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Thread Statistics | Show CCP posts - 5 post(s) |

annoing
Amarr MisFunk Inc. Frontline.
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Posted - 2007.08.24 08:33:00 -
[121]
hmmmm so you dont like him taking your salvage? Every time he shows just attack him. Hopefully if you are doing this missions you are seriously protected enough to take a bit of npc damage while you throw a bit of damage towards the salvager. Either that or shut up about it. CCP made it clear that salvaging is a profession within the game. While I havent taken someones elses salvage myself, every time I Directional Scan in a system known for missions, I come across loads of wrecks in the result. Hes taking advantage of the situation.
Actually, this gives me an idea.............
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.24 08:49:00 -
[122]
Originally by: Bart Roberts
Originally by: DarthMopp
As it is the same thing...you may get shot for looting 100 50CapBooster and not for salvaging trit-bars (300000 isk min. each).
Oh....and by the way...take concord away from every system lower then 1.0. So the new players can learn in 1.0 and the rest can smash each others heads in lower systems. As you know its a cruel world out there......
Thanks Darth, you have jogged something in my mind. I now know another reason why comparing the loot in the can with the salvageable components in the wreck is like comparing apples and oranges ...
On the one hand, loot just sits there in the can, viewable to all without any skill whatsoever required. With hardly any effort, the owner can look inside and quickly decide whether it's worth taking. A potential loot thief can do the same: he can look, but will only get flagged if he takes.
On the other hand, no one even knows if there are any salvageable components in the wreck until a salvager is used and sometimes several attempts made. Even an Angels Battleship can turn out to be a dud, whereas a tiny frigate could have a couple of trit bars or melted consoles if you're super lucky. But killing the rat does not grant the shooter any inside knowledge about the value of the salvage: only using a salvager reveals this knowledge.
So:
loot = items first made accessible by -- and whose value is first revealed by -- the shooter who uses the tools and skills required for that particular job (pew pew)
salvage = items first made accessible by, and whose value is first revealed by, the salvager using the tools and skills required for that particular job (rip yank tear crowbar)
But! you cry. Without wrecks, there would be no salvage! Sorry to burst your bubble, but you are just god's agent in this case. Ashes to ashes, etc etc. Someone's got to populate the universe with wrecks because they are the salvage-component-containing "asteroids" of this game. But wrecks appearing out of nothing wouldn't be very immersive, now would they?
Someone missed the sarcasm in my posting...
After all i am tired about discussing this. You are right and i do have my peace 
I will play EvE the way it suits me...and noone (except for ccp ) can change this...no matter how those uber-pro-skillOrz call me *lol*
"Alea iacta est" |

syphurous
Gallente
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Posted - 2007.08.24 09:16:00 -
[123]
Originally by: DarthMopp Comparing Asteroids to Wrecks is also wrong...as asteroids are just there spawning day by day.... the wrecks are in fact "produced" by the mission runners...
They are randomly spawned in a location to save on server load. Complexes respawn the same as belts. Both generate an income. Both have require your ship to be setup for it. They are an income source the same belts.
Belts and missions are free to find, belt however are marked for your convenience.
The comparison is quite aceptable. ___
Too Many Anchored Cans |

Bart Roberts
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Posted - 2007.08.24 09:18:00 -
[124]
Originally by: DarthMopp Edited by: DarthMopp on 24/08/2007 09:04:10 Edited by: DarthMopp on 24/08/2007 09:03:49 edit.: PS.: Comparing Asteroids to Wrecks is also wrong...as asteroids are just there spawning day by day.... the wrecks are in fact "produced" by the mission runners...
I think I addressed that in my last paragraph??? With regards to the production of wrecks, the mission runners (and ratters and whoever else produces wrecks) are just the Hand of God.
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.24 10:16:00 -
[125]
Searching for lame excuses to get easy money without putting any risk in it...now who is carebearing ?
Who cares... "Alea iacta est" |

