was a post in the other thread that said something to the effect of "I hope you guys aren't trying to do something crazy in your first attempt at running the tournament", and that seems rather prescient now. Did you guys forget this tournament should be about PvP and not about gimmicks?
Well put |

The Hardman
Uncle Fester's Olde Tyme Barbershoppe
0
|
Posted - 2011.04.08 16:25:00 -
[42] - Quote
I actually like the limited number of bans idea. Like 2? |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 16:27:00 -
[43] - Quote
The Hardman wrote:I actually like the limited number of bans idea. Like 2? Everyone save yours for Pandemic Legion and Goonswarm
edit- lmao we're still going to steamroll and win another 50 unique ships uncontested again |
|

CCP Mindstar
C C P C C P Alliance
10

|
Posted - 2011.04.08 16:28:00 -
[44] - Quote
Seldarine wrote:I am not sure what to mkae of this rule.
I can understand how it would be hilarious to see a setup thats relient on a logistics to suddenly have their logistics removed, or teams not relient on logistics fielding a bait logistics in the hope it will be removed, but I am worried that this rule will actually just result in more generic and boring setups where there is no single weak link.
I agree with some previous comments that this rule doesnt necessarily need to be removed, but possibly refined. Such as you can opt to remove an enemy ship only if your team fields for example, less that 90 points, or be only able to remove a ship 1 time during the tournament, or one time per weekend.
We had some pretty heavy discussions along these lines. At this point we are pretty OK with it, but that is not to say we are not reading the feedback here. Hence why we specifically posted this thread ;)
|
|

ZyndeII
Legio Prima Victrix Imperius Legio Victrix
2
|
Posted - 2011.04.08 16:28:00 -
[45] - Quote
CCP Mindstar wrote:Mr Rive wrote:Just to be clear; this turns all the rules and setups and theorys from last year on its head. This is precisely what it is intended to do 
Yes, it is indeed a good idea to try and do exactly that. But for the love of God, keep your feet on the ground...
The most interesting, intriguing and challenging part of all past AT's was to watch the ship setups unfold. In most cases, the really decisive matches have been won by the team presenting the best strategy on the field. Strategies are based on knowledge of the ships and their capabilities, a knowledge any experienced FC will have. Therefor, the AT will no longer be about the fact of fielding the best tactical setup (which will have been tested out hundreds of times on SiSi and decided about weeks before the first fights are fought), but it will be about being able to identify the key ship in the enemy fleet. Now that leaves the participants with two choices: either completely focus on "masking" the key ship so that there'd be a chance the enemy would pick the wrong ship before even considering tactics, or simply not have a key ship and go with blunt force of more or less all equivalent ships.
No offence to any of you guys, and I do acknowledge and appreciate the fact you are trying to beef things up a bit - but this is not the way. Let the pilots fight THEIR fights, and let the people be witness to fair fights with decent strategies. If you truly wish to turn things upside down, go open a thread and ask for suggestions. Apart from those already mentioned in this very thread, I bet people will be able to come up with different and most importantly better ideas. Don't turn this in slugfest, in which eventually the only winning move will be not to play at all. |

Raivi
Sniggerdly Pandemic Legion
3
|
Posted - 2011.04.08 16:28:00 -
[46] - Quote
Although I don't agree with some of my alliance mates about this being the end of the world, I do hope that you have considered the effects of the change.
This is going to generate significantly less elegant teams. Teams with lots of redundancy will be effective, but less interesting to design and watch. This will add an extra layer of strategy to the match itself, but that will mostly be counteracted by the loss of interesting setups that use small fast ships.
If you want to incorporate the DOTA banning concept, a better way to implement it would be to let the teams chose one ship type that the opponent is not allowed to use, and submit that choice at least half an hour before the match. This will force teams to be adaptable, and will counteract fotm setups, yet still allow for complicated and interesting team designs.
These rules will hurt other teams a lot more than PL since we have a higher than average number of FCs available in each match, and I would always prefer that the rules be changed up significantly (even poorly) between tournaments than left the same. However if it's possible to tweak the concept quickly than I would advise doing so.
Basically I agree with Seldarine, except about the one removal for the whole tournament since that would make my job a bit too hard :P |

The Hardman
Uncle Fester's Olde Tyme Barbershoppe
0
|
Posted - 2011.04.08 16:32:00 -
[47] - Quote
Slapnuts McGee wrote:The Hardman wrote:I actually like the limited number of bans idea. Like 2? Everyone save yours for Pandemic Legion and Goonswarm edit- lmao we're still going to steamroll and win another 50 unique ships uncontested again
Why would anyone care about Goonswarm?
I mean, they are cool cats, but that doesn't make them good at alliance tournaments. |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 16:32:00 -
[48] - Quote
Raivi wrote:Although I don't agree with some of my alliance mates about this being the end of the world, I do hope that you have considered the effects of the change. it's not the end of the world.... we're still going to steamroll everyone again, but it's going to be with 9 ships instead of 10 v0v
|

Dwergi
No.Mercy Merciless.
0
|
Posted - 2011.04.08 16:34:00 -
[49] - Quote
Dumb. Really unique setups will be reduced and everyone will have to field a bait logistics ship and plan to play without it. |

The Hardman
Uncle Fester's Olde Tyme Barbershoppe
0
|
Posted - 2011.04.08 16:34:00 -
[50] - Quote
Raivi wrote:
If you want to incorporate the DOTA banning concept, a better way to implement it would be to let the teams chose one ship type that the opponent is not allowed to use, and submit that choice at least half an hour before the match. This will force teams to be adaptable, and will counteract fotm setups, yet still allow for complicated and interesting team designs.
I like this idea too. Team Captain must submit a ship (type? class? make?) which can not be used by opposing team one day before the tournament match. |

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 16:35:00 -
[51] - Quote
it's more of a nerf to command ships than logistics ships, will encourage people to only field ships in the 8-13 point range, (also nobody good will field battleships / marauders / black ops unless it's a flagship)
i'd much prefer something like if you only field 90 points and enemy fields 100 you can remove 10 points worth of enemy ship from the field (but can only do so once or twice at the most in tournament) and if you both fielded 90 for this purpose neither team can remove anything
something interesting could be done with the idea, but its current form is awful |

DHB WildCat
Flash Over. WE FORM VOLTRON
14
|
Posted - 2011.04.08 16:35:00 -
[52] - Quote
This is a very bad idea.
You can in effect remove the enemy FC and mastermind from the match before it even begins. Why? Why let someone work so hard for so many months and then tell them, "Well the other team doesnt want you here so you are now not able to fight in the match. Sorry you worked so hard to get here but too bad!"
They only way someone should be removed from the match is forcibly through their ship!
Wild
Please reconsider this rule. Do not take away the tournament from someone who worked so hard to get in. |

Jogyn
North Eastern Swat Pandemic Legion
1
|
Posted - 2011.04.08 16:35:00 -
[53] - Quote
lol |

Strider Hiryu
Kangaroos With Frickin Lazerbeams The KWFL Republic
4
|
Posted - 2011.04.08 16:36:00 -
[54] - Quote
THIS BANNING IS STUPID GENERIC SETUPS>>>>> BORING> ANYTHING THAT ISNT GENERIC HAS AN OBVIOUS STRONG SHIP, THAT GETS BANNED. THIS MEANS FLAG SHIP EVERY MATCH. THIS MEANS RICH ALLIANCE WIN EVERY TIME>>>> FAIR??? NO. FIX THIS ****. THIS SHOULD BE A BATTLE OF SKILL, NOT A BATTLE OF WALLETS> |

