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Chrysalis D'lilth
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Posted - 2007.08.24 07:27:00 -
[31]
I think the OP makes a rather big assumption - that the raven gets 'owned 1v1 in most pvp situations'.
He also makes an attack on anyones intelligence if they disagree.
I'd put forward the proposition that foundlessly attacking someones intelligence because they disagree with you or had chance to put across another point of view makes you at best abrasive and at worst very ignorant.
In any case, in 1v1, the downside of missiles isn't that relevant (flight time etc) and with a cap injector i'll think you'll be surprised how many ships with similar cost fittings that you can't fend off.
The problem is killing them, though i'd hardly consider forcing an opponent away 'getting owned'.
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Rinaldo Titano
Caldari Domus Fatalis FREGE Alliance
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Posted - 2007.08.24 08:32:00 -
[32]
Edited by: Rinaldo Titano on 24/08/2007 08:32:27
Originally by: BhallSpawn Edited by: BhallSpawn on 24/08/2007 03:09:34 Edited by: BhallSpawn on 24/08/2007 03:09:01 As most inteligent people know the raven gets owned in most 1v1 situations. Aside from electronic warfare, the raven just doesn't have the DPS the mega\geddon\apoc\etc have.
So what are missle specd bs pilots to do in pvp?
Nothing.
A gankraven have enough DPS, but u right is not a soloship because u need offer midslots for scram, web. But even than can be very mighty. And a good fitted raven with faction torps can do easy over 700dps. So an EW raven is a very mighty pvpship.
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.24 08:50:00 -
[33]
The missile-boats are awesome in PvE, but are unpopular for PvP. Solution? Only use them in PvE. Use gun-boats or EW-specialists for PvP instead. The Rokh and Blackbird maybe? ---
Grismar.net |
Seloulious
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Posted - 2007.08.24 08:51:00 -
[34]
nanocerb?
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.08.24 09:06:00 -
[35]
I have heard of Armour Tanked, Ewar, Seige Ravens Being used to great effect in Solo PvP - bit of a weird fitting but if it works...
I also know of ppl who use a Seige Raven in 1v1 just sacraficing 1 mid for a Fraction Warp Disruptor to get a bit more range and a web drone or two
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.24 09:12:00 -
[36]
Originally by: MotherMoon what was the most seen ship in the alliance tournament?
nouf said.
It's not like you need a MWD/web/scram on your alliance tournament battleship.
Advantage of the raven is godly tank + good DPS at any range.
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Scorpyn
Caldari Infinitus Odium The Church.
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Posted - 2007.08.24 09:40:00 -
[37]
Edited by: Scorpyn on 24/08/2007 09:41:02
Originally by: Sokratesz ...Advantage of the raven is... ...good DPS at any range.
What are you smoking and can I have some?
If you go long range, the target is either dead or has warped off before the missiles hit (if you're using it in a group of turret ships).
2007-07-19 20:26 |
Amantus
Gallente Murientor Tribe
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Posted - 2007.08.24 09:51:00 -
[38]
Yeah, Fleshdiver proves that ravens work in PvP.
Besides, on Sisi , caldari BS seem to be used often and pretty effectively. Sure, a domi or mega may be more preferable (although passive tanked caldari ships are a pain in the butt for my domi) but caldari don't seem to be as terrible as people say. ------------
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Snake Jankins
Minmatar German Cyberdome Corp Cult of War
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Posted - 2007.08.24 09:54:00 -
[39]
Edited by: Snake Jankins on 24/08/2007 09:58:46 Starting with millions in missiles and EW, caldari bs V and a raven, I trained: 1) gunnery/tech-2 rails and got me a rokh 2) realized that I wanted/needed an armor tanker for some OPs and trained gallente from zero to BS V and got me a hyperion 4) started training tech-2 blasters
That was my caldari training plan of the last months. Wait ... ___________ I've never been so serious as I am now. No, really. |
Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.24 14:03:00 -
[40]
Originally by: Scorpyn Edited by: Scorpyn on 24/08/2007 09:41:02
Originally by: Sokratesz ...Advantage of the raven is... ...good DPS at any range.