Bart Roberts
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Posted - 2007.08.24 10:30:00 -
[126]
Originally by: DarthMopp Searching for lame excuses to get easy money without putting any risk in it...now who is carebearing ?
Who cares...
No risk? For one thing, violence is not the only type of risk (and there is still that, both from rats if you warp into a mission in progress and from the mission-runner if he has enough balls to shoot you, Concord be damned). There is the risk that you can probe for an hour and come up empty handed, as just happened to me this morning. Also, what about effort, does that count for less than risk? Some things in like take no effort but are hella risky (put it all on black and let it ride, croupier).
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.24 11:05:00 -
[127]
Complexes are always at the same spot...no use in searching them.
Who will put his BS/BC at risk only because some "professional salvager" is salvaging the wrecks ? I dont want to be killed by concord just because of trying to protect "my" salvage and shooting a tinfoil salvager ! Thats why i said "no risk" for the salvager.
So...as long as we have a status quo in EvE where wrecks can be salvaged by everybody who has the skills and equipment for it then theres no use for having an argument about it. You may regard it as a business...me for my part i think its stealing...
may the faster one win 
"Alea iacta est" |

Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.08.24 11:58:00 -
[128]
Originally by: Tethraa KaiSuun
Originally by: Sirial Soulfly Hey another salvage doesnt get people flagged post.
I figured there were several.. but, maybe next time I will make a post about how this forum doesn't have a search feature to avoid several posts on the same subject.
I don't spend much time on the forum unless I have a need. So, I wouldn't have known.
yes it does. top right of the screen. enjoy.
on the salvage side of things, i'll say what i always say: 1) not everyone has salvaging, so they leave wrecks floating and someone else comes to clean it up - it's irritating for those people to get flagged when really there's no need.
2) if you want to salvage your stuff, salvage it. if someone beats you to it, then that just means that it sucks to be you. deal with it. move on.
3) a perfectly valit solution exists, wherin you get an alt/friend/girbil to fly in a salvage boat as soon as you get agro, they salvage the wrecks, and so on.
so you have to take a friend in to your missions and potentially split the proffits, thus slowing down your progress to your third faction fitted navy raven for solo-mission running. boo freaking hoo. welcome to eve. ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |

Tethraa KaiSuun
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Posted - 2007.08.24 12:12:00 -
[129]
Originally by: annoing hmmmm so you dont like him taking your salvage? Every time he shows just attack him. Hopefully if you are doing this missions you are seriously protected enough to take a bit of npc damage while you throw a bit of damage towards the salvager. Either that or shut up about it.
"Every time he shows just attack him."
I would love to, but you can't. If you do, Concord destroys your ship.
I was able to once (and did), because he tried looting one my cans. I took the chance thinking it could be a trap, but I'm not afraid of shooting a little space turd.
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.24 12:14:00 -
[130]
Quote: 1) not everyone has salvaging, so they leave wrecks floating and someone else comes to clean it up - it's irritating for those people to get flagged when really there's no need.
Thats an opinion i am willing to share...and a point i did not think about as its usual business for me to salvage all the wrecks left after a mission. Forgot that not everybody does salvaging. There you are right....no need to flag if somebody is unable to salvage at all.
"Alea iacta est" |