Meridith Akesia
Stimulus Rote Kapelle
45
|
Posted - 2011.04.08 16:38:00 -
[55] - Quote
Firnas wrote:Did you guys forget this tournament should be about PvP and not about gimmicks?
This.
|

Seldarine
Boats 'n Hoes WE FORM VOLTRON
0
|
Posted - 2011.04.08 16:38:00 -
[56] - Quote
Removing something like 3/4 of the hitpoints from a ship of choice could be interesting. |

QwaarJet
hirr Morsus Mihi
0
|
Posted - 2011.04.08 16:39:00 -
[57] - Quote
I don't like the idea of people giving up their time to get ready for a match and then get booted before even taking part. |

Strider Hiryu
Kangaroos With Frickin Lazerbeams The KWFL Republic
4
|
Posted - 2011.04.08 16:39:00 -
[58] - Quote
THE SANDBOX, where we limit creativity............... |

leboe
Stimulus Rote Kapelle
0
|
Posted - 2011.04.08 16:40:00 -
[59] - Quote
My big concern is small alliances with 1 FC. Rote won't have this problem but I'd hate to ruin the match for someone else because their version of eve is ctrl-click F1. |

Strider Hiryu
Kangaroos With Frickin Lazerbeams The KWFL Republic
4
|
Posted - 2011.04.08 16:40:00 -
[60] - Quote
IM IN AUSTRALIA, AND I STAY UP TILL ******* 4am IN THE MORNING, JUST TO GET ******* BANNED, **** THAT ****>>>> |

LegendaryFrog
GoonWaffe Goonswarm Federation
9
|
Posted - 2011.04.08 16:41:00 -
[61] - Quote
I think its a bit naive to think that almost every team won't use this on almost every match. When a single loss can knock you out of the tournament completely, nobody is going to give up such a huge advantage in order to secure "a few more points" |

TinkerHell
Muppet Ninja's Ninja Unicorns with Huge Horns
3
|
Posted - 2011.04.08 16:41:00 -
[62] - Quote
Removing people from the fight without killing them? erm...what?
So people will log on to play the tournement, excited. Oh wait mate you are banned from this match...what?
Lets not forget people will be logging on in different timezones so it could be like 4am for them and then they get told they cant fight? Others might even take days off work..
Why would anyone think this is a good idea? especially when you can just remove the fc from the fight before the match starts..This is a pvp game isnt it? People should explode not get told to sit on the sidelines. |

Augustus IX
Function Zero
1
|
Posted - 2011.04.08 16:42:00 -
[63] - Quote
look at all these PL scrubs crying because the "mad strat" ships will be banned |

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 16:45:00 -
[64] - Quote
not like it's only PL, the only top 4 team from last time that hasn't posted against it is Darkside, and that's probably just cos they're russians
|

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 16:46:00 -
[65] - Quote
So why not simply remove the logistics ships and put the points at 88/players at 9
How many at8 matches did not hinge on who killed the first logi? |

AnakieNine
Imperial Academy Amarr Empire
1
|
Posted - 2011.04.08 16:47:00 -
[66] - Quote
Your post is a bit late for April 1st.  |

kunniz
ISKRA-FU-0717 Paisti Syndicate
1
|
Posted - 2011.04.08 16:47:00 -
[67] - Quote
So, what happens people always remove the logistic or command ship, and turtle with ecm ships
this will be entertaining to watch  |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 16:48:00 -
[68] - Quote
Ntrails wrote: How many at8 matches did not hinge on who killed the first logi? none of ours |

Strider Hiryu
Kangaroos With Frickin Lazerbeams The KWFL Republic
4
|
Posted - 2011.04.08 16:50:00 -
[69] - Quote
CCP Mindstar wrote:DG J wrote:Utterly terrible...
Please just get rid of it now.
Also, you demolish strategies for the pre-qualifiers since people bringing under 4 ships will automatically end up with three, and any heavy DPS they brought will end up gone.
Meaning the only real strategy for the pre-qualifiers is a lot of smaller ships, no BS, no CS, and the logi will likely be sent away. Banning will not be allowed in pre-quals. if that is not clear in the rules it is my fault and I will need to clarify it.
Because everyone wants to watch exciting pre-quals and boring as **** finals......
|

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 16:51:00 -
[70] - Quote
The rule basically means you're dumb if you field;
battleships - (unless flagship) strategic cruisers - so no pretty t3 explosions buuuuu command ships - dumbing every strat down
you might as well field a logistic ship just so it gets removed since it's cheaper to lose 12 points than 13-14 point ships |

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 16:52:00 -
[71] - Quote
prequals with 4 DPS and 1 logi
that sounds really exciting to me. |

LegendaryFrog
GoonWaffe Goonswarm Federation
9
|
Posted - 2011.04.08 16:52:00 -
[72] - Quote
Slapnuts McGee wrote:Ntrails wrote: How many at8 matches did not hinge on who killed the first logi? none of ours
Confirming that PL did not utilize logistics in its setups, nor target the logistics of the hostile fleet. |

Icas Otame
The Nintendo Generation Snatch Victory
0
|
Posted - 2011.04.08 16:53:00 -
[73] - Quote
Well I for one am really looking forward to this rule!
The last tournement was so exciting, but I'm now really looking forward to some interesting fleets here.
I mean, sure last time had the logistics (only one), and no one in their right mind would bring one and waste those points now!
Also, we had all those crap Frekis being flown around, I'm sure glad we won't have to look at those again.
Even better, no more of that eight man, well planned gang with just a few nice ships in it. With this awesome new rule, no one in their right mind would field less than ten ships, since their most powerful ones can just get blown up right away.
These are just a few of the exciting changes I can see coming from this, I'm sure other people will think of more. I for one welcome our new BC brawlfesting overlords. |

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 16:54:00 -
[74] - Quote
in fairness to PL they steamrolled the opposition and barely lost a ship in most of their matches.
|

LeoniaTavira
Violent Alternatives Rote Kapelle
0
|
Posted - 2011.04.08 16:54:00 -
[75] - Quote
this is just 
all this does is limit options. there are NO UPSIDES Tournaments have featured some amazingly different setups in the past, but this is just forcing everyone to have the maximum number of moderately priced redundant ships possible.
http://www.youtube.com/u...F837458AE/69/tBwalkL7S5w This match was an awesome victory of the unconventional. Imagine what would have happened to that setup if they were down a man. This punishes anyone who even considers bringing less ships to the fight. |

LoveKebab
Flash Over. WE FORM VOLTRON
0
|
Posted - 2011.04.08 16:56:00 -
[76] - Quote
Strider Hiryu wrote:IM IN AUSTRALIA, AND I STAY UP TILL ******* 4am IN THE MORNING, JUST TO GET ******* BANNED, **** THAT ****>>>> that one thing would be hilarious actually :) |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 16:58:00 -
[77] - Quote
LegendaryFrog wrote:Slapnuts McGee wrote:Ntrails wrote: How many at8 matches did not hinge on who killed the first logi? none of ours Confirming that PL did not utilize logistics in its setups, nor target the logistics of the hostile fleet. confirming that none of our matches hinged upon who killed the first logi... our matches hinged on whether or not you were flying with Shamis or someone else. |