What are you smoking and can I have some?
If you go long range, the target is either dead or has warped off before the missiles hit (if you're using it in a group of turret ships).
Try hitting something with blasters at 2.5km, then 5, 10, 25, 50. Then try the same with autocannons and pulse lasers.
Cruise missiles can be made to go 10km/s quite easily and deal 5 - 600DPS. Torpedoes can go 3km/s without too much hassle, add 25-ish% DPS for those. Now, give me another ship that can deal that kind of damage at such variable ranges without having direct tracking issues, then tell me what youve been on.
Now in fleets, d'oh, they aren't of much use. No need to flame me for that as i'm perfectly aware of it. In small/med gangs, they pwn.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.24 14:28:00 -
[41]
Originally by: Sokratesz
Originally by: Scorpyn Edited by: Scorpyn on 24/08/2007 09:41:02
Originally by: Sokratesz ...Advantage of the raven is... ...good DPS at any range.
What are you smoking and can I have some?
If you go long range, the target is either dead or has warped off before the missiles hit (if you're using it in a group of turret ships).
Try hitting something with blasters at 2.5km, then 5, 10, 25, 50. Then try the same with autocannons and pulse lasers.
Cruise missiles can be made to go 10km/s quite easily and deal 5 - 600DPS. Torpedoes can go 3km/s without too much hassle, add 25-ish% DPS for those. Now, give me another ship that can deal that kind of damage at such variable ranges without having direct tracking issues, then tell me what youve been on.
Now in fleets, d'oh, they aren't of much use. No need to flame me for that as i'm perfectly aware of it. In small/med gangs, they pwn.
Ye that's right actually. I often outdamage other batteships in my gang (hihgher position on the killmail)with a cruise missile raven if we engage at the same time, simply because im always at my optimale range. They have higher theoretical dps numbers, but when they finally get their optimal ranges the victim is already dead or flees or it's faster so they never get there. That's a thing those theoretical-dps-calculaters hardly ever take into consideration.
Also that littl delay does not really matter, my cruis missiles travel at 8.4km/s, means that guy 30km away gets hit in less than 4 seconds.
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Tommy TenKreds
Animal Mercantile Executive Animal.
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Posted - 2007.08.24 14:32:00 -
[42]
Passive tanks are great in pvp if you harden right, your skills are very good and have a couple of cheap implants/rigs.
Try a passive tanked Drake, Nighthawk or Rattlesnake - you can free up two mid slots on each without totally killing the tank.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.24 14:40:00 -
[43]
Originally by: Amantus Yeah, Fleshdiver proves that ravens work in PvP.
Besides, on Sisi , caldari BS seem to be used often and pretty effectively. Sure, a domi or mega may be more preferable (although passive tanked caldari ships are a pain in the butt for my domi) but caldari don't seem to be as terrible as people say.
Don't get a wrong idea of the raven's strenght because of sisi. You can easy beat any other bs there as crystal implants and pills are for free. Active tank: 800 cap injectors + xl sb + 2 sba + crystal set + strong blue pill booster = insane tank.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.24 14:44:00 -
[44]
damp raven = PWN! shield tank raven = death!
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RtoZ
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Posted - 2007.08.24 16:06:00 -
[45]
I think part of the issue here is since caldari is such a large part of the population you have a lot of novice pvp players adapting their pve setups for pvp. Sure, they won't win any awards. That said I can see plenty of ways to use a raven to good effect, and if solo was the idea, I would armour tank it has been suggested. It has 5 lows so a decent armour tank can be achieved and with 6 meds you can fit a hell of a lot of pvp modules to compensate for the lack of damange and shield tank, not to mention reinforce the powergrid at the same time.