Tethraa KaiSuun
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Posted - 2007.08.24 12:22:00 -
[131]
Edited by: Tethraa KaiSuun on 24/08/2007 12:23:18
Originally by: Iyanah yes it does. top right of the screen. enjoy.
on the salvage side of things, i'll say what i always say: 1) not everyone has salvaging, so they leave wrecks floating and someone else comes to clean it up - it's irritating for those people to get flagged when really there's no need.
2) if you want to salvage your stuff, salvage it. if someone beats you to it, then that just means that it sucks to be you. deal with it. move on.
3) a perfectly valit solution exists, wherin you get an alt/friend/girbil to fly in a salvage boat as soon as you get agro, they salvage the wrecks, and so on.
so you have to take a friend in to your missions and potentially split the proffits, thus slowing down your progress to your third faction fitted navy raven for solo-mission running. boo freaking hoo. welcome to eve.
Yeah, your four days to late on that little helpful bit of info. Where the hell were you!?
1) Same could be said about cargo cans. Why not allow everyone to leech off of everything you do and hide behind concord while doing it.
The people who spew out this drivel make me laugh, because in reality, they are the ones that don't want to fight. You won't catch them EVER doing this in 0.0 because they know they will be podded in a heart beat.
2) There are several missions that have extremely short timers between waves. The particular mission I was on Enemies Abound (part 5) while solo. This means that it is all I can do to whipe out all the waves before they pile up on me.
3) I'm greedy. Deal with it! Incidentally, I only have use for a single Caldari Navy Raven. Why would I want to waste the money on two others when I have other toys to spend money on and GTC codes to buy.
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Minirags
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Posted - 2007.08.24 12:25:00 -
[132]
Even though I have have wrecks stolen from me from a L4 mission, and left a sour taste in my mouth, I don't think this needs to change. Yes it had a sour taste but at the player, not CCP or Eve-O. The good thing about this game is us, the players, decide how to react to the game world. I played WoW for years, and if someone came along and "stole" my mine or animal kills for leather, I couldn't do anything if he was same side as me, or I was on a PvE server. But this is a PvP game, and no one is on my side (except corp/alliance mates in a player corp).
I run missions in secure space, hoping to make enough money to be able to support myself in a 0.0 environment, and be able to afford to lose a few ships. I run a destroyer for my looting/salvaging. If I come across someone who is stealing my wrecks while I am doing the mission, I'll just blow up the wrecks. If I'm looting, I'll go grab my Raven and come back, and blow up the wrecks. If I can't profit from my work, these slime balls won't either.
But on the other hand, when I'm flying in my destroyter, and see a Yellow player wreck, its nice to know I can go salvage that wreck with no consequence.
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Bart Roberts
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Posted - 2007.08.24 12:57:00 -
[133]
Edited by: Bart Roberts on 24/08/2007 13:00:59 Edited by: Bart Roberts on 24/08/2007 13:00:08
Originally by: Tethraa KaiSuun Edited by: Tethraa KaiSuun on 24/08/2007 12:23:18
The people who spew out this drivel make me laugh, because in reality, they are the ones that don't want to fight. You won't catch them EVER doing this in 0.0 because they know they will be podded in a heart beat.
Hah, as if the high-sec mission runners who start these threads are flying any missions in low-sec or 0.0 to be salvaged in the first place? They'd wet their flight suits at the first sniff of yarr. Salvagers would be the least of their worries.
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.24 13:43:00 -
[134]
Edited by: DarthMopp on 24/08/2007 13:43:56
Originally by: Bart Roberts Edited by: Bart Roberts on 24/08/2007 13:00:59 Edited by: Bart Roberts on 24/08/2007 13:00:08
Originally by: Tethraa KaiSuun Edited by: Tethraa KaiSuun on 24/08/2007 12:23:18
The people who spew out this drivel make me laugh, because in reality, they are the ones that don't want to fight. You won't catch them EVER doing this in 0.0 because they know they will be podded in a heart beat.
Hah, as if the high-sec mission runners who start these threads are flying any missions in low-sec or 0.0 to be salvaged in the first place? They'd wet their flight suits at the first sniff of yarr. Salvagers would be the least of their worries.
Good for us we are sitting naked in some jellygoo-filled pods...no one will recognize if we wet our "pants" 
A big hooray for our fearless 0.0 Veterans who make EvE so special ! Your way is the only way.
"Alea iacta est" |

Stakhanov
Katana's Edge
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Posted - 2007.08.24 14:48:00 -
[135]
The whole "salvage theft" lobbying just highlights how greedy and stupid carebears can be. Can flagging made highsec piracy so much easier and rewarding. Guess what would happen if salvaging gave aggro ? Highsec mission probers would look for semi-AFK drone boats , salvage some wrecks , and catch drone aggro in order to kill the mission runner.
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
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Frug
Zenithal Harvest
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Posted - 2007.08.24 14:57:00 -
[136]
Originally by: Stakhanov The whole "salvage theft" lobbying just highlights how greedy and stupid carebears can be. Can flagging made highsec piracy so much easier and rewarding. Guess what would happen if salvaging gave aggro ? Highsec mission probers would look for semi-AFK drone boats , salvage some wrecks , and catch drone aggro in order to kill the mission runner.
The whole "this is just a carebear whine" just highlights how ignorant and self absorbed people who don't run missions can be.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