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 16:59:00 -
[78] - Quote
LeoniaTavira wrote:this is just  all this does is limit options. there are NO UPSIDES Tournaments have featured some amazingly different setups in the past, but this is just forcing everyone to have the maximum number of moderately priced redundant ships possible. http://www.youtube.com/u...F837458AE/69/tBwalkL7S5wThis match was an awesome victory of the unconventional. Imagine what would have happened to that setup if they were down a man. This punishes anyone who even considers bringing less ships to the fight.
entire match hinged on killing their scimitar followed by a swift demolishing of the remaining buffer tanks?
colour me surprised |

Kyang Tia
Back to Yarrr
0
|
Posted - 2011.04.08 17:09:00 -
[79] - Quote
I do unterstand why this banning thing could seem like a good idea. It would force teams to conceal their strategy so that their most important ship doesn't get banned. So one would have to place decoys (e.g. bait-logistics or whatever) and so on which sounds cool.
I do, however, think that any team that relies on their opponent to fall for the bait has the disadventage on their side. Why? Well, most importantly due to spying. (Former tournaments have shown what PL is capable of!) I personally think that this banning stuff would add a HUGE advantage to anyone who knows their opponent's plan before the match. And I really, really (like really) don't want to see more teams to win only because they infiltrated forums or teamspeak servers. But even if teams don't know what's going on on the other side, they might still vote a very important ship (or the FC) to be banned, just by luck.
This makes me afraid that the above posters are right to say that most teams will have as much redudancy as possible, which would indeed be boring.
|

REDNECKPRICECHECK
Black Prophecy Industrial Red Skull Society
1
|
Posted - 2011.04.08 17:10:00 -
[80] - Quote
I actually had to go back and see if this thread was originally posted on April Fools day... I really can't believe that anyone out there could POSSIBLY think this would be a good idea. |

MadMax RuS
Fremen Sietch DarkSide.
2
|
Posted - 2011.04.08 17:10:00 -
[81] - Quote
This is so wrong.
Banning will prevent people from using complex setups where every ship counts and as a result most fights will be like my dps is bigger than your dps => die pls kthx. If this great feature is to make fights more dramatic, it will not work as intended.
 Please remove it before its too late.
Tyrrax Thorrk wrote:not like it's only PL, the only top 4 team from last time that hasn't posted against it is Darkside, and that's probably just cos they're russians
JUSTICE |

Faffywaffy
Fremen Sietch DarkSide.
1
|
Posted - 2011.04.08 17:14:00 -
[82] - Quote
Tyrrax Thorrk wrote:not like it's only PL, the only top 4 team from last time that hasn't posted against it is Darkside, and that's probably just cos they're russians
Posting. |

Dyntheos
The Legion of Spoon Curatores Veritatis Alliance
1
|
Posted - 2011.04.08 17:17:00 -
[83] - Quote
its a pretty bad idea
as has been mentioned,
- the removal of hinge ships can screw up your entire setup, and thus promotes redundancy. weeklong planning and tinkering goes to the paperbin because of "trolololol". - known fcs are likely to be removed - its simply not fun for the removed person, who gets hyped up and then cant fly
of course there has always been a random element involved to ruin your plans - someone brings the "paper" composition to your "stone" - whether because of luck, good guessing, spying etc. , and that's as it should be, but this is too much. the devblog meant it in jest, but its probably really the reasoning behind the change - it'd be "hilarious" and "really evil". yeah, hilarious for the watchers maybe but probably not for the teams who spent a good amount of time tinkering.
of course you could say that the other team wil be screwed up aswell, but id prefer having my own team intact to screwing up the other.
|

Ayari
Caldari Independent Navy Reserve
2
|
Posted - 2011.04.08 17:23:00 -
[84] - Quote
I didn't get to fly in the last tournament because the setups that we ran with didn't cover any of the ships I specialised in. I'd be pretty angry if I got picked for one setup by our team captain, only to be banned while on grid.
Activity in CAIN really spikes during the tournament, It would suck for one of our inactive members to re-sub, get picked and then get banned by the opposing team.
Please consider the fact that some older players only stick around for the chance to participate in the tournament.
|

Rutefly
Freedom-Technologies Eych Four Eks Zero Ahr
2
|
Posted - 2011.04.08 17:24:00 -
[85] - Quote
Beside this being proof that they grow some very potent weed on Iceland, theres also another aspect of this discussion: Its hard to present a counter argument based on a serious analysis of every aspect of something this silly. So weighing the cons against pros should be done on an equally useless level as this idea was concieved on.
Myself, im torn between crying and giggling madly. |

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 17:24:00 -
[86] - Quote
Dyntheos wrote: of course you could say that the other team wil be screwed up aswell, but id prefer having my own team intact to screwing up the other.
it completely removes the 'key ship' option from the setup toolbox. You lose variety to deal with the issue of a dumb rule. Anyone who doesn't will get rolled.
fun times eh? |

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 17:33:00 -
[87] - Quote
MadMax RuS wrote:This is so wrong. Banning will prevent people from using complex setups where every ship counts and as a result most fights will be like my dps is bigger than your dps => die pls kthx. If this great feature is to make fights more dramatic, it will not work as intended.  Please remove it before its too late. Tyrrax Thorrk wrote:not like it's only PL, the only top 4 team from last time that hasn't posted against it is Darkside, and that's probably just cos they're russians
JUSTICE
<3 Russians |

DG J
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.04.08 17:44:00 -
[88] - Quote
How about both teams must agree before seeing the fits of the other team that they will get to ban one of each teams ships?
Make it consensual. |

Logan Fyreite
Stimulus Rote Kapelle
3
|
Posted - 2011.04.08 17:47:00 -
[89] - Quote
Not really sure what to say about this... I mean it's obvious to me that this is a bad idea.
A real bad idea. If CCP can't see that, just like only allowing the top 4 to auto-qualify, then there isn't much that can be done.
To be honest, previous history shows that CCP dev's read these threads through rose-colored glasses so I cringe every time I read "oh this doesn't seem that bad." Or "this could work if you limit the number of times it can be used." 
Tourney's in the past have been great because it has been left up to the theory-crafters and the execution of the team to engage the plan.
To put it in simple terms, imagine if this was possible at a football match (soccer), wouldn't near every team remove the goalie? Isn't that person usually the hinge point of their team. I mean if nobody is in the net, and nobody can use their hands, it makes it a touch easier to score doesn't it?
Let's reflect this back to actually playing eve online, in a regular fight, granted it's rare that you get to fight 10v10 in the first place, but I've never seen a FC be able to remove someone from said fight by selection.
The tourney ALREADY doesn't reflect pvp in Eve, can we maybe make a change to make it more resemble in-game pvp? Instead of moving it even further away?
Perhaps just keep the rules from last year and re-shift points? |