I'm not a pvp'er 99% of the time, but if I had slightly better mechanic skills I would fit a siege raven, neut, drone link extender, painter, web, scrambler, sensor booster, cap injector and a sensor damp; in the lows a damage control and a 4 module armour tank and see how it goes. I might rig it for armour too and ofc it would carry 5 med drones and 5 lights, t2. I'm sure most of you would make short work of it, but would'nt some of you have problems vrs such a setup 1v1?
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.24 16:13:00 -
[46]
Originally by: RtoZ I think part of the issue here is since caldari is such a large part of the population you have a lot of novice pvp players adapting their pve setups for pvp. Sure, they won't win any awards. That said I can see plenty of ways to use a raven to good effect, and if solo was the idea, I would armour tank it has been suggested. It has 5 lows so a decent armour tank can be achieved and with 6 meds you can fit a hell of a lot of pvp modules to compensate for the lack of damange and shield tank, not to mention reinforce the powergrid at the same time.
I'm not a pvp'er 99% of the time, but if I had slightly better mechanic skills I would fit a siege raven, neut, drone link extender, painter, web, scrambler, sensor booster, cap injector and a sensor damp; in the lows a damage control and a 4 module armour tank and see how it goes. I might rig it for armour too and ofc it would carry 5 med drones and 5 lights, t2. I'm sure most of you would make short work of it, but would'nt some of you have problems vrs such a setup 1v1?
Armor tanking is a nice idea (in case it works well, didn't test if it works grid-wise. But the big problem i see here is damageoutput. If you take all 5 lowslots for tanking it will be really bad, any non-caldari battelcruiser will beat it damagewise (and maybe tank-wise aswell). So you need at least 2 BCU and a lowslot tank with 3 lowslots .. don't know ... maybe together with dampeners or something.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.24 16:29:00 -
[47]
Firstly: Caldari > everyone at PvE. By a wide margin.
Secondly: Scorpion is a deadly ship due to it's ECM, and Rokh is a highly handy turret sniper.
Thirdly: Raven isn't a bad ship in PvP, it's just not as straight forward (or as flexible) as some of the other big BSs. What it does do, though, it can do well. I know several people who are better than excellent at Raven small gang and close-range fleet PvP. The one thing they really suck at is sniper work (which is often where Fleet BSs end up), but the Rokh makes up for that (in just the same way as the Megathron makes up for the Dominix's sniper suckage).
Or to conclude: you can't have everything. Caldari are already the best at all of PvE, and have some seriously deadly PvP ships other than the Raven, AND the Raven is pretty good at a few different PvP niches.
And to answer "what are missle specd bs pilots to do in pvp?", I'd say this: the same thing Blaster spec'd, Drone spec'd, AC spec'd and Pulse spec'd pilots do. Go in for the close kill. Because aside from missiles' delayed alpha, they're a fine weapon. --------
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Daelin Blackleaf
No Joy Corp
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Posted - 2007.08.24 16:51:00 -
[48]
1: Don't fly solo 2: Don't fly solo 3: ??? 4: Profit
If you insist on ignoring points 1 and 2 you can fly a blaster-Rokh or a damp+ecm Scorp.
All ships have issues solo, shield tankers simply feel it the most. Add a buddy or two and you'll find Caldari ships are excellent for gang warfare. Missile users may have less DPS than turret users but you can apply that DPS constantly, once one target dies you can switch immediately to the next, the turret pilot has to move back into his ideal range which is not always that easy with opposing tacklers around.
Compare this to Gallente ships, who face the major issue of running out of drones or cap charges or simply getting tackled out of range. They certainly excel in short 1v1 fights but I don't play in a cluster where "fair" and "honorable" duels are all that common.
Picture a blasterboat tackled more than 25km from your Raven, how much DPS is he going to be putting on you or the Crow pilot tackling him?
Reverse the advantage, how much DPS is railboat going to put on a blasterboat at 0-10km... almost none, whereas the missileboat will still be dealing respectable capfree damage against the typically paper-thin tank of most gank fitted ships.
If of course you try to use a Caldari ship too far outside of it's role (where I hasten to add they excel) then of course it will perform poorly.