ForumPosterAlt
HERRO KITTY
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Posted - 2007.08.24 15:13:00 -
[137]
Originally by: CCP Prism X I just poked game design about this. They said they'd look into alternatives to the current situation. The original problem was that the entire profession was jeopardized, when salvaging flagged you, as people would wait in hiding until an unsuspecting salvager showed up to salvage wrecks they had no interest in and summarily explodied him.. but perhaps we can arrive on a better solution. 
It'd be really cool if mission runners could sell/donate their wrecks, or have special salvage agents that give you coordinates to other people's wrecks that are clearly not going to be cleaned up.
Like take the time it would normally take a can/wreck to despawn, and after that time runs out, there no longer is an owner, and the salvager agent gives out the location.
Because posting on the forums is serious business. |

DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.24 15:20:00 -
[138]
Originally by: Stakhanov The whole "salvage theft" lobbying just highlights how greedy and stupid carebears can be. Can flagging made highsec piracy so much easier and rewarding. Guess what would happen if salvaging gave aggro ? Highsec mission probers would look for semi-AFK drone boats , salvage some wrecks , and catch drone aggro in order to kill the mission runner.
Hard to find somebody afk while flying a mission dont you think ?
Well...at least if he is not completely drunk...i actually know somebody who lost his Abaddon cause he fell asleep while flying a LvL4.....to much booze equals shiploss  "Alea iacta est" |