Strider Hiryu
Kangaroos With Frickin Lazerbeams The KWFL Republic
4
|
Posted - 2011.04.08 17:50:00 -
[90] - Quote
Logan Fyreite wrote:Not really sure what to say about this... I mean it's obvious to me that this is a bad idea. A real bad idea. If CCP can't see that, just like only allowing the top 4 to auto-qualify, then there isn't much that can be done. To be honest, previous history shows that CCP dev's read these threads through rose-colored glasses so I cringe every time I read "oh this doesn't seem that bad." Or "this could work if you limit the number of times it can be used."  Tourney's in the past have been great because it has been left up to the theory-crafters and the execution of the team to engage the plan. To put it in simple terms, imagine if this was possible at a football match (soccer), wouldn't near every team remove the goalie? Isn't that person usually the hinge point of their team. I mean if nobody is in the net, and nobody can use their hands, it makes it a touch easier to score doesn't it? Let's reflect this back to actually playing eve online, in a regular fight, granted it's rare that you get to fight 10v10 in the first place, but I've never seen a FC be able to remove someone from said fight by selection. The tourney ALREADY doesn't reflect pvp in Eve, can we maybe make a change to make it more resemble in-game pvp? Instead of moving it even further away? Perhaps just keep the rules from last year and re-shift points? As much as rote kapelle smell like donkeys, the man speaks sense. |
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 17:57:00 -
[91] - Quote
There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
|
|

Nikuno
Atomic Heroes The G0dfathers
0
|
Posted - 2011.04.08 18:01:00 -
[92] - Quote
I've been in a few tournaments and absolutely love them, They're one of the great highlights or my Eve year. This banning idea is so bloody stupid I don't even know where to begin though. Whoever had this idea should be shoved over the edge of one of those volcanoes CCP has on their doorstep. How can you possibly think that giving a team the option to eliminate a key ship in the opposition team without firing a shot will make for better fights? It's an insane idea. Please CCP, drop this now before you ruin one of Eve's greatest spectacles. |

Strider Hiryu
Kangaroos With Frickin Lazerbeams The KWFL Republic
4
|
Posted - 2011.04.08 18:03:00 -
[93] - Quote
CCP Sreegs wrote: "This sucks ur an idiot"
 |

Darpz
Sniggerdly Pandemic Legion
2
|
Posted - 2011.04.08 18:05:00 -
[94] - Quote
CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
plenty of people said why its bad, it will make setups less dynamic instead of more |

DHB WildCat
Flash Over. WE FORM VOLTRON
14
|
Posted - 2011.04.08 18:06:00 -
[95] - Quote
Please dont forget that you are also banning a PLAYER from the match, and not just the ship.... Like if we were fighting PL, or HYDRA.... I would make banning Shamis, or Garmon a priority over the ship!
Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year! |

Brinxter
The Golden Guns Adeptus Arbites
0
|
Posted - 2011.04.08 18:10:00 -
[96] - Quote
To add my two cents,
In bigger alliances you might have only one chance to participate in the AT every year, since probably a lot of people would like to add it to their CV. Imagine how you (ccp) would feel if you get left out, without getting to do anything against it.
Oh, and the good FCs are known by heart, and are for all intents and purposes irreplacable, atleast for smaller alliances, so forcing ppl to add mutliple FCs to a fight, just because one might get banned, reduces the chances for that one guy to participate even further.
Also, i completely agree that this will probably dumb down the matches, either play without logi, or make that your flagship, which is a bad idea.
Please reconsider this, because i cant see a way for this to end pretty otherwise. |

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 18:11:00 -
[97] - Quote
DHB WildCat wrote:Please dont forget that you are also banning a PLAYER from the match, and not just the ship.... Like if we were fighting PL, or HYDRA.... I would make banning Shamis, or Garmon a priority over the ship!
Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year!
Totally agree with this, why make it easier on the teams that did the best last time ? Sure give them guaranteed spots in the tournament (and for that matter give top 8 or top 16 like last time) but beyond that the more matches they take part in the better, more chances for underdogs to emerge victorious against the big dogs. |

Zenst
Hall Of Flame Chain of Chaos
0
|
Posted - 2011.04.08 18:12:00 -
[98] - Quote
CCP Zirnitra wrote:So, as you may have read in CCP Mindstar's latest dev blog, we have now introduced a new feature into the Alliance Tournament rules, namely the ability to remove a ship from the field before the battle starts. The way banning works, is that prior to the match starting, after both teams have warped into the arena, you are given 2 minutes to decide which, if any, of the ships from the opposing team you would like to remove from the match. This pick has to be communicated to GameMaster assigned to your team by the team captain, and the selected ship will be moved back out of the system prior to the match starting. You will of course not be able to remove a flagship from the field, we all do really want to see those expensive ships blow up, am I right? We would however still like to hear your thoughts on this new mechanic, and how you think this may impact the tournament, for the better or worse.
This will certainly spice things up tacticaly and for that I fully approve.
There is one or two small change/addition I would add.
1) Once somebody has been ban selected they are immune for there teams next fight. I believe that would add another layer of tactic and indeed fairness to prevent greifing by constantly picking on XXX as it becomes some tornament meme. I'm sure you understand the logic there.
2) Team captains are imune also to this rule. Whilst this does somewhat water down this introduction it afford us as much fun and indeed more fun. Also makes sence and this rule change a bit more palatable too all.
If you could concider those two points please Mr GM, DEV, Sir Govner; Then I would and know doubt others would be extreemly grateful.
Beyond that we will only find everybody picking there logistics or ganglink command ship as a flagship and that would make for many sad panda's who wish for mucho explosiono of lovely previous too unfold.
So those two point highlighted above or everybody will have there logistics ship as a flagship.
-- Mindstar will read the above and agree, GM alert keywords HAX, expliot, isk sellers, 2 ladies 1 challace, Boss, de plane, de plane! --
|

Brinxter
The Golden Guns Adeptus Arbites
0
|
Posted - 2011.04.08 18:12:00 -
[99] - Quote
DHB WildCat wrote:Please dont forget that you are also banning a PLAYER from the match, and not just the ship.... Like if we were fighting PL, or HYDRA.... I would make banning Shamis, or Garmon a priority over the ship!
Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year!
I agree with this aswell, former glory is well and nice, but it shouldnt make you automatically better then the rest, hell, not with such a new and "exciting" as banning :'-(
Make it optional, ask the # 1-4 if they want to skip the pre rounds, id bet they dont even want it. |

Brinxter
The Golden Guns Adeptus Arbites
0
|
Posted - 2011.04.08 18:15:00 -
[100] - Quote
Zenst wrote: There is one or two small change/addition I would add.
[b]1) Once somebody has been ban selected they are immune for there teams next fight. I believe that would add another layer of tactic and indeed fairness to prevent greifing by constantly picking on XXX as it becomes some tornament meme. I'm sure you understand the logic there.
2) Team captains are imune also to this rule. Whilst this does somewhat water down this introduction it afford us as much fun and indeed more fun. Also makes sence and this rule change a bit more palatable too all.
This is an equally bad idea, first round, FC is the logi (+FS), second round, FC in dps, FS and guy banned last round in logi. Next round, you can predict who will be banned...
No, the idea isnt bad, its just plain wrong. |

Raquel Smith
Freedom-Technologies Eych Four Eks Zero Ahr
0
|
Posted - 2011.04.08 18:16:00 -
[101] - Quote
CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
The idea sucks because it's not remotely close to how any of the previous alliance tournaments were run. Previous rule changes tweaked point values and introduced flagships (which I don't particularly care for). No other tournament has granted the privilege to a player to designate another player for someone who can't play. Some players would need to take time off work to play or they need to stay awake until 4am. Nullifying the right to play Eve Online is not something that should be done by anyone except for rules infractions.
Further, the banning rule will result in less innovative setups, as has been indicated before. Pick a homogeneous setup: 10 battlecruisers of roughly equal worth to the team. Even though it was an epic win we'll see a ten thorax setup where any one ship could be taken out and the team has the more of the same. It was entertaining to watch when BoB got destroyed but watching every match be the same thing is just not worth the time or bandwidth.
I'm hoping that the banning rule is squashed before teams waste time trying to plan around it. |