It's not the ships fault your doing it wrong.
[I must alter points 1 and 2, don't solo and cry about it on the forums when you get beaten down. Solo is fun but it's not a matter for balance discussion. I'm willing to accept arguments for anything above solo, even 2v2, where ships can complement each others weaknesses and exploit their opponents far better. But 1v1 individual ships weak points will always shine through.]
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.08.24 17:00:00 -
[49]
Originally by: Daelin Blackleaf 1: Don't fly solo 2: Don't fly solo 3: ??? 4: Profit
If you insist on ignoring points 1 and 2 you can fly a blaster-Rokh or a damp+ecm Scorp.
All ships have issues solo, shield tankers simply feel it the most. Add a buddy or two and you'll find Caldari ships are excellent for gang warfare. Missile users may have less DPS than turret users but you can apply that DPS constantly, once one target dies you can switch immediately to the next, the turret pilot has to move back into his ideal range which is not always that easy with opposing tacklers around.
Compare this to Gallente ships, who face the major issue of running out of drones or cap charges or simply getting tackled out of range. They certainly excel in short 1v1 fights but I don't play in a cluster where "fair" and "honorable" duels are all that common.
Picture a blasterboat tackled more than 25km from your Raven, how much DPS is he going to be putting on you or the Crow pilot tackling him?
Reverse the advantage, how much DPS is railboat going to put on a blasterboat at 0-10km... almost none, whereas the missileboat will still be dealing respectable capfree damage against the typically paper-thin tank of most gank fitted ships.
If of course you try to use a Caldari ship too far outside of it's role (where I hasten to add they excel) then of course it will perform poorly.
It's not the ships fault your doing it wrong.
[I must alter points 1 and 2, don't solo and cry about it on the forums when you get beaten down. Solo is fun but it's not a matter for balance discussion. I'm willing to accept arguments for anything above solo, even 2v2, where ships can complement each others weaknesses and exploit their opponents far better. But 1v1 individual ships weak points will always shine through.]
An excellent post. ------------
Improvize. Adapt. Overcome. |
Dez Affinity
Caldari Ore Mongers R0ADKILL
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Posted - 2007.08.24 17:28:00 -
[50]
Originally by: SteeleResolve What the OP wants is a raven that acts like a megathron/dominix.
Its just one of those things I'm afraid. Caldari is god of PvE. If you aren't happy with it just train another race. No offence meant btw.
You can't tell someone to train another race to be competitive in PvP, all races should be competitive. I mean (excuse me for using a WoW reference) you can't just say Tauren is for PvE only, you can't use them in PvP. It's just not... logical. Why should 1 race be 'gimped' in comparison to the others.
Originally by: Kylar Renpurs while a cruise-missle fitted raven is good for taking down inties
O.o
Originally by: UGWidowmaker LOL the raven is so damn ower powered allready. i hounestly think its the only ship people do misions in and rat in... its VERY rare i see amarr ships as ratters choise. or minmitars for that matter.
How can you be overpowered against... NPCs. Dude are the NPCs going to come here and whine that the Raven is OMGWTFPWNINGME?
Originally by: Rinaldo Titano And a good fitted raven with faction torps can do easy over 700dps. So an EW raven is a very mighty pvpship.
A Myrmidon gets more DPS than that, without faction ammo.
Originally by: Tommy TenKreds
Try a passive tanked Drake, Nighthawk or Rattlesnake - you can free up two mid slots on each without totally killing the tank.
Edit: Sorry, you did ask specifically about BS.. well only the Rattler/Raven atm - the Rattler has the theoretical edge for pvp IMO (although I have only flown one in PVE ).
You're right, passive tanks are great, I almost ****'d when I realised I could actually tackle in a Caldari ship without damaging my tank too much.
Rattlesnake isn't very practical in PvP because it's so expensive but it is a good ship.
Originally by: Patch86 Firstly: Caldari > everyone at PvE. By a wide margin.
That's like being good at drowning.