Mnengli Noiliffe
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Posted - 2007.08.24 16:59:00 -
[139]
Didn't read all 5 pages but in response to the dev at 1st page,
EASY!
Get over your greedy mentality and allow wrecks to live more than freaky 1 hour! Let them stay there for 4 or more hours.
If the mission runner will want to salvage, he will probably do it within this time frame. After 4 hours (maybe more) the wreck ownership should reset and anyone should be free to salvage AND loot the cans. I think they need to live another hour or two after ownership reset.
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Tethraa KaiSuun
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Posted - 2007.08.24 17:04:00 -
[140]
Originally by: Bart Roberts Edited by: Bart Roberts on 24/08/2007 13:00:59 Edited by: Bart Roberts on 24/08/2007 13:00:08
Hah, as if the high-sec mission runners who start these threads are flying any missions in low-sec or 0.0 to be salvaged in the first place? They'd wet their flight suits at the first sniff of yarr. Salvagers would be the least of their worries.
Bart, I spent a fair share of time in 0.0. At one point I was living in DSA space (Omist at the time) for a bit. As I said before, the only reason why I am running missions in high sec (at the moment) is because I am way too lazy (casual) to grind up another corp standing.
Yes, I admit that I am greedy and I am also lazy. However, it's real dumb to call people carebears when the "supposed carebears" are complaining that they can't attack someone (pvp). See the problem I have with understanding that logic?
This could also work against me too. If someone is stealing the salvage and I am able to attack them, they could just be trying to ambush me with a corp mate. Then they could get some really nice modules from my battleship. I'm not really too worried about that though. This is a pvp game after all. So, let me pvp. Once again, I would like to point out, it's not very care bearish of me to want to pvp, now is it?
And to those who say, that is exactly why they shouldn't allow wrecks to flag others as criminal... well.. sorry, but cargo cans already work like that. If you're dumb enough to get baited into grabbing someone elses crap, then you get what is coming to you.
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Tethraa KaiSuun
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Posted - 2007.08.24 17:10:00 -
[141]
Originally by: Stakhanov The whole "salvage theft" lobbying just highlights how greedy and stupid carebears can be. Can flagging made highsec piracy so much easier and rewarding. Guess what would happen if salvaging gave aggro ? Highsec mission probers would look for semi-AFK drone boats , salvage some wrecks , and catch drone aggro in order to kill the mission runner.
Erm... that's a bad thing? I think that's great! Good way to clean out the AFK mission farmers and people that are using macros.
Sounds to me like a bonus.
In fact, no one has really posted any cons for making such a change.
So far, the pros I see are;
1) Mission runners are able to protect their assets in high sec (so called carebears win) 2) Pirates can "trick" mission runners into attacking them and get some very nice faction mods and even more salvage (wannabee pirates afraid of 0.0 win) 3) Players will no longer will be able to run missions AFK or macroed in complete safety because of pirates able to gain drone aggro (the entire community wins)
So... what's the problem here?
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Verone
Veto Corp
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Posted - 2007.08.24 17:16:00 -
[142]
Originally by: Dictionary.com tr.v. sal+vaged, sal+vag+ing, sal+vag+es
1. To save from loss or destruction. 2. To save (discarded or damaged material) for further use.
Salvage is the reclaimation of wreckage or materials left for dead. Just because you blow something up, legally you do not have the rights to salvage.
If you find something and put your claim on it, under maratime law it's yours for the taking so long as it's in international waters.
CCP gave the whiners their jetcan flagging when people were looting them. Salvage by defenition is a free for all, and should remain that way.
Do you also get annoyed when someone comes along and skins your dead bears in World of Warcraft?
>>> THE BEAUTY OF NEW EDEN <<<
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Tethraa KaiSuun
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Posted - 2007.08.24 17:34:00 -
[143]
Originally by: Verone Edited by: Verone on 24/08/2007 17:16:44
Originally by: Dictionary.com tr.v. sal+vaged, sal+vag+ing, sal+vag+es
1. To save from loss or destruction. 2. To save (discarded or damaged material) for further use.
Salvage is the reclaimation of wreckage or materials left for dead. Just because you blow something up, legally you do not have the rights to salvage.
If you find something and put your claim on it, under maratime law it's yours for the taking so long as it's in international waters. But it's first come first serve.
CCP gave the whiners their jetcan flagging when people were looting them. Salvage by defenition is a free for all, and should remain that way.
Do you also get annoyed when someone comes along and skins your dead bears in World of Warcraft?
Going by that over used description any loot you get in the entire game is salvage. If you don't loot the contents of a cargo can that were once part of a ship before you destroyed it, the cargo can will eventually implode.
This means that if you loot a cargo can, you have "saved the items from loss or destruction". In fact, you can even apply the same logic to the second definition as well. If you kill a player and loot the cargo, you have "saved the discarded modules that also happen to be damaged for further use". Which means that technically everything in the entire game is "salvage".
By the above logic, that means that anything that drops in the entire game should be lootable by other players and if looted, Concord should kill the mission runner if they would like to do anything short of leaving about it.
I'm sorry, but it sounds to me like the high-sec pirate wannabee's are grasping for straws.
The maratime law comparison would be like comparing 0.0 space (or atleast low sec).
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.24 17:55:00 -
[144]
Originally by: Tethraa KaiSuun
In fact, no one has really posted any cons for making such a change.
http://oldforums.eveonline.com/?a=topic&threadID=580679&page=3#82
As far as I'm concerned, the only "pro" is that hisec mission runners would get to make more money with less worry about interacting with other people. Those are actually negatives in my book, and just about everybody else loses.
All the talk about how it'd also be nice for pirates looking to play with flagging is a red herring. They can already do that through looting wrecks or aiding NPCs. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Tethraa KaiSuun
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Posted - 2007.08.24 18:17:00 -
[145]
Originally by: Tsanse Kinske
Originally by: Tethraa KaiSuun
In fact, no one has really posted any cons for making such a change.
http://oldforums.eveonline.com/?a=topic&threadID=580679&page=3#82
As far as I'm concerned, the only "pro" is that hisec mission runners would get to make more money with less worry about interacting with other people. Those are actually negatives in my book, and just about everybody else loses.
All the talk about how it'd also be nice for pirates looking to play with flagging is a red herring. They can already do that through looting wrecks or aiding NPCs.
I guess this is what confuses me. The mission runners aren't asking to interact less with other players. They are looking to attack players who try to cut in on their action.
The mission runners who are asking for this change are willing to pvp and are placing their mission running ship as collateral to do so (if you loose, you loose your ship). The problem is that the pirates running around with 1 months worth of skills and in a ship costing less than 1m are not willing pvp.
Hell, after a 1-1.5 hour mission, I would love to have someone try to do a little pvp out in high sec with me. Saves me the trip of having to head through the pipes.
This is also what anoys me about those who start the whole care bear finger pointing nonsense.
I am being called a carebear because I want to pvp in high-sec? Where is the logic in that.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.24 18:22:00 -
[146]
Oh, well if you're simply looking for PvP, I can suggest much more straightforward ways to get it than asking for changes to salvaging.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Tethraa KaiSuun
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Posted - 2007.08.24 20:01:00 -
[147]
Originally by: Tsanse Kinske Oh, well if you're simply looking for PvP, I can suggest much more straightforward ways to get it than asking for changes to salvaging. 
I was thiking that it would be nice if these high-sec pirates belonged to private corps. Then I could just set up a corp war and be done with it. Most of them (I am not saying all of them) tend to be low SP characters looking to make the fastest buck without working for it. So, they tend to stick to the NPC corps.
Then, I realized that because they don't have the SP yet and don't stand a chance they would just quit there corp and join another.
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Enxitrou
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Posted - 2007.08.27 17:24:00 -
[148]
Edited by: Enxitrou on 27/08/2007 17:25:11 The solution that I see to this problem: Allow agentrunner to set up fee for salvaging his wrecks in character window. If player who salvages wrecks accepts that fee then he will be legally savaging wreck. If player who salvages wrecks rejects to pay fee then he is doing a crime.
If agentrunner is going to salvage his wrecks he will just set up high fee. If agentrunner is not going to salvage his wrecks he should set up low enought fee to make savaging profitable, but high enought to not bother about his wrecks are salvaged by somebody.
The problem I see to this solution is how to select that fee, but I think it is solvable.
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Adonis 4174
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Posted - 2007.08.27 17:58:00 -
[149]
Originally by: Enxitrou Edited by: Enxitrou on 27/08/2007 17:25:11 The solution that I see to this problem: Allow agentrunner to set up fee for salvaging his wrecks in character window. If player who salvages wrecks accepts that fee then he will be legally savaging wreck. If player who salvages wrecks rejects to pay fee then he is doing a crime.
If agentrunner is going to salvage his wrecks he will just set up high fee. If agentrunner is not going to salvage his wrecks he should set up low enought fee to make savaging profitable, but high enought to not bother about his wrecks are salvaged by somebody.
The problem I see to this solution is how to select that fee, but I think it is solvable.
Turn that around and I think you've got something.
Agents now have the authority to give you exclusive salvage rights to mission wrecks, but will deduct 5% of your reward as an administration charge.
Nobody will now request exclusive rights to their wrecks unless they really seriously intend to salvage them, but they can if they want to. ----- J-I-T-A It's a four letter word. |