Thud
Mad-Warping-Maniacs
0
|
Posted - 2011.04.08 18:18:00 -
[102] - Quote
CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
There are lots of people here that allready explained it,but if you ask i try to do it again. So read carefully.
The banning rule is a bad idea for two main reasons. First it seriously diminishes the number of setups that can be used,there will be only a few viable setups left. This takes out tactics as well as variety. Why will it reduce the number of viable setups? Well, it basicaly means you cant fit any setups in wich a ship has an importend role. The chances of it being banned are to high,even if you try to conceal what it is, there is just no way to know what the enemy FC thinks and what he might eliminate. The risk of losing because of this is too big. So,logistics,command ships,marauders, t3 ships,all those wont be used.
But this is not all, the banning rule also gives and advantage to 10 ship teams over teams that field less ships. Why? Simpel, if you bring 10 times the same ship, one being banned wont make a big difference. If you however chose to bring a setup that instead uses 5 bigger ships it makes a way bigger difference if you lose one.
Now there is one kind of setup that can deal with the banning the best,and this is a setup that uses as mutch ships of the same type as possible. For example 10 thorax cruisers. You cant do too mutch damage with banning to a 10 rax setup. Wich means,if you bring such a setup and your enemy shows up with something more sophisticated you can be sure that you can do more damage to him with banning than he can do to you. This is why you will see almost exclusively 10 man all same shiptype setups.
Now,that was the first reason. The second one is less importend,and was also allready mentioned. Some people train for weeks for this tournament, and might even take a day of to be part of it. And you want to ban em?
So,this "why" enough? |

DHB WildCat
Flash Over. WE FORM VOLTRON
14
|
Posted - 2011.04.08 18:18:00 -
[103] - Quote
Brinxter wrote:DHB WildCat wrote:Please dont forget that you are also banning a PLAYER from the match, and not just the ship.... Like if we were fighting PL, or HYDRA.... I would make banning Shamis, or Garmon a priority over the ship!
Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year! I agree with this aswell, former glory is well and nice, but it shouldnt make you automatically better then the rest, hell, not with such a new and "exciting" as banning :'-( Make it optional, ask the # 1-4 if they want to skip the pre rounds, id bet they dont even want it.
I know I wouldnt want it.... This is the ONLY form of PVP in this game with tactics and even odds. I would consider it a punishment if I could not have the opportunity to kick ass! |

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 18:20:00 -
[104] - Quote
Ill try and give you as best an explantion of it as i can:
Ive been very active at planning PL tourney teams in the past, and while not the best theorycrafter in PL, I go to a far end of a fart to make sure i know how the setups we choose work, and why.
Nobody can tell you precisely what effect this will have on the tournament yet, until we start testing for it (it is my fervent hope we will not have to), however, the first thought that comes into my head when thinking of this rule is generic setups. This means using teams that have no lynchpin in them, for instance a commandship, or a rook, or a logistics ship. We will also be forced to work around using flagships. What you will see therefore is a lot of slugfest matches, where an attempt is made to get as much DPS and EHP out of all the ships as possible, removing the need of a 'support ship' to back them up. Alterniavely, you will see teams full of jamming ships, so that if one is removed the impact on the team is small.
The result of this is obvious; you will end up with slugfests, or jamfests. The setups we all love to see, such as the all amarr team we ran last year will be no use. That setup relied on several factors being in place for it to work. You will see massive amounts of battlecruiser teams, whose matches will last a very short time indeed.
Metagaming will take a huge role in it as well. 90% of the time we know a team leaders alts and mains before we go into a match. What do you think will happen to those players. This actually makes it much easier for a team like PL to win, as ALL our team has had FCing experience at one point or another, meaning that if you removed shamis for instance, our coherance would remain the same. This obviously wouldnt be the case for smaller alliances. You are effectively condemning them to a short tournament.
The way im going about it, you would think that im against this because it will make it harder for PL. In fact the opposite is true. I dont think you could have done anything other than biasing the tournament in PL's favour, to make it easier for PL to win. Why so many of the big teams are against this so much is because it will make the tournament a lot less interesting to watch and play. A lot less intricate, a lot less flamboyant, a lot less 'pinpoint accurate'.
If you want solutions that might make this better, ask, but im not going to post them here, as i would rather see it removed altogether. You will already see completely different setups because of the other rule changes |

EasyStreets
Kangaroos With Frickin Lazerbeams The KWFL Republic
0
|
Posted - 2011.04.08 18:24:00 -
[105] - Quote
...so I put in for days off from work a month in advance and there is a possibility that I will sit and watch? This is a really bad idea. The only art in pvp is the fitting on your ships and the makeup of your gangs and youre taking one of those away. Craziness. |

Raimo
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.04.08 18:26:00 -
[106] - Quote
+1 The implementation of the "banning" idea as currently presented is very bad. |

Tbone Johnson
ElitistOps Pandemic Legion
8
|
Posted - 2011.04.08 18:26:00 -
[107] - Quote
CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U.
|
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 18:28:00 -
[108] - Quote
Tbone Johnson wrote:CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U.
4 pages in a 6 page thread. Math.
:edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
:edit2: That's a p sweet avatar though |
|

DHB WildCat
Flash Over. WE FORM VOLTRON
14
|
Posted - 2011.04.08 18:30:00 -
[109] - Quote
CCP Sreegs wrote:Tbone Johnson wrote:CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U. 4 pages in a 6 page thread. Math. :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion. :edit2: That's a p sweet avatar though
Out of curiosity..... Banning a player for doing nothing wrong!? There has to be something in the eula about this and as such I would raise hell if I was banned from anything in EVE because of "no reason"
http://www.eveonline.com/pnp/banning.asp - EULA on banning a player.
I know that paying for a service only to then be told I cannot use said service even when paid for is a criminal act!? Just saying.... |

fmercury
Habitual Euthanasia Pandemic Legion
4
|
Posted - 2011.04.08 18:31:00 -
[110] - Quote
Mr Rive wrote:Ill try and give you as best an explantion of it as i can:
Ive been very active at planning PL tourney teams in the past, and while not the best theorycrafter in PL, I go to a far end of a fart to make sure i know how the setups we choose work, and why.
Nobody can tell you precisely what effect this will have on the tournament yet, until we start testing for it (it is my fervent hope we will not have to), however, the first thought that comes into my head when thinking of this rule is generic setups. This means using teams that have no lynchpin in them, for instance a commandship, or a rook, or a logistics ship. We will also be forced to work around using flagships. What you will see therefore is a lot of slugfest matches, where an attempt is made to get as much DPS and EHP out of all the ships as possible, removing the need of a 'support ship' to back them up. Alterniavely, you will see teams full of jamming ships, so that if one is removed the impact on the team is small.
The result of this is obvious; you will end up with slugfests, or jamfests. The setups we all love to see, such as the all amarr team we ran last year will be no use. That setup relied on several factors being in place for it to work. You will see massive amounts of battlecruiser teams, whose matches will last a very short time indeed.
Metagaming will take a huge role in it as well. 90% of the time we know a team leaders alts and mains before we go into a match. What do you think will happen to those players. This actually makes it much easier for a team like PL to win, as ALL our team has had FCing experience at one point or another, meaning that if you removed shamis for instance, our coherance would remain the same. This obviously wouldnt be the case for smaller alliances. You are effectively condemning them to a short tournament.
The way im going about it, you would think that im against this because it will make it harder for PL. In fact the opposite is true. I dont think you could have done anything other than biasing the tournament in PL's favour, to make it easier for PL to win. Why so many of the big teams are against this so much is because it will make the tournament a lot less interesting to watch and play. A lot less intricate, a lot less flamboyant, a lot less 'pinpoint accurate'.
If you want solutions that might make this better, ask, but im not going to post them here, as i would rather see it removed altogether. You will already see completely different setups because of the other rule changes
MY CEO :swoon: |