_______________
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Randolf Sightblinder
Ex Coelis
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Posted - 2007.08.24 17:32:00 -
[51]
Problem is saying its the best PvE ship in EVE, or the best PvE race in EVE is a cop out. Balancing PvP should NEVER include PvE effectiveness because you aren't fighting other people there.
Caldari ships are Excelent in missions because damage mods are by and large low slot mods, shield tanks are by and large midslot tanks so a PvE shield tanker can fit both tank and gank. I know people in my corp that use malestroms (minmatar BS turret boat) to run l4's quite well. But they shieldtank the ship. The other thing that you don't need in PvE is speed(mostly midslots) or Ewar(all midslots). What caldari needs to be competitive in PvP is either High slot Ewar (web scram), longer range e-war (a warp disrupt missle could be killed by defenders) Or a change to loose 1 or 2 lows but gain the same number of mids.
A lot of Amar like to complain about a useless bonus on most of their ships for laser cap use. Well range, though it can be considered a "stealth" damage bonus a real usesless bonus because you can't use it in PvP in the same way a damage or tanking bonus can be used.
Range bonus are useless as a "damage bonus" if you are already in range of your oponents most damaging ammo, and it is useless at range because with a hard cap of 250km on locking you can't use that range with spike, and there is a large area that a damage bonused ship will out damage you with spike.
Of course I'm ranting a bit here but PvP should be balanced PvP, not including PvE or I expect the kahnid mk2 ships to be just as useless in PvP because they aren't going to be significantly less uesful than caldari missle boats.
Randolf
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.08.24 17:54:00 -
[52]
best fleet battle ships
rohk abbandon maelstrom tempest megathron apoc hyperion (apparently)
worst fleet bs
domi geddon typhoon (....) raven
in general pvp raven make good ew and dammage support but they are gang oriented and tactic intensive but honestly anybody who tries to solo 1v1 in a BS is asking for trouble your big your slow your dead ( nano machariels excepted )
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CCCP lalalalalla
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Posted - 2007.08.24 17:59:00 -
[53]
Gallente beat caldari and ammar quite easy, because ammar does em damage against an omni tank and caldari cant tackle and sucks in general. Minimatar is easy mode for pvp, if you are afraid to commit to a fight and run whnever you choose minimatar as your race. Minimatar is like free stabs, you will always have enough stabs in a 1v1 to run. If they send ten after you, you might get worried about their rapier(another minnie ship)! lol. Minnie easy mode for pvp, caldari easy mode for pve(because you can do it afk somewhat).
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.08.24 18:17:00 -
[54]
PvE superiority is indeed no excuse for poor PvP balance, thankfully there's nothing wrong with Caldari PvP so that just leaves PvE being poorly balanced.
The poster making the WoW reference is correct, you shouldn't have to train Caldari to be good at PvP it's not an excuse. Of course I'm not supposed to give a damn (Caldari BS 5 here) but it would be nice to see a little balance in this area especially when it comes to faction missiles and launchers vs faction drones... oh no wait.
Of course no one actually seems to care because it's "only" PvE and everyone can just train to use another race.
/derail
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.08.24 18:46:00 -
[55]
Originally by: CCCP lalalalalla Gallente beat caldari and ammar quite easy, because ammar does em damage against an omni tank and caldari cant tackle and sucks in general. Minimatar is easy mode for pvp, if you are afraid to commit to a fight and run whnever you choose minimatar as your race. Minimatar is like free stabs, you will always have enough stabs in a 1v1 to run. If they send ten after you, you might get worried about their rapier(another minnie ship)! lol. Minnie easy mode for pvp, caldari easy mode for pve(because you can do it afk somewhat).
bitterness ... tsk tsk
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Fafnir Drake
Gallente Boob Heads Haud Terminus
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Posted - 2007.08.24 19:48:00 -
[56]
Originally by: Daelin Blackleaf 1: Don't fly solo 2: Don't fly solo 3: ??? 4: Profit
If you insist on ignoring points 1 and 2 you can fly a blaster-Rokh or a damp+ecm Scorp.
