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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.29 01:09:00 -
[1]
Originally by: Zombie Network Not broken. No fix coming or required.
This....
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.29 08:15:00 -
[2]
Originally by: PostWithYourMain
Originally by: Christari Zuborov Edited by: Christari Zuborov on 29/08/2007 03:16:35 Edited by: Christari Zuborov on 29/08/2007 03:08:56 When are we going to get a fix for cloaking? In it's current implementation it's very un-eve-like.
There are no counters for cloaking ships - A player who is completely inactive, sitting in system indefinitely, can avoid detection from active players hunting or scouting for them.
Where is the counter to this? Where does the balance lay? No other weapon or defensive system in game has no counter, so why do we continue to allow this module to exist in game without a counter?
What purpose does this module serve that can't still be accomplished with an active player?
[Edit: I'm not going to waste your time with some huge diatribe, my question is straight to the point. I'm willing to keep this on page 1 until I hear an answer, one way or another, as to why there's no counter to an uncounterable defensive system. What difference is there in this vs. an unstoppable ship? Both are unbalanced...]
For those who believe the devs aren't going to change things even slightly...
And a link for the words directly from the Devs themselves
Cloaking needs to be fixed?
There was no further word beyond one single statement about the possibility of probing cloaks on TEST.
Leave it alone. Noone promised anything.
Here...have a crunchy biscuit and have some extra cheese for it .
/binds F1-cloak to the chuckle-o-meter 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.29 17:08:00 -
[3]
Edited by: RuleoftheBone on 29/08/2007 17:08:47 /Looks at the thread again and slices more cheese and nibbles for the whine buffet 
*F1* to watch the dog continue to chase it's tail 
Nothing broken. Nothing to fix.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.30 00:19:00 -
[4]
Originally by: xHoodx
Originally by: Elmicker
Ooh, and alt telling me to grow a pair. The irony of it all. You can try regularly ratting and mining with hostiles in local. You'll be skint in a month, i guarantee it. And the reason there's no carebearing, is because if a hostile turns up, you're meant to go kill it. Not sit there making money.
Grow a pair.
 
/Running out of the good cheese. Oh well....given the quality of whine consider Cheez Whizz to be served 
In other news...continued cloak usage causes lax bowels. This may be related to the fear of cloaks becoming a phobia causing many an alliance to advise immediate implementation of "Operation Dock and Logon Jita Alt For Extended Shopping Holiday".
Further semi-garbled transmission from 0.0:
"Holy Shnikes..a neutral came in our 200-man system AND I CAN'T SEE HIM. OMG...the horror. Quick...to the carrier POS...agggggg---!"
"Dude...add shuttles to overview"

"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.30 12:25:00 -
[5]
Originally by: Scouteye
Originally by: VinnyTheBull Explain how this is balanced. 8 guys in cloaked ships camp the gate to the 0.0 space that your alliance owns and sits there all day. When they feel like it, they uncloak and blast any ships coming through the gate into your system. Now that they are active and shooting your people you decide to fight back and remove them from their 23/7 gate camp. Oh no, they just cloaked again, I guess they can just go afk until your force leaves then continue to blast people entering the system when you leave. Rinse and repeat. The cloaked ships fight completely on their terms, If they don't feel like fighting they leave their computer, go watch t.v. or play on their other accounts then come back when your gone. The noncloaked ships looking to remove the pests from their systems have no way of engaging the claoked ships, all they can do is camp their gate 23/7, which requires them to be active that entire time at their computers. The cloaked ships however can be afk anytime they feel like it safe and sound until the attackers leave.
Why would it be bad to have probes that can slowly detect where a cloaked ship would be? They would practically be ineffective against a cloaked ship is piloted by someone paiyng half attention and moving their ship around. It would only really be effective against someone afk not moving for hours.
so you never thought of sticking a large bubble on the other side of all the exit gates with a camp on each one with intys ready to decloak hostiles and then leaving the system the hostiles are in and waiting them out and killing them when they leave?
you never thought of that??
tactics tactics and patience is ALL that is required to get a covert
It's easier to fight on the forums demanding nerfs as opposed to ingame .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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