Mr Rive
Rens 911 GoonSwarm
28
|
Posted - 2011.04.08 18:32:00 -
[111] - Quote
CCP Sreegs wrote: :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
Im sorry, what? If by variety of opinion you mean a tally of people who like it and hate it, i think you already have your answer for that. If by variety of alliances, you already have the top 4 teams braying out against it. What more do you want?
I could pull my alt on here and say LOL I LIKE DIS IDEA but i dont think it would make it any better... |

leboe
Stimulus Rote Kapelle
0
|
Posted - 2011.04.08 18:34:00 -
[112] - Quote
Nikuno wrote:I've been in a few tournaments and absolutely love them, They're one of the great highlights or my Eve year. This banning idea is so bloody stupid I don't even know where to begin though. Whoever had this idea should be shoved over the edge of one of those volcanoes CCP has on their doorstep. How can you possibly think that giving a team the option to eliminate a key ship in the opposition team without firing a shot will make for better fights? It's an insane idea. Please CCP, drop this now before you ruin one of Eve's greatest spectacles.
Way to prove DJ right :(
My huge concern is the metagaming. It happens and I encourage it, but either eliminating linchpins from setups because you cant risk them being banned, or having your opponent simply figure out whatever tricks you're trying to pull, makes it too straightforward.
Plus if you wake up at 5am to get ready for the tourney, just to get banned, you're not having fun. Preparing myself to play in the tourney was super exiting last year, even though I wasnt fielded (thank god tbh) and it just makes me want to try harder this year. Playing in the tournament is part of the my small gang PVP endgame, and being eliminated from participating by arbitrary rules would be unfortunate. |
|

CCP Zirnitra
C C P C C P Alliance
4

|
Posted - 2011.04.08 18:38:00 -
[113] - Quote
DHB WildCat wrote:Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year! The 4 teams will get a direct spot in the group stages, they will not go straight to the final single elimination stage. You will still have to prove yourself, both in the group stages as well as in the elimination stage, to get a win. |
|

Zenst
Hall Of Flame Chain of Chaos
0
|
Posted - 2011.04.08 18:40:00 -
[114] - Quote
Mr Rive wrote:Ill try and give you as best an explantion of it as i can:
Ive been very active at planning PL tourney teams in the past, and while not the best theorycrafter in PL, I go to a far end of a fart to make sure i know how the setups we choose work, and why.
Nobody can tell you precisely what effect this will have on the tournament yet, until we start testing for it (it is my fervent hope we will not have to), however, the first thought that comes into my head when thinking of this rule is generic setups. This means using teams that have no lynchpin in them, for instance a commandship, or a rook, or a logistics ship. We will also be forced to work around using flagships. What you will see therefore is a lot of slugfest matches, where an attempt is made to get as much DPS and EHP out of all the ships as possible, removing the need of a 'support ship' to back them up. Alterniavely, you will see teams full of jamming ships, so that if one is removed the impact on the team is small.
The result of this is obvious; you will end up with slugfests, or jamfests. The setups we all love to see, such as the all amarr team we ran last year will be no use. That setup relied on several factors being in place for it to work. You will see massive amounts of battlecruiser teams, whose matches will last a very short time indeed.
Metagaming will take a huge role in it as well. 90% of the time we know a team leaders alts and mains before we go into a match. What do you think will happen to those players. This actually makes it much easier for a team like PL to win, as ALL our team has had FCing experience at one point or another, meaning that if you removed shamis for instance, our coherance would remain the same. This obviously wouldnt be the case for smaller alliances. You are effectively condemning them to a short tournament.
The way im going about it, you would think that im against this because it will make it harder for PL. In fact the opposite is true. I dont think you could have done anything other than biasing the tournament in PL's favour, to make it easier for PL to win. Why so many of the big teams are against this so much is because it will make the tournament a lot less interesting to watch and play. A lot less intricate, a lot less flamboyant, a lot less 'pinpoint accurate'.
If you want solutions that might make this better, ask, but im not going to post them here, as i would rather see it removed altogether. You will already see completely different setups because of the other rule changes
Well said my friend. Though like me do you not wonder if this is some evil way to get the forums properly tested out and was put in to cause lots of posts and also so they can go ok look we do listern and take it out distracting us all compeletely from looking at any detail the other changes in time :). In business you always plan out what your prepared to concied before your negotiate. This rule is just that, though with some tweaks I feel it could fly fairly. IE at the very least team captains are imune
|

Admiral Goberius
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.04.08 18:41:00 -
[115] - Quote
**** da haters Sreegs I think the ban rule is a good one
just make Logis also immune to being banned, it doesnt make sense to allow the use of 1 key ship then making it bannable (everyone will ban the logis, everygame) ~ alternatively allow 2 logis or 2 bans
like I wrote in the other thread, if you could ban 1 player in a football game you would always pick the goalkeeper |

DHB WildCat
Flash Over. WE FORM VOLTRON
14
|
Posted - 2011.04.08 18:42:00 -
[116] - Quote
CCP Zirnitra wrote:DHB WildCat wrote:Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year! The 4 teams will get a direct spot in the group stages, they will not go straight to the final single elimination stage. You will still have to prove yourself, both in the group stages as well as in the elimination stage, to get a win.
I can live with that... as long as i'm not barred from all the fights i can get!  |

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 18:43:00 -
[117] - Quote
CCP Sreegs wrote:Tbone Johnson wrote:CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U. 4 pages in a 6 page thread. Math.
Do you have a single reason why the idea is good?
Less interesting set ups mean fewer interesting matches to watch. Without logistics they will be shorter too, which perhaps fulfills some inner desire to appeal to outside of your target audience?
The entire logic ccp has offered is 'wouldn't it be cool if...'
No. No it isn't cool. It is dumb because it alters the correct/perfect tactics in an uninteresting way.
What does it add? It pisses off the guy who doesn't get to play. It pisses off a team for losing to something that is non-involving. It doesn't add anything for an audience to enjoy beyond discussion of whether the right ship was banned.
You want to have a discussion of why it is bad, then put yourself out there and suggest why on earth you think it is good. That way the terrible posters can illustrate why you are wrong whilst mashing their keyboard angrily. Change for changes sake is not a good argument. |

Raivi
Sniggerdly Pandemic Legion
3
|
Posted - 2011.04.08 18:45:00 -
[118] - Quote
DHB WildCat wrote:CCP Sreegs wrote:Tbone Johnson wrote:CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U. 4 pages in a 6 page thread. Math. :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion. :edit2: That's a p sweet avatar though Out of curiosity..... Banning a player for doing nothing wrong!? There has to be something in the eula about this and as such I would raise hell if I was banned from anything in EVE because of "no reason" http://www.eveonline.com/pnp/banning.asp - EULA on banning a player. I know that paying for a service only to then be told I cannot use said service even when paid for is a criminal act!? Just saying....
100 +reps to you fine sir.
|