All ships have issues solo, shield tankers simply feel it the most. Add a buddy or two and you'll find Caldari ships are excellent for gang warfare. Missile users may have less DPS than turret users but you can apply that DPS constantly, once one target dies you can switch immediately to the next, the turret pilot has to move back into his ideal range which is not always that easy with opposing tacklers around.
Compare this to Gallente ships, who face the major issue of running out of drones or cap charges or simply getting tackled out of range. They certainly excel in short 1v1 fights but I don't play in a cluster where "fair" and "honorable" duels are all that common.
Picture a blasterboat tackled more than 25km from your Raven, how much DPS is he going to be putting on you or the Crow pilot tackling him?
Reverse the advantage, how much DPS is railboat going to put on a blasterboat at 0-10km... almost none, whereas the missileboat will still be dealing respectable capfree damage against the typically paper-thin tank of most gank fitted ships.
If of course you try to use a Caldari ship too far outside of it's role (where I hasten to add they excel) then of course it will perform poorly.
It's not the ships fault your doing it wrong.
[I must alter points 1 and 2, don't solo and cry about it on the forums when you get beaten down. Solo is fun but it's not a matter for balance discussion. I'm willing to accept arguments for anything above solo, even 2v2, where ships can complement each others weaknesses and exploit their opponents far better. But 1v1 individual ships weak points will always shine through.]
Good post. Very true. I was solo pirating in my ishkur the other day, still messing with the fitting, when an crow caught me with my pants down. Was a stalemate. He was churning out the DPS, but wasn't breaking my tough tank. I wasn't breaking his DPS because he was popping my drones. So I had to play the spam return game, which he was slowly winning. I have since tweaked the fitting to make me a little faster and have more ranged oomphf, but it is true: Missile boats main strengths are their ability to pick their range based not on what range they need to get to (like a blaster boat), but on the range the target is weak on. They work well in a ride range. ------ "A wise man once told me never to argue with an idiot. They will bring you down to their level, and then beat you with experience." |
Princess Kuki
Minmatar Vengeance Imperium
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Posted - 2007.08.24 20:04:00 -
[57]
If your caldari and want to pvp, you have to train another race, its a shame but thats the truth right now.
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Dal Thrax
Multiverse Corporation The Core Collective
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Posted - 2007.08.24 20:44:00 -
[58]
Originally by: Blood Cultist Edited by: Blood Cultist on 24/08/2007 05:22:06 Which would you rather have in your gang, a Mega or a Raven? A Drake or a Myrm? A Ferox or a Brutix? A Moa or a Thorax?
I know what I would chose.
ECM ships are borderline fine, they're still effective but now paper thin.
Personally, Maga, either if used right, Ferox, Thorax. Brutix looks good on paper but it's manuberability make is a poor fit as a blaster boat.
Dal
Originally by: Seleene It seems to me that 'independence' is a relative term these days, determined mainly by the size and number of your guns.
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Jenny Spitfire
Caldari
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Posted - 2007.08.24 20:53:00 -
[59]
Edited by: Jenny Spitfire on 24/08/2007 20:53:33 I have ditched Caldari and gone for Gallintar ships. They are so much better to be honest. If you want to lose, play Caldari. If you want to win, play Gallintar.
You don't believe me? Look at what ships are killed most and what ships are used to kill in killboards. I see all the pro-gamers use Gallintar ships in at least 8 killmails out of 10. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.08.24 21:45:00 -
[60]
Originally by: BhallSpawn Edited by: BhallSpawn on 24/08/2007 03:09:34 Edited by: BhallSpawn on 24/08/2007 03:09:01 As most inteligent people know the raven gets owned in most 1v1 situations. Aside from electronic warfare, the raven just doesn't have the DPS the mega\geddon\apoc\etc have.
So what are missle specd bs pilots to do in pvp?
Nothing.
I will solo the ships you mentionned in a 1vs1 in my Raven anytime.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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