Bart Roberts
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Posted - 2007.08.28 10:07:00 -
[150]
Originally by: Adonis 4174
Originally by: Enxitrou Edited by: Enxitrou on 27/08/2007 17:25:11 The solution that I see to this problem: Allow agentrunner to set up fee for salvaging his wrecks in character window. If player who salvages wrecks accepts that fee then he will be legally savaging wreck. If player who salvages wrecks rejects to pay fee then he is doing a crime.
If agentrunner is going to salvage his wrecks he will just set up high fee. If agentrunner is not going to salvage his wrecks he should set up low enought fee to make savaging profitable, but high enought to not bother about his wrecks are salvaged by somebody.
The problem I see to this solution is how to select that fee, but I think it is solvable.
Turn that around and I think you've got something.
Agents now have the authority to give you exclusive salvage rights to mission wrecks, but will deduct 5% of your reward as an administration charge.
Nobody will now request exclusive rights to their wrecks unless they really seriously intend to salvage them, but they can if they want to.
Good thinking. This would decrease cases of "if I can't have them, neither can anyone else" mentality. As long as the fee is high enough. How much are rewards for Lvl 4 missions -- would 5% be enough to ensure serious intent?
And if the mission-runner chooses not to purchase exclusive rights, the agent puts the mission bookmarks on contract as soon as the mission is turned in. Contract only available for as long as the wrecks exist.
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