Griseus
Solar Dragons SOLAR FLEET
0
|
Posted - 2011.04.08 18:47:00 -
[119] - Quote
This is worst idea of the rules ever.
As it was writted before me, this limits to setups to only few really can withstand, like a flagship + pack of same class ships with splitted equal amount of DPS for offensive team, so you won't loose good chunk of your damage. You can no longer rely on any of Command\Logistic\Heavy Tank for defencive, cause all your chains will fall apart.
So there will be less intrigue. Just tank and gank. |

Admiral Goberius
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.04.08 18:48:00 -
[120] - Quote
Ntrails wrote:CCP Sreegs wrote:Tbone Johnson wrote:CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U. 4 pages in a 6 page thread. Math. Do you have a single reason why the idea is good? Less interesting set ups mean fewer interesting matches to watch. Without logistics they will be shorter too, which perhaps fulfills some inner desire to appeal to outside of your target audience? The entire logic ccp has offered is 'wouldn't it be cool if...' No. No it isn't cool. It is dumb because it alters the correct/perfect tactics in an uninteresting way. What does it add? It pisses off the guy who doesn't get to play. It pisses off a team for losing to something that is non-involving. It doesn't add anything for an audience to enjoy beyond discussion of whether the right ship was banned. You want to have a discussion of why it is bad, then put yourself out there and suggest why on earth you think it is good. That way the terrible posters can illustrate why you are wrong whilst mashing their keyboard angrily. Change for changes sake is not a good argument.
it makes for a lot more strategical options for both team FCs and the people who theorycraft setups
instead of planning the perfect team, you plan the one that can rely on missing a key ship, or you can gamble on your opponents picking the wrong ship to ban
suddenly choosing how to balance ecm and dps becomes a lot more complicated because having a dps ship banned will leave you without any offence
|

XPistolX
Muppet Factory Northern Coalition.
0
|
Posted - 2011.04.08 18:50:00 -
[121] - Quote
I think it's CCP way to bring to the AT that wonderful experience that is spending hours of our time making isk, then another huge amount of time getting ready to an epic fleet fight and when the time comes, you don't even load the grid before u die. It's basically the same thing, but you will waste way more time theorycrafting and testing setups.
If we are used to perish with a boner everyday, why not bring this unique experience to the AT?
|

Raimo
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.04.08 18:52:00 -
[122] - Quote
Raimo wrote:+1 The implementation of the "banning" idea as currently presented is very bad.
Ok to reiterate quicly *why* I think the current implementation is bad as requested
- No logis ever, do what Gobs suggested (logis should be immune or a variation of that) - alternatively no e-celebs or e-villains (the Shamises and Garmons, even DHB Wildcats and Rives)
- Many of the players in the more ambitious teams invest a ton of time to the preparation of the AT and in many cases have to reschedule their work and personal/family lives to make practices and matches fit... Just to get banned from entering the match. Quite demotivational tbh.
And most importantly, what a lot of people (including many PL) have been saying, this would definitely create *less* intricate and interesting setups, and favour the teams that are on top already (like PL and probably the whole top 10 of last year, to an extenct) where no single *player* is pivotal to the team.
So IMHO something should be done to the rule, remove it or modify it to be less silly but do it quick so we can get on theorycrafting! :D |

Admiral Goberius
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.04.08 18:54:00 -
[123] - Quote
well you could still have the fc on the field in some unfitted vigil or something, so only the ship is banned |
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 18:55:00 -
[124] - Quote
Mr Rive wrote:CCP Sreegs wrote: :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
Im sorry, what? If by variety of opinion you mean a tally of people who like it and hate it, i think you already have your answer for that. If by variety of alliances, you already have the top 4 teams braying out against it. What more do you want? I could pull my alt on here and say LOL I LIKE DIS IDEA but i dont think it would make it any better...
By variety of opinion I mean seeing what happens when you guys go to bed and more than 3 alliances give feedback. |
|

Ntrails
Merch Industrial Goonswarm Federation
6
|
Posted - 2011.04.08 18:55:00 -
[125] - Quote
Admiral Goberius wrote:
it makes for a lot more strategical options for both team FCs and the people who theorycraft setups
instead of planning the perfect team, you plan the one that can rely on missing a key ship, or you can gamble on your opponents picking the wrong ship to ban
suddenly choosing how to balance ecm and dps becomes a lot more complicated because having a dps ship banned will leave you without any offence
no, it makes for LESS strategic options. You have to remove the chance to get ****** with an inconvenient ban.
if there were 30 good setups before there are now 15 less. |

DHB WildCat
Flash Over. WE FORM VOLTRON
14
|
Posted - 2011.04.08 18:57:00 -
[126] - Quote
CCP Sreegs wrote:Mr Rive wrote:CCP Sreegs wrote: :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
Im sorry, what? If by variety of opinion you mean a tally of people who like it and hate it, i think you already have your answer for that. If by variety of alliances, you already have the top 4 teams braying out against it. What more do you want? I could pull my alt on here and say LOL I LIKE DIS IDEA but i dont think it would make it any better... By variety of opinion I mean seeing what happens when you guys go to bed and more than 3 alliances give feedback.
EULA! |
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 18:57:00 -
[127] - Quote
Mr Rive wrote:Ill try and give you as best an explantion of it as i can:
Ive been very active at planning PL tourney teams in the past, and while not the best theorycrafter in PL, I go to a far end of a fart to make sure i know how the setups we choose work, and why.
Nobody can tell you precisely what effect this will have on the tournament yet, until we start testing for it (it is my fervent hope we will not have to), however, the first thought that comes into my head when thinking of this rule is generic setups. This means using teams that have no lynchpin in them, for instance a commandship, or a rook, or a logistics ship. We will also be forced to work around using flagships. What you will see therefore is a lot of slugfest matches, where an attempt is made to get as much DPS and EHP out of all the ships as possible, removing the need of a 'support ship' to back them up. Alterniavely, you will see teams full of jamming ships, so that if one is removed the impact on the team is small.
The result of this is obvious; you will end up with slugfests, or jamfests. The setups we all love to see, such as the all amarr team we ran last year will be no use. That setup relied on several factors being in place for it to work. You will see massive amounts of battlecruiser teams, whose matches will last a very short time indeed.
Metagaming will take a huge role in it as well. 90% of the time we know a team leaders alts and mains before we go into a match. What do you think will happen to those players. This actually makes it much easier for a team like PL to win, as ALL our team has had FCing experience at one point or another, meaning that if you removed shamis for instance, our coherance would remain the same. This obviously wouldnt be the case for smaller alliances. You are effectively condemning them to a short tournament.
The way im going about it, you would think that im against this because it will make it harder for PL. In fact the opposite is true. I dont think you could have done anything other than biasing the tournament in PL's favour, to make it easier for PL to win. Why so many of the big teams are against this so much is because it will make the tournament a lot less interesting to watch and play. A lot less intricate, a lot less flamboyant, a lot less 'pinpoint accurate'.
If you want solutions that might make this better, ask, but im not going to post them here, as i would rather see it removed altogether. You will already see completely different setups because of the other rule changes
No, I'm not looking for a way to make it better unless you want to offer it. What you posted is pretty much exactly the type of responses that are useful. |
|
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 18:58:00 -
[128] - Quote
DHB WildCat wrote:CCP Sreegs wrote:Mr Rive wrote:CCP Sreegs wrote: :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
Im sorry, what? If by variety of opinion you mean a tally of people who like it and hate it, i think you already have your answer for that. If by variety of alliances, you already have the top 4 teams braying out against it. What more do you want? I could pull my alt on here and say LOL I LIKE DIS IDEA but i dont think it would make it any better... By variety of opinion I mean seeing what happens when you guys go to bed and more than 3 alliances give feedback. EULA!
Are you trying to force me to explain that ban means from the match and not from the game or something I don't get the joke please deliver the punchline. :( |
|

Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
6
|
Posted - 2011.04.08 18:59:00 -
[129] - Quote
3 alliances ? p. sure it's more like 20 by now and the only person in favor is probably trolling (hi gob) |

Slapnuts McGee
Sniggerdly Pandemic Legion
15
|
Posted - 2011.04.08 19:00:00 -
[130] - Quote
Admiral Goberius wrote:if you could ban 1 player in a football game you would always pick the goalkeeper
I'd ban the QB.
Seereres' post could be summed up as: "We didn't really think about what this would mean, we just had an idea and decided to roll with it. Now we'd like you to do our thinking for us and tell us why this is a bad idea."
I'd like to propose you do the opposite Sgree, tell us why this is a good idea. |
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 19:00:00 -
[131] - Quote
Tyrrax Thorrk wrote:3 alliances ? p. sure it's more like 20 by now and the only person in favor is probably trolling (hi gob)
ugh don't make me count |
|

Raimo
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.04.08 19:00:00 -
[132] - Quote
CCP Sreegs wrote:
Are you trying to force me to explain that ban means from the match and not from the game or something I don't get the joke please deliver the punchline. :(
He's getting massive reps already don't feed it :D |

Admiral Goberius
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.04.08 19:00:00 -
[133] - Quote
sreegs why not just make logis unbannable? then this idea makes sense |
|

CCP Sreegs
C C P C C P Alliance
90

|
Posted - 2011.04.08 19:01:00 -
[134] - Quote
Slapnuts McGee wrote:Admiral Goberius wrote:if you could ban 1 player in a football game you would always pick the goalkeeper I'd ban the QB. Seereres' post could be summed up as: "We didn't really think about what this would mean, we just had an idea and decided to roll with it. Now we'd like you to do our thinking for us and tell us why this is a bad idea." I'd like to propose you do the opposite Sgree, tell us why this is a good idea.
This is for you guys to argue guy. |
|

the Radz
Stimulus Rote Kapelle
1
|
Posted - 2011.04.08 19:01:00 -
[135] - Quote
if ccp absolutely must have the ban rule, how about ; You give the other team a list of 20 ships, 10min before the match, they can remove 2 ships from the list and you have to field a setup with the remaining 18.
The list would have the normal tourny rules (ie you can physicaly field 3 drakes so your list could include 3 drakes)
This allows for redundancy (ie listing command ships twice) and you could also list one of each logi (as you can only field one logi)
-Adds to the theorycrafting on matchday(listing multiple lineups/ ships having to include atlernatives or 'baitable' ships in your list of 20 etc) -listing 10 armour ships and 10 shield ships etc etc. lots of possibilities with theorycrafting (and metagaming) -Doesn't remove a player from the game as they can 'reship' before the match starts.
downside, gives the other team 10minutes to change the entire setup to counter what you listed. I can't see this being a problem with the better alliances but some of the smaller guys may have trouble. (but hey, this is a tournament afterall)
just adding to the crazy idea. |
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CCP Zirnitra
C C P C C P Alliance
4

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Posted - 2011.04.08 19:03:00 -
[136] - Quote
The EULA has nothing to do with this. This is an event run, with a clear set of rules announced well in advance. It is your choice to compete in the tournament, but by doing so you accept that you will follow the rules for the tournament.
The Banning EULA is for account suspension, where for the reasons stated within, CCP may revoke your access to the game, and does not apply to the Alliance Tournament.
And if you insist, I would point you to sections 25 and 26 of the Terms of Service, that you accepted when you created your account and installed the game. |
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Slapnuts McGee
Sniggerdly Pandemic Legion
15
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Posted - 2011.04.08 19:03:00 -
[137] - Quote
CCP Sreegs wrote:Slapnuts McGee wrote:Admiral Goberius wrote:if you could ban 1 player in a football game you would always pick the goalkeeper I'd ban the QB. Seereres' post could be summed up as: "We didn't really think about what this would mean, we just had an idea and decided to roll with it. Now we'd like you to do our thinking for us and tell us why this is a bad idea." I'd like to propose you do the opposite Sgree, tell us why this is a good idea. This is for you guys to argue guy. There is no one here other than you and gobby (who's trolling) that has said this is a good idea. So having us argue is just going to be going around and circles.
It's like having the Palin family argue about what they love about Obama, buddy. |

Mr Rive
Rens 911 GoonSwarm
28
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Posted - 2011.04.08 19:04:00 -
[138] - Quote
CCP Sreegs wrote:Tyrrax Thorrk wrote:3 alliances ? p. sure it's more like 20 by now and the only person in favor is probably trolling (hi gob) ugh don't make me count
I stopped at 20 :3 |

Admiral Goberius
North Eastern Swat Pandemic Legion
4
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Posted - 2011.04.08 19:05:00 -
[139] - Quote
Tyrrax Thorrk wrote:3 alliances ? p. sure it's more like 20 by now and the only person in favor is probably trolling (hi gob)
you are just hating on DJ because he is black (ingame)
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Terianna Eri
Senex Legio Get Off My Lawn
0
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Posted - 2011.04.08 19:05:00 -
[140] - Quote
Reposting this from the devblog thread:
The banning mechanic is the worst thing I've seen in my entire life. (not really)
What nonsense is this? A player spends weeks practicing and millions and millions of isk on ships, hardwirings, the highend dread ammo, the whole nine yards, and sets time out of their day to show up...
... and is told at the last second that they don't get to play because the other team doesn't like them?
That's not fun. It's not fun for the players who get banned, it's not fun for the teams involved (there's nothing fun about telling someone else "no, you're not allowed to play" unless you're literally a sociopath), it's boring to cast, and it's boring to watch. What are you going to do, say "oh look, ANOTHER team banned the other player's logistic ship, that's only the 20th time we've seen that happen this tournament!"
Honestly. Who thought this was a good idea? How did you get hired? Why are you (presumably) still employed? Did you put the slightest bit of thought into this whatsoever or did you just say "HAY U NO WAT WULD BE FUNNAY XDDDDDDDDD" ?
P.S. was the machariel/rook/curse fleet that LAWN fielded that year so threatening that you needed to pretty much specifically ban it? Because now fleets that are like "one or two main ships + support" are affected so much harder by this change that it makes them pretty much unviable.
Here's an alternative idea: Whatever one team chooses to ban, the other team can choose that many points worth of ships to ban. So if team A wants to ban a T3 from team B, team B can ban THREE STEALTH BOMBERS from team A. Sure, it's not as fun (because more pilots can be excluded) but it makes banning a more interesting, and more costly decision - since the first team to pick can ban only one pilot, but the second team can ban as many pilots as they are allowed the points for. |
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