Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Bubanni
SniggWaffe EVE Corporation 123566322353
75
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Posted - 2012.01.19 22:14:00 -
[1] - Quote
low slot that reduces signature by some %, maybe at the cost of max speed
improved active hull repaires mid slot modules to improve damage/rate of fire on guns (as alternative to low slots) perhaps with scripts for either damage or rate of fire salvage drones |

Bubanni
SniggWaffe EVE Corporation 123566322353
88
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Posted - 2012.02.23 11:44:00 -
[2] - Quote
What about a "Smart Bomb" module that instead of doing a 360 AoE, would do a 60-120 degree but at a longer range in the direction your ship is pointing, or with script behind the ship, hitting stuff chasing you
I am thinking damage could be the same, or slightly higher, cap usage the same or slightly larger? but range would be between 25-50% more? :)
its sort of like a wide beam laser pulse, and should proberly have such an effect... |

Bubanni
ElitistOps Pandemic Legion
443
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Posted - 2012.09.24 12:04:00 -
[3] - Quote
Bumping bomb :) a bomb that basicly bumps anything within 5-10km of the blast radius, (the more mass, the faster the target accelerates away from the blast? (if a target is hugging a gate or station, they would potentially be launched 10-20km away from the gate if they were at the center of the blast, the further away from the blaster center, the less you get knocked away.... (basicly it would just create a bumping bubble for a few sec)
The launched bomb should probaly be launched by bombers only? or it could be a high slot module that more ships can fit, the bomb itself should do no damage, it could be launched to fly right infront of the ship and explode after 5-10 sec (going only 5-10km infront of your own ship) which would basicly land yourself inside the radius if you move even 1m forward
? what do you think ? Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
444
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Posted - 2012.09.26 22:17:00 -
[4] - Quote
Remote overloading assisting module or a fitted module that would cool the highs, mediums and lows on the ship
In theory the module would allow you to overload for twice as long as normal. (roughly) as a remote module, it should have a limited range of 5-10km and should have fitting requirements that made it impractical to fit on frigs, but not impossible Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
570
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Posted - 2012.12.12 10:13:00 -
[5] - Quote
Is this thread being watched anymore?
What about a high slot module that works like a smartbomb, extending a bubble around your ship for a short period, but instead of doing damage, this module would bump ships away from your ship at a decent speed, (the module itself should have a max range of 3-4 km... the practical use would be to fit it to a cruiser or frig, and it would allow you to jump other cruisers and even battleships with much more effectiveness
Just before you hit into the ship your trying to bump, you activate the module, and it would basicly help you hit the person your trying to bump, by extending your radius for a sec of "bumping field" and the "power" of the bumping power
in a perfect world with a well timed "bump" and activation of this module, a fast frigate bumping into a battleship would be able to bump it 10+km :3, the module should have some limitations as in cycle time being about 1min or more and basicly empty the cap of most frigs, the module is useless on battleships as the battleships wouldn't get much more "bumping power" than they already have